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biostem

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Everything posted by biostem

  1. The game is immensely based upon chance. You may call it "random bullshit", but that doesn't make it so. Are you in favor of removing tohit checks at all? If not, why not, and how can you then justify this change? How does removing a degree of uncertainty, no matter how small, add to the game? Knowing that your powers will always hit does not, IMO, make the game more fun - it makes it boring.
  2. I disagree with your points. If you miss, you now need to wait for that power to recharge. You now need to fall back to your other powers in order to overcome your opponent. You may not see that as increasing the challenge, but the fact of the matter is it does...
  3. Players also hate being defeated, or hate not completing a time challenge. Sometimes YOU need to adapt to the game, instead of the game catering to every players' wants or desires. You ask what it adds to the game - it adds challenge and needing to be on your toes - you need to anticipate that you may in fact miss, and be able to act accordingly.
  4. I've been enjoying my bio/savage tanker a lot lately, but for RP purposes he has Leviathan Mastery. I wanted a way to make him a bit more durable, so I used the 2nd build to make him a bit tougher and took Energy Mastery on that one...
  5. There should always be a chance to fail. Even using the example of the "helpless target" above, there's always some other factor that could get involved. What I would like to see implemented, however, is that missing an attack could have other repercussions - like maybe missing with a ranged attack won't always alert the enemy, or a miss could hit another nearby target, or a near miss would only inflict "grazing damage", etc...
  6. Shortly after posting about 'Meg' above, I decided to create a male version, 'Don'. I actually got him to 50 first, and he's my 1st tanker on Homecoming that I did so with. His friends call him "Megalo Don". He just call his enemies "old chum"...
  7. Even if they were just a weapon replacer for pistols, they'd be an awesome addition!
  8. Here's my "olive drab" take on your character, (she's a nature/pistols defender "Pistols 'n Petunias"): pistols 'n petunias1.costume pistols 'n petunias2.costume *Edit: I decided against adding any makeup or facial pattern, as I thought you could customize that yourself. I ended up using a small mask over her eyes on mine, though...
  9. Maybe lower the target cap, recharge, and intangible duration, so you aren't just sitting there waiting for enemies to phase back in, but at the same time, it is more readily available to handle problem enemies on a case-by-case basis...
  10. In the folder where you installed CoH, there's a "Costumes" folder. The files are in there. As for guerilla/simian appearances, I've seen some people use the alien face to great effect. Here is a pic of my own money character "The Westward Traveler":
  11. I meant for the MM themselves, not their pets. Ninjas and Zombies were doing the melee thing for the pets long before beasts...
  12. I'm all in favor of more options, so right on! Necro already has these, and we already have 3 MM primaries with gun attacks, which is why I went with water blast attacks...
  13. Isn't that just the first 2 powers, though? I mean, it's not insignificant, but it kinda means you have to take each and every enemy to get the effect, and only using your 1st 2 attacks...
  14. Don't "name and shame" - report this to the GMs and provide your evidence to them.
  15. If "Opportunity" affected all the sentinel's primary powers in some way, like scrapper crits or tankers taunt effect, I think it would better define the AT. It'd be cool, IMO, if a Sentinel "tagging" an enemy with their attacks had some benefit to the rest of the team..
  16. Indeed. Keep it to a basic "aye aye" type of acknowledgment...
  17. We already have 3 gun-wielding MM primaries, so I thought I'd mix it up by introducing something else, and unless they were extremely powerful, melee attacks would just be too risky.
  18. Maybe the Swashbuckler or Raiders could be very "persuasive", and have a small chance of their attacks confusing the enemy...
  19. So we have ninjas, robots, and zombies... but no pirates!? This needs to be remedied, so here's my suggestion: As a master of the high seas, those calling upon the aid of pirates also wield power over the very water they sail upon! 1. Aqua bolt, (from water blast). 2. Deckhands - These are your most basic crewmembers. The 1st 2 you summon wield basic boarding axes, (use battle axe attacks), can throw said axe, (use the tomahawk power that some Banished Pantheon Chambers have), can fire a simple musket, (also per the Banished Pantheon Chambers). The 3rd deckhand you summon is a "Sawbones", who uses the bonesaw and dartgun attacks that some Vahzilok enemies wield, as well as alkaloid and weaken from the posion set. 3. Hydro blast (from the water blast set). 4. Upgraded Swag - 1st pet upgrade power. 5. Whirlpool (see water blast power). 6. Raiders - These are your seasoned fighters. They wield dual blades, but can fall back to a blunderbuss when needed, (uses the buckshot power from assault rifle). Later, they can be upgraded so that their charge strikes fear in the hearts of their enemies, (fearsome stare). 7. Deck Gun - You are able to quickly setup a deck gun, which fires enchanted cannonballs, causing a water burst wherever it strikes - Use the acid mortar placement animation and model, but have it actually cast water bursts from the water blast set. 8. Swashbuckler - You call forth an elite pirate warrior, wielding 2 swords and a powerful rifle. Their very presence inspires their allies to fight harder, (periodically casts world of pain). Uses dual blade attacks and can fire something similar to the Nemesis Lancer Rifle, which does targeted lethal & fire AoE damage. 9. Pirate Booty - Final pet upgrade. What are your thoughts? We pretty much already have all the costume pieces we'd need, and I'd love to see all tiers optionally have male and female models spawned in when summoned...
  20. While we're on the subject, is it just me, or do a large proportion of the belts seem to sit really high on my characters?
  21. I don't think we should get BAB's unique fists.
  22. What if, in addition to reducing their damage resistance, Opportunity was also a debuff applied by both/either the 1st or 2nd attacks, which restored a little health and endurance to anyone that struck the target? Make it a persistent effect that benefits the ENTIRE team with each attack, instead of having the "fill the bar" mechanic. That, or make it a click power like Domination, so you can use it when you want.
  23. I'd suggest screencapping your rewards log and open a support ticket...
  24. I like combat teleport on my stalkers - get behind the group your team is about to fight, and the short tohit buff is a nice bonus!
  25. Meghan received an experimental treatment derived from sea creatures, in order to save her life. It had some... side effects. Deciding to make the best of the situation, and in order to learn to control her new powers, she took up hero work, dubbing herself "Meg A. Lodon", (warm water and stealthy "Orca" looks):
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