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Everything posted by biostem
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She-Hulk: Attorney At Law
biostem replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
So the shot of her in the chamber/room with what appears to be some sort of headgear or apparatus is after the fact, then? -
What's missing in the character creator?
biostem replied to Jack Power's topic in General Discussion
There are several costume pieces that, IMO, would benefit from having alternate versions with fewer details made available. For instance, there's a set of spiked shoulder pads where the underlying armor plate has a sort of upturned point to it, (sorry not at game computer to attach a screenshot); A version without the spikes would be awesome! Similarly, the various post-apocalypse/resistance pieces without the dirt and grime would be a nice option... -
Sounds cool! If you have fun with a concept, you can make pretty much anything work. Besides the homages to the various bands' pets, what kind of look and origin are you going for? Is your character going to be a rock star or something? There's a rocket board that you can get from the P2W vendor that kind of looks like a hot rod surf board, which allows you to fly. Since /sonic doesn't have any heals, you may want to consider the medicine power pool to compensate, and I like taking the leadership pool on my MMs. Cheers!
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Re Order how recipes, IOs and Attuned IOs are displayed at AH
biostem replied to MsSmart's topic in Suggestions & Feedback
The entire behavior of the AH interface seems wonky. I'm not saying it's right that it is that way, but something is definitely "off" about the sorting. But, hey, sure! I'd love to see some consistency with how the interface is presented... -
May I ask what the purpose of this command is? Any reason why "targetcustomnext defeated lich" wouldn't work? Thanks!
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So I've been leveling up a Necro/Kin MM, but have a question about Soul Extraction; I created a bind that uses the 'releasepets' command, followed by "targetcustomnext defeated mypet" to kill then target one of my minions. Is there a way to *only* release a single pet instead? The 'dismiss' command doesn't leave a corpse. Could I use "targetcustomnext defeated lich" to only target the lich, even if I renamed it? Thank you for any help you can provide!
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She-Hulk: Attorney At Law
biostem replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Maybe I'm misunderstanding the way things are presented in the trailer, but is the implication that she undergoes the procedure voluntarily, instead of the emergency blood transfusion from Banner in the comics? If so, then why the later comment of just wanting to be a normal random lawyer? She also seems to have a low opinion of superheroes, but is in the business of defending them? I hope we getting a better insight into things... -
Maybe just allowing the auction house to be accessed while in missions could address this...
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If it's an OPTION, that one can toggle on or off as they see fit, then sure. As a default for everybody, hard pass!
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Reactivate Shadow Cyst Crystals and Voids and
biostem replied to Jiro Ito's topic in Suggestions & Feedback
Make it a toggleable option for the team leader and call it a day. [_] Allow Void Hunters [_] Allow Shadow Cysts -
When Obi-Wan scouts out the Lars homestead toward the end of Rebels, he sees a young Luke, so I don't see how it could be a decade after the Obi-Wan series.
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Powerset changes, Incarnates, etc
biostem replied to Divine Dragonborn God's topic in Suggestions & Feedback
What do you mean by this? Shield defense seems the most fitting as a match for the single handed melee sets, and parry from broadsword complements it nicely. Tanks already get increased AoEs/cones, so I don't think they should also get more damage. I don't think a self heal or regen fits with shield defense, thematically. The increased defense does mean that you're less likely to be interrupted when using aid self - perhaps it could benefit from some alternate animations, like chugging a potion. Those belong to Peacebringers and Warshades, respectively. I wouldn't be against some sort of luminous blast set for blasters, defenders, corruptors, but Umbral is kind of a mix of dark blast and gravity powers, so I don't think that makes sense to port over, (and while I'm thinking about it, Luminous blast is basically energy blast anyway). Good question. I don't know. Lore should be relatively easy to implement - I'd love a Malta Operatives, PPD, or Sky Raiders one, for instance. An Earth Judgement would be cool. I don't know if it would make sense to also include a tech or firearm-related one, though. There are some blast sets that have more PBAoEs and shorter-range attacks than others, but I don't know if I'd want to just shove melee attacks into a support AT haphazardly. Do you have any idea of what sort of inherent or other survival tools you'd include, to make entering melee enticing for such an AT? I could see something like this working. Would you use the same tidal power mechanic? Kinetic melee is kind of "flowy" as well... -
If all you're going to do is throw it, then you could use something akin to the taser wires that trail behind that. If you wanted to swing it around, then that's another matter...
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I mean, wouldn't it basically work like any of the "chain" powers?
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intangible/unhealable characters
biostem replied to Communistpenguin's topic in Suggestions & Feedback
I wonder if having it so when you target a phased entity, it produces a "Phased!" message, sort of like when your inspirations become full, would be sufficient... -
I would rather the actual attack projectile be kept ambiguous, with the actual weapon model only appearing in your character's hands as they go through the throwing animation. Having an attack that ricochets would be cool, though...
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I would love to see some sort of "thrown weapons" set. Keep it generic - perhaps only showing your character holding the implement, but have the actual animation be kind of a blur, so you can RP shuriken, knives, darts, etc. I could see this - maybe co-opt some of the kinetic melee animations since they're kind of "flowy". You could modify water burst, whirlpool, and geyser into appropriate secondary powers as well.
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Holographic/hard light/elemental firearms
biostem replied to biostem's topic in Suggestions & Feedback
TBH, I dabbled a bit at its launch, but I much preferred GW1, so abandoned it. I was trying to make a non-steampunk, more magical pistol user, but just couldn't get a look I liked, besides "this pistol has some glowie bits"... -
We already have some really nice rifle and pistol models, but for some concepts, something a bit more "ethereal" would be more fitting. To that end, I'd love to see some non-physical weapon models for AR, Beam Rifle, and Dual Pistols...
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I mean, anyone call call themselves a "god", but if we're talking about a more classical definition, then, IMO, magic is the only origin that fits, I guess the biggest sticking point is if you are going to go with the "any sufficiently advanced" viewpoint on technology, then you could argue otherwise...
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Great design! She should meet my Aerobics Enforcer!