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biostem

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Everything posted by biostem

  1. So is the entire game, but the point is they represent a measure of power or threat. Yes, a random punk could get a shot off and kill Batman, but the difference is that level 1 punk probably has bad aim, doesn't maintain their equipment, and/or otherwise isn't very capable or not much of a threat. It's not about "Level 1 Hellion vs Level 50 Scrapper. Fight!" It's about that level 1 punk being too busy wetting themselves to even bother trying to take a potshot at that 50...
  2. Heck, you can use the AH before entering a mission and either list them there or just store them until you have time to collect and sell them normally...
  3. I like it with combos you can't generally get elsewhere - like war mace, titan weapons, or battle axe...
  4. I go with sets that aren't available on other ATs - like /Ninjitsu.
  5. Or the AI was trained using more pictures of people with hair that was dyed red than natural...
  6. The so-called "leveless enemies" should be used sparingly and only where appropriate; Even the likes of Arachnos or Longbow wouldn't dedicate their toughest and most versatile agents, (read: those that would even-con to higher level players), to what we deem as lower level zones. It's not about whether these factions have members that are evenly-matched to us, it's just where you would or should run into them that's at odds, here...
  7. I can understand not liking your enh storage getting filled up all the time with stuff you can't or won't use, but it is kind of free money. Now, that being said, at the same time, I can see wanting something like "Reject other-origin enhancements" as an optional feature...
  8. A better option, IMHO, would be to introduce a "Plain Jane" single pistol set that focuses more on dealing solid and accurate damage, without any gimmicks...
  9. I get it, but if there's some limitation that prevents 2 auras being active simultaneously, then my suggestion is a way to get more than 1, whilst working within the system. Saying "Not really what I'm looking for" is irrelevant, if the suggestion isn't feasible.
  10. I had suggested something similar, but the difference there was that the player character themselves benefitted from their ally-only buff powers, in order to survive being in melee...
  11. The lunges are one area where I think Champions Online got it right - HC kind of addressed this with combat teleport, but an actual lunge attack, kind of like electric melee or savage melee have, for other sets, would be great!
  12. I took it on my shark-themed tanker, in their APP, and colored it red for thematic reasons - no need to devote additional slots...
  13. Certainly possible, but it feels more like the sentinel SR situation, where they implemented a feature, but seemingly don't want to propagate it elsewhere. But, hey, I'm certainly open to being proven wrong! Gimme that sweet fast-animating "get over here!" power ASAP!!!
  14. It's a PBAoE, not a single-target ranged "come here" power, though - different implementations. If I had to guess, I'd say they probably had to kludge-in some sort of pseudo-pets to generate the repel effect behind the enemies. Regardless, it's not about my being against the idea, (because I'm not) - it's trying to figure out how to pull it off. The fact that such draw-in powers haven't popped up in many other places probably means that it's complex, unwieldy, or otherwise not feasible to implement like people keep requesting...
  15. The problem is, the game doesn't handle powers that draw enemies in very well, which is why powers like teleport target were implemented instead...
  16. It's actually a "reverse-repel" or drawing-in effect.
  17. It is sharp in its bluntness! That, or maybe it's a reflection of that character or player's wit...
  18. Well, I wasn't talking about tying the secondary effects to the weapon model, rather, you select which powerset you want, but can pick any weapon model you want...
  19. Or they could just allow all 3 weapons models to be used for any of the 3 power sets, and allow us to decide which secondary effects we want...
  20. Now, imagine if decades ago, when 8-bit video games were at the height of popularity, it had the inadvertent effect of signaling intelligent beings from an 8-bit universe. Curious, one such entity traveled to our universe, but soon found itself woefully inadequate. Over the years, it has constructed a proper body for itself, with its head being the original vessel, named "Cute 'em Up": For reference, this is the inspiration:
  21. This would be cool, as an option, for inspirations, enhancements, and, heck, pretty much any resource for which we have finite storage...
  22. While her powers may originate from the darkest, most mysterious depths of the unknown, she herself is quite "Fathomable":
  23. Maybe they could implement some sort of mutually-exclusive auras, so we can have more than 1, just not all at the same time - like out of combat vs in-combat, or no travel powers on vs one active.
  24. Another interesting path to take would be to have resurrect, when used on a living target, instead places a buff onto them, (for some moderate-long duration). If that character gets defeated while they have the buff on them, they get a prompt for an immediate revive. This would mean that the empath can proactively prep the team just in case of a defeat. Alternatively, what if using resurrect on a defeated player also applies a vengeance-like effect...
  25. TBH, at least IMO, farmers dump a lot of items on the AH, which helps drive prices down, but even with that in mind, most farmers play highly specialized builds, which don't do quite as well outside of the AE or against more varied enemy types. That isn't to say they wouldn't do well in other settings or content, only that I've never thought to myself "gee, I sure wish I had a farmer's character outside of the AE and on my team right about now"...
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