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Everything posted by biostem
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Polygon Article on City of Heroes and Interview with Widower
biostem replied to Lunar Ronin's topic in General Discussion
Meh... they're late to the party. AFAIK, NCSoft dropped CoH because its Korean launch didn't do well, and as a Korean company, THAT was their main market... -
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I was trying to come up with an AT where the character would play one way in their "base state" and another in their "powered up" form. My initial thought was to go with a blaster, where I could use the blasts in the armored/powered-up form, and the secondary melee attacks in their normal mode, but then I was thinking something like a sentinel with the fighting pool could also work. A Dominator also came to mind, but in that case, the control powers don't quite translate as well to the concept, IMO, (maybe gravity control could work for the mecha/powered-up form). I suppose I could roll a melee AT and just not consider the character "complete" until I have their APP/PP, but that seems a bit longer into their career than I'd like. Your thoughts? Additional note - I'd want to use my own costumes for the various modes, so Kheldians with Nova and Dwarf wouldn't really work, and I'd like a bit more flexibility as to what particular powers I ended up going with than a SoA/Widow would permit...
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Or if you added the green car while keeping the pink & blue ones, you'd get w PPG reference...
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I was gonna say it should be changed to "dirty-faded yellow" in honor of Sam Raimi, but that might be more appropriate to Dark Astoria...
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The status protection power is easy to make permanent, offers protection to fear, and because it's a clickie, cannot be detoggled mid-combat by, say, end drain. You do get a damage boost from shinobi, and I rather enjoy having a stealth power in-set. If I had to levy a complaint regarding ninjitsu, it's the lack of alternate animations for the status protection, heal, end, and T9 powers...
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I thought they only renamed a few of the APP powers, to differentiate them from other instances of those powers, which worked a little differently...
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I mean, I'm sure it's happened at least once before, but I imagine it'd more likely be "I'll bring my cold corr" instead...
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I don't think this is needed; It may make things look neater, but you know what AT you're selecting and you can view all the powers in a given set before locking that character into anything, (not to mention being able to look at the specific numbers and animations), so it's not like anyone is going into this blind...
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IOs, unlike SOs or DOs, have their bonus based upon their "absolute level", instead of their relative level - the notion of -3 to +3 doesn't really apply to IOs, (other than determining which you can slot). I have created an alternate build for at least 1 level 50 character that only used 53 SOs, and while they're functional, the lack of set bonuses does lower their level of performance vs other builds on the same character that *do* make full use of IOs...
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I give this suggestion my deepest condemnation - a slice of pineapple pizza!!!
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For me, I generally come up with a look I like, then try to associate powers to that look that I think fit said look, but only then, if I enjoy how everything came together, do I really delve into the character's backstory/biography. In the few instances where I have a concept fleshed out ahead of time, does the look tend to come about more easily.
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Give Double Jump more functionality (Sub Power of Super Jump)
biostem replied to Mystoc's topic in Suggestions & Feedback
Hmm.. what if SJ had a PBAoE knockdown effect if you land from more than a certain height, (if that's even mechanically possible)... -
Give Double Jump more functionality (Sub Power of Super Jump)
biostem replied to Mystoc's topic in Suggestions & Feedback
TBH, I'd rather that double jump, well, allowed you to make a single additional jump, instead of the odd continuous upward motion like jump pack provides. Basically, I'm imaging how the double jump ability in games like Castlevania SOTN works... -
I'm not against your suggestion, but you may be best served posting here.
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Thanks for the feedback! Her name is "Rose Alloy" because she's got metallic skin, which is a reddish-pinkish color, nothing more.
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I can't seem to get off of this particular design kick, but I think this one also turned out nicely - "Agent Alabaster":
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I do not believe there is, but you could color each power green and blue, respectively...
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Introducing: Hardcore Paragon / Rogue Isles
biostem replied to venetiasilver's topic in General Discussion
I find it odd when someone posts something in a very matter-of-fact way, without couching it, or even providing a modicum of "flavor text", then reacts condescendingly to others who point that out. Regardless, you play how you want, I'll play how I want, (assuming no violation of the ToS/RoC), and I'll continue to provide my oh-so-valuable commentary! -
Introducing: Hardcore Paragon / Rogue Isles
biostem replied to venetiasilver's topic in General Discussion
Arbitrary restrictions given as though there was some actual authority behind them... CHECK!