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biostem

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Everything posted by biostem

  1. I think this hits the nail on the head - for me, at least, CoH offers a degree of familiarity, flexibility, and comfort that's hard to get elsewhere, but at the same time, that can lead to boredom and/or tedium. Taking breaks is a good piece of advise others have offered. Similarly, you may want to look at something like Epic games - I'm not endorsing the publisher, but they do offer free games every week, (and not just for some trial period), so it may be worth looking into. There are also other good F2P games out there, or, heck, even some other CoH servers that implemented new and different powersets/ATs...
  2. The benefit of the fear effect is that it pretty much works on every enemy. That, IMHO, is enough to make such a set, if not worth actually implementing, at least worth contemplating. The problem is that each attack after the first would basically break the effect, (even if it further extended it). It'd be like a weird sort of cross between a hold effect and a sleep effect. I wonder if such a set would be better implemented to have some powers apply fear, whilst others consume it to produce other effects - maybe you could temporarily summon a "nightmare" or other form of "fear entity" by consuming said effect...
  3. Other than the drones, seems more "sciencey" to me...
  4. Necro-mancy, or necro-the other thing???
  5. There are various scarred or otherwise diseased/injured face options - just scroll down the list. If you wanted something specific for when you were injured or defeated, you'd need to create a separate costume for that and switch when applicable...
  6. Take an existing character you enjoy, and use one of their alternate builds to just go wild! Create a build that you'd never consider before, and try some different approaches; Maybe try to make that blaster into the tankiest melee character possible, or how about a melee controller with all the fighting attacks? Experiment, and switch to the main build to help fund it or if it doesn't work out...
  7. Void-Blade Melee Basically, this set would use as many of the blade attacks from psi melee, only dealing negative and cold damage. Each attack has a chance of applying the "Desolation" debuff on targets, which slows the target and applies a tohit debuff upon them. 1. Lesser Void-Blade (uses psi blade's animation, only with a slightly lower damage value, but also a slightly quicker recharge), deals minor cold + negative energy damage. 2. Void-Blade Thrust (uses the quick-version of Assassin's psi blade) - deals minor cold & neg damage. 3. Void-Blade Sweep (uses psi blade sweep's animation), deals moderate cold+neg damage in a cone. 4. BuildUp 5. Whirling Void-Blade (uses broadsword's whirling sword animation) - deals moderate cold+neg damage in a PBAoE 6. Taunt/Confront (depending on the chosen AT) 7. Extricate Void-Blade (uses the crack whip animation from demon summoning) - deals moderate cold+neg damage in a PBAoE 8. Greater Void-Blade (high cold+neg damage) 9. Executioner's Void-Blade (uses the long version of psi blade's assassin's blade), deals high cold + negative energy damage. Special: If a target is already afflicted with "Desolation" and the target has less than half health remaining, this power recharges instantly.
  8. Cool screenie! It makes me wonder, though - since the Kronos is basically an upsized Zeus, what would its constituent Hercules be like? "Large but not so giant monsters"?
  9. It'd be kind of interesting to see him as the serum-less "Hydra Smasher" pilot...
  10. In general I agree, but with the caveat that the the clicks should be "organic" within the set, and not feel too forced. For instance, imagine if ALL the powers with in a given armor set were clicks with set durations - so your basic shields, status protection, etc - It'd be a nightmare to manage, and the powers likely couldn't be given values high enough to offset that clunkyness...
  11. Potion Blast: Using various concoctions, (be they something you crafted in a lab, produced naturally, or acquired through other means), you are able to afflict them upon your foes, causing a wide range of debilitating effects. This set's special "schtick" is that every power causes some degree of "splash damage", which deals some toxic DoT to enemies near your primary target. 1. Venomous Spittle: Deals minor toxic damage and imparts a -def and -res effect on the target. (Uses envenom's animation) 2. Dart of Queasiness: Deals some initial lethal damage + a toxic DoT. Toxic Dart does NOT have any splash damage, but has a small chance of making the target nauseous, which causes them to double over and "generate" a small, temporary puddle around them that deals minor toxic DoT to any enemies that step in said puddle. (Uses the animation from toxic dart) 3. Enfeebling Globule: You propel a mass of compounds toward your target, which can blind or otherwise weaken them. Deals minor toxic damage and imparts a temporary -tohit and -dmg effect. (Uses alkaloid's animation) 4. Noxious Breath: A cone attack that deals toxic damage to any enemy caught within it. Slows affected enemies' movement speeds and recharge rates. (Uses neurotoxic breath's animation) 5. Corrosive Flask: You throw a vial of caustic compounds at the targeted location. It deals heavy toxic DoT and has a slight chance of causing any enemies that pass through it to pass out due to the noxious fumes, (small chance at a knockdown effect). (This would use the animation from corrosive vial) 6. Paralyzing Poison - Moderate toxic damage + a hold effect. (Uses the paralytic poison animation) 7. Rage Serum - Produces confusion in the afflicted target, and causes them to emit a noxious cloud, which deals minor toxic DoT. (This would use the adrenal booster animation) 8. Noxious Trap: You place a device on the ground that emits a toxic cloud for a short duration. Any enemy entering its AoE suffers minor toxic DoT and can become disoriented. (Uses the animation for poison trap) 9. MOAP - You create/emit/conjure the "Mother of All Poisons" above yourself, then hurl it at an enemy. They, and all nearby enemies, take heavy initial toxic damage, as well as toxic DoT. Targets defeated by this attack have a small chance of reanimating as a temporary "Sludge Monster" that fights on your side for a short amount of time. (Uses the animation for neutron bomb as well as either a hydra or shivan npc model for the sludge monster)
  12. I suppose it's a matter of perspective, but I set the status-protection power to autofire, then only use the heal or +end power when needed. Everything else is either a toggle, an auto power, or so situational that I don't consider it a normal part of my power rotation...
  13. There ain't no rest for the @Snarky. Anyway, I thought he was a Ventrue, all this time...
  14. No single approach to slotting will work for every character. While end is certainly an issue for everybody, one thing I didn't see was slotting for ACC. IMHO, being able to hit with your powers is more important than just about anything else. Especially in the lower levels, trying to avoid "overflow damage" is important, and you may even want to detoggle some powers as situations change. Somewhat related - an end redux in a click power may serve you better than double-slotting them into toggles. If you have a way of funding your character, that dramatically changes the story - if you can afford a panacea, miracle, numina's, and/or performance shifter, you can basically eliminate the need for other sources of end for certain low-level characters. Tackling this from a different perspective are "meta-powers"; For instance, if you have a defender on your team, and if your level/build permits, taking maneuvers and tactics can significantly improve the performance of you, your teammates, and any pets, (they're still great powers on other ATs, just with lower buff values).
  15. I second this. Plus, you can select one of the less obvious claws weapon models, so it looks more like you are just kind of punching the enemy.
  16. Cast time? No, but you can decrease it's recharge time so it's available more often...
  17. If you do indeed become a "Girlfriend from Hell", (see below), then that costume can be almost perfectly recreated via the costume creator. If it's a standard Hellion, then you're more limited, as they use different textures/pieces that players cannot get...
  18. And now another version: "Pulsejump"
  19. CometCore:
  20. Took the Guardsman design to somewhere between a G.I. Joe Crimson Guardsman and a Megaman Robot Master...
  21. Kind of on a 40K kick - "The Guardsman Elite":
  22. City of Data shows it grants a sizable tohit and damage buff, but I couldn't find out the exact proc chance...
  23. Thanks! Now I'm curious just how much extra damage it adds... Kind of reminds me how "Reach for the limit" from Martial Combat doesn't list specific values, either...
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