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biostem

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Everything posted by biostem

  1. Is there an echo or something? Just turn off your taunt aura...
  2. I can click the link to see the image, (cool costume btw), but I can't see it within the forum itself.
  3. Maybe it's just me, but besides some background NPCs in labcoats in some of the Portal Corps interiors, who do they actually employ? Do they have their own security forces? We have what appears to be US Military in the Shadow Shard, but surely Portal Corps would have access to units similar to the PPD, or maybe even Vanguard. I'd love to see some of that kind of stuff implemented...
  4. When you comes right down to it, play what you love. Frankly, I'm more impressed by those that can put together a cohesive look and build/play competently than what particular powersets they chose...
  5. From a mechanics standpoint, absolutely, but in how the Rangers are presented, it's more like invuln or willpower, as there's generally not the kind of energy spheres you get with energy aura...
  6. The thing is, Power Rangers get hit all the time, so /SR doesn't seem like the correct armor set to give them...
  7. Maybe just have a sort of "Read more" option, or just expand the mission window, to include the actual mission objectives before you're in the mission...
  8. The problem with CO, and we're seeing this in Fallout 76 as well, is that after they've made the initial investment into the main world/zones, everything after basically boils down to instanced content; They don't want to make significant changes to the main world space, and there's this almost pathological hatred of revamping the old content to update old enemies as new powersets or mechanics are released. Everything has either been lockboxes or alerts, (small per-team instanced events that use sections of existing maps). They tried what is essentially their version of taskforces, but those petered out early in the game's life.
  9. TBH, I don't think that is enough. I think you need the absorb like sentinels get and permanent extra HP to increase the threshold before you are defeated. Further, maybe you need something like a potent self heal that automatically kicks in when you get low in health.
  10. For melee ATs, yeah - if incoming damage > regen rate, you lose, otherwise you win. That being said, it does benefit greatly from stacking other forms of mitigation, but that's still of little comfort given that requires investing multiple power picks or spending lots of inf on set bonuses...
  11. I hear ya. If it's any consolation, the sentinel version of regen is actually pretty good.
  12. Have you tried... not being /regen? 🤔
  13. Why are you having to squint? You can adjust your interface scale if that's an issue. Heck, I'm pretty sure you can resize the team window itself if you unclick the little blue button/pip.
  14. While they may appear to be fiery, they actually deal toxic damage and are described as "hellfire" and causing corruption, so it could work as part of a toxic assault assault set...
  15. Perhaps, but it wouldn't be nearly as bad in regular content. But we can do multiple things at once; Up the henchmen's speed and adjust their tethering/leashing.
  16. The henchmen need, for lack of a better term, their reaction speed increased with regards to how and when they follow, or the distance before they start following reduced. If you summon your minions then start moving, they won't follow until you've moved beyond a certain distance. They need to move WITH you, in lock step, not after you've moved a good distance away.
  17. When you say "well known fact", could you elaborate upon what you mean? I believe others have checked and the animation times are roughly on par with other sets, and they just feel longer...
  18. The problem, IMHO, isn't how fast or slow pets are, it's that they kind of lag behind in terms of when and how they follow the MM; They need a "hard leash" where they get dragged along as the MM moves. In short, MMs need a "follow distance" command, where they can force their minions to stay within 10', 20', etc, regardless of anything else.
  19. Since the bonuses cap at 5 of the same type, what if, instead of giving teleport some defense to slot LotG, they added a teleport IO set that included a similar bonus with the exact same values, so you could get the bonus, they wouldn't need to muck about with the power, and you'd still be capped to 5 of the global recharge bonuses since they'd have identical buffs.
  20. Don't get me wrong - I'd love to see the whip or bird attacks proliferated to other ATs, but I think that's a discussion for another thread...
  21. My initial intent was to have them made into the APPs for this proposed AT.
  22. Hmmm... I'm not sure about electric armor, especially since the protector bots use force fields, which seem closer to energy aura.
  23. Can you clarify what website/source you are referencing, and is it stating that all the powers in the list you posted are possessed by every Power Ranger, or simply that they have been demonstrated at least once by certain Power Rangers?
  24. Well, the transformation does grant the person a degree of increased durability, but it seems to me that it is their will to fight that truly empowers them, so maybe willpower for the secondary.
  25. My concern is this general trend to try and villainize the light side and humanize dark side users. I mean, the dark side literally deteriorates your body and is driven by rage, hatred, and anger. The Jedi order definitely isn't all lily-white, (especially with them basically abducting children), but they're still generally "good". I'd rather see unaffiliated force users expanded upon and explored more. With all the millions of planets and trillions of sentient beings in the Star Wars universe, let's see how other cultures fostered and utilized force users...
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