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biostem

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Everything posted by biostem

  1. So after much tinkering, here's what I came up with - An energy blast/ninja training blaster. I called her "The Comet Ranger":
  2. Oh no doubt it'd be a tough nut to crack. I think the easiest and most "generous" approach to take would be to grandfather in all existing arcs. I wouldn't want to burden the devs with it. Perhaps there could be some sport of "user suggested tags" function? As for policing, maybe arcs/missions created beyond this "grandfathered date" could be reported, similar to how a character with an offensive/violating name would be? Don't get me wrong - I realize this would be a huge undertaking, and frankly, probably more trouble than it'd be worth or would improve the overall player experience...
  3. *** Don't make a joke about water blast or marine affinity ***
  4. The issue is the lack of direct attacks in devices. It could work for a more high-tech take on the concept, though...
  5. It's tough to pick a "mundane" blaster secondary. Devices could work if I mixed in the fighting pool, but I'm still leaning toward ninja training, lol!
  6. I was considering martial combat, but ki push, burst of speed, and reaction time feel a bit too super-powered for the base form, (though I suppose I could only use those in the powered-up form)...
  7. What they should do is to permit farms in AE, but require clear tags, then update the search function to allow excluding certain such tags. You want to create a farm? That's perfectly acceptable, but if you do not tag it as such, it'll be unpublished and you get a warning. Too many warnings, and you can be acted upon. The same should then be extended to AE content with mature/sexual themes, and so on. Create whatever you want, just be clear and up front with what your content contains/consists of... EDIT: My only concern is that someone will invariably try to push the boundary and skirt the system - "Oh I totally have a legitimate mission on the carnival map - you have to rescue a hostage and there's even a boss with lines of text!".
  8. Working from memory, here, CoH was still earning enough to "keep the lights on", so to speak, but due to various issues, was shut down - it wasn't the tremendous success they wanted, and "doing OK" wasn't good enough...
  9. My initial idea was something like an energy blast/ninja training blaster - The blasts would be while in the armored mode, and the sword, dart, and dust attacks while in base human form. Of course, I'd use different costumes and related costume change emotes to switch between forms as well...
  10. Also, I'm sure if you looked hard enough, you could find a pink & green car next to each other, and boom! There's you're reference...
  11. It is an effective and easy test of people's reading/listening comprehension; "Do NOT attack the zombies and do NOT use AoEs" are not difficult instructions to follow. What I have found can cause problems is if it is not announced to be a badge run until right before the fight, or if someone, (usually a MM), hasn't fully grasped the game's controls yet...
  12. That is a great costume, but I gotta say, that triangle on the pants irks me, lol!
  13. They key is looking at what IO sets your powers can take, examining what bonuses you want or "need", and then keeping in mind that you can only have 5 of the same* bonuses affect your character at any given time. *When I say "same", I am referring to the bonuses having the exact same % value, (so you could have 5 3% to ranged defense, 5 4% bonus to ranged defense, etc - but you wouldn't get any benefit form a 6th 3% bonus to ranged defense. Also, some sets have unique IOs whose bonuses can only apply to said character once, like the Panacea chance for HP and END unique IO.
  14. Meh... they're late to the party. AFAIK, NCSoft dropped CoH because its Korean launch didn't do well, and as a Korean company, THAT was their main market...
  15. Maybe they were secret Sonic CD fans...
  16. I was trying to come up with an AT where the character would play one way in their "base state" and another in their "powered up" form. My initial thought was to go with a blaster, where I could use the blasts in the armored/powered-up form, and the secondary melee attacks in their normal mode, but then I was thinking something like a sentinel with the fighting pool could also work. A Dominator also came to mind, but in that case, the control powers don't quite translate as well to the concept, IMO, (maybe gravity control could work for the mecha/powered-up form). I suppose I could roll a melee AT and just not consider the character "complete" until I have their APP/PP, but that seems a bit longer into their career than I'd like. Your thoughts? Additional note - I'd want to use my own costumes for the various modes, so Kheldians with Nova and Dwarf wouldn't really work, and I'd like a bit more flexibility as to what particular powers I ended up going with than a SoA/Widow would permit...
  17. Or if you added the green car while keeping the pink & blue ones, you'd get w PPG reference...
  18. Clearly it's a reference to:
  19. I was gonna say it should be changed to "dirty-faded yellow" in honor of Sam Raimi, but that might be more appropriate to Dark Astoria...
  20. The status protection power is easy to make permanent, offers protection to fear, and because it's a clickie, cannot be detoggled mid-combat by, say, end drain. You do get a damage boost from shinobi, and I rather enjoy having a stealth power in-set. If I had to levy a complaint regarding ninjitsu, it's the lack of alternate animations for the status protection, heal, end, and T9 powers...
  21. I thought they only renamed a few of the APP powers, to differentiate them from other instances of those powers, which worked a little differently...
  22. I mean, I'm sure it's happened at least once before, but I imagine it'd more likely be "I'll bring my cold corr" instead...
  23. I don't think this is needed; It may make things look neater, but you know what AT you're selecting and you can view all the powers in a given set before locking that character into anything, (not to mention being able to look at the specific numbers and animations), so it's not like anyone is going into this blind...
  24. IOs, unlike SOs or DOs, have their bonus based upon their "absolute level", instead of their relative level - the notion of -3 to +3 doesn't really apply to IOs, (other than determining which you can slot). I have created an alternate build for at least 1 level 50 character that only used 53 SOs, and while they're functional, the lack of set bonuses does lower their level of performance vs other builds on the same character that *do* make full use of IOs...
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