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Everything posted by biostem
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Anti-mez buff powers...why so fickle to use?
biostem replied to Seldom's topic in Suggestions & Feedback
Hmmm.... there are some IOs or set bonuses that shorten status effect durations on player characters - could something be applied to NPCs, but in reverse? -
I don't think we have a full-fledged and high level spandex/costume-wearing group, all of which possess super powers - CoH seems to lean very much into the tech or magic, rather than straight-up mutants...
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Has anyone tried out the newer APP, "Ice Mastery"? If so, what are your thoughts? Does the pet share a similar "4 mins up, 15 mins recharge" as PPP pets? What about the other powers? I appreciate your input. Thanks!
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Anti-mez buff powers...why so fickle to use?
biostem replied to Seldom's topic in Suggestions & Feedback
What!? There has always been ranged status effects. Um, no. You lost the argument right there; The game is not and should not be balanced around the higher difficulty "star-content". What does this mean? If a tanker/brute didn't take or doesn't use taunt, that's a failing on that particular player, not the ATs or powers. I'm not sure what you mean by "taunt aggroe", though - powers with a taunt component generate aggro from enemies or otherwise place the taunter toward the top of that enemy's aggro list. Add into this that almost all, (if not all), tanker or brute, and even some scrapper armors, IIRC, contain a toggle that constantly re-applies a taunt effect to any nearby enemies. Now, that has a limit, so you can't expect a lone tank/brute to hold aggro from dozens of enemies at once, so if a team is engaging multiple groups as once, that again falls on the team getting in over their heads. -
Anti-mez buff powers...why so fickle to use?
biostem replied to Seldom's topic in Suggestions & Feedback
Well, sets like forcefield have dispersion bubble as kind of their schtick - making team/AoE mez protection too accessible devalues that. I mean, there are ATs with mez protection and tools to draw attention off of their teammates for a reason... -
Captain America: Brave New World
biostem replied to Excraft's topic in Comic, Hero & Villain Culture
Thanks for the explanation/clarification! That being said, *someone* was manufacturing those backpacks, and presumably there was some test pilot(s). Either way, I guess my point is that the gear exists out there, somewhere, besides what Sam has access to, and if someone else can figure out how to make their own arc reactor, surely this suit should turn up elsewhere. Though, I suppose, even with them being misused by Vanko, you'd think the "Hammeroids" would have still been used by the military at this point... -
Since the costume file itself contains data about what body type and pieces it's using, I wonder if that data could be accessed via an in-game menu, for sorting purposes...
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CoH cosplay - see you at DragonCon - Vote Lord Recluse!
biostem replied to bob_dobbs's topic in Art & Multimedia
I dunno... seems kinda like a NEMESIS PLOT!!! -
Captain America: Brave New World
biostem replied to Excraft's topic in Comic, Hero & Villain Culture
Kind of a weird observation - At the end of Falcon & The Winter Soldier, Sam got a Wakandan Vibranium suit & flight pack - why would he give that up? Also, (and unless I'm misremembering), in Civil War, didn't he say he was part of a special paratrooper rescue unit? If so, are there other soldiers out there trained and equipped with versions of his original suit? -
The issue I think you'll run up against is that there isn't any one-size-fits-all solution for every AT and powerset combination. I can speak to generalities, but besides that, a lot will depend upon the AT, primary, secondary, pool/APP/PPP and Incarnates you pick, not to mention how many or which IOs you'll slot.
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Moving the slots from power levels to slot levels
biostem replied to AlwaysAPrice's topic in Suggestions & Feedback
[Sarcasm] I looooove CoH so much, that I want to change it into something else! [/Sarcasm] Seriously, though - I don't know if people making these suggestions simply cannot see the ramifications of their suggestions, or just don't care... -
If you're playing any sort of build that can quickly empty your end, I recommend slotting Toroidal Bubble with 3 end mods and 1-3 recharge reduction, (it's already kind of perma out of the box, so these recharges can probably be replaced with dmg res IOs or procs/uniques as desired).
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Moving the slots from power levels to slot levels
biostem replied to AlwaysAPrice's topic in Suggestions & Feedback
Kind of a weird idea - but I wonder if they could allow us, on levels where we get slots, to sort of leave them "unplaced", but still progress in level, so we could then place them later, at our discretion... -
I'll usually try to stack defense/resistances, but barring that, generally just resummon. I've never bothered taking it. I'll just resummon & re-upgrade them if I need them at a very specific location "now"... So the issue with the leadership powers are they they simultaneously provide a good and kind of multiplicative buff to your henchmen, but at the same time, they are rather costly to run and MMs get a lesser bonus from them. I kind of look at MMs as having a "free" primary, in that you can direct your pets to attack, without costing you end besides the initial summoning & upgrading of them, so you can focus on your secondary/support whilst throwing in a few of your own attacks as needed or desired...
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I have no argument about populating Kallisti's Warf. I just think your proposed new villain group is a bit to specific in their backstory, for such a purpose...
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Just stick to generic "Spider-Themed" characters, and you should be fine. After all... that's basically Arachnos' entire schtick!
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Seems a bit too specific, or maybe better as your own SG. That being said, bringing in an offshoot of, say, the Knives of Artemis, who gain non-magical powers, (so not the Knives of Vengeance), and/or maybe exists as an offshoot of the Outcasts, with their mutant powers, (since, IMHO, we need more mutant villain groups)...
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It's one of the samurai pieces, and the belt makes it look like one piece.
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I'm pretty sure group fly existed before MMs did, therefore it is not/was not the only use for that power.
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I wonder if it's even possible to have any travel power a MM takes to also apply to their minions...
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I was toying with some sort of Deadpool ripoff, and after much surprise that the name was available, I present: "Wetshot: The Merc with a Spout!":
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No disrespect, but this is the problem - No, it couldn't "certainly be some other NPC with limited options on it" - at least, not with the limited volunteer dev team we have currently, and not with a full paid dev team back on live. Obviously, it's not impossible to implement what you're asking for, but it just isn't feasible with how things stand, ATM...
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As explained here, under "Historical", it's no simple matter to integrate Null's functions into other areas of the game. It's not that people don't want these features made more readily available, so please stop characterizing things this way...
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New Epic Archetype Idea: Moon/Sun Blessed
biostem replied to RiktiHater's topic in Suggestions & Feedback
If we wanted to stick to the lore, perhaps something like a "Herald/Agent of Phoebas" for good/light and "Herald/Agent of Mot" for dark/evil, (though that may be too similar to the light/dark of PBs and WSs...- 14 replies
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