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Everything posted by biostem
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That is really quite excellent! Here's one of my favorite characters, "The Lithe Spectre", put through some AI enhancement then made into an animation: lithe spectre - hailuoai1.mp4
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It is weird that AI really doesn't like to render mouth coverings or even things like tiaras/headbands...
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Tankers/Brutes Should Have Fear Mez Protection
biostem replied to Projector's topic in Suggestions & Feedback
They actually do. A lot. The Suggestions subforum isn't there for people to just vomit up whatever comes to mind; Critical feedback is necessary to coach what kinds of suggestions are possible and which ones are just "pie in the sky". They should. If you don't want something "in the spirit" or CoH, then you're posting in the wrong place. *Every* suggestion should be made with "How does this fit into CoH" as a cornerstone. -
I'd also love to see various non-tech jetpacks or rocket boots - think "organic" or magical...
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Tankers/Brutes Should Have Fear Mez Protection
biostem replied to Projector's topic in Suggestions & Feedback
Then just open notepad and type messages out to yourself. If you aren't interested in interacting with others, be they positive or negative, then don't post in an online forum... We truly don't know what the devs do or do not implement based solely upon people posting in these forums. You are also putting forth a false premise; IMO, those suggestions that are put forth, that are actually fleshed out, and by people with a decent enough understanding of the game to know what is or is not feasible, are never met with the kind of utter contempt or negativity you described. Instead, it's the kind of ill-defined ideas, or ones not in line with the style/previous content found in-game. -
Anything specific you are looking for? Just black/dark colors, or are others ok? Magic origin? Mutant? Other details?
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Just how stereotypically "ninja" are you looking to get for this character? The costume you posted kind of reminds me of Taki from Soul Calibur...
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Pretty simple one: Beam Pistols Take the existing animations from dual pistols and apply the following few changes: All attacks will deal energy damage, eliminate "swap ammo" and replace it with aim, and take one of the single target attacks, such as executioner's shot, and add the disintegration mechanic into it, then bump it to a lower position in the power order, something like: 1. Pistols 2. Dual Wield 3. Empty Clips 4. Executioner's Shot (now this set's form of disintegrate) 5. Aim 6. Bullet Rain 7. Suppressive Fire 8. Piercing Rounds 9. Hail of Bullets Obviously, the specific names of each attack would have to be renamed, as would their specific damage types, numbers, and any other secondary effects. All attacks would lose the different effects from the various ammo types as well...
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Did you change its color? I do not recall that being the default...
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Tankers/Brutes Should Have Fear Mez Protection
biostem replied to Projector's topic in Suggestions & Feedback
Unless I'm misreading things, it *does* appear that Enforced Morale from Pain Domination, provides actual protection against fear, though: https://cod.uberguy.net/html/power.html?power=defender_buff.pain_domination.enforced_morale&at=defender -
Tankers/Brutes Should Have Fear Mez Protection
biostem replied to Projector's topic in Suggestions & Feedback
Well, IIRC, that only provides resistance, so it only reduces the duration... -
Tankers/Brutes Should Have Fear Mez Protection
biostem replied to Projector's topic in Suggestions & Feedback
The interesting thing about fear effects, besides their relative rarity, is that they don't drop your toggles, nor do they prevent you from retaliating if you get attacked. They merely prevent you from initiating attacks. The enemies will be attacking you, so just counter-attack when able. Some sets having holes is fine... -
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Combined Krea with remove.bg to get:
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Still messing around with some recent designs, but I really like how this one came together, (as well as the concept, plus I've been playing around with some background removal): "Princess Cosmos (tm)":
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IMHO, a "power armor" set would basically be a tweaked version of the sentinel version of invulnerability; 1. Resist physical damage - Represents the base level of protection you get just for wearing it. 2. Temporary Invulnerability - Simulating something like reactive armor plates or maybe some sort of active structural reinforcement that requires energy, (endurance) or activate. 3. Durability - The enhanced energy core of the suit. 4. Dull Pain - Emergency protocols/nanobots/medical stims to repair damage done to the wearer. 5. Unyielding - A suite of combat stims or maybe some type of neural interface that keeps you in the fight, despite mez effects. 6. Environmental Resistance - An improvement to the outer armor layer that can handle more exotic forms of damage. 7. Invincible - An advanced combat computer that aids in target acquisition, (+tohit), while also aiding in tracking potential vectors of incoming attacks, (+def). 8. Tough Hide - Improved servos that improve your ability to avoid damage. 9. Unstoppable - You temporarily remove the limiters on your armor for a boost in overall combat effectiveness. The only changes I would make would be to replace Unstoppable with something that also boosts your own damage, and maybe replace Invincible with something closer to targeting drone from devices. I could also see an argument to add in some absorption to better simulate a form-fitting energy shield instead of a "bubble" one.
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That right there is as good a reason as any, IMO...
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I think that this also highlights how the "one size fits all" approach to CoH doesn't always mesh well with everyone's expectations; Sometimes you want to be a Hulk or Juggernaut, other times you *just* want to be a Daredevil or something more "mundane"...