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biostem

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Everything posted by biostem

  1. So I pretty much take flight on all my characters. If they are of a natural or tech origin, I either go with a jetpack, rocket boots, or one of the tech wing options. That being said, my Crab Spiders are only able to take rocket boots or I must handwave it away as a flight belt or something. I was wondering if it'd be possible to take a set of the rocket exhaust nozzles from one of the rocket packs or tech wings and kind of graft them to the bottom of the crab spider backpack. Alternatively, I'd love some other rocket boot options - maybe some that use the effect the robot minions get while under the effect of group flight. Thanks for reading!
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  2. Save the .costume file they attached into your homecoming\costumes folder, then you should be able to load it from within the game, in the costume editor window/interface.
  3. Here's a question somewhat related to the topic: Are we allowed to directly create and/or reference characters and/or events from the SCP Foundation, given its open-source nature?
  4. I don't think he needs to be moved, but it would be nice to add one of the generic vendors and perhaps a P2W vendor, (or w/e they're called now), by him.
  5. Try ice or dark blast. I very much like devices. If you want a bit extra durability/survivability, consider taking mystic flight instead of regular flight, so you can eventually get rune of protection. You can change the look so as to get rid of the magical runes/glyphs if they're not to your liking and even get a free teleport out of it all. While you will have to take an additional power to get said rune of protection power, consider this - if you do decide to go with devices, you can take enflame to make your gun drone be on fire! You could also go with a sentinel, too.
  6. For me, there are 2 main reasons I dislike villain-side: 1. Most people play heroes, so finding a team is much easier there, (barring end-game stuff which is mostly co-op). 2. This is a little more nuanced, but to put it simply, IMHO villains are proactive, whereas heroes react. Our villains cannot truly pursue their own goals and schemes, and are little more than glorified lackeys for someone else.
  7. Most definitely as an option. That being said, I have seen many VEATs that head to Pocket D right away and switch to hero-side, so I could easily see their having stolen whatever equipment or otherwise "acquiring" the necessary training to progress without the greater Arachnos organization...
  8. The issue is they'd need to then re-code those objects into tailors. You could always go to said tailor/facemaker if you wanted to keep things RP-friendly. Alternatively, you could edit the costume them go and use a costume change emote within the phone booth to pull off the effect. After all, Superman didn't alter his costume in any phonebooth, he just switched into it, there.
  9. I'm not asking for the VEATs to start at level 24, but to optionally be able to select to be a bane spider, crab spider, night widow, or fortunata, right from character creation. AFAIK, even doing their story arc content doesn't differentiate between which path you've chosen anyway, so it shouldn't impact anything there...
  10. I would argue that dark melee or radiation melee make the best picks, since both have a self-heal, (which shield defense lacks), and radiation melee also includes a damage aura. Dark melee does have 2 additional PBAoEs, but they're on kind of long recharges.
  11. Probably roll a new Soldier of Arachnos.
  12. I'd say if he looks like Neo, and his backstory involves him being some sort of resistance fighter from outside The Matrix or such, then yes. Change the look and backstory, and you should be fine.
  13. A lot of the new arsenal control set consists of you lobbing grenades from your AR.
  14. Some become heroes out of a sense of duty or obligation, but not this guy; He quickly learned that if he plays by the rules and only zaps bad guys, he can eat all the junk food and fast food he wants! He may be unkept and smelly, but he's 'The Good Little Gremlin':
  15. The thing is, IIRC, not all enemy groups are spawned until you roughly reach their spawn point, so they use your level to determine theirs. Probably the easiest solution would be to hard-lock enemy level to that of the initial mission itself.
  16. You need to take into account the recharge bonus from slotting recharge enhancements in the powers, then the rest comes from things like the luck of the gambler global recharge IOs + the smaller recharge bonuses you can get from slotting certain IO sets.
  17. Unless it specifically says you can only slot 1 of a specific enhancement, there's a general "rule of 5" in effect, where you will only ever receive the bonus from 5 instances of a particular bonus. Please also note that, for instance, a 5% bonus and a 5.1% bonus are separate buffs, so you could have 5 of each.
  18. Yes, I was being sarcastic, but to bring up a point; A MM's pets are, for lack of a better analogy, their attacks. They each have their own pools of HP and endurance, and can attack regardless of whether the MM is mezzed or out of range. Could those pets use some love with regard to their fragility or the annoyance that is having to micromanage and upgrade them, or how the T1s being -2 levels means they are -6 to enemies when you are at +4, sure. Does this mean they should get the benefits of the upgrade without having to take the upgrade powers, no. Turning the existing upgrades into optional auto-powers that allow the pets to be instantly upgraded seems like a good compromise, IMHO...
  19. Each MM pet upgrade is literally 3 or more new powers you get for only 1 power pick and essentially requires no slotting to get the most out of, (since they benefit from the slots in the actual pet summon power, not the upgrade). Maybe we should require MMs to use a power pick for each and every power they want their pets to get, since every other AT must do that as well.
  20. Roll a necro/dark, only take the dark blasts, upgrades, and the lich. Have the backstory that your character was some high school/college edgelord who was infatuated with some long-lost magic-used, and the culmination of their efforts was being able to summon said magic-used, (now a lich), who has nothing but contempt for them. maybe include some binds to have the lich say unflattering things to said MM as you're fighting...
  21. The only way to have this work would be for either the leader to shut off XP during the actual mission or to perhaps change the leveling system so your "new" level is only reflected once you actually train up. Alternatively, someone could run ahead and spawn all the enemies before defeating any, so their levels are set.
  22. If you want the widest margin of survivability and general ease of play, I'd go with a tank. They really don't give up that much damage and you'll be warmly welcomed on teams later, (if you choose to team later, of course). From a general fun standpoint, I prefer sentinels. I feel like they can just about do it all, but require a bit more tweaking of your build and more care when selecting pool or other such ancillary powers. Still, they get some of the best versions of the various armor sets and their APPs/PPPs, (Ancillary or Patron power pools, respectively), provide some quite interesting options. If you want to live more on the edge but want maximum damage output, go with a blaster. The devices or tactical arrow secondaries provide some good tools if you want want to strictly stay at range. If you are comfortable with, or have an interest in learning about the various binds/macros and slash commands, give Kheldians a try, though I suggest sticking with a tri-form, (human, Nova, and Dwarf). If you want to essentially be your own team leader, but don't want to mess around with masterminds, give a "Crabbermind" a try, (basically a soldier of Arachnos taking all the pet summon powers and toggles that buff them).
  23. Tough one, but here goes: 1. My dark blast/super reflexes sentinel, "Lithe Spectre". She's probably the first character I fully kitted-out with IOs and went to T4 Incarnates with. It's a fun combo and quite effective. 2. My "Crabbermind" named "Agent Aurum" - Very powerful and fun to play. 3. This one is a tie between my Bio Armor/Savage Melee and Radiation Armor/Savage Melee tanks, both named "Megalo Don", (shark themed, on 2 different server). Both are very powerful and nigh indestructible, but each have their own quirks and strengths/weaknesses. I think the look is what really elevates this/these characters. 4. A sort of Batman/The Shadow homage named "The Umbral Hawk", a dual pistols/ninjitsu sentinel. Fun to play and very stylish. 5. An earth control/pain domination controller named "Ana L'Gesia" - Neither the most powerful nor the most durable character out there, but fun to play on teams and quite flashy to boot!
  24. Do... do you realize the irony of this statement?
  25. Irrelevant; Powers are part of a set. My point is that these sets synergize internally. Skip powers at your own peril. In the greater scope, what these suggestions really boil down to is "I want more powers so gimme!".
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