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biostem

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Everything posted by biostem

  1. Try pain domination - you get a HoT aura, (def/corr only, MMs get a regen one). You also get a +res/+tohit+dmg click that can kind of be made perma and just left to autofire, (may need the LotG global recharges and some set bonuses to truly make it so). You can also go with the various leadership toggles, or just roll a SoA/Widow who gets copies of them in their secondary.
  2. Except a level shift is *not* your actual level. While it may make you con +1/2/3 to enemies, (vs if you didn't have said level shift), or be 51/52/53 for combat purposes, you are still only level 50. It is a combat mechanic and nothing else.
  3. Here're a couple new characters I've created: SCP-049 Exalted: Bask:
  4. Lower all the settings and also try the /usetexenvcombine launch parameter if that still isn't enough. I've practically run the game on a potato using a combination of those settings. Maintaining separate active versions of the game as "live" simply isn't practical.
  5. Are you forgetting about the various widows or Mu mystics you can summon with Ghost Widow & Scirocco's pools?
  6. SoAs can switch alignments without issue, and if you take one of the PPPs, you can still utilize the associated pets without any problems. That being said, I think putting the energy toward MM pet customization, which could include various enemy faction minions, would be a better approach.
  7. Then maybe just a giant spirit shark or something.
  8. From a thematic perspective, it makes perfect sense, but from a gameplay perspective, you have to figure out a reward/incentive structure that would make players want to participate in such an event. To that end, I have a few ideas: 1. If we take your tornado idea as an example, you could make the tornado itself targetable, and perhaps attacking it can lessen its size or otherwise weaken the repel or other effects it may generate. You could also have people trapped under rubble and allow players to destroy the debris to free them, with each such successful rescue rewarding XP. Further, you could have some villains taking advantage of the disaster to loot stores, so you could defeat them as well. 2. We could do a similar implementation with an earthquake or landslide, where the epicenter of the disaster can be attacked to disburse or weaken it, while others can rescue trapped victims and you fight off looters. 3. You could have a flood, perhaps accompanied by waves of Coralax, and maybe the Leviathan makes an appearance that you have to repel. There could be civilians trapped on pieces of debris in the water, and you have to defeat some surrounding spirit sharks to free them.
  9. I think a more elegant solution, (which you may have suggested elsewhere), would be to have it where toggling the option to disable XP would affect patrol/rested XP while logged off as well.
  10. They could simply "add" the legacy sets back in under a new name, like call the set "Force Shields" and have it consist of the old force field powers, with the name appropriately changed if and when needed.
  11. I'd love to see some NPCs randomly replaced with the "glitched" mapserver enemies.
  12. Except the OP specifically mentioned the PAPs, not normal costume options. Advocate for whatever "pie in the sky" implementation you want, I'm all for new costume pieces. That being said, the outfits found on civilians have different geometries than player models, and could not be ported over - they'd have to be re-created.
  13. In order to make them player pieces, you'd have to re-code all those pieces to be compatible with said player models. The more pragmatic option is to simply add them, in whatever release schedule the devs deem appropriate, as holo-devices. It's not a matter of what *I* am fine with or not. I didn't ask for these, I'm just suggesting a way to get said models/pieces added in as timely and less labor-intensively as I think would be possible...
  14. biostem

    Combat Teleport?

    TBH, when I do use it, I utilize a very simple bind: /bind lalt+lbutton "powexecname combat teleport" Then, you need only alt+left-click where you want to go, and you reappear there.
  15. The Benevolabs holo-devices draw from EXISTING NPC models. So if they don't already exist, you are SOL.
  16. Those NPC models are already there. You wouldn't need to create anything new. All you'd need to do is repoint the representation of the player's model to the NPC one that corresponds with the holo-device they had equipped.
  17. Just means they'd make for an easy addition to the holo-outfits that could be released further down the line.
  18. I have to disagree; We already have NPC enemies as options for players, and they also use different geometries than players, so that precedent already exists...
  19. The civilians use different geometries; I don't think you could just port them over to player characters.
  20. While you can certainly make someone in plain clothes, the civilian models differ from that of player characters and have some outfits that we simply do not have access to. Maybe they just want access to one of those?
  21. CJ with the inherent swift & hurdle is actually good for a large majority of content. You could log off in the Shadow Shard if you want to keep a jetpack on hand for backup, but the prestige jump pack can get you quite far as well. I mean, given the level of tech and such in Paragon City, you could easily handwave having tapped into the mediport system to allow you to teleport/combat teleport or maybe even speed of sound w/ jaunt.
  22. Left it in the Petercoptor!
  23. Given what the likes of Dr. Vahzilok does to people, some bad words are inconsequential...
  24. What you'd need is a power one can voluntarily use for themselves, including an obvious indicator to outside observers, that prevents THEM from being able to target anything, that way it couldn't be exploited in PvP or the like.
  25. I remember a time when instant healing was a toggle and regen was really really good.. must be from a different timeline, though...
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