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Everything posted by biostem
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Mini mode for lobster and squid form for Kheldians
biostem replied to Laucianna's topic in Suggestions & Feedback
It depends upon how the "mini-mode" device works. IIRC, it doesn't matter how big or small, nor what body type you select for your character, Nova & Dwarf are always the same size, so it probably overrides any other such body scales... -
Some things "I" think would be cool additions
biostem replied to Drow2100's topic in Suggestions & Feedback
Because it is totally impossible that said Oni is a mutant or a guy with cleverly hidden fire-generating tech, concealed under/within a costume? That one is definitely more pigeon-holed than others, but still not impossible to explain away. We literally have tech/science-based undead in-game, so this one's easy to attribute to other origins. -
In general I don't disagree, but from a practicality standpoint, I don't think we're going to see entirely new pet sets created anytime soon.
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I'm sure something similar has been proposed before, but here's my take: "The Bulwark" - You lead a squad of loyal minions from the front, serving as an example to them, with your deeds and actions spurring them on. Primary: Summon (with modifications) Secondary: Melee Special ability is "Feedback" - When you get attacked or damaged, your henchmen get a damage and tohit buff. When your henchmen deal damage, you get a regen and attack rate buff. This AT would also have a single-target taunt effect in their melee attacks, similar to Brutes and would use their melee sets in general. (The specific buffs and values are subject to change, of course.) Instead of the personal attacks that'd normally be found in the pet sets, there would be thematically appropriate armor powers. For instance, instead of Necromany getting dark blast, gloom, and life drain, it'd have dark embrace, murky cloud, and obsidian shield. These removed attacks would instead be migrated over to a selection of ancillary pool powers for Bulwarks. My initial take on the associated armor sets: Necromancy - Dark Armor Ninjas - Ninjitsu Demon Summoning - Fire Armor Robotics - Energy Aura Mercenaries - Invulnerability Thugs - Willpower Beast Summoning - Super Reflexes
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[Let's Brainstorm] The Last 4 Incarnate Slots
biostem replied to ThatGuyCDude's topic in Suggestions & Feedback
We need to look at what we already have and see what's missing. We have passive/procs (interface), we have something akin to a T9/nuke (judgement), we have pet summons (lore), we have some sort of click buff (destiny), we have a toggle buff (hybrid), then we have what amounts to a global enhancement (alpha). What *don't* we have? Maybe some sort of super-movement powers? Maybe something akin to a Kheldian's Nova/Dwarf form that allows you to transform into something with powers you didn't have before. What about powers that fundamentally change the world around you, (would be represented as a decently sized location-based power that altered some characteristics, like increased damage for allies while reducing that of enemies). What if you could call forth your very shadow and have them fight alongside you, (sort of like the shadow dopplegangers from Positron 1). Maybe one of the powers could summon a sort of "spirit animal" or familiar, which provides a passive buff as long as it survives, (it would be significantly tougher than the START buff pets but have no attacks of its own). -
That may be YOUR rationalization, but it doesn't extend to everyone. It also doesn't make sense for pets that aren't really taught by the MM themselves, like zombies, demons, or robots. In your opinion, maybe, but not in all cases. If you can teach your minions skills by virtue of leading them, then logically it would follow that you could teach other teammates such skills in the same way.
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Who's playing word games? You were clearly being hyperbolic. Stop being so dramatic and just state that you want something instead. But they didn't change all support powers to be AoE, did they? Fair? MMs get 6 or more pets that they can quickly resummon. Let me pour out some for all the clicks you have to do. Must be a tough life. Take a secondary with a stealth AoE if it's so important to you.
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I don't think Ms. Liberty should change sides. What would be interesting is if Dominatrix snuck into our dimension and started committing crimes, posing as Ms. Liberty, though. Maybe add in some vigilante and rogue contacts and flesh out that aspect of the game a bit more?
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It would kind of be interesting if GM and AV damage was, at least in part, based upon how much energy they have - so full end, (or maybe >90%) equals 100% damage, but then it drops accordingly, so sapping their end is a bit more useful for such encounters...
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Are you dead set on it being a tanker? Ninjitsu on scrappers has a few "skippable" powers whilst still providing solid defenses, some damage resist, a self heal, and self end-recovery power...
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Currently, I heavily favor sentinels. The catch is that, even though you have an armor secondary set, you're still not quite as durable as a tanker or brute, (at least not initially), so try and keep your distance until you are pretty well slotted. That being said, if you want an overall safer experience, I suggest going with one of the 2 extremes - either a tanker for maximum durability, or a stalker for their stealth, crits, and the overall ability to pick and choose your fights. Prior to end-game content, masterminds can also be incredibly effective soloists, but you'll want to keep an eye out for damage patches or other such AoEs that can quickly KO your henchmen...
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Option to Disable Auto-Targeting of Next Valid Target
biostem replied to Sunsette's topic in Suggestions & Feedback
Oh no doubt, but my concern is that this has more to do with a tendency to spam the attack key than with a general targeting issue. Maybe a simple "only attack enemies I specifically target" would be the most eloquent approach... -
Option to Disable Auto-Targeting of Next Valid Target
biostem replied to Sunsette's topic in Suggestions & Feedback
I think such a feature would also have to extend to how your powers behave when you have an ally targeted, otherwise you could inadvertently attack whomever they have targeted. Basically, what we'd need is a "never target anything beyond what I specifically have targeted" or "never switch targets". The downside is that in the heat of combat, you might find yourself hammering a number key because you just keep getting "invalid target" or "no target selected" when your current target is defeated and fades way. Still, as an option, I'm all for it. -
One of the characters I made is called "The Devil's Litigator"...
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Some things "I" think would be cool additions
biostem replied to Drow2100's topic in Suggestions & Feedback
Let's say we stick to the classical 4 elements paradigm. You have 9 powers in a set. Now, let's say the T9 is some sort of "all elements combined" type of power, so set that aside for the moment. That leaves us with 8 powers, which works out to a nice even 2 powers per element setup. Now, I think it may be too much work to try and implement a specific interaction for each element with each different one, so a simpler approach may be one set of bonuses for using the same element one after the other and different ones for using different ones... Alternatively, have the T9 be of 1 specific element so you can include a generic aim power, (unless you wanted to do a fiery embrace type of thing and have that also be of a particular element). -
[QoL] Big warning text for T9 crashes, as an option
biostem replied to nihilii's topic in Suggestions & Feedback
I wonder how difficult it would be to tag a particular power that provides a self-buff, and when it's time to trigger the flashing effect that says it is about to wear off, to put a large semi-transparent icon front and center on your screen, instead of the little icon under your hp/end bars... -
Some things "I" think would be cool additions
biostem replied to Drow2100's topic in Suggestions & Feedback
Which would have been fine, except you then went on to explicitly call for a magic set. -
Some things "I" think would be cool additions
biostem replied to Drow2100's topic in Suggestions & Feedback
So you want a mixed blast set is all? Why not just propose that? Call it elementalist blast or prismatic blast, or something like that. Magic need not be part of the descriptor or equation... -
Some things "I" think would be cool additions
biostem replied to Drow2100's topic in Suggestions & Feedback
And I'm asking what magic blasts look like. What makes them magic, other than your say-so. I can look at fire blasts and say "yeah, that's fire". What's your go-to to sell that this proposed set would be magic?