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mbre2006

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Everything posted by mbre2006

  1. So with mine I tried to focus on Def/resists/and dam bonuses. No purples but have both ATOs and one winter set to reduce costs. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Stalker Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Body Mastery Villain Profile: Level 1: Havoc Punch -- SprAssMar-Acc/Dmg(A), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(3), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(5) Level 1: Hide -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-EndRdx/Rchg(7), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(9), RedFrt-EndRdx(11) Level 2: Jacobs Ladder -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(11), Mlt-Dmg/Rchg(13), Mlt-Acc/EndRdx(13), Mlt-Acc/Dmg/EndRdx(15), Mlt-Dmg/EndRdx/Rchg(27) Level 4: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(19), RedFrt-EndRdx(40) Level 6: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(40) Level 8: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(23), SprStlGl-Rchg/Hide%(25), HO:Nucle(25) Level 10: Build Up -- HO:Membr(A) Level 12: Super Jump -- HO:Micro(A) Level 14: True Grit -- RctArm-EndRdx(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29), RctArm-ResDam(31) Level 16: Active Defense -- RechRdx-I(A) Level 18: Chain Induction -- SprStlGl-Acc/Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg/EndRdx/Rchg(34), HO:Nucle(34) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Kick -- HO:Nucle(A) Level 24: Tough -- UnbGrd-Max HP%(A), ImpArm-ResPsi(33), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(36), Ags-Psi/Status(50) Level 26: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(34), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(37), OvrFrc-Acc/Dmg/End/Rech(39) Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(31), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40) Level 30: Combat Jumping -- HO:Cyto(A), Rct-ResDam%(46), ShlWal-ResDam/Re TP(46) Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43) Level 35: Shield Charge -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(39), FrcFdb-Rchg/KB(43), FrcFdb-Rchg/EndRdx(43), FrcFdb-Dmg/EndRdx/KB(45), FrcFdb-Rechg%(45) Level 38: One with the Shield -- Prv-Absorb%(A) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--Build%(45), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50) Level 47: Physical Perfection -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(50) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ ------------ Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 21.94% Defense(Smashing) 21.94% Defense(Lethal) 17.88% Defense(Fire) 17.88% Defense(Cold) 16% Defense(Energy) 16% Defense(Negative) 6% Defense(Psionic) 21% Defense(Melee) 20.38% Defense(Ranged) 22.25% Defense(AoE) 45% Enhancement(Accuracy) 27.5% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 131 HP (10.88%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 43.75% MezResist(Held) 43.75% MezResist(Immobilized) 43.75% MezResist(Sleep) 43.75% MezResist(Stunned) 43.75% MezResist(Terrorized) 43.75% MezResist(Teleport) 100% (20% chance) 15.5% (0.26 End/sec) Recovery 22% (1.1 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 21.5% Resistance(Fire) 21.5% Resistance(Cold) 13.25% Resistance(Energy) 13.25% Resistance(Negative) 8% Resistance(Toxic) 19% Resistance(Psionic) 15% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;669;1338;HEX;| |78DA6594D94F135118C5EF74A6D66EEC502A6DA1142814A9ADCA8B9A98284854484| |830BEB8D45A46DA38A1D8D6045C1271797289FAE28B6BE2FAE2DFE2FAA646FF00D4| |C4279FEAD79EC312A7C9E437F7DC7BEE77E6BB339D5A1CF3BD9D58DEAB34FF7E2B5| |B2E67662A59EBAC59F21C3173F9F9A2559C5BD295FC5C7245389799322DD34C8E5B| |66AE522AE4B21684B5E931F38C395F369333F98269CDAE0E956FBA58B492936676A| |1303FE7AF0F0E14E6F215197931B26A432C9B29967266692938BE50C825F7156797| |3253D9724594D5809D12A85FAE9B6EC55FD5508B86526943392E901741E31279193| |C1697E55ADDE3541EADAE6DF2923E70B39F6C003D8DE02D37ADE2D51614E6CE81BE| |1259061B2AE096F36046EAEAACABB36E03EB36B16E13EBB6B06E9C758F8BD749AF9| |3DE167ADBE86DA3B7E33FEF6D370E50BCBAEB9D8E35EFC1CECFE41E9936747547D6| |A2A555E5DE052D20662F35EF6E6827258F1F790C7F4C6EE2F29C1130D44D46C1482| |F78423C8DDCA771183DB92BC59A99ADF903B2F47C04A39F48663B25FE564DABFB5B| |A3F03B245B3BF76CE73A5DB400B305FE72CF2164886DC738565B1036547A143DBA2| |739827C8F825F58F707D8F795FC060E7C070DA9D3C533E9E29944D8F318CFA68F67| |33C0B389F36C3AC41B86D7111E45EE913FD877E430785F3275F35DEB7E8877B7E71| |138F4987C423E0513CFC0D3D2AB5E66EBBDE2408665307195BC066EBD4EDE007371| |7C5BB59EF6AFE8F5BE19724883D84F0D3EC03AA768C3AC31FC9C7BBC01B7BD205F9| |2AFC0F46BD025DE24BC5A328AE74D8740B7F426C5FAA976F4ABCB58FBCEABA1F5FB| |DAB05A55099B92B229699BB2C3A6ECB429933665DA58FB07505A5D7137C977CD6C2| |B1E99D536CEFE5A571CDA417E1187C091A378BA9F36D7EF8D0AFBFD0FD49FDFB5| |-------------------------------------------------------------------|
  2. Hide doesn't use endurance so why would you need to slot end IOs? Why not just three slot endurance until you get to the level where you'll want to use set bonuses to moderate your end usage?
  3. Wow that is an amazing build. I know I am all for permadoming but that offers both high def and resists. Who made this build originally?
  4. Always looking for critiques and tips. Thank you
  5. And really good status resists Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Dual Blades Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Nimble Slash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), TchofDth-Acc/Dmg(3), TchofDth-Dmg/EndRdx(5) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9) Level 2: Power Slice -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), TchofDth-Acc/Dmg(11), TchofDth-Dmg/EndRdx(13) Level 4: Blazing Aura -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Dam%(15), Obl-Dmg(17), Obl-Acc/Dmg/Rchg(17) Level 6: Ablating Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(19), TchofDth-Acc/Dmg(19), TchofDth-Dmg/EndRdx(21) Level 8: Typhoon's Edge -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/Dmg/End/Rech(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25) Level 10: Temperature Protection -- UnbGrd-ResDam(A), TtnCtn-EndRdx(13), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27), TtnCtn-ResDam/EndRdx(29) Level 12: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(31) Level 14: Blinding Feint -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), Hct-Dmg(31), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), GldArm-End/Res(34), GldArm-RechEnd(34), GldArm-ResDam(45) Level 18: Vengeful Slice -- Hct-Acc/Rchg(A), Hct-Dam%(21), Hct-Dmg/EndRdx(36), FrcFdb-Dmg/KB(36), FrcFdb-Acc/KB(36), FrcFdb-Rchg/KB(37) Level 20: Kick -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(46), FrcFdb-Rchg/KB(46) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- Rct-ResDam%(A), Krm-ResKB(29), ShlWal-ResDam/Re TP(39) Level 26: Sweeping Strike -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(40), ScrDrv-Acc/Dmg(40), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Dmg/EndRdx(42) Level 28: Burn -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Obl-Dmg(43), Obl-Acc/Dmg/EndRdx/Rchg(43) Level 30: Consume -- PrfShf-EndMod/Acc(A) Level 32: One Thousand Cuts -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(45), FrcFdb-Rechg%(45) Level 35: Healing Flames -- Prv-Heal(A), Prv-Heal/Rchg(48) Level 38: Char -- Ent-Acc/Hold(A), Ent-Rchg/AbsorbProc(40) Level 41: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(48), ShlBrk-Acc/Rchg(48) Level 44: Jump Kick -- FrcFdb-Dmg/KB(A), FrcFdb-Rchg/KB(46), FrcFdb-Acc/KB(50) Level 47: Ring of Fire -- HO:Endo(A) Level 49: Cross Punch -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(50), FrcFdb-Rchg/KB(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------ ------------ Set Bonus Totals: 3.13% Defense(Smashing) 3.13% Defense(Lethal) 6.25% Defense(Melee) 10% Enhancement(Max EnduranceDiscount) 37.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 100.4 HP (7.5%) HitPoints 37.5% JumpHeight 37.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 170% MezResist(Held) 170% MezResist(Immobilized) 170% MezResist(Sleep) 170% MezResist(Stunned) 170% MezResist(Terrorized) 170% 21% (0.35 End/sec) Recovery 10% (0.56 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 23.75% Resistance(Smashing) 23.75% Resistance(Lethal) 53% Resistance(Fire) 53% Resistance(Cold) 41.75% Resistance(Energy) 41.75% Resistance(Negative) 15.5% Resistance(Toxic) 15.5% Resistance(Psionic) 37.5% SpeedRunning
  6. So what are you trying to get out of this set to be exact? I like the permadom and high resists.
  7. mbre2006

    Grav/Energy

    A permadom is literally a God on the battlefield. But the main function of a tank (again which to first absorb damage before attempting to deflect it) is its primary function . A tank is going to do a far better of absorbing damage than a Dom. This is why tanks and I think Brutes got Super Reflexes later. Actually I'm not sure if Brutes came with SR launch. I hate that AT.
  8. mbre2006

    Grav/Energy

    Once again this is a poor argument. A tank also have resistance so even if it doesn't have defense he has a way to mitigate the damage it absorbs. And the job of a tank is not the same as a dom. This is like trying to compare apples to a steak. They are not even the same AT. In case you are ignorant of the original intentions what what those two AT does job-wise, A tank is built to absorb damage and draw attention away from the other players. A dom is a hybrid of a controller Primary with Scrapper/Blaster secondary. A dom primary is to shut down the enemy. And to be honest going back to your pointless argument. I bet a tank could go without shields. Because on a team with blasters and corrupters they are going to eliminate the mob well before he starts to herd. This is not Issue 7 where we rely on tanks/brutes anymore to be meat shields. This game has changed a lot. For example during the old days a fire/kin controller was the best farmer. Current build a fire/spines or rad/spins brute will leave their ass in the dust. Stop relying on the old mechanic logic to make a point. And again if you want to focus on building your defense that's fine. I just think its pointless when I'm killing them while they are mezz'd
  9. mbre2006

    Grav/Energy

    I'm clipping this out because this is the focus of these arguments. How is your experience any better than mine? I've said this before. You...have...more..than...one...type...of...crowd...control. If you miss one you can apply another type. A permadom will apply a hold on a boss with its single target. Even if that boss is +4. You have a pet right behind you (Unless you're mind control) who will also apply all the crowd control attacks you can do. In this case Singularity will also aoe crowd control with you. That's been my entire point the entire time.
  10. mbre2006

    Grav/Energy

    Cool looking forward
  11. mbre2006

    Grav/Energy

    Doms are not a replacement for tanks to drop their shields. That would be like a Emp def telling a tank to drop it's shields because they can heal. That was a bad example you made. Lockdown is the name of the game. Team wise in current build you have blasters/corrupters/scrappers/brutes ripping through the crowd long before as a dom you start to get to your attack rotation so holding down the mobs is just a plus for them. On an average team mobs last for like three to four secs. Solo play as a dom again with lockdown you can pickoff mobs on your own with ease since gameplay is going to be a little slower. Even with soft capped def you gonna have a few bosses who rip through you with ease especially since you aren't focusing on damage mitigation with resistance. But with a perma dom even if you miss a few with the first control power you have plenty to pick from to compensate and keep them from getting to you. Fighting AVs or even EBs with a dom who has a pet and can stack holds with you is not going to be a problem. Because when an AV or EB hits you through that defense Especially Hero 1 for example who uses Psionics and energy attacks how long are you gonna last then?
  12. mbre2006

    Grav/Energy

    Recharge I'm not accounting for just for perma dom which I believe you only need 120% w/o hasten, but for rotation for your other attacks.
  13. mbre2006

    Grav/Energy

    I would skip the single target attacks unless needed for set bonuses. Singy will do them plus with /Nrgy you have five ranged attacks to easily choose from.
  14. mbre2006

    Grav/Energy

    Please show me. I see all these numbers but i wanna see these doms in action. Please send me an invitation. I guarantee you a dom who focuses on his/her recharges and mez improvement is going to far outperform that dom who went with soft capping defense.
  15. mbre2006

    Grav/Energy

    Doms are not one trick ponies. If your hold is recharging you have stuns, knockdowns/backs, sleeps, confuse, immobs. You're going to be fine. Also a dom going against an av that defense means nothing when an AV is going to ignore most of it. And a 1200 HP base you aren't surviving that long. And yes defense is POINTLESS when you have PERMADOM.
  16. So you make a build but have no clue how it actually works in a real environment? You do know we have a test server where you can... test this out. You can lvl yourself to 50 and give yourself all the IOs you need right?
  17. mbre2006

    Grav/Energy

    Defense is pointless when you have perma dom. I'm sorry but please explain to me why I need to have high defense when they'll be dead before the hold or stun duration wears off?
  18. So originally I was going to do Ill/Psn but I teamed with this /TA and man the debuffs and controls with it saved the team.
  19. Non perma Dom? Does that exist?
  20. mbre2006

    Grav/Energy

    2.0 This was just be taking advantage of the forceful feedback +recharge proc. I'm curious to know the numbers behind it. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Gravity Control Secondary Power Set: Energy Assault Power Pool: Flight Power Pool: Speed Power Pool: Medicine Power Pool: Leadership Villain Profile: Level 1: Crush -- GrvAnc-Immob(A), GrvAnc-Hold%(39), GrvAnc-Immob/Rchg(48), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Immob/EndRdx(50) Level 1: Power Bolt -- Dcm-Acc/Dmg(A), FrcFdb-Rechg%(29), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(48), Dcm-Acc/Dmg/Rchg(48) Level 2: Gravity Distortion -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(3), GldNet-Rchg/Hold(3), GldNet-EndRdx/Rchg/Hold(17), GldNet-Acc/EndRdx/Rchg/Hold(43) Level 4: Power Push -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(7), Dcm-Acc/Dmg/Rchg(7), FrcFdb-Rechg%(34) Level 6: Propel -- HO:Nucle(A) Level 8: Crushing Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprDmnGrs-Rchg/Fiery Orb(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11) Level 10: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15), FrcFdb-Rechg%(37) Level 12: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-RunSpd/Jump/Fly/Rng(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 16: Power Up -- RechRdx-I(A) Level 18: Gravity Distortion Field -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprAscoft-Rchg/+Dmg%(23) Level 20: Aid Other -- Empty(A) Level 22: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27) Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(29), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx(39), LucoftheG-Def/Rchg+(43) Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(33), AbsAmz-Acc/Rchg(33), AbsAmz-EndRdx/Stun(33) Level 28: Assault -- EndRdx-I(A) Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37) Level 35: Hover -- LucoftheG-Def/Rchg+(A) Level 38: Power Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), FrcFdb-Rechg%(50) Level 41: Total Focus -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(42), Stp-Acc/EndRdx(42), Stp-Stun/Rng(42), Stp-Acc/Stun/Rchg(43) Level 44: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(46) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Quick Form ------------ ------------ Set Bonus Totals: 20.5% DamageBuff(Smashing) 20.5% DamageBuff(Lethal) 20.5% DamageBuff(Fire) 20.5% DamageBuff(Cold) 20.5% DamageBuff(Energy) 20.5% DamageBuff(Negative) 20.5% DamageBuff(Toxic) 20.5% DamageBuff(Psionic) 1.25% Defense(Energy) 1.25% Defense(Negative) 2.5% Defense(Ranged) 9% Max End 8.8% Enhancement(Terrorized) 11% Enhancement(Stunned) 16% Enhancement(Sleep) 16% Enhancement(Immobilized) 54% Enhancement(Accuracy) 3.75% Enhancement(Max EnduranceDiscount) 8% Enhancement(Confused) 135% Enhancement(RechargeTime) 10.5% Enhancement(Held) GrantPower Preventive Medicine (10% chance, if Scourge) 133.5 HP (13.13%) HitPoints MezResist(Confused) 65% MezResist(Held) 65% MezResist(Immobilized) 65% MezResist(Sleep) 65% MezResist(Stunned) 65% MezResist(Terrorized) 65% 14.5% (0.24 End/sec) Recovery 28% (1.19 HP/sec) Regeneration 9.75% Resistance(Smashing) 9.75% Resistance(Lethal) 20.25% Resistance(Fire) 20.25% Resistance(Cold) 9% Resistance(Energy) 9% Resistance(Negative) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;665;1330;HEX;| |78DA6594DB4E1A511486F738839693089E050FA0A20519A0F6D246A958932AC6D6F| |69A4C64A2935020C3D8D4ABD6367D067B487A7A805EB769FB0C3DBD440F5AECE19E| |2E66FD0A0913C837FB5F7BADF5EF3DB3277727EB79BD7AB02824DF7251AB56F3D9F| |22DA3A45965B36B43B3F64CAD280BBABAE81F3E0BE597CB25CB2C17D55553BB6D58| |FBA7E389E68C4CB5AAED152D75A5A49B3BFBA743E1DE2C53DA95A2B1B36BB9ECFBA| |D8AAE17BCF66D4E2F18DB4649F7D9A3755D2BE86675D7A804572AC6B6DAACBD55DE| |2BE6735AD5D2CDFD213216A57FDCB6D9B8EA8AD8EC1022AD88E84D66F21A337D1DB| |CC13C2208C9CE718843C28C22420F399678C4E3C46366F209F814BA8C54EA272DC9| |764E4706BCCCEC5966C6B2CC5F545A463F19FD14F451D0A7137D3AD1270C3F2A957| |0703FE1582028B248CAFC601A1EBA16147BDEB94B6086E95A049798352AE7840727| |3C78E0C1030FDDF0D00D0F53F0E0A6666EEE27B947B0C6616684625EAE2B79E3C2D| |602E009A5FBE0DD072D4D697E9EAFF8DF708DC05B66DF3BF03D73E00373947AF4A2| |4E6F9D2E314E4A3F2B8EFE6F98FD9D39F403FCC91C39028F997ECA1D44EEA04BB2B| |5909B39E601BDCCA88F19EB675EA012C3D8F9E1ABBC3B636BCC897530076E3003D4| |2FC82B16C130EF422F69A3D885D1673C2FFC1C7CC19C7C09BE62CE53EF71EE2D8FD| |7103B614EFD06FF309D543F821D8BC0FB3F0A4DE30D989EC349493067543009A670| |62F00634CACE62DDB377B9DEF97BE001781F7BF580F99772E2C8897FE475CF7D023| |F835F9889AFCC3EF2ADC2B70ADF62408814B414B4907276EAE9D77823224DA51E6B| |8BA6DA94749B32DFA65C6C53D6DB944DE5EC7B20245B71F6D0698793631745F1ECA| |5495E63AD550BE30BD1AACDE2F4B46A87FC1CD662CD55FE07CBCEEAE6| |-------------------------------------------------------------------|
  21. mbre2006

    Grav/Energy

    I might edit this build tho now that I had a time to look at it. Can make some more improvements here and there.
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