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Aracknight

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Everything posted by Aracknight

  1. I always liked Heroes Unlimited from Palladium Books, and the FASERIP Marvel Super Heroes game was my gateway into gaming.
  2. It's all good Troo. You quoted my die hard meme earlier, so it's all love. The people who patrol this subforum that I'm essentially calling Mean Girls however, either don't know or don't believe that they are doing anything that could be received as harmful or hurtful, which in my opinion is sort of the misguided point this thread is trying to make.
  3. Crab spider backpacks as Aether Costume powers, since Warshades and Peacebringers got aether options for their EAT effects.
  4. Can we get an alternate animation for grenade powers (web grenade, frag grenade, temps, epics, et al) that is more shooty and less throwy? I feel like the quick snipe animations (whether open hand, or closed fist, or both!) could be a good fit animation time-wise.
  5. Yes please. I'd love it for all dart attacks. Including the Tranq Dart origin power.
  6. Honestly, I'd prefer it if they performed all the same. With melee, Same number of st vs cone vs aoe. T1, T2, etc damage is the same across all sets, with the differences being damage type and additional effect. (Martial arts does smashing and stun, ice does cold and slow, fire does fire and fire dot, etc). Then you could tune the differences between archetypes with the non damaging powers. Example, stalkers get placate, scrappers get confront, tanks get taunt, and brutes get ...nerfed probably. Kidding! But maybe Brutes could get something different that suits them better. Same with build up. It could do to hit plus damage/fear mag and duration on stalker, to hit plus damage/whatever on scrapper, to hit plus damage/ mez duration/magnitude on tanks, hell why not give rage to all brute sets to make the at different in that way instead of confining it to super strength alone. But I'm a numbery spreadsheet-fu kind of guy at heart. Your mileage and preference may vary.
  7. Way, Waaaaaaay more "currencies" than we had In The Beginning. Back then it was Inf, and then Prestige. Then came salvage, recipes, and just.....all the merits. It's arguably worse now with threads, aether, etcetera etcetera etcetera.
  8. Yoooo, can we get those electric (and other) teleport options added to the long range teleport power?
  9. 'Member when this thread was nice and civilized and offered suicide as a solution? Pepperidge Farm does.
  10. I dont think this works as a power pool, but the idea of a super car (or other vehicle, nemesis horse, etc) sliding up to take you somewhere via the long range/team teleport powers (especially the ones that cross zones) is something i could get down on.
  11. As someone who put the Celerity + Stealth in Swift on live on my Scrapper, i can say it did in fact make hostage missions very very difficult. But, could Hurdle perhaps be allowed to take Leaping (but not Leaping & Sprints) sets and Swift take Running (but not Running & Sprints) sets to avoid the Stealth enhancement in Unbounded Leap and Celerity? Might split the difference this way, given there's separate invention set categories for these things now.
  12. Not sure if already asked, but is there any way we can extend the character name limit to more than 20? Maybe to 25ish? Or would that fracture reality as we know it?
  13. No, I believe that I gave a reason why I feel a certain way. And now I'm being told that the way I feel is my own fault, due to a choice I've made? I think we aren't using the word wrong in the same context. I think you are using the "2 + 2 = 5 is wrong" context, whereas the context I was using was the "Eating babies is wrong wtf is wrong with you" version. I suspect you believe you are educating me and others in a helpful way, but please accept that very, very often the perception is quite the opposite.
  14. Corrections to an idea. You know, I can accept "i don't like your idea" and "i dont think your idea will work" and even "have you looked at it thru this lens" but the phrase "correcting an idea" steps right on my goddamn nerves and puts the finger right on the pulse of the experiences some people have on this particular subforum. This statement, to me, implies not that someone thinks an idea is bad, but rather compels me to believe that one thinks that the idea is wrong and both it, and the person who had the idea, require correction. This is why people might take "corrections to an idea" negatively. I like the idea? Fine. I don't like the idea? Fine. Your idea is good? Fine. Your idea is bad? Ouch, but fine. Your idea needs work? Fine. But your idea is Wrong? Fuck that.
  15. From a roleplay perspective, I like this idea. One could get a notice or a summons from a mender that something specific (a random story arc) has gone wrong that used to be right, and its up to you to set things back in order. It's a little more urgency than just passively clicking the crystal and trying to figure out what you're gonna do today. Sort of an Oro based version of a newspaper or radio mission. Obviously we wouldn't take away any existing mechanisms for Oro missions, just adding an option for some immersion or direction for those into it.
  16. Can Scrappers and Stalkers get some of that sweet Storm Kick +defense please?
  17. I would make the following, unaltered, seen in the game when levelling up at level 4 popup true: Specifically, the "At level 4, you may choose one of the first three powers in any Power Pool set" part. And I don't mean I would edit it to reflect the "Well, we really only mean travel pools" reality. I would make it so the first three powers in any power pool set could be chosen without prerequisites.
  18. I experience toxic positivity at work, hence my slogan above. The definition I generally adhere to is: While the first part is arguable both in intent and in observation, I can absolutely vouch for the effects of the second part. Not necessarily in CoH per se, but generally.
  19. I guess I'm looking at it through the view of the lens that asks "Would it make it more fun" combined with "We survived getting 3-4 Powers back when they made Fitness inherent, so what's the big deal?" I see and respect your point though, and thanks for giving specific examples.
  20. I personally felt like the (far easier to get on HC) Incarnate system, combined with the (far easier to get on HC) fully "purpled out" builds are what tipped the scale more than the power relaxations. I remember having to farm council missions on +4x8 to save up >2 billion inf for an enhancement I had to buy from a player, not on the market, that I can now get for 10-20 million or a hundred merits (also easier to get o HC) today. I'm pretty sure it was a Gladiator's Armor Teleportation/Def PVP IO back when you could only get those in PVP zones. Blah blah blah, get off my lawn, etc, I know. But anyway, that's how I feel, anecdotally, about what let the horses out of the barn balance wise. Edit: which means I basically agree with your last point about the ease of making a build I guess.
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