
Aracknight
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Everything posted by Aracknight
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Spider-Punk to get a spin-off movie
Aracknight replied to Techwright's topic in Comic, Hero & Villain Culture
Not for me. I've decided I don't like multiverses. One sacred timeline or gtfo. Can't we all just collectively agree to tell one story and attribute changes to the cast with having a new artist on the (live action or animated) comic book? -
Signature Summons- Time to update?
Aracknight replied to Spectress's topic in Suggestions & Feedback
I'd pay 10 mil for the AE customizable "summon a buddy" power mentioned above. That's a damn fine idea. Bonus points if i can use commands to make it talk or do emotes and stuff. Checks my roleplayer box. -
Shieldless “shield defense” (your thoughts?)
Aracknight replied to Sakura Tenshi's topic in Suggestions & Feedback
Excellent. So a shield can canonically be made of energy. Should work great for Shield Defense. -
Shieldless “shield defense” (your thoughts?)
Aracknight replied to Sakura Tenshi's topic in Suggestions & Feedback
An aura is an aura, but a shield is a shield. Do you even game bro? -
Shieldless “shield defense” (your thoughts?)
Aracknight replied to Sakura Tenshi's topic in Suggestions & Feedback
I think if an invisible or even visible energy/force shield can exist as a 1st level spell it can work in Paragon City. I mean, for fucks sake, if your suspension of disbelief will allow you to believe that a shield, in your left hand, can protect you from a grenade, sword, or energy beam from behind and to the right (all things shield defense does), why can we not believe in this? -
Least favorite mob in game: vent session
Aracknight replied to graeberguinn's topic in General Discussion
Family bosses with Singularity. Eff those guys right in their effing ears. -
A de-backpack costume power for Crab Spiders
Aracknight replied to Talen Lee's topic in Suggestions & Feedback
Kind of the opposite of the OP request, but a crab backpack option for Mace Mastery could be cool. Shooting blasts and grenades from that instead of drawing and using the Arachnos Mace. -
Got some non-travel powers travel power confusion...
Aracknight replied to Story Archer's topic in General Discussion
Two slotting infiltration with +5 winter's gift, when added to +5 run speed in swift, +5 run speed in quickness (im Super Reflexes) and with sprint on (with celerity stealth) puts me at the non super speed speed cap. For transparency i typically run musculature alpha which boosts run speed as well, and may play a part. -
A de-backpack costume power for Crab Spiders
Aracknight replied to Talen Lee's topic in Suggestions & Feedback
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A de-backpack costume power for Crab Spiders
Aracknight replied to Talen Lee's topic in Suggestions & Feedback
There's no real delay for drawing an invisible sword, bow, or gun to attack. Why would there be for this? You don't toggle on/off sheathing/unsheathing your sword, bow, or gun. Oh, or mace. Or axe. Or fire sword. Or ice sword. Or etc. IMO the attacks come from a weapon like anything else, and should follow the same internal logic as any other weapon or set of weapons. If a gorram titan sword can appear in one's hand out of nowhere, why can't a backpack? If you want to compare it to other backpack powers instead, my main can't fly without his jetpack temp power. But when I toggle it on, the backpack appears from out of nowhere and I start flying PDQ. -
Is...is that statue panhandling?
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Is It Time to Resurrect Statesman?
Aracknight replied to The Witchfire's topic in Suggestions & Feedback
If there is a solid story, and a solid reason to do so, absolutely. Insurmountable odds against implacable foes, and something, no, someone has to inspire the turning of the tide? I think there would be some cheers. If it's "Just because," it cheapens the tale. -
The Fantastic Four: First Steps
Aracknight replied to Glacier Peak's topic in Comic, Hero & Villain Culture
I really liked it. There were a lot of comic-book cover scenes and images in the opening montage that I liked, and outside of Reed I really liked the characters, especially the Thing. My unpopular opinion is that Mr. Pascal doesn't need to be in everything. I feel like there were easter eggs that hit my subconscious that I need a second viewing to catch properly, but my personal opinion is that I think it's one of the best post-Endgame efforts thus far. And I'm usually a pretty bitchy fanboy, if I'm being honest. YMMV -
I always liked Heroes Unlimited from Palladium Books, and the FASERIP Marvel Super Heroes game was my gateway into gaming.
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It's all good Troo. You quoted my die hard meme earlier, so it's all love. The people who patrol this subforum that I'm essentially calling Mean Girls however, either don't know or don't believe that they are doing anything that could be received as harmful or hurtful, which in my opinion is sort of the misguided point this thread is trying to make.
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Crab spider backpacks as Aether Costume powers, since Warshades and Peacebringers got aether options for their EAT effects.
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Can we get an alternate animation for grenade powers (web grenade, frag grenade, temps, epics, et al) that is more shooty and less throwy? I feel like the quick snipe animations (whether open hand, or closed fist, or both!) could be a good fit animation time-wise.
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Experimentation/Toxic Dart -- animation request
Aracknight replied to MTeague's topic in Suggestions & Feedback
Yes please. I'd love it for all dart attacks. Including the Tranq Dart origin power. -
Homogenation - Should all powersets be the same numbers wise?
Aracknight replied to Troo's topic in General Discussion
Honestly, I'd prefer it if they performed all the same. With melee, Same number of st vs cone vs aoe. T1, T2, etc damage is the same across all sets, with the differences being damage type and additional effect. (Martial arts does smashing and stun, ice does cold and slow, fire does fire and fire dot, etc). Then you could tune the differences between archetypes with the non damaging powers. Example, stalkers get placate, scrappers get confront, tanks get taunt, and brutes get ...nerfed probably. Kidding! But maybe Brutes could get something different that suits them better. Same with build up. It could do to hit plus damage/fear mag and duration on stalker, to hit plus damage/whatever on scrapper, to hit plus damage/ mez duration/magnitude on tanks, hell why not give rage to all brute sets to make the at different in that way instead of confining it to super strength alone. But I'm a numbery spreadsheet-fu kind of guy at heart. Your mileage and preference may vary. -
Is the game harder to learn today than back on live?
Aracknight replied to Intermipants's topic in General Discussion
Way, Waaaaaaay more "currencies" than we had In The Beginning. Back then it was Inf, and then Prestige. Then came salvage, recipes, and just.....all the merits. It's arguably worse now with threads, aether, etcetera etcetera etcetera. -
Thanks For The Gift, Can I Give It Back?
Aracknight replied to Rudra's topic in Suggestions & Feedback
'Member when this thread was nice and civilized and offered suicide as a solution? Pepperidge Farm does. -
I dont think this works as a power pool, but the idea of a super car (or other vehicle, nemesis horse, etc) sliding up to take you somewhere via the long range/team teleport powers (especially the ones that cross zones) is something i could get down on.
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Inherent Power Swift Unenhancable
Aracknight replied to DIGITAL_JEDII's topic in Suggestions & Feedback
As someone who put the Celerity + Stealth in Swift on live on my Scrapper, i can say it did in fact make hostage missions very very difficult. But, could Hurdle perhaps be allowed to take Leaping (but not Leaping & Sprints) sets and Swift take Running (but not Running & Sprints) sets to avoid the Stealth enhancement in Unbounded Leap and Celerity? Might split the difference this way, given there's separate invention set categories for these things now.