Sure, I would be happy to. All of these have been posted in the "Report Zone Geometry Errors Here!" thread in the Bug Reports Section of the forums. Many other players have added a great number as well. For reference, these were all found on the Indomitable server (though that does not make a difference).
Cimerora (added to post for reference, but there are not any holes in this zone currently)
1. Location: -946.9 141.0 3145.1, left of main gate to ITF final mission. Though the hole is big enough to fit through, it has been sealed (likely from previous attempts to get under map.)
2. Location: -1273.6 82.2 3237.2, right of the main gate to the ITF final mission. Like the previous image, it appears to allow a user to fit in to the gap, however, it has been blocked from access (likely for similar reasons).
3. Location: -1084.7 -30.6 5378.7, southern tip of map along the coast. Rock texture isn't flush with surrounding wall.
4. Location: -218.5 -43.0 5099.6, same issue as previous rock.
5. Location: -576.4 217.1 4816.5, grass texture on the mountain above zone entrance.
Pocket D (including Tiki Room):
1. Location: -40.7 31.9 -886.1, inside Tiki Room.
2. Location: 51.1 0.0 -877.0, inside Tiki Room.
3. Location: 53.7 0.0 -837.2, inside Tiki Room.
4. Location: 17.8 0.0 -870.7, inside Tiki Room.
5. Location: -66.5 32.7 -744.7, inside Tiki Room.
6. Location: 46.5 7.8 -880.4, inside Tiki Room. When you walk under the platform where the Sculptress is, the above ceiling doesn't display.
7. Location: -101.9 25.5 -891.4, Pocket D proper, reside. Above holiday entrance rocks are clipping through ceiling.
Talos Island
1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked.
Neutropolis
1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked.
Bloody Bay
1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle).
Siren's Call
2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.