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Glacier Peak

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Everything posted by Glacier Peak

  1. I saw that too! I was going to file a bug report, but looks like this one was already here.
  2. What is the shortest ranged attack distance? 40ft? What is the longest melee attack distance? 13ft? Seems like there is room for Melee to expand in my opinion.
  3. Yeah this would be a neat buff for melee classes if it was also ported to PvP. I know it's comic book logic, but how is punching a bad guy that is (2 meters) six feet away considered melee range? I can see using a weapon and that range seems reasonable, but punching with fists?? And how is Knockout Blow considered a melee attack at 13.2 feet!?
  4. I don't understand what the problem is that this suggestion is trying to address. The post describes it as inconvenient. I don't think so. It's an opportunity cost. Players have the choice to not boost an enhancement. Players have the choice to use a catalyst instead. Players have the choice to put the boosted enhancement in a base storage for later. Players have the choice to sell it on the market to make back some of the cost. I don't see a convincing reason to implement this suggestion.
  5. For Apex/Tin Mage Glacier Peak - Ice/Cold Corruptor
  6. Teaming will also resolve what you're describing.
  7. Not as much as I normally donate, but every bit helps!
  8. They updated the bottom of the forums with new licensing information. And when you log in to the game, the current NC logo is present. That's about all I could find beyond faith.
  9. Go to the Vanguard base. Look for the tunnel to the motorpool. Go down the tunnel and look for stacks of containers and cobwebs on the ceiling. Look behind that. Good luck!
  10. The specific things requested to test are described in focus feedback threads on the beta subforum. The Homecoming team has been getting better at communicating what exactly they what tested and what they are looking for as a result.
  11. I think they should be locked behind either a series of Souvenir unlocks or badges to keep with the story progress then outcome, but then that would require a big lift to incorporate it through story arcs and contacts.
  12. You should take a look at this thread from a few years ago.
  13. Rikti War Zone has a new one I think you'll want to add to this list 😄
  14. The server unofficial status was changed on the forums. I didn't check whether discord uses that. I'll have to check any other areas I missed when I suggested the status change a while back.
  15. After years of hard (and behind the scenes) work, welcome to the Homecoming community!
  16. Like I said, help out with testing. It really helps the community!
  17. That should be updated (I might do that!) The HC devs have handed out many Bug Hunter badges for assisting in testing on the beta shard. There's even a post somewhere here on the forums explaining the criteria.
  18. Frankly, I think that's where having a team is so important. Teams fill in the weaknesses and increase the strengths of individuals.
  19. No. From your player perspective, you appear to have your emote canceled, however, as I said in my quote, from other players perspective, once the buff animation concludes, your character returns to the emote pose without any player action. Log in to a second account, try out any buff on your emoting character and see from that perspective. Others have pointed out that some buffs do break through this, including Chronal Shift and Empowering Circuit.
  20. Haven't played it, had a lot of friends recommend it. I was burned badly (let down is an understatement) by an unrelated game (Halo Infinite), so I haven't picked up any shooters in a while. How are you enjoying it?
  21. Bug report? My guess, like @AboveTheChemistsaid, is there's Rubble still at one of the spawns that previous players did not defeat.
  22. There's still two remaining Accolade powers that haven't been added to the game to throw in the mix. Ironman and Super Patriot.
  23. https://cod.uberguy.net/html/power.html?power=temporary_powers.accolades.toy_bat
  24. Thanks for pointing this out, I forgot about the added merits for defeating the AVs!
  25. Totally agree on the interpretation of maximize. To me, due to the absence of a paid subscription, time is now the opportunity cost for players. Invest enough time in an efficient way and they will be rewarded equitably. So basically, time + risk = fun (reward). Hopefully that's not too convoluted. Of course, at the same time, some folks only have a few hours a week to put in to this game and shouldn't feel gated to higher end game content. How do you balance that? No idea! I'm not a dev lol
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