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Glacier Peak

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Everything posted by Glacier Peak

  1. That's true. I think I'll keep it starting it at the normal time [1100 PST / 1200 MST / 1300 CST / 1400 EST]. This will give us two hours for the badge run until the weekly CoP that starts at 1600 EST on Sunday. Then again it, will likely spill over in to that time slot if the tournament bug pops up. Hopefully that's enough flexibility for the folks who sign up.
  2. Widower said back on January 17th:
  3. Attention fellow Indom Badge Runners.... ----------ONE WEEK BREAK DUE TO SCHEDULE---------- I need to move the last Indom Badge Run for the month of June to Sunday due to my travel plans. For @FrauleinMental and @Burnt Umber, hopefully this doesn't throw things off too much. I can hold your spots until you say otherwise. We will be running the Arena All-Star accolade (and required badges) on.... [1100 PST / 1200 MST / 1300 CST / 1400 EST] Sunday, June 30th - PvP Badges Week 3: The Arena badges are next for the final PvP week! Tournament Victor and Pentad Victor take the most time, so we will be doing these first and once everyone has those two, we will proceed to the other three Arena badges. If you want to switch badgers after each attempt, you are more than welcome as needed. We will meet inside the Pocket D Arena area, I'll be there 15 minutes early to start inviting people. ***I'm locking the player count at 8 for this run to ensure I can respect the two hour time estimate for players who sign up.*** Arena Victor: Win any rated or unrated match in the Arena Arena Duelist: Win a rated or unrated Duel match in the Arena Tournament Victor: Win a rated or unrated Swiss Draw match in the Arena Arena Survivalist: Win a rated or unrated Battle Royale match in the Arena Pentad Victor: Win a rated or unrated Pentad or Septad match in the Arena Arena All-Star: You've earned the Arena All-Star badge by winning all of the above types of Arena matches Sign-Up for Sunday, June 30th - PvP Badges Week 3: @Glacier Peak Glacier Peak - Ice/Cold Corruptor @FrauleinMental Fraulein Mental - Mind/Kin Controller @Burnt Umber Nox Atrissima - Widow/Fortunata @Midnyte Midnyte - Dark Melee/Willpower Brute @DethMonger @BruceWee- Bruce Wee - Martial Arts/Regeneration Scrapper @Crossbones "Silver Sun" AT unknown
  4. Hey no problem! I was thinking of moving the end of the month Indom Badge Run to Sunday because I will be returning from a week long trip on Friday night. If you're able, your welcome to join.
  5. Oh mystic Cosmic gate keeper, oh mighty Kheldian decider of cosmetic only features that don't affect other players, please lend me your approval so that I may play with squid tentacles coming out of my Kheldians' back instead of shape shifting entirely as thus. Edit: Added Emojis so that you can see I'm poking fun. 🔱😈🙈🙊🙉
  6. Or Support form! I 6-slot my Glowing Touch ✨️ 😀
  7. War Witch, Apex, Requiem (instead of Science Lord), the memorial in Kings Row for Breakneck, the Fashion Show story arc, among other things - they all made it in to the game from that comic. It's good reference material.
  8. Oh would you look at that
  9. I was totally thinking of the Kingdom Hearts villain after seeing that:
  10. Just run in to a building that has a slight incline to launch yourself hundreds of feet in the air 😀
  11. Players can remain Level 1 and not train past that point if they don't want to experience the Formula One travel speeds these days. Or stay in Granite Armor non-stop. I also think running backwards is slower than running forwards, but I have no evidence to support my made up claim. Or use the "Disable All Powers" power to turn the Fitness Power Pool, (and all other powers) off - and even then you're still pretty fast at Level 50. All jokes aside, it's just something that was done to appease the power creep monster a while back. I don't think it will ever go back to the way it was, even though set bonuses and uniques already make up what was once locked behind a Power Pool selection.
  12. A successful (and rather fast!) Indom Badge Run! This was a 30-minute run thanks to RNG. Thanks for all who attended, I'll see everyone who signed up for the end of June Indom Badge Run final PvP week.
  13. Ancillary Power Pools ancillary. adjective. an·cil·lary ˈan-sə-ˌler-ē, an-ˈsi-lə-rē 1. : having a subordinate, subsidiary, or secondary nature
  14. There's good and bad examples out there. I look at a gaming studio like 343 Industries and their abomination that is Halo Infinite and think how many billions of dollars went in to that product, how many developers sunk decades worth of development hours in to it (and it still feels like I'm beta testing it when I play), and how the care of a previous studio's intellectual property (Bungie) was so mismanaged, that I think I can accept this comparison.
  15. Shout out to the Theme Teamers and @TraumaTrain, the Theme Team thread is the sixth most viewed (non-stickied/pinned) topic on the entire Homecoming forums! I requested this thread be stickied/pinned, but I haven't seen anyone sticky/pin it so I figured there was some reason behind not doing so. @GM Impervium any chance this thread can be stickied/pinned?
  16. Thanks for everyone signing up for [1100 PST / 1200 MST / 1300 CST / 1400 EST] Saturday, June 15th - PvP Badges Week 2: I'll see you all in-game in tomorrow! We will meet inside the Villain base in Recluse's Victory or we may be out and about in the zone, so send me a tell! I'll be there 15 minutes early to start inviting people. These Hero spawns are random and we will sometimes get the same ones many times in a row, so patience is key! There are plenty of spots remaining if anyone has any friends that want to join us. Badges: Players will need to be Villain/Rogue alignment for these. Oppressor: You have helped defeat Ms. Liberty in Recluse's Victory Uppercut: You have helped defeat Back Alley Brawler in Recluse's Victory Interrogator: You have helped defeat Penelope Yin in Recluse's Victory Destroyer: You have helped defeat Positron in Recluse's Victory Dead-eye: You have helped defeat Manticore in Recluse's Victory Breakneck: You have helped defeat Synapse in Recluse's Victory Blackguard: Defeat Ms. Liberty, Manticore, Back Alley Brawler, Positron, Synapse, and Penelope Yin in Recluse's Victory Sign-Up for Saturday, June 15th - PvP Badges Week 2: @Glacier Peak Glacier Peak - Ice/Cold Corruptor @ZorkNemesis Weald Warden - Archery/Plant Blaster @Cece Casualty of War - fire/energy dominator @Midnyte Eternal Midnight - Energy/Electric Brute @Burnt Umber Hostia Usta - Fire/Dark Cor
  17. But if you invert the letters, close your eyes, then say the sentence backwards, it actually says: "Indomitable is the server with no lag and double XP, come join us weekends for awesome badge runs, theme teams, and slow and steady teaming - brought to you in part by @Glacier Peak, @Lunar Ronin, and the Theme Teamers of Indomitable" Sort of like when you see closed captioning/subtitling for a really long dialog scene in a foreign film, but the english translation is just a one word response 😄
  18. I am automatically turned off from any movie or TV show that has the word 'Resurgence' in it. It's an awful word that has no creativity and adds nothing to the title. Looking at you, Independence Day: Resurgence
  19. Are the Valentine event tips like the Halloween tips? I can't remember. I do like having specific times of the year when things are available to look forward to, especially the Halloween event itself - that's my favorite event.
  20. Nobody touching Shivan Decimator, Warwolf, Amy Johnson, RV Longbow Heavy, Bees, Zombies, Fire Imps, Rikti Done, any other summonable pets or heck, at least Warburg Nukes???
  21. Since you @ me, I'll also add what @Luminara posted on the Sentinel sub forum: "It deals less damage than the blaster version because sentinels aren't blasters, they're scrappers with a ranged primary; and it has a shorter recharge time (HC uses a formula to determine damage, base recharge time is one of the variables in that formula. the faster an attack's base recharge, the less base damage it deals). It uses Sleep instead of Hold because sentinels were designed to be less reliant on hard controls, none of their primaries have two hard controls which can stack (you can select a *PP with a compatible hard control if you want to stack)."
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