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Darmian

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Everything posted by Darmian

  1. ROFL. No, you don't! I'm assuming that's from Gravity Propel. I hope! Otherwise Crey have some odd work practices.
  2. Skullia is one of my faves of your NPCs. She's got what it takes to make it big. I also had a sneaking regard for ol' Chigger too actually!
  3. Possibly it would. Or at least in game terms to a Cimerora without the 5th Column presence. And there is such a map. For me I figured the Praetorian magic users, being engaged in a war with Cole, never got around to finding Cimerora but had made the crystal. And then it got refitted to do other things 🙂 Praetorian Percy's derangement/betrayal/death/etc I think paved the way for Cole's forces to assault the Mansion, seize the crystal, among other things, before the others managed to shift the entire building into Night Ward. Or what became Night Ward. I have theories about that too.
  4. Primal version versus Praetorian version.
  5. That just came from me wandering and thinking about stuff that's in the game, or not, as the case may be. Like, there's a bunch of bereft demons in Night Ward, just hanging out near the water over beside the old asylum. Survivors from the War on Magic I feel. Since there's no CoT in Praetoria. At least not any more! Lots of odd stuff like that.
  6. Well, I was operating within text limits, plus I didn't think every sentence had to have that tic 🙂 As for the Sinclair/Chimera thing? I was giving G the mentality that he created Chimera, as opposed to Sinclair being Sinclair, so there's that. If I recall the vocal tic does reappear in one of the clues where he speaks to the player (pauses this to check) yep.
  7. I did think that your second spoilered theory might be a thing, but I couldn't figure out a way to use that angle of it. I might yet!
  8. As mentioned earlier, highly unlikely to happen. (But mentioned in a different thread WAAAY back, suppose your Villain does a Mayhem mission? Then the system registers your villain and powerset and the next time a Hero does a Safeguard mission, you get doppelgangered in as the Villain? Ok, it's not PVP, but it's a bit more immersive.)
  9. I'd also like team mates get the option to read ALL the text. Sure, they can skip by it if they want but the option should be there.
  10. Well, that's a testament to dedication, @TerroirNoir2! Look at Engineria boldly go where no one has gone before!
  11. Yes, @TerroirNoir2, this set of arcs is definitely designed to follow on from the earlier Imperial Power in game arcs. And starts addressing in a meta way the fact that players leave Praetoria around level 20! So members of Powers Division are disappearing!
  12. I'll get to those over the weekend hopefully.
  13. Character timelines are situational to what they have and have not done obviously. But the latest point in absolute terms (someone jump in and correct me on this if I've got it wrong) in the overall game timeline, is just at the end of Mr. G and Marchand's arcs. The sewer network? You may be thinking of the Underground. And no, you're not going to a parallel world via the Underground since the entrance to First Ward via the Underground is through Imperial City, so you're just going from one part of Praetoria to another part of Praetoria.
  14. You could easily handwave Echo Atlas as that.
  15. No, it isn't. And Faultline isn't Echo Faultline. But the tutorial map is still Galaxy City and New Faultline is still Faultline. I think we're talking about two different things here. I'm speaking of the place narratively and you're obviously not. If you played Gold side, then yes, and then it was taken away from you. But that wasn't the point I was making. Well spotted! Plenty of people don't know that and just leave at 20 for Primal. And then "come back". For me it's a more interesting route to not leave and go straight to First Ward. However, all of Praetoria is closed off in the "present". And the "present" is post the Praetorian War/New Praetorians/Mr. G. There's no proper advancement of plot at all in any of the zones. And my point on that was simply that when you have gone to the bother to make these lovely new zones, to then narratively destroy them or access to them is bizarre. Well, that's your opinion and you're entitled to it. Personally I think they are. Potayto/Potahto. You think it's lazy, again that's your take. Fine.
  16. I don't want more Croatoa, but definitely at least one more non city area/small town with surrounding countryside would be good.
  17. The face turn was IMO crap. However, the so-called benevolence of Tyrant is exactly that, so-called. Cole is actually a more interesting character because of how he became Tyrant, rather than "EVIL STATESMAN, RARR!" So, no, not an attempt to soften his image, just add reasons why decent Praetorians would have fought for Praetoria, even beyond the propaganda and Enriche. Statesman himself, and Lord Recluse, could have very much benefitted from similar treatment in game. I've read the novels and have regard for both of the characters due to them, but most players don't have that option. Also, WHO built the giant statue in KW? Are you saying Tyrant is responsible for that?
  18. Well, thanks for the response. As you can probably predict I mostly don't agree with you, but to each their own. A few things. Praetoria doesn't actually have sewers, the Underground is actually nuclear bunkers that have been converted. Blow it up? Well, post the Praetorian War, and specifically the Mag iTrial, the place in "the present" is completely unavailable to players. There isn't even a chance to visit it like the much maligned Galaxy City tutorial. As you can see this is Nova Praetoria "now", as opposed to what we get going through the TUNNEL system. So what I mean by that is the old Devs left us with the stupid choice that future stories in the newest and best looking part of the game simply wouldn't happen. Just bizarre. Repairing Faultline? Well compare Echo Faultline to Faultline, with its addition of New Overbrook. There was a definite move towards repair and advancing the timeline there. As for the totality of the map? Well, again the lore behind that is that it's entirely artifically created islands, with certain areas getting more security and "gentrification" and reflecting that in danger levels. Again, Dev choices but no more than deciding to make any area a higher danger level. YMMV and obviously does.
  19. The rest of your post is fine. I hold mostly opposing views but we all have our opinion, live and let live, yeah. However I'm curious as to what you mean by the latter part of that sentence. The zones themselves are (again IMO) frankly the best looking zones in the game. And that's a thing that pissed me off re the old Devs. Let's build a city zone that is frikkin great...and then blow it up. Such a waste. Not even a possibility of a rebuild like is happening with Faultline/New Overbrook, just gone. So, lazily thrown together as an overall map?
  20. Agreed. Getting people to remember to (a) port through the team leader's base and (b) for that base to actually be open to others to do that, is more than most will want to do, or even remember!
  21. Just updated that while you were posting!
  22. Welp, I got someone to test a 2 person thing. They were Blue, talking to Cromwell in Night Ward, invited me when I was in PD, and then the team split when I crossed into my base! Which is weird, because we then both stepped into their base and could team there! So, It's the zoning that breaks it in that case? EDIT!! So, we retried that. And got a third involved. One Gold (Me) one Blue and One Red. So, providing we invited people who are in coop zones, like you do, as long as we all ported through the leader's base the team stayed together! Our Red tested this by stepping back out of Night Ward into a different base and it immediately broke the team. So, it looks doable but is fiddly.
  23. Bah, yes you're right. And my go to gang of muppets is not on. Ok, well I'll try to get my gang to replicate that situation for me and report back. Might be waiting though, you know how it is!
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