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Darmian

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Everything posted by Darmian

  1. I don't want more Croatoa, but definitely at least one more non city area/small town with surrounding countryside would be good.
  2. The face turn was IMO crap. However, the so-called benevolence of Tyrant is exactly that, so-called. Cole is actually a more interesting character because of how he became Tyrant, rather than "EVIL STATESMAN, RARR!" So, no, not an attempt to soften his image, just add reasons why decent Praetorians would have fought for Praetoria, even beyond the propaganda and Enriche. Statesman himself, and Lord Recluse, could have very much benefitted from similar treatment in game. I've read the novels and have regard for both of the characters due to them, but most players don't have that option. Also, WHO built the giant statue in KW? Are you saying Tyrant is responsible for that?
  3. Well, thanks for the response. As you can probably predict I mostly don't agree with you, but to each their own. A few things. Praetoria doesn't actually have sewers, the Underground is actually nuclear bunkers that have been converted. Blow it up? Well, post the Praetorian War, and specifically the Mag iTrial, the place in "the present" is completely unavailable to players. There isn't even a chance to visit it like the much maligned Galaxy City tutorial. As you can see this is Nova Praetoria "now", as opposed to what we get going through the TUNNEL system. So what I mean by that is the old Devs left us with the stupid choice that future stories in the newest and best looking part of the game simply wouldn't happen. Just bizarre. Repairing Faultline? Well compare Echo Faultline to Faultline, with its addition of New Overbrook. There was a definite move towards repair and advancing the timeline there. As for the totality of the map? Well, again the lore behind that is that it's entirely artifically created islands, with certain areas getting more security and "gentrification" and reflecting that in danger levels. Again, Dev choices but no more than deciding to make any area a higher danger level. YMMV and obviously does.
  4. The rest of your post is fine. I hold mostly opposing views but we all have our opinion, live and let live, yeah. However I'm curious as to what you mean by the latter part of that sentence. The zones themselves are (again IMO) frankly the best looking zones in the game. And that's a thing that pissed me off re the old Devs. Let's build a city zone that is frikkin great...and then blow it up. Such a waste. Not even a possibility of a rebuild like is happening with Faultline/New Overbrook, just gone. So, lazily thrown together as an overall map?
  5. Agreed. Getting people to remember to (a) port through the team leader's base and (b) for that base to actually be open to others to do that, is more than most will want to do, or even remember!
  6. Just updated that while you were posting!
  7. Welp, I got someone to test a 2 person thing. They were Blue, talking to Cromwell in Night Ward, invited me when I was in PD, and then the team split when I crossed into my base! Which is weird, because we then both stepped into their base and could team there! So, It's the zoning that breaks it in that case? EDIT!! So, we retried that. And got a third involved. One Gold (Me) one Blue and One Red. So, providing we invited people who are in coop zones, like you do, as long as we all ported through the leader's base the team stayed together! Our Red tested this by stepping back out of Night Ward into a different base and it immediately broke the team. So, it looks doable but is fiddly.
  8. Bah, yes you're right. And my go to gang of muppets is not on. Ok, well I'll try to get my gang to replicate that situation for me and report back. Might be waiting though, you know how it is!
  9. @TerroirNoir2/@TerroirNoir, you realise you've crossed the 150 (!) mission mark now!
  10. Well, you just need one person! Are you on at the moment? I can transfer someone to Excelsior (is it?) and test it with you if you like.
  11. Does it still do that now after that patch? I haven't tested it myself to be honest. And yeah, it's a pain.
  12. As well as that (and we can discuss the simple replication of assets until we all get fed up and go home if need be) but the Midnigher Mansion in Night Ward, where so many go to get a fast entry into the other Midnighter Mansions so as to get to Cimerora, has a space where there should BE a crystal to ...somewhere? A Praetorian version of Cimerora perhaps? Or even the same one, since it could exist prior to the branching of the two realities.
  13. Since the last patch we can now team with non Golds in a base! So, that's useful. Well, it has been to me anyway.
  14. Ah, Praetoria. I love thee. Still there, still Loyalist. Or dead in the ruins. Anyway. Shifting the levels if possible so that it isn't so damning when running the storyline from Nova Praetoria to Neutropolis that you suddenly can't do the next part of your arc because you earned NORMAL xp. Having some sort of connector set of arcs (I went to the bother of trying to write some of those, see signature) that get you from Neutropolis to First Ward, rather than simply being told you have to leave now. I mean the opposite is true on Primal where you're suddenly getting messages to go to First Ward when you're still busy doing Primal things. On another thread there's a discussion of what extra zones could be added to Paragon. Two more zones could be added to Praetoria without having to magically explain where they came from. First Ward and Night Ward Undergrounds. You already do a few instanced missions in the First Ward Underground, there's just no actual open zone there, but it exists. And a Night Ward version could be rather scary. Especially if it's treated like the Abandoned Sewers in Paragon and goes all the way to 50. Much as I'd like access to Ouro for Golds, it is possible to do iTrials if they start in Pocket D/Echo Plaza or even in Praetoria. When I came back one major runner of them used to do things like taking the team/league around the BAF and explaining what happens where and where they needed us to be at certain times, before launching the BAF iTrial for instance. I'd love for a variation of Number Six's arc to be developed, so that Praetorians, recruited for their local knowledge, could actually go to Last Bastion! The only place in Praetoria a Praetorian cannot go! I mean, seriously? Epic style archetypes? While interesting I'm not sure actually add anything to the Praetorian story. Strike Forces/Task Forces run the risk of pushing you by your contacts if you're doing the story, though maybe a variation of Invader so that the accolade could be got that way? Plenty to think about.
  15. Thanks both of you. I hope the five of them (And non evil Blue Spectrum) came across as people with powers, rather than powers with a bio, which was my intent anyway.
  16. "I will destroy you all...where are my shoes?"
  17. A POSSIBLE option - I experimented with this - is to have an enemy as your contact. Bear with me! You just ensure that they have absolutely no powers to hit you with. Give them whatever sets you like, just no powers IN the sets. They'll at least appear. Unfortunately, you might have to shake them a bit to give up the goods, and that will kill them eventually. It doesn't seem to match your idea, but just throwing it out there.
  18. Looking at this I see that none of the Jewelry stores or Pawn stores allow either Free a Captive or Add an Ally. So there's your main issue. Unfortunately there's nothing you can do about that at all. But if you find a different map that suits you then having no enemies is easy enough. Scroll down through the enemy types to populate your map until you get to "Empty". That will help. Then make sure that any Ally or Rescued Captive also has no one around them in their set up. That last bit will need testing though because SOMETIMES the AE borks and puts enemies in, so you have to check it. Guided use of clues is good. "The owner keeps glancing at a nearby bookcase" sort of thing. And I sometimes use the entry pop up to let the player "overhear" something I want them to hear, which can be a better control over actually giving people "Unaware" dialogue, because sometimes that dialogue just shoots off when you enter the mission no matter what you do. I normally leave that blank these days for that exact reason. And especially for an ally that has no guards around them. If they have no guards and you're near enough - and what the AI thinks is near enough can be a LOOONG way away - the game treats them as auto rescued/met and they spout their "Unaware" speech.
  19. I will, I will! I just have other things on the go at the moment! Anyway, you have six arcs of Praetorian stuff to get through yet. And two Cimororan ones if you feel the need!
  20. Oddly enough (and I think I mentioned it on the other thread) I was actually trying to write an arc of tip missions! But the AE actually doesn't let you do that properly, so the first one morphed into an intro mission for the arc. I actually wrote this arc for a competition run by @Take One. It allowed me to use the Meteors again without worrying about moving the later storyline on.
  21. Yeah. I look at the guys and think "Now how did they do that?" I admire @cranebump's ability to do the surreal stuff. Can't do it myself.
  22. Ahem. Ms. Liberty. You RAN by all the Meteors and faced her alone, if I recall. Something like that? Weavers. That's supposed to be a gauntlet. Robots? Well, HVAS are HVAS, I can't adjust them. ROFL. If in doubt, and he's around, keep Axios with you.
  23. Actually, I remember something similar from the original version of Mobius! Looks like Engineria got stomped there, @TerroirNoir2.
  24. And coming next! The Meteors: (Arc id 42079) Ever since you registered as a super with City Hall they've had your contact details if they needed you, though you've been doing fine by yourself so far. Today however, you have a message from an unknown sender on that secure line. Do you want to open it? Prequel to Dark Deeds in Galaxy City: Part One (Arc id 26756)
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