PVP? Not my thing. I've met cool PVPers and (mainly back on Live) I've met lots of gankers. But you know, if I go badging in a PVP zone and get ganked, that's on me to be fair. What REALLY annoyed me about PVP is the Rogue Isles has TWO amazing zones wasted on PVP. Bloody Bay and Warburg are atmospheric and cool and could be filled with contacts and missions, but no. Redside has ELEVEN zones* (including The Abyss and Monster Island) and loses two of them to a very niche part of the game. Blueside has TWENTY FIVE zones, of which only ONE, Siren's Call, is PVP. Recluse's Victory? Fine with that. Shared future combat. Not to mention the entire Arena system. Or you know what? Have PVE versions of the two zones as well as the PVP versions. If the Echo Versions of zones can exist, and the mini PI that is Monster Island, then that can happen too.
And all the above doesn't include the Shadow Shard either.
*Villains can access RWZ and DA and IIRC the Echo Zones too, but that still hardly fixes the imbalance.