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Darmian

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Everything posted by Darmian

  1. I've yet to make Suppositron and Prolapse of the Freedumb Phalanx.
  2. You want it? It's yours 😄
  3. Ushabti Yojimbo. Mummified Samurai Rabbit.
  4. 1. Well, it depends! Looking through the list will give a selection of Council/5th Column underground style bases, which you will probably have to select and have a walk around to get a feel for them to see if they suit you. I usually do that. Load in a map, set it to "Empty" part way down the Villain list, give it a single collectable and some filler text so the AE doesn't bork at you, then just walk around and get the vibe. Also, paying attention to the layout of Xs and Os and so on on the mini map. However, if you want a shinier sort of underground base then having a look at the Praetorian Tech or Bio Labs is a good go to, so have a look at those. 2. Well, we don't have the option in AE of a locked door, so the best you can do is defeat a boss and have his clue say something about a keycard and trigger a glowie/whatever further inside the base. A lot of AE building is trial and error, so checking out one of the guides here or checking out how other people have done them is going to help. Other than that, happy mission making!
  5. Ah, Studio 54 might! Studio 55 does not. It does have a direct portal to Pocket D though, which has an AE room.
  6. It's a pain, yeah. You can't really so I get the balance pass thing, I do. I pretty much realised that when I write a level 25 AE, it's a challenge for an actual level 25, and I had to be happy with that. The AE wasn't built to allow for characters that have our kind of resources and inf and sets. The only thing I like to do, which can be a little challenging, is for certain things I lock the max level at 43. So incarnates cannot be used. You might think 44, but a 44 lock where the player sets the diff at -1 will bypass that! NPCs will be 44 and the player boosted to 45, and incarnates are back in. (I've experimented but not published an "UBER MMs Enemy team", with multiple MMs capable of summoning multiple types of minion. Getting attacked by one guy who flings Thugs, Zombies and Bots at you is crazy! Alas, no XP for those guys. Must find a "reason" to include one of those in an arc. Sure, a farm but farms want XP generators and I don't make them anyway.)
  7. Yep. If it had been in Chimera's bio it would never have been read that way. The game was effectively PG13, so no, the "squick" didn't exist.
  8. There was no storyline to tweak. Any "squick" was a combo of player readings and, as pointed out by the OG Devs, a single image in the comics where the artist hadn't known Domi was Tyrant's granddaughter.* *Probably not conveyed by the writer to the artist considering how many comics are scripted etc.
  9. After you did this post I pondered a similar one, and then decided not to! I have a lot less arcs than you, and a full 9 of them ( 45 missions) + a prequel are the same story. So...anyway. And I'm lazy.
  10. Sup, @raven9864?
  11. Create a character you want. Now head to https://cod.uberguy.net/html/category.html?pcat=mission_maker_attacks or https://cod.uberguy.net/html/category.html?pcat=mission_maker_secondary and start picking extra powers to give the critter. Only powers from those categories are allowed, everything else you enter will be discarded. Then, open your critter in Notepad (or the text editor of your choosing) and paste the powers' internal name into the critter with "Power" in front of them, then save the file: Only 25 lines of powers can be added, and as per usual AI, half the time they won't use them These critters will NOT give XP when defeated. So, adding one to an existing XP giving group will help alleviate that. Or simply giving an ally a rez to make them more useful is also a thing. When editing the critter it should look something like this. Save and off you go.
  12. I'll probably post again, or just bump this one, in a month. After the HC donation window obviously 🙂
  13. Yes we do! Look for the AE on your mini map. Most zones (not all) have an AE building. And Pocket D has its own AE area.
  14. This one is being kept up to date with Homecoming additions.
  15. Hi all. Every month we donate to keep the servers/shards up and running, and that's cool. But I'll just point out that the HC WIKI also needs some love now and then. Most of us use it regularly and it's hosted by one lone volunteer by themselves. So if you're feeling generous wander over there and help keep the lights on. Unofficial Homecoming Wiki - A City of Heroes Community Wiki
  16. I built effectively a Seer to get through. Mind Control & Empathy. Ok, I don't do a lot of damage, but I also don't die much. You, Ghoul! Attack your friends. Infiltration on, I'll be over here clicking glowies.
  17. Yeah, you can get to First Ward via the Imperial Underground. Look for the Doorkeeper.
  18. Gold is fabulous. This time when you hit 20, try going straight to First Ward instead of taking the Rift mission. More Praetoria!
  19. Curious! I'd not tried that before. So, I replicated what you did and for me at least the new mob didn't even appear as a choice either. So, looks like we're out of luck. Or you're going to have to add a Custom to that mob.
  20. I personally count vanity projects as "Mary Sue" arcs where the thinly disguised player Main is the great hero and you do all the shit work for them while they get lauded.
  21. Ok, that was damn interesting. Firstly it provides definitive proof that the AE is not "just" farms, SFMAs and vanity projects. This is something that frankly would never appear in the actual game. And that's a strength of the AE rather than a weakness. I loved M1. M2 and M3 not as much. And M3 has enough glowies to give @Kyksie apoplexy. That said, it was very atmospheric and oddly fun. I have yet to check whether being able to sight read music would help, because it's not a skill I possess so I can't really comment. I'd recommend people try this to see something totally different, just don't go in with any expectations.
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