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Everything posted by Darmian
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Is there any way to make teams less boring?
Darmian replied to RogueWolf's topic in General Discussion
(a) God no. (b) See (a). (c) Did I mention (a)? See (a). (d) You might not be alone, but you'd still be on a lonely server. -
Well, I don't play on Everlasting, but I I wish you well! EDIT: And I managed to NOT see your final comment, mea culpa!
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Is there any way to make teams less boring?
Darmian replied to RogueWolf's topic in General Discussion
We've drifted a bit! -
Is there any way to make teams less boring?
Darmian replied to RogueWolf's topic in General Discussion
See, you say limiting themselves, I don't even see it like that. It is literally not important to me as long as I'm having fun. Sure, you want to be tough enough to survive, but that's it mostly. Limiting? Nope. Are you Daredeveil or Thor? If the former you have way more scope, and no it's not limiting, it's just a different path. If the latter then if it's not God butchers, Thanos or Hela (bit of Loki thrown in) you're outta luck. But as I say, each to their own. As to 2 to 3 people steamrolling through a TF and 5 flunkies? I just quit those. Yeah, my bad. But I didn't join a team to bulk up your numbers on XP, and I don't play that way, so toodles. As an aside, we really need to nerf the term "endgame content", what is meant is Incarnate level and beyond, rather than content that happens at the end of the game, because content wise plenty of the actual "endgame content" isn't near level 50+. New Praetorians being an example. -
Is there any way to make teams less boring?
Darmian replied to RogueWolf's topic in General Discussion
I still find it wonderful that people have such different types of fun in this game though 🙂 I personally care nothing for builds or what have you, it's all about story story story, and the AEs I look for could be just medium/low level powerwise but if it has a good story then that's a hit for me. Each to their own I suppose. -
Is there any way to make teams less boring?
Darmian replied to RogueWolf's topic in General Discussion
Now wouldn't that be great? -
Is there any way to make teams less boring?
Darmian replied to RogueWolf's topic in General Discussion
Did they not play all the other content? -
Is there any way to make teams less boring?
Darmian replied to RogueWolf's topic in General Discussion
ah sarcasm. -
Is there any way to make teams less boring?
Darmian replied to RogueWolf's topic in General Discussion
Cap teams at 5 outside of Incarnate Trials! WOO! -
Is there any way to make teams less boring?
Darmian replied to RogueWolf's topic in General Discussion
Well, considering the entire Classic Hero thing exists then you probably WOULD find enough people to sign up for it. -
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Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
Then that's easy, those contacts for the required alignments just will not give opposite alignments missions. This is already done in certain zones, Praetoria for instance, and the Pocket D Valentine missions, where you get told you're not the right type. -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
Ok, at the risk of getting shouted at by PVPers, narratively PVP has been shoehorned into the game and literally has no reason to exist content-wise other than people like and want PVP. And that's absolutely cool. So just double the maps and let Bloody Bay, Warburg, Siren's Call, and even RV if need be have PVE iterations as well. And why not PVP versions of Echo DA and the Rikti Crash Site? "But the content is getting the Shards and getting the nukes." Yep. And what has that actually got to do with PVP? Literally Nothing. ONLY RV has any smidgen of a reason for PVP narratively. Ideally I'd like to see the south islands developed into something, as @TemporalVileTerrormentioned above, but I'm back to leveraging assets that already exist. Doubling a map isn't hard, the game itself does it for numbers caps. Now do it manually and change the flags for PVE/PVP. Of course all this, if it were ever to happen, is sitting in a queue behind KW getting fixed. -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
Sooo...safe houses? And safe paths? Something along the Light Paths you find in First Ward/Night Ward? Get to them and the heroes and PPD ain't going in there, because narratively MAJOR gang turf. -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
As for Galaxy City? I'd love it back...but I'd rather not have it back if all we got was the Echo "turned on". It would now need at least to be revamped to Atlas/Praetoria levels (though perhaps still having some damaged areas. -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
Well, we'd all love the new things, but I reckon there's a lot more mileage in leveraging what's there. Of course I'm still advocating "doubling" BB and WB as my ideal, the swaps was me looking at a possible alternate route to getting those zones for RI. -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
I'm sure myself and @TemporalVileTerrorhad a chat somewhere else on here concerning things like a villain being able to take "contracts" in hero zones. The Skulls in Kings need to bring in a ringer to do something, so they get Rogue Isles muscle over, You would be mechanically "off limits" to heroes whaling on you but still operating in the shadows. Not sure how it would work but there's an idea there. -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
I do too. I prefer it to the revamp to be honest. But if you got BB and WB for the Rogue Isles and the price was Echo DA...well? -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
Yeah, well that's why I'm also advocating Echo DA be swapped to PVP. It would definitely fit between BB and WB levels wise, and ...hunting the enemy through the fog! That AND Echo Crash Site. Ok, those two will annoy some I suppose, but PVPers go to PVP areas to PVP, so I don't see an issue. If there is one maybe a full PVPer can point it out to me. -
Villains/Rogues (even Vigs) should be able to do this!
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Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
Yep! Ditto and further ditto! I'm still pushing for BB and WB ro be full Red PVE though. They're already fully there, and dead. -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
So, the Rogue Isles then? Lovely this time of year I hear. -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
But the repurposing of Bloody Bay and Warburg as full Rogue Isles zones is viable? -
And it was definitely one of those days. How did you get up there, John? Or did you climb out a window?
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Like the marker you get for the Underground Incarnate Trial?