Jump to content

Darmian

Members
  • Posts

    2059
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Darmian

  1. If you have a look, there's absolutely oodles of space in these three areas. Studio 55. Two levels at least. Rikti Monkey Fight Club. One level but two angles to show the area. And Paragon Dance Party. Which has the classic warehouse layout, so there's space on the way in to here too.
  2. So Avatar in one of the three named areas. Mission List from AE console ported to the Mission Computer in SG bases, and 5 doors assigned. Yeah, it SOUNDS simple.
  3. I play on Reunion. If I went by the stats then it's pretty much the lowest pop of the lot, and to some "dead", but I've always got teams, plenty of stuff to do, no problems. If I'm on at 3 in the morning however then it looks even deader to anyone on the North American shards. Either way, I get my game in.
  4. There surely has to be somewhere an abandoned lab could be sited in the Underground and in First Ward.
  5. Well, the delay is a shortcoming if the longer route is a genuine issue. Sure, it might be for some, but no more than travelling to any contact for the first time since you can't usually call a contact for your first meeting anyway. The upside is it could get more content into the actual game world and take out the "unrealness" of doing it through an AE data stream. Yes, obviously we'd all want more fully realized material like we already have and like the material produced by @Piecemealand @holymittens previously. But those obviously take a lot longer. So...
  6. Nice idea but won't work. It's not the TUNNEL that's the issue, it's simply that Praetorians cannot go to Primal Earth unless they "naturalize" as a Primal by taking the Rift Mission at level 20. Some of us don't leave, and plenty aren't level 20, so there's that. TUNNEL will just not work for you.
  7. I suppose it's essentially a halfway house between AE arcs and in-world missions.
  8. So how am I going to take part in a Praetorian Costume event WHEN I CANNOT GO TO KALLISTI WHARF?* I'd like to suggest that that particular contest be held in the Magisterium in Nova Praetoria. Everyone else can go there, we can't go everywhere else 🙂 *Yes, I know I can make a copy of my costume, but you know, once would be nice.
  9. One of the takeaways from a recent(ish) Weekly Discussion was the possibility of leveraging the AE for further content, along the lines of tip missions. Seems reasonable. There is good stuff in there, might just need a tweak or two to align it with everything else. Thoughts here are sprawling/rambling so feel free to take this apart to see what might or might not work.* As with everything it is easier said than done. Tip missions are usually single missions while the majority of AE SFMAs are not. Those usually hit 5 missions. Usually. This brought up the concept of a "tip arc", and in this context "tip arc" is simply a catchall term for an AE length arc of missions. That in turn led to a discussion about keeping them separate from regular tip missions., especially since the majority of AE arcs have a definite contact rather than a mysterious radio message, or a note slipped into your drink at a nightcub. Populating the game with myriad new contacts, or writing code to repurpose/add to existing contacts is no doubt code heavy and time consuming. And isn't needed. If we leverage the AE missions we can leverage the entire AE structure as well. Notional idea: We have three areas in the game world. Paragon Dance Party, Rikti Monkey Fight Club and Studio 55. Apart from the odd RP session in the second, of those the first two are mostly dead space. Studio 55 gets a small bit of traction as a hub from Praetoria to Pocket D (and Bobcat as a contact). Stick at least one AE contact Avatar in each of those places that can generate any appearance etc whatever, just as they do in any AE. Now for the other bit! One of the "complaints" I get from some players is that however good an AE mission might be it's still not a "real" mission. The suspension of disbelief is not there because of the nature of the avatars and the green beam. SO...add part of the AE console to the base Mission Computer allowing you to select the arc you want to do, then off you pop to see your by now generated contact in the aforesaid place. You step into Paragon Dance Party and there they are, waiting for you. All you need now is 5 doors. That's it. 5 doors. So step out into the game world and head to a door! If this were to utilize the quasi TF function of the AE then you could just invite further players after you accept the mission, rather than it being locked to the player/same alignment team in a base. Will they give full XP/drops? Dev's Choice missions already do that, so why not? Will they cost 1 Reward Merit to play like other things in the Mission computer? I don't know. Even if they did it's 5 times cheaper than what's in there already. Ok. I could have expressed that a lot more concisely. And some will see it as convoluted but it is an attempt to achieve the suspension of disbelief without literally recoding every AE and adding contacts and everything. *Caveat. This next sentence may offend. If you only reply to this to start a gate keeping argument about how Paragon Dance Party/Rikti Monkey Fight Club/Studio 55/the entire game itself should be left as they are "because", then you need to go play on an i24 server somewhere because you're not contributing,
  10. I reckon as the only European shard, and sited in Germany, Reunion will not be merged with any of the others, even if mergers were to happen.
  11. When ye report back obviously we'll have a LIST of things for ye to do!
  12. Nope, but it's nice to follow through on Praetorian stuff.
  13. Or you can not leave at all and head on in to First Ward via the Imperial Underground and climb the levels there.
  14. Gawd help ya, @Piecemeal. As someone who edits for a living (text, not code - code rusty!) I get to do the tearing down, the complaints, the whatevers. But all I do is unseen. I'm not the public. So kudos, fair play, and may your next be even better. And I say that as someone who loved both.
  15. When I came back to the game with HC I didn't know what DFB was (RL had taken me away from CoX a bit prior to Sunset) so all I saw in Atlas Park were low level characters all LFGing about DFB (Whut?) and doing the Sewer Trial. Sewer Trial? These guys are doing the Sewer Trial? What in the blue hell? Because obviously my head goes to Mairenn MacGregor. Oh well, silly me.
  16. Hopefully there will be more! I'm trawling the AE looking for Gold related material and assessing when it is set and so forth, and the above sections will be added to.
  17. 3) Spanning the War. "Policemen vs, Aliens" by @Ankylosaur Arc id 31353. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4) Alternate Reality. "Reclamation: Baltimore" by @nwisth Arc id 37438. "From Endings to Beginnings" by @Shockstorm. Arc id 43742.
  18. 2) Post War. "When Carnivals Collide" by @Ankylosaur, Arc id 33211. "All That Glitters" by @Ankylosaur. Long arc, starts with Arc id 35842. "Tyrant's Gaze, Prologue to Tyrant's Grasp" by @Driiquar. Arc id 36071. "Tyrant's Grasp, Pt. One" by @Driiquar. Arc id 36821. "Tyrant's Grasp Pt.Two" by @Driiquar. Arc id 37569. "Tyrant's Bargain, Prologue to Tyrant's Gift" by @Driiquar. Arc id 37585. "Tyrant's Gift, Pt. 1" by @Driiquar. Arc id 37621. "Tyrant's Test, Prologue to Tyrant's Will" by @Driiquar. Arc id 36994. "Tyrant's Foothold, Prologue to Tyrant's Onslaught" by @Driiquar. Arc id 37811. "Heist: The Anti-Matter Job" by @ArticulateT. Arc id 39344. "All That Glimmers" by @Ankylosaur. Long arc, starts with Arc id 41592. "Earth Revolution Red" by @Take One. Arc id 41630. "Earth Revolution Blue" by @Take One. Arc id 41826. "Earth Revolution Black" by @Take One. Arc id 443591. "Webb of Destruction Trilogy - Finale : Infinity" by @Nyx-Astraea Arc id 43411.
  19. 1) Pre War. (1) Pre Modern Praetoria. "Webb of Destruction Trilogy - Part One : A World Devoured" by @Nyx-Astraea. Arc id 42384. "Webb of Destruction Trilogy - Part Two : A Means to an End" by @Nyx-Astraea Arc id 43220. -------------------------------------------------------------------------------------------------------- (2) Pre Hamidon attack on First Ward. --------------------------------------------------------------------------------------------------------- (3) Modern Praetoria. "Rewarded as a Loyalist Deserves" by @huang3721(@MaraAt1) Arc id 37325 "The Origin of the Remote-Control Man" by @Shockstorm. Arc id 29309. "The Things That Make Us Remember" by @Shockstorm. Arc id 37768. "Escape to Isla Praetoria" by @Shockstorm Arc id 41187. "Praetorian Pyrotechnics" by @NyxiaSnow Arc id 42275. "Bridge of Forever" by @Darmian Arc id 36642. "The Cassini Division" by @Darmian Arc id 37104. "The House of Gaunt Saints" by @Darmian Arc id 37489. "The Spark of the Blind" by @Darmian Arc id 40403 "Damnatio Memoriae" by @Darmian Arc id 41140. "The Eve of War" by @Darmian Arc id 41583. "Spirals: Part One" by @Darmian Arc id 55109. "Spirals: Part Two" by @Darmian Arc id 55358. "Spirals: Part Three" by @Darmian Arc id 57197
  20. Ok, these are few and far between and personally I'd like to see more of them, especially with the lack of Goldside material between level 40 and 50. In the meantime I've divided them into four categories. 1) Pre War. Pretty much obvious what that's about. And pre War isn't entirely locked to level 20 either, I'd put it as far as 25. And once you step outside the start point of Nova Praetoria it can go anywhere level-wise. 2) Post War. Set in Primal Earth but involving the fallout from the War and dealing heavily with that, whether people or tech. 3) Spanning the War. More nebulous but crossing the span between 1 and 2. 4) Alternate reality versions involving Praetoria and the Praetorian War. * If you're of a mind to get a Gold (of either side) higher than 20ish and not cross (and there's a few of us made it to 50) then you've effectively bypassed a chunk of the War anyway.
  21. This option IS in the game (kinda). It was used in the original release for the Summer Blockbuster. https://hcwiki.cityofheroes.dev/wiki/Summer_Blockbuster_Event_2012, check under "Sneaked In". If this was given to SKs as opposed to just equaling the leader's level would that be acceptable? It might need a tweak but the code is there.
  22. Same issue. Most annoying you cannot get rid of them, and while you can bring up the Dismiss option inside another mission, you cannot get a signal to dismiss them! One of the GMs tells me that they occupy their own folder so even though you can't get rid of them, they don't block up other tips - not that we can really get other tips either!
×
×
  • Create New...