Jump to content

Darmian

Members
  • Posts

    2412
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Darmian

  1. I just need Prometheus ranting at me too and all will be well!
  2. Is that there already? (goes to look)
  3. Good. I'd like to be able to grab an anniversary badge or two for my Gold.
  4. Plus her face. Because there's actually a missing Young Face in the female list, might even be hers. Around 12 or 13.
  5. AH! Nice catch, @Ankylosaur! I never considered looking under Pets, fer Gawd's sake, LOL.
  6. Are we getting a copy of Luna in Echo Plaza BTW?
  7. Right. Scratching my head here. Go talk to Apex about starting his TF, and he says this: "Good to see you're here with a team, Character. My name is Apex, I'm in charge of Vanguard's operations against Praetoria. As you may or may not know, we've got ourselves into another invasion. Looks like people just love to attack Primal Earth, huh? First it was Rikti, now it's Praetoria. Their first attack was on Terra Volta, and it was bad, Character. Everyone from the Freedom Phalanx was there, fighting tooth and nail against the Praetorian. But, for some reason, everyone but Statesman had all of their abilities drained to the point of being useless. Eventually, Statesman was forced to retreat, and the Praetorians shut down Terra Volta for some time. That's the odd thing, though. They could've blown it up, but they just chose to shut it down for a time... which means that whatever they wanted to do, they did in that time. This is where you and your team come in, Character." Okaaaay. So WHEN did the Praetorians attack Terra Volta if Statesman was still alive? Does "Who Will Die?" happen parallel to the start of the War? Is the attack on Terra Volta mentioned anywhere else at all?
  8. Trouble with that is you might get four Manticores (not that you can make him, headpiece is unique). I tried something similar with a home built supers team, and got 3 of one guy and one girl, rather than one of each.
  9. No, they can't just push a button and turn an AE into a "real" arc...or can they? It's still just doors! You write an AE, get an external door assigned rather than the green code beam, which is just a door, and bingo! (Yes, I'm simplifying but even so.)
  10. If your gang does decide to run a team in Praetoria do NOT get XP enhancers/buffs, you'll outlevel the contacts too fast and miss half of all the cool stuff.
  11. Well, it depends what you want! 5 missions per arc/slot is the max, but you can go for a Part One, Part Two and so on (I did this) that either just continues the story or works like a contact telling you to come back when you're the next viable level for their missions.
  12. @Take Oneexperimented with the Synapse TF witih "Clockwork Rising", to see if a lot of the extraneous malarkey could be cut from it.
  13. I'm not part of this group, but perhaps sticking a query in to them might help 🙂 Yes, plenty will have done what you're doing, but these peeps were doing it old school!
  14. Which we DO appreciate! Especially as there is a Praetorian themed CC due later in the year that until now actual Praetorians could not have attended!
  15. I'm going through contacts then, alphabetically, and seeing what's missing, and frankly what's incongruous. Like, why the hell is there a Longbow Officer as a contact halfway through the Arachnos contact list?
  16. Apologies if I'm simplifying it a bit, but it's easier this way than trying to type it all!
  17. I get you, but the whole thematic point of it is to extract the soul of something dead, not kill a redlining minion with it. I'd prefer a version that let's you use it on ANY dead thing that isn't a fellow player, like a dead enemy!
  18. My experiment with the lawyers that you met was slightly different than yours, in that I wanted the player to experience things getting out of hand as innocents got caught in crossfire.
  19. I've replied as well, @DougGravesin your other thread.
  20. Having them all with the same name is fine. The large name you give them in their bio screen, for example POLICEMAN ALPHA, just set that once and don't worry about it. Go to the bottom of the screen and click on the save path, then when you see where POLICEMAN ALPHA is written, for the next one you change that to POLICEMAN ALPHA2. Now you have two variants of POLICEMAN ALPHA. The player sees two different minions with the same name, the internal game engine sees them as separate entities.
  21. If you don't have them as an actual mission objective though they may not follow you even if you chose that option. AE can be peculiar that way. Just a heads up. And even if they do once, there's a good chance they might not on a second or third test.
  22. Now, civilians...oy. Well, similar to the above except, as I mentioned elsewhere, you assign them powers but give them nothing in those powers. You'll have to experiment yourself on whether you want these as friendlies/rogues/enemies. Even if Rogues or enemies they won't be able to harm you, however an Ally set to aggressive WILL attack them if they are Rogue/Enemies. You can't make one of the Loyalists a boss, but you can import all of them to a custom group with a boss you've made for them. So create a boss for your Loyalists (or whatever name you want) as above. Then click on ""My Enemy Groups" in the tabs of the AE creator screen. Scroll down to the one you want, like so: Hit edit. and you get to this screen: Make sure "Standard" is checked and sideways click until you get to "Loyalists". Then selecting one (not the random!) lets you add them to your new custom group. Then using either "Save" or "Save as..." ringed in red above, save the group. All done.
×
×
  • Create New...