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Darmian

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Everything posted by Darmian

  1. You can literally make your own police using the Officer standard costume set in the creator and just customize it as you see fit. Dual pistols at a basic level and maybe a level of Willpower as a secondary. You wouldn't need to give them many powers, simply making them a lieutenant makes them tougher. And they become 1-54 scalable.
  2. Praetorians primary all the way, to the extent that one of my mains is a 50 who never left.
  3. Sent you a run-through message via forum email.
  4. I'll get on this as soon as I can.
  5. Welp, I stand corrected...sit corrected. Is it running better now? (Look what happens when RL takes you out of the loop for a week!)
  6. You can force the event to happen. Softcap on KR before a KR2 spawns has been reduced to 20, so get 20 people into KR and KR2 opens fresh, with the Paladin event ready to go. Just get to the train station and go there. EDIT. Old info, see @AboveTheChemist's and @Apparition's posts.
  7. I've spoofed this by having an escort get to the collection glowie/whatever, state that they have to do something and then run off. Then respawn the same character a little later as an ally after doing whatever they had to do. You just need an intermediate objective to trigger the ally spawn for the player to handle otherwise you may get both versions on the map together. The escort needs to reach an exit before the next trigger, so you need to slow the player down enough for that to happen in the right sequence.
  8. Sorry @DougGraves, been mostly AFK the last week so haven't answered you. As you've discovered there are maps that have unseen limits to what will or won't spawn, and unfortunately there's no way to know which map does this until you try a particular map.
  9. In my post about a halfway house/porting AE arcs to the game world, we posited that these could be utilized to help bring up an external Base Computer UI/AE terminal hybrid.
  10. There isn't, unfortunately. You can't even set the initial boss to flee because if he does escape then you fail and the second spawn won't happen.
  11. Ah, I was being slightly hyperbolic there to emphasize the smallness of the group. Might be double digits!
  12. Not so much their existence I suppose but the fact that Primal is (a) unaware of the deal and (b) has a different relationship with Primal Hamidon due to diverging history. "Negotiate? We beat ours, we can beat this one too." But who knows Hamidon's response really? Cole didn't ask/check/consult with his "partner", he just assumed that it would go wrong. I'm not saying he was incorrect to do so, but that's what he did.
  13. Donated. Keep up the good work!
  14. 19- 24 🙂 But there IS a tough EB in the 5th mission.
  15. Well, now there's a 5 minute timer to meet Apex and power the thingamajig. But... The end speech from Belladonna is essentially the same as before, with the analogy and the threat.
  16. I keep saying if you want Redside to work better naratively - and they DO have some great story arcs there already - then Arachnos needs to be more government-like and pull back. That would (a) give more agency to players and (b) make Arachnos more monolithic and shadowy, so that when they DO show up it's like "oh hell, we pissed off THE MAN and ordered troops in against us."
  17. It's the problems more than anything though, isn't it? I mean the flags get turned off in TFs/instances.
  18. Thanks @Kyksie. I just have one query for you regarding mine: was there a fight in the final mission? There is now but there wasn't when it first went up.
  19. Not part of the OP but I'm advertizing! Have four (so far!) Pre War Gold side AEs written. Designed to fit in to the existing story as well as mechanics/maps/mobs allow. Scaled for 19 - 25, so coming off the end of Neutropolis and before you take the Rift mission (or head to First Ward) scoot in to PD via Studio 55 and take a look. Loyalist carries on from Imperial Power, while the single Resistance one is Neutropolis Warden. Mainly because Chimera and Belladonna Vetrano are the two contacts. Details in sig. We now return you to your scheduled program.
  20. Optional. Absolutely. I don't like not being able to find that last damn glowie either. But for the above mentioned reasons I don't want it immediately easy to just waltz around an AE I've written. So an optional super Reveal from the TFV/P2W that costs a fair bit more than Reveal perhaps. One that will not work in PVP. And for this player, no, I do not see this as somehow being a QOL modifier.
  21. Speaking as a player whose play includes writing AEs, I don't WANT you finding all the objectives before you're supposed to. So maybe we need to clarify this a bit more. Are we talking about that "Where the hell is that damn thing?" we all get when searching for the last glowie? Or are we suggesting some form of the Reveal power that just lights up where all the objects are as soon as you activate it? Because if it's the latter then IMO that's a terrible idea. (I do, where possible, label my stuff like "1 Filing Cabinet to find [back]")
  22. I got my first main to 50 without knowing you could get double XP from the P2W lady. I was WAITING for one of those weekends!
  23. I've had a go at (sideways) tackling a tricky bit of Praetorian/Primal history via an AE. I think I got it to work. I think. "The Spark of the Blind", Arc id 40403. Level 20-24 Pre War Resistance.
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