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Darmian

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Everything posted by Darmian

  1. Pondering your lovely work on these maps - and ignoring First Ward, because despite there being a CTA station and missions into the Underground, there is no Underground First Ward map - and allowing for the OG Devs not even thinking about it this way, it looks like there could be even more areas of Underground that we never see, like the bits that actually have trains in them! I'm thinking in world here, rather than any real world reason. Though a First Ward Underground map would be a great addition. Imagine the horrors to find down there? And like the Abandoned sewers it could almost operate as a 40 to 50 hazard zone for Gold Side, especially if it crossed into a horrific Night Ward version!
  2. You can team, but like you mention with all the content, you have to be smart about it, or you'll just outlevel your material. AMAZING place though, from Nova to Night Ward. Oddly enough we DO get Gold teams (3 to 4 members) on a reasonably regular basis on Reunion.
  3. You can test this! Take a team with one person who can enter the lounge and leave the other outside. Once your Loyalist aligned toon is in the Lounge then have the other select them for a green square and you can see where they are, what floor. Plus if the person outside flies up to that floor, while they cannot see in, those inside can see the other player flying around outside.
  4. I wrote an AE with an Ally whose "Lost" and "Reaquired" speech has him ranting about the elevators in Paragon.
  5. As a Necromancer MM if your guys drop when you enter a mission/zone, instantly cast Soul Extraction on your Lich! For two mins roughly you now have two Liches! And the Soul Extracted one will hang about AFTER you die and may (depends on longevity plus if it is in combat etc) rez YOU, because it has Howling Twilight,
  6. Well, the Underground doesn't have to align exactly, I mean we don't really know how far down or in what angle we are climbing once those tunnels are entered. And another thing! Where are all the trains?
  7. For a moment I was confused by the fact the Underground goes beyond the shore line, but then I remembered that essentially this is an artificially created waterway, so sure, parts could extend beneath the sea there.
  8. At least it gave you full XP 🙂 If you circle around Atlas Plaza/City Hall you can see all the Meteors out chatting to the press.
  9. I've requested (and had the HCwiki updated re my ex-Praetorian experience, since if you have started as Praetorian and done the Olympian Guard arc then Anders just won't talk to you, he already hates your guts, so it's fight time and no bargaining.
  10. Cool, more reviews! I was watching for @cranebump's Under The Radar Reviews but he's pretty busy right now. Good to see more!
  11. It's no more "cheating" than DFBing, and definitely less so when compared with power leveling in a farm!
  12. Well you had my back and were the soul of generosity and patience, and everyone else was on board with that. Made my first forays back into the city worthwhile. Although you're also semi responsible for my AE addiction thanks to me experiencing Zombie Ninja Pirates!
  13. That was me, wasn't it? And you and everyone was kind to me and very patient and yes, we got it done and we had fun. If it wasn't then my memory is worse than...well, than I remember! Of course a year or so later and I am STILL stumbling around aimlessly. Oh well, LOL.
  14. Lot of thoughtful posts here. A lot of thoughtful posts. Oh well, There's lots of things I'd like to see happen, but, and here's the rub, unlike some I do not feel I am owed something. I can't even say it is owed to me and others that the game not be screwed up, because that's subjective. And just because I enjoy @TemporalVileTerror's posts and thoughts, here you go: Lughebu!
  15. It's amazing how much this will get you through things. Ok, not everything, but you take your lumps and get up again.
  16. Ok, did it again and got it. Literally the only thing I did differently this time was to let the fight with Alito play out before going up to the rooftop. No idea if that actually made any difference though. And as per above, did this through ouro, visited Dean in between the missions in person and got the Honorary Sis badge.
  17. And now I have run into an issue myself! Just did the Mr. G rescue Transmuter and the gang...twice. No War Criminal badge. Now, I got this on an alt so I'm a bit confused. The only difference is that this alt is of Praetorian origin so the option to bargain with Sanders doesn't happen, he just fights you. Any suggestions?
  18. Piecmeal built the recent (November) releases of "The Graveyard Shift" for Blue side, And "The Freakish Lab of Dr. Vahzilok" for Red side. So I'd disagree right back atcha on the level of time consumption involved there 🙂 These are two biggish releases and were the first story releases since the previous September when Holymittens' two smaller Rogue/Vigilante arcs became HC's first real new story content for the game. I promise not to get hung up! I was merely seeking clarity because it's so easy for us (or anyone) to misunderstand something someone has written, or read it in a tone the writer never intended. So me asking for further clarity is trying to aid my understanding rather than anything else. Yep. I agree there's plenty of content in the AE, from amazing to just god awful, but it's there. And I like the Dev Choice (I would do, I won one!) But when you do have this resource generating content, why not use it to generate content into the game world?
  19. 1. Yes there will be some time consumed, no doubt about it. Still a lot less than it took Piecemeal to build their recent releases. And that's the point. 2. Valid. Maybe they wouldn't. Then apart from them assessing all that's already in there, it could be a clean slate project going forward. Here's the parameters, stick to this, no this, not that, please include a whatever, and if we like it when we test it then in it goes. 3. By "Batman" can I assume you're saying "Positron/Synapse/Liberty" can't be seen to act outside a remit defined for their character (or even possible growth of their character, because Manticore is barely a step away from being full Vigilante), so if they're in one of these they have to be used in certain defined ways? That's perfectly reasonable to ask for. Again, that's my reading of your sentence and I may be wrong. Finally, putting them aside as "good stories to play" but they don't have to be canon? Fine with that! In fact most actual tips (apart from a few that introduce other things) can themselves be dropped into this category. I also don't think stopping muggers in Atlas park and street sweeping is technically "canon", but it happens in the actual game world. Ultimately there's a need I think - you may differ on this - of delivering "new" content of whatever length into the game world faster than we have been getting it. And I love the AE, I do. It's a part of the game experience for me to go through other people's stories, to write my own, but we're still stuck in the unrealness of the AE simulation effect. This doesn't affect farms one bit, they will continue to be pumped out ad nauseum and continue to thrive. In fact if this were ONLY to move story AEs into the real world via the avatars/computer/doors mechanic I mentioned and still have them effectively be "as is" from the AE, not canon, don't water down the story, a What if/Elsewords tale, then that would work too. I just don't know how you would prevent anyone sticking a farm in the real world without Dev oversight. They are recruiting AE community officers/liaisons right now though, so that could be a thing for them? There's tons of lore and stories in this game, it would take a while for a single player to get through it all, but with new content coming once a year - and I'm not denigrating the amount of care and skill and work it takes to do those - that will be played in a few hours tops, well, that's not going to cut it.
  20. Ok, we're obviously coming at this from different angles LOL. Either you have continuity or you don't. We have inconsistencies here and there in the game - mainly from OG devs either not speaking to each other, not passing on notes, people leaving and things not continuing, plenty of stuff - but we do have continuity and we know where the current end line is and that I would leave in the hands of the current devs (please please please don't implement the half thought out nonsense in the AMA about Batallion/Dimensionless!). 1. How is going through an already written AE (or many) and checking if it conforms to pre existing Lore/doesn't contradict pre existing Lore, more time consuming that the level of work Piecemeal put into their recent output? It simply cannot be. 2. A tester GM team would never do this solo, checks and balances, "is this guy a rip off? Or is it an homage like Joe Freitag?" Again, how could that take more work than what went into what we recently got? 3. I'm unsure as to what you mean here. As to moving "the only good stuff to come out of AE" somehow admitting defeat? Of what thought? The Devs' ability to produce more content on a faster timetable? Possibly! Or admitting the failure of anything that doesn't make it out of the AE? Again, I'll disagree. There's plenty of stuff that's crazy fun and good that would never fit in the actual game world, not to mention the stupid amount of farms. And I've played a fair number of players' origin tales that are damn good but frankly you wouldn't see them ever in the game.
  21. Well I had assumed they'd keep track of what AE arcs are released into the wild, so to speak! This isn't supposed to generate just any of the missions in the AE in the outside world, that would be counterproductive to the devs genuinely moving the plot forward. Anything that would be used like this would need to be vetted to be equivalent to the current tip mission level at least, and quite possibly if you wrote an AE they liked but a part contradicted some of their plans they could either not port it into this mechanic or ask you to redo that part of it. The notion that this could be a What if/Elseworlds deal is also nice. Might require a different sort of intro, like a standard script for a narrator that informs you of that and then leads into the story.
  22. Oh it does, and I actually allowed for that. The in game asset doesn't match the text though. Those planes may be fast but they're not carrying a lot of supplies. We DO see a downed plane under the water in First Ward, but since I can't see an airfield in First Ward it may have been going further afield. Where IS Last Bastion anyway? As for Sutter and TinPex? I really like that the final stages of the war don't mirror a levelling process for a character. In a "real" supers world of course lower level guys would be doing stuff before, alongside and after the Superman-alikes. It does need a bit more signposting as to when it all happens though.
  23. Perhaps a suggested handicap you can opt in to for RPers then as part of your difficulty ratings. No base or hospital rez (unless the map has a prison I suppose). You need Awaken, a self rez or one of the team to do it.
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