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Darmian

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Everything posted by Darmian

  1. Abandonded Sewer PVP! Let's see a gank-stalker lie in wait surrounded by Rikti Drones!
  2. Now I just need to figure out where Last Bastion goes! LOL.
  3. And you have lined up First Ward pretty much where I think it goes, since that looks like the same road at the edges of both the FW and Imperical City maps.
  4. I just stood in the ruined open air theater beside the Tunnel. That worked. I don't remember an icon popping up though, because it's anywhere in First Ward I think it works like patroller, you have to see if there's an uptick on your closest to completion list.
  5. It's buried about half way down in the last announcement.
  6. As long as they are in the correct shades of black.
  7. They are for the time being, yes. Along with new Dev Choices.
  8. One of these is right. I'd bet it's the actual name over the door. Also, that one would be harder to change! From Investigator Whitworth in Praetoria.
  9. Apply to everything!
  10. Is there anyone out there who can tell me what the scale of the main Praetorian map is versus the First Ward map? Was just doing a visualization for myself but First Ward is enormously zoomed in relative to the rest of Praetoria.
  11. Oh, that's a pain.
  12. I've done Firewire and that didn't happen for me but I've run into similar issues with contacts in Praetoria. Are you simply moving to the next contact or is talking to him part of the previous contact's stuff? I was doing Helix and had to go talk to Crow, but Crow was missing. However I was able to autocomplete his bit and return to Helix. Just wondering which version of that you're getting.
  13. Further chats have suggested leveraging the Information kiosks all over Paragon as an option to access the console if someone doesn't have a base computer, or possibly the phone boxes all over the Rogue Isles. Praetoria doesn't have either of those but again there are dedicated Clockwork Vendors for other stuff so...
  14. I've had a few arguments with folk on here about stuff in the game, blah blah, but isn't it great that we're actually back and even able to do that?
  15. Based on further chats around this proposed mechanic I've had the following tweaks suggested to me, and I like them but like anything here are up for discussion. 1) These missions to have an intro tip drop at the correct level range as a prequel, like Mortimer Kal's Wizard's Weakness. Doing that unlocks the contact avatar in whatever area they're located. 2) Contact avatars not to be a green glowing AE type but just to look like a generic NPC, and then to morph to the arc's actual contact when the mission is selected. 2) Contact avatars when in generic form to reel off exactly how to use this entire system in the first place! 4) Apply the 5 doors needed in the correct zone. 5) If you want to bypass the intro tip then the main arc to be available via the base computer like regular tips already are. Variations on this: The initial tip to appear in the Police Scanner/Newspaper/Gold equivalent (Message Man/Clockwork). Some discussion on the places I've suggested as avatar placement areas are that the Red and Blue versions are a bit out of the way. Studio 55 is pretty central to Gold though. Again, we're just looking at leveraging existing assets. As I've said elsewhere, the actual arcs themselves are a whole other kettle of fish to discuss. Thoughts?
  16. Personally I've reconnected with a few old friends who I haven't spoken to in a while, nothing wrong with that, life just takes you to different places, but now we have a regular day on here to meet up and chat and do a few missions, explore random new stuff in the AE and then laugh like maniacs when something crazy wipes us. Not to mention all the NEW people I've met on here who are simply great.
  17. Yup yup. Thoroughly agree on your posts and with the intent. Above (& cross posted) I am looking at a barest of bones mechanic to leverage all that into the game with the least amount of work, so that your "drag and drop" could just be implemented. LOL. Now, "least amount of work" is an assumption on my part, but I can't see HOW it could be as much work as Holymittens' mini arcs in 2019.
  18. Okay, not a typo but where else am I going to put it? From the Sgt Schorr arc. Surely something could be added here?
  19. Obviously a point for later, but if an AE was set in the Shadow Shard for instance, amongst other odd places, then perhaps this system would need tweaking/additions. I'm really looking at it as a building block to getting more content into the game world without (apparently) excessive new coding.
  20. Now that I think about it I had done Dean's arc normally but I missed his text when I went through the caves. Then I redid it with ouro and there it was. Had to go to him in person because I couldn't call him, but it worked.
  21. It's hilarious that Chimera, the "villain", is a much more reasonable and interesting character than his Primal double. Maybe because he can do all the things Manticore wants to, but knows the rest of the Phalanx will kick his head in for if he does?
  22. Weirdly I HAVE done this through Ouro and Dean spoke to me and I got the cutscene and the Honorary Bro badge. So ...hmmm.
  23. That's true. And yeah, finding them is the thing. I know what I proposing here is really only a "halfway house" sort of thing, but it's a possible start maybe?
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