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gameboy1234

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Everything posted by gameboy1234

  1. I almost always start with plain IOs (not the Sets) as soon as possible, because they're just like SOs, but they don't wear out. At level 22 you can slot IOs that have around the same bonus as SOs, making them totally worth the time investment to make or buy. And below that you can often get IOs cheap on the market because people dump them. That's it. That's my full theory of how to use IOs. 1. Buy at level 22. 2. Below that make cheapo bids on the market. There's a few specific cases where I frankenslot IO Sets at lower levels, such as Widow Mind Link. But those are really rare for me.
  2. A lot of maps are really horribly designed. They should be redone and the old ones retired. Something to look forward to if NC Soft ever lets us go legit I guess.
  3. This seems pretty reasonable. I don't think I knew that Karma actually granted To-Hit and not Accuracy.
  4. Merry Christmas everyone!
  5. Also some people will want Female, Male and Huge versions of each of those models, so potentially leaving some people out or making more work for the devs.
  6. Not pingus, mostly it was BMT of Champion for me. Welcome home nevertheless.
  7. But losing minions isn't that big of a deal. The recharge time to resummon them is pretty quick (I think it's been reduced at least twice; originally it was pretty long). Lose pets, summon more. You shouldn't (imo) be trying to hang onto your minions no matter what. Let them fall, you can make more. I might be biased here because as /FF my minions were tougher than average, but I always found the prospect of letting a bot soak *all* the damage, then resummoning them at full health to be the best prospect overall. (To be clear, you also have to manage your pets, and direct their fire so that they're killing specific targets. Put those targets down, then the enemy is doing less damage. After resummoning your pets will now last longer. If you're not commanding your pets and just letting them do damage willy-nilly then you might lose the second set of minions just as fast as the first.)
  8. Sorry got to be that guy... PVE only: I played a Bots/FF mastermind to 50+ on live. At low levels, running up to a dude and giving him a smack is a fairly significant part of your damage. While the changes are pretty good at around 26+, I wonder if we could get the battle drones at levels 30 (or so) and below marked as "normal" rather than "ranged only." Keeping the assault bot and esp. the protector bots out of melee I think is probably fine. The same idea might apply to other lowest tier pets. These changes can go to the main servers as-is, but if we could get that little tweak for the lowest level pets in a future patch I think everyone would be happy. (Don't forget if you don't want your pets rushing in, that Stay and Go To are still available to you. Just takes a bit more pet management.)
  9. I think this nails it. When it came out, I was disappointed that CoV didn't take place in Paragon City where villains could get up to some real mischief. Stuffing them into a "walled garden" of their own I think in the end was a design mistake. Maybe an easy one to make since foresight is never perfect, but still it would have been cooler to be able to interact with heroes more often.
  10. Those two effects could be added to the one remaining power to allow it to function as both. Or maybe add another IO set that gives the same effect as having the two in one power. Depends on how folks feel about powers and power creep and such like. And I meant "gather foes together" NOT as a PBAoE. That would be silly. Obviously it would have to be one of those powers with a white circular cursor like Tar Patch or Rain of Fire and you place it away from your squishy toon, not where the guys will get you.
  11. Well, justify "needs." A fair number of support sets are mainly relevant in the early and mid game, but fade out in the late game. Empathy and its clone Pain Domination come immediately to mind. Are we going to revamp them too? Or is OK to leave FF, Emp and PD alone. They're fine for someone who wants to play those sets. I played a Bots/FF to 50 and beyond and had plenty of fun. "Power" didn't interest me much, it was more about the journey, which was weird, and fun. But we could make some proposals. Personally I'm bad with the numbers end of this game, so I don't really know what to do about it. (Well, and to be fair the Bots have a load of -Regen, which is usually helpful on high end content.) Maybe a Set IO that goes in PBAoE Repel and offers some goodie against high level foes.
  12. If this happens, I'd also ask for a global proc for Brawl. Seems an obvious place to put such a power. Brawl, Sprint, Rest, and maybe one of the Health pool powers too, since everyone has that now.
  13. I been thinking recently that The Vault, which is pretty useless now, could be changed into an account wide storage vault that folks could access say maybe after level 10, and could be used to keep stuff for all characters on an account. It would need some storage for Inf as well as stuff like Recipes and Enhancements. Edit: your idea is good for people who would want to customize their base. But I think not everyone wants to deal with the base editor, especially new people. Using the Vault would make a simple interface that anyone could use.
  14. I think Personal Force Field could be just regular +Def, maybe Ranged and AOE only (not Melee). That would be fine. Other stuff: Detention Field prob should be just a Hold. It could be a high mag hold with a really long recharge rate to keep it as an "oh crap" button, or maybe instead a mag 2 hold with a small AoE. Repulsion Bomb: I hears it's KD now, might be fine as is. The two "repel" fields seem redundant. Maybe keep only one and make the other the reverse: gather all Mobs together on to one point. Close to a unique power in CoH. I like Force Bolt, the KB is OK and can be dealt with, but I really like the -Fly. It's very handy and useful. Maybe add a bit more damage though. I feel there's one other power that's kinda "needs work" but nothing comes to mind. (My experience with FF: my first 50 on live was Bots/FF and I basically took just the shields, everything else was pretty skippable.)
  15. I like the newer content that was added. For Atlas Park: Mathew Habashy Mathew introduces Sondra Costel after that I usually do Twinshot's arc. And by the time that finishes it's time for Shauna Stockwell in Kings Row.
  16. I'm the same way with Sonic Attack. Like the numbers on the set, hate the sfx / sound of basically screeching at people. I wish they'd add an alternate animation set that tones this down and maybe uses the "cast" animations and/or maybe adds a "gun" too.
  17. Fair point.
  18. This sounds like a soloing strategy to me. On teams Repel seems to cause more problems than it solves. When I play on teams ( and I almost always do) I concentrate on buffing (I already have quite a bit of recharge) and I'm never in melee range unless some huge f--- up has occurred. It's good to point out that Repel is useful, but I think we might also be talking about two vastly different situations here.
  19. A happy discovery back on live: /Electric secondary has Electric Fences as its level one power, and it will completely remove KB from your targets, no need for special aiming considerations. Nice for locking down targets before you blast 'em. No need to wait for special enhancements to be affordable (and this was before IOs anyway). My level 6 blaster was given a "10" emote by our Stone/Stone tank after he noticed I was locking my own targets down before blasting them (and keeping the targets in his Mud Pots) way back when on live.
  20. I have a Dual Pistols/Kin at 50, and while I'm no expert I do have a bit of experience with it now. Most of the powers in /Kin are good. The main exception is Repel, which is highly situational at best and hated if you use it wrong. The other is the Super Jump power, which is cool but hardly needed, most folks will already have a travel power picked by the time you get it. Pretty much everything else you should get, imo. Good powers to add are Hasten, because most of your really good powers (Fulcrum Shift) are on long cool downs, and Tactics, because most of your powers require a hit-check and you really don't want to be missing a lot.
  21. I'd like to see draw distances increased in general. Less popping of NPCs and other objects would be great, and then there's the whole "skirt issue" for female NPCs too which was mentioned by the OP.
  22. I'd like to /sign this. It seems well thought out and pretty implementable. Hopefully some dev cycles can be found to work on this.
  23. If this ever does happen, please give us lots of notice that the new name policy is imminent. Not everyone reads the test server patch notes, and I'd hate to see anyone caught unawares by such a change. At least 30 days before it happens an announcement on the forums would be best, I think. Maybe add an "it's coming" notice to the in-game patch notes / motd.
  24. Wiki says: So it looks like you do have to defeat all defenders for all banners at the same time. It also feels like there's a rate at which you have to defeat the defenders. If you aren't killing them fast enough you'll never clear a given banner. Probably evenly distributing members will help. Linkage here: https://paragonwiki.com/wiki/Deadly_Apocalypse
  25. I grabbed "Burnpile" though as a test villain for the Galaxy City content. Not sure if going to keep it.
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