
Haijinx
Members-
Posts
4696 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Haijinx
-
Increased Character Creation Options
Haijinx replied to StrykerTyger's topic in Suggestions & Feedback
The overweight options could possibly be done by increasing how far the sliders will affect the body? Double the slider range maybe, no idea what's feasible. -
Give Venom and Frag Grenade alternate mace versions
Haijinx replied to Thezanman's topic in Suggestions & Feedback
There is a hand grenade animation. Its used in several places. And there is a no redraw mace in the warmace set. Perhaps combining these two things would work. -
Single rage with more competitive base damage for jab and punch (with longer recharge to scale) would be less out of pace than double rage. Its telling that similar boosts in other sets only do +30/37 damage and less to hit. Titan weapons damage is too high, and should be adjusted. Its okay to be the best dps set, but it shouldn't be so far out in front that its lulz.
-
Just relatively OP. Not "soooo" Op. In that no other melee set can get that kind of to hit and damage buff that you get with double stacked rage. Claws needs double focus just to approach single rage. No other set can even approach rage. If punch and jab weren't so lame, it wouldn't even be debateable. There is a reason they never ported it to scrappers. Titan weapons is a bad example, since everyone knows its an outlier.
-
[Proposal] UNGIMPING basic Peacebringer design game mechanics
Haijinx replied to Redlynne's topic in Suggestions & Feedback
Good points. The energy blaster can also solve most of their KB woes with 3 slots. Actually having played one with KB to KDs in all the AOEs .. ill say its a thing of beauty. Converting the KB on PB would be huge. -
Instigator: Take Two. Assault/Defense Tank
Haijinx replied to Steampunkette's topic in Suggestions & Feedback
Maybe you could just add some carefully balanced Assault/ sets as Sentinel primaries. You could get much of the same flavor without adding a new AT. -
You could just make it work like Hasten. In that you can't activate it again until the buff is over. You can't double stack hasten. I believe energize works like that too. Though removing the double stack is what some are trying to avoid. Precisely because that is where super strength becomes OP Double stacked rage footstomp on a 70% fury SS brute feels like a mini nuke Every 6 seconds .. ======= Tankers damage is low enough even perma double rage flys by under the radar.
-
[Proposal] UNGIMPING basic Peacebringer design game mechanics
Haijinx replied to Redlynne's topic in Suggestions & Feedback
Its obvious the devs began to see that KB had some issues teamwise or KB to KD IOs wouldnt exist. Khelds are a team focused AT by inherent. Peacebringers just don't have enough slots to use them without losing something. -
I am interested in how to do this? I have only recently started trying binds. Never been much of a programmer or anything like that.
-
The problem with building for resist is blasters lack status protection. Though i suppose you could do a /martial with the sorcery pool. Or play a Sent. Defense offers status avoidance at least.
-
think its only 6 actually, targeted AOE and there is a tiny cone in sweeping cross. Both do good damage though, especially if you have your combo level at 3. The fear effect in spinning strike is fun, especially if you pair it with the vigilante fear power. Stalkers can solve the lack of AOE thing by 1 shotting minions, and 1 or 2 shotting Lts. The crits/refreshed buildups literally rain down from the sky once you get the ATO procs
-
Add life steal to Savage Melee sets
Haijinx replied to Galaxy Brain's topic in Suggestions & Feedback
Hear people say that the damage is on the high side as well? Including the DPS/DPA comparison sheet in the scrapper forum. That seems like conflicting with information in this thread. If it is underperforming damage-wise then it should be adjusted, since the intent seemed to be along the lines of Fire, with DOT being its main secondary effect. Of course it seems like both cant be right? If the DPA is as good as some claim, maybe the damage is weighted too far on the dot end vs the initial hit end. -
[Proposal] UNGIMPING basic Peacebringer design game mechanics
Haijinx replied to Redlynne's topic in Suggestions & Feedback
I suppose you could slot Sudden Acceleration KB to KD in all those KB powers you take- but that would eat up tons of slots and Kheldians are slot starved. So definitely some/all should get either KD or KU instead I think. Or allow the Sudden Acceleration KB to KD to be slotted in Nova and Dwarf and affect all their branching powers. That way it would save some of the slots ====== Additionally for Khelds in general, I have 2 suggestions - The toggles for the shields should stay on when you change forms (but be suppressed) And they should get a tiny (maybe mag 2) status protection in one of the shields for the basics (hold/sleep/disorient) -
Only SR tankers SR brutes would definitely get hurt Tanks get Ice instead of Energy Aura but there are similarities. Also Stone gets hit.
-
Oh no. I had just read your response as being single and then double. Misread I guess more likely. I've never seen 3 stacks before even with a kin so maybe it didn't occur to me. Even a single stack is the best "build up" style power in the game.
-
Sounds like devices is getting buffed quite a bit. Enough that i might try this set. Did not see where the nerfs to other secondaries are. ======== As to the original post. /energy is still awesome. Hard hitting ST melee attacks. And the amazingly good Energize. Blaster Energize might be my favorite power in COH Imagine instantly adding two boosted slots of end reduction that ignores ED in every power. Easily perma. Oh and its a heal and regen boost too.
-
I find them useful, though you might not need them. The guasians though will make your build up have double effect basically for the first 5 seconds. Not having it at all seems painful.
-
Energy Aura is an underrated secondary you can get good defense very early. You will want Tough and Weave. For ios the two 3% defense IOs are a huge help. EA is typed defense so i built for S/L first. Then for EN/NE since NE is a little lower. You should be able to get to 45% on all types except PSI and neg eng without any drain. And over 50% s/l resist without too much effort
-
I generally agree but i think you overadded here. 1 stack of rage is a +20 to hit, +80 damage. The two powers that are poor are jab and punch. Basically because they recharge too fast. Thus punch looks more like a tier 1 power from many other sets. And Jab is just pitiful. Thus you only really have 2 good ST attacks (can't really count hurl its too slow)
-
You do need to be on your feet to do damage. You have roughly no useable recharge when faceplanted. So i like to get the Scorpion shield. Building for 45 S/L+ranged def being a goal.
-
Add life steal to Savage Melee sets
Haijinx replied to Galaxy Brain's topic in Suggestions & Feedback
Pretty sure the reason there is no mitigation in Savage Melee is that it does a lot of ST and decent AOE damage. So, much like Fire Melee it gets no extra effects beyond DOT That's before you add in the End discount AND the recharge bonus. So a self heal would probably be unbalanced. -
Im on my phone so i might have missed it but i don't see the following in the build steadfast 3% def Reactive scaling resists Panacea end/hp Performance shifter plus end Guassians chance for buildup Miracle rec bonus
-
Finally something breaks Tanker's way
-
Ive used it on both. Works pretty much the same. Though for Veats it might be slightly better in your secondary vs pool. Since they have 80foot range vs 60, you might get a little more uptime. On my blaster its interesting in tactics since i get a nice big yellow circle on my snipe whenever it fires. If i had to guess its up at least 1/4 the time on big teams.