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Haijinx

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Everything posted by Haijinx

  1. I would suggest dropping the -dmg, the -def, and allowing only single stacks. Keep the END crash. Then adjust jab and punch (longer recharge, more damage) so they aren't so pitiful. The only argument I can see for double stacked rage is basically - "Cause we always could"
  2. aww Darn. I kind of liked to be able to do this. Guess its back to using the Oro
  3. I really haven't noticed any survivability issues with Energy Aura - TBH feels pretty much like a scrapper. I just need to be careful around things like Countess Crey and Fortunas
  4. TBH I've been back since June. I've never seen anyone yet take advantage of the current cap. Herding seems to be dead.
  5. Katana is the same set but quicker with better DPA. Warmace is almost the same set but crunchier, with better DPA Other than that its a solid set that gets the job done.
  6. No reason for scrappers to detaunt - they practically have near brute survivabilty Stalkers maybe. Probably not necessary Stalkers are pretty damn good now. I dont think 1-40 brutes are as survavable as tanks. But after IOs come in, yes.
  7. I don't know if exemplar is a consideration in this build but in EA in general the End management stuff comes in the 30's thus the health +rec stuff really seems to help in lower level TFs, etc. Plus I don't want to rely on the clicks most the time. In my build I only use Energy Drain to cap Fire/cold (2 enemies maybe?) and Neg Energy (a lot of them, lol), usually it sits there as a LOTG mule.
  8. I imagine its not your intent - but this comes off as basically a "Learn to play" argument.
  9. I have an alternate suggestion to consider. Offer an IO that is basically like Sudden Acceleration KB to KD but also has enhancement values. And sell it for maybe 300k at the P2W vendor. Basically: "No more Knockback!" Acc/Dam/End/KB to KD. That way you could get rid of KB at will and only lose set bonuses, not slot enhancement viability.
  10. Keep in mind Nihilli has some annecdottal evidence that it is set based not gauntlet based. That said. It might work in a lot of RAD melee attacks. So probably? Doesn't apply to anyone but Rad melee. But lots and lots of procs for AOE goodness sounds awesome
  11. Guess this issue really underlines the fact that it is easier to use IOs to build survivability than it is to increase damage and especially improve aggro control. Thus with the brute having Tanker survivability caps, and near tanker aggro control ... you get this.
  12. The chance to hide proc goes in the Assassin's strike power that way it will be in cool down after the proc fires. This prevents the long interrupt version in the middle of a scrap. The other one is a global, i put it in my tier 2 attack.
  13. Also both the brute and tank taunt are the same. Why? Maybe the tank one could affect 10 enemies instead, with a bigger AOE Or taunt auras for tanks could be 10 feet, instead if 8
  14. Evidently the 17 is a hard cap. People have mentioned it before. Not sure gauntlet is set in stone at 5 enemies though. Or that its aoe range couldn't be increased. Or that its inherent accuracy couldn't be buffed.
  15. Interesting. Rad melee sound more fun all the time.
  16. TW is definitely top tier. It is the current pylon leader for scrappers, tankers and brutes.
  17. You don't have either Spinning Strike or Sweeping Cross. So no AOE at all. Maybe take one of them.
  18. If tweeking ... That teir 1 barrage should be replaced with something faster as well. Not only is it too slow. But it feels dumb. If they must keep a double punch, use the initial strikes from street justice animation. When the set was nerfed it was before IOs made animation times matter as much as they do now.
  19. Probably related to gauntlet. Sounds unintentional. TBH tankers could use a break, so don't see the issue.
  20. Those donations are to offset operating costs of the hardware needed to host the game. They are not related to the IP.
  21. Either that or its well regarded in a more general non stalkerish specific sense. The damage buff is great on a scrapper for example
  22. I doubt simply reverting em would make it over powered in today's game. If anything it wouldn't even hit the top 3 ST.
  23. I guess there is some utility in pointing out strengths and weaknesses to give info for people with perpetual altitis /just hit 50 for the 5th time since homecoming 😣
  24. Stalkers with TW might be enough to convince them to tone the set down a little. /signed.
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