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arcane

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Everything posted by arcane

  1. I still don’t understand how the significantly reduced sale price of recipes is being accounted for in the income comparison analysis. Although, I do understand that’s effectively mitigated by the reduced purchase price of items you actually need. Thanks for giving us some real data though.
  2. I’m pretty sure this is the very last game where we need to get past the term power creep.
  3. One of the most bizarre statements ever when you think about it. Let's think about some of the most "radical" changes for a second. Aggro caps. Enhancement diversification. HO's nerfed early on. Etc. etc. etc. Really???? We should just be able to opt in and out of all of these????? That's the most absurd assertion I've seen here in awhile unless you didn't mean what you just said. City of heroes has a tiny enough player base as is. Even if this came anywhere to close to being a good philosophy from a development perspective, we don't need the player base fractured any further if this is to remain a multiplayer game.
  4. As someone who mained dark armor on live since i0, I'm generally not crazy about the idea of giving it a particularly powerful ability to solve all of its endurance problems. I'm the kind of person that thinks a powerful set having one or two major cons is not going to be the end of the world. That being said, I like the idea of putting it into oppressive gloom; at least that way you have to use both dark regeneration and oppressive gloom to get an ideal equilibrium, and oppressive gloom is something I'm normally reluctant to run because those tiny red numbers are a bit upsetting when it's doing almost nothing good. I don't really want dark regeneration changed. It's so immensely powerful that it deserves a real cost. And if a lower endurance cost were implemented and the heal per target were reduced to mitigate the reduced cost, the set might be harmed when fighting AV's, etc. Agree the two mez powers are pretty bad. Agree with making them better somehow. Agree with more -ToHit in Cloak of Fear.
  5. I’m pretty sure any “for every foe near you” power is going to aggro foes. Not taunt them but still aggro them. Maybe I’m wrong.
  6. I was referring to Noyjitat’s suggestion that multiple versions of zones be made. Something I vaguely remembered reading earlier but didn’t do a good job of referring to.
  7. I don’t think playing different parts of the same game is quite comparable to requesting multiple versions of major mechanics for the same parts. PvP is the only example here where the mechanics change radically, and it’s been well documented what a tremendously detrimental idea that was. And managing multiple sets of mechanics at every level of gameplay soaks up dev time, so yes it would affect everyone.
  8. I will say that this could arguably be balanced if you basically made skulls/hellions minions worth practically as much as underlings from a stronger enemy type and so on with xp scaling by difficulty across the board. That said, clear no vote due to reasons already detailed. Primarily because (1) that’s a ton of dev time better used in hundreds of other ways; (2) it would likely break the game in numerous ways; (3) just don’t like it. Also, people suggesting that we do things like this but make it optional by setting up different shards etc... all these opt-in and opt-out suggestions are getting out of hand. At the end of the day everyone needs to be playing the same game, and an elaborate multiverse of dramatically different mechanics by location just sounds like bad design. Heck, dramatically different mechanics already killed PvP on i13.
  9. I would just recommend you try it all. Alts have never been easier to level and manage. I’m coming up on level 50 number 40, and I know that puts me well behind many people I play with.
  10. Titan Weapons specifically needs a “Clunkiness” score so it can fail in a category.
  11. I have none of these names but two of these band shirts lol
  12. +1. All of my new names are references to avant-garde classical pieces or obscure black metal bands or something else like that. I basically never have a problem with names being taken. People are way too busy running generic names through a thesaurus to even scratch the surface of these sorts of names.
  13. Nobody here is against storm/energy being useful. Nobody here is against an elegant KB mitigation solution. A handful of us think the aforementioned power creep examples were also bad ideas. I for one just find a handful of sudden acceleration IO’s to be an imminently reasonable price for converting an annoying erratic type of mitigation to a tightly controlled one. I would recommend you try placing the KB to KD IO’s in your build *before anything else*. I’ve done that on my 3 storms and 1 kheldian and have zero complaints. It sounds like you’re struggling to add these IO’s to an already tight build at the last minute rather than building around them to begin with. If you’re having trouble coming up with a build that feels useful there are obviously tons of people here that would love to share their’s. PS: feeling a slight impulse to go ahead and make a storm/energy. Could the additional investment of procs in energy as opposed to just storm really change my mind here?
  14. Touché on this point, even if I still think this is a bad idea
  15. But doesn’t every MMO have mechanics that are annoying if not used elegantly? I just don’t see gamers everywhere constantly asking for opt-outs of every little difficulty like they do here.
  16. It’s interesting how spoiled Overwhelming Force and Sudden Acceleration have made us on this issue. I would never make a KB heavy toon without them now, and yet I distinctly recall storm being one of my favorite sets on live before it ever existed. I used to really think about grouping things up with good hurricane maneuvering, making sure those aoe immobilizes were there to make tornado do amazing damage, etc. Now I’m just another button masher and I don’t see it as a good idea to take that progression further, personally.
  17. Just giving my two cents man. No need for anyone to shut up. And I agree there’s a big difference between how this issue affects Bonfire, Stormies, etc. versus how it affects energy blast and kheldians. It’s more of a slot tax to the latter (though kheldians aren’t exactly struggling in the grand scheme of things, it does make energy blast unattractive), and more of a nigh-absurd buff to the former. I just happen to think even more universal power creep is not the answer.
  18. The existence of recurring threads is of course not a meaningful argument. PvP would have been entirely deleted from the game by now if recurring threads by PvP zone badge collectors represented a genuine problem.
  19. Self-gimp seems like a strong word across the board, but in some cases it’s just ridiculous. In the case of Tornado, no other IO is contributing more to the DPS of that power than the KB-KD Proc. It’s a massive reward well worth a slot. That’s one disconnect between the two camps here I guess... people that see better mitigation control as a positive good worth investment versus people that see knockback as an unholy curse that shouldn’t exist.
  20. I still don’t see any evidence of a majority? Aka yes votes from >50% of the player base? Edit: greycat seems to have me covered. Anecdotes of a handful of forum users obviously =/= a majority or anywhere close.
  21. This is all up to interpretation. For instance, in the case of the dragon ball z example, I can see arguments for natural (they born that way), mutation (drawing power from non-human genes), or magic (all ki/chi related stuff has a mystical thing goin on). Because of these interpretations, personally, most of my natural heroes are the weapon/strength based types.
  22. There is most certainly some lack of clarity here, whether it be the definition of exaggeration or the definition of a trillion that is causing the confusion.
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