
arcane
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Everything posted by arcane
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Power sets that feel completely different on different archetypes?
arcane replied to carroto's topic in General Discussion
I’m racking my brain for a fun answer. Best I’ve got so far is my SR tanker versus my SR sentinel or my Fortunata. That higher HP allows you to survive while scaling resistances kick in, and the higher resistance caps mean you practically have Moment of Glory at low HP. Whereas the latter two can faceplant if they run into a hefty alpha strike, the former is basically unkillable for next to no slotting investment. -
Too true, but I never take a self rez on a melee character because they don’t tend to die.
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I’ll acknowledge it plays differently due to requiring regular clicks, but that’s all I’m ready to admit at the moment. I’m certainly not faceplanting where my other brutes aren’t, but I am less able to just totally AFK mid-fight, yes.
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Source for the part in asterisks? My regen brute is awesome and I think I missed the memo.
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@America's Angel think you’ll do this justice better than me
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The most consistent Force Feedback usage I have comes with my Ill/Storm/Psy controller chaining Tornado, Lightning Storm, Psionic Tornado, and Gale. In an AoE setting (not vs. an AV), she feels like she can more or less have that buff all the time.
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That’s extremely fast. Do you have any numbers crunched that show total xp for a full run with most builds versus total xp with all the confuse you’re doubtlessly using? That would be necessary to put this in context, since Plant’s effectiveness is based on betting that the xp loss is made up for by the xp rate.
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You’re not going to get much traction removing Absorb Pain entirely. Too many people like it. Steer clear of those kinds of suggestions if wanting to see ideas taken seriously.
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I think it’s just really hard to change. It has a crash because its buff is insanely powerful, so it has to be punishing in some capacity to be balanced - the devs just haven’t found a crash palatable to both their design sense and to players yet. I think -defense is just an awful thing for melee to sign up for though - defense sets in particular. There are a lot of debuffs I’d sign up for before that. EDIT: Reading on further, I agree that I’d rather diminish the buff if it meant no crash. I think the rest of the set is fine but tweaks to the earlier attacks wouldn’t be too OP.
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
arcane replied to Jimmy's topic in Patch Notes Discussion
I will grant you that they should probably rename the power. However, I don’t agree that the powerset needed to stay in the state of “only powerset in the game that requires you to self-gimp to reasonably function”. Especially since they still gave you the option to self-gimp if you dare use the set’s only unique standout power. So by all means pop Granite on and stay in the good ole days, but this change means others will actually want to play the set 🙂 -
You may be right. I have only tested while applying the patch from stealth and flying right over the brute. I saw a lot of complaints about stealth so just assumed this was the issue. Shame if it’s another issue altogether - Sonic isn’t exactly overperforming.
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Irradiated Ground’s proc rate is likely to be nerfed at some point FWIW.
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I believe this is a side effect of the stealth bugs that are already being fixed on beta. So waiting to see when that goes live. Basically it might not be that Disruption Field drew aggro but rather that it just suppressed your stealth for the first time.
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
arcane replied to Jimmy's topic in Patch Notes Discussion
I just made a Stone tanker for the very first time due 100% to this change. Don’t slow me down now for RP reasons 😞 -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
arcane replied to Jimmy's topic in Patch Notes Discussion
Inverse repel resistance wouldn’t seem to be as important as repel resistance anyway. Where repel could potentially shut down melee characters, inverse repel just takes them straight to the source of the problem. Absolute worst case scenario? Just kill the Singularity that is now right next to you. -
Note that soft caps are good, even very very good, but anyone implying they are anywhere close to necessary is just engaging in hyperbole. Characters are plenty playable in the endgame with very little defense if you simply know what you’re doing. Don’t be afraid to experiment outside of the forum powergamer meta.
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I have never successfully brought myself to skip all of the Big 4 pools on one character (SS/SJ/Fighting/Leadership), BUT I have skipped 2-3 of them on lots of characters. And they are still OP because all decked out characters in this game are.
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I have a Fire/Fire/Fire blaster with capped fire defense and fire resistance. Stands in melee in the asteroid map and barely ever even needs to pop a green. Aim for fire mitigation (or s/l if you want) and you’ll be fine. Whether you choose to farm against fire or s/l, just make sure to both soft cap AND get resistance.
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issue 27 [Beta] Patch Notes for April 24th, 2021
arcane replied to Jimmy's topic in [Open Beta] Patch Notes
I think committing to making a revamp pass on KM overall in the next page should be the approach. Stalkers wouldn’t be picky about this effect if the set was good in general. If GM’s can say they’ll look at the set overall, I would then see no reason for KM stalkers to complain. I think it goes without saying that animation times and Power SIphon are the two core issues. -
I usually don’t have the half billion or so within the 2-3 hours it takes to get to 50. But yes, I am mostly saying this about vet levels and incarnates. My playtime doesn’t even start until 50 though.
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
arcane replied to Jimmy's topic in Patch Notes Discussion
Even though I already have 3 Grav trollers (and 3 storms too), the change actually makes me want to make a Grav/Storm to see how much extra DPS the vacuum pull brings out of your storms. But yes, I would absolutely recommend being more intentional about Wormhole usage, consider resummoning the pet mid mob when available, and, if both those options don’t do the trick entirely, look at TP Target, which no longer has an interrupt time and is a very quick way to drop Sing right where you want him. -
XP (and, as I said, also merits) is still plenty relevant after 50. I spend probably 20x as long finalizing IO’s and T4 incarnates as I do just leveling to 50, and this proposal could be relevant to all of that. Unless you’re exclusively doing iTrials and having decent luck too, your character is arguably not done until at least vet level 30 or so.
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
arcane replied to Jimmy's topic in Patch Notes Discussion
I have been TPing the pet into the middle of the mob or resummoning it there to capitalize on the effect, which works like a charm. What’s the radius on this thing though? Surely there’s a happy medium where a Sing entering the fight from 60-80’ range wouldn’t have to pose a problem while still leaving a wide ~25-40’ pull radius to allow the awesome new effect to work? I’d say *if* the radius is higher than 40’, first fine-tuning should be to bring it down to that. If it’s already that low... idk that I’d want to suggest a nerf to this awesome feature. -
Support this but also add more merits as some players are more motivated by those.