Rudra
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Everything posted by Rudra
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Rewards for players with low toon count
Rudra replied to Laucianna's topic in Suggestions & Feedback
You can also just earn those 50 on your one character in even less time. And here is the flip side of your argument: If your suggestion were to be implemented and rewards given out for having less characters, players with more characters would effectively be punished because they have more characters and can't get those rewards unless they abandon their extra characters. This is a game that lets you play the way you want, on up to 1000 characters per account. There is absolutely nothing you can say that would in my opinion justify rewarding players for having less characters. (Edit: Beyond the benefits they already enjoy over players that have lots of characters.) -
Rewards for players with low toon count
Rudra replied to Laucianna's topic in Suggestions & Feedback
People can transfer reward merits across characters? My mistake. I just checked to verify, and yes, you can send a single reward merit per e-mail to your alts. As opposed to say, staying on one character and earning those merits faster than you can by accumulating them on alts and e-mailing them one at a time to your preferred character. -
Not actually true, though it is very limited. Your VEAT character is hunted by Arachnos. And (admittedly just) 1 Arachnos Huntsman is trying to use you to make a name for himself (for taking you down) to elevate himself in Arachnos. Though that does only happen at a few points. Such as Kalinda trying to play you. That Bane Spider that your 1st VEAT contact says he is going to "deal with" for his betrayal. And a couple other points I can't currently remember.
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Rewards for players with low toon count
Rudra replied to Laucianna's topic in Suggestions & Feedback
Which they can't transfer. They have to use to buy things to send their alts. Whereas with just a few characters, those merits accumulate on less characters, even if you aren't getting double per run, you're still accumulating those merits on less characters for greater overall gain per character. I don't understand that as I have never gotten any aethers from those badges. And you can still run Hard Mode content with your few characters more often than players cycling through lots of alts for even more aethers. A 1-star Aeon or ITF grants 2 aethers per run. And since you aren't spending time developing more characters, you can make those runs, even as just a duo, and get those aethers. -
Those heals that are up every fight? Even multiple times every fight? Give the target(s) a specific amount of HP immediately, that the enemies immediately resume cutting down until you heal them again. Spirit Tree and Triage Beacon? Keep healing (as an increase of regeneration rate) for a period of time regardless of any incoming damage to you and your allies after it has been triggered. (I can't currently think of any +regeneration powers that are up multiple times in a single fight.)
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This is one thing about red side that seriously bothers me. It doesn't matter what level you are. It doesn't matter what missions/arcs you've done. The civilians mock you. Frequently. "Oh, you fought Captain Mako? So what. Pathetic." (Bear in mind, this is not an actual quote, it's a personal translation of the different comments of this nature that completely unpowered, weaponless, and incapable in the face of the basic threats around them people you encounter in every zone make. Especially if you completed a tip any time in the relatively recent past.) And while they mock your character? They cower from a Hellion, a Skull, or any other faction member before turning around and running for their lives.
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How to make a Signature Power system
Rudra replied to PancakeGnome's topic in Suggestions & Feedback
That isn't really possible unless you want the devs to sit down with each player to craft and animate the desired power. -
Yeah, my mistake, it was supposed to say "And as a badger, I still...". Going back to correct now.
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Rewards for players with low toon count
Rudra replied to Laucianna's topic in Suggestions & Feedback
That rewards are one-time per character? How so? The rewards for trick or treating is XP, inf', Halloween salvage, and badges. The XP and inf' are always going to be there. The Halloween salvage can be sold or traded for as long as you have them to sell or trade. And the badges? Only really matter to badgers. And I'm not seeing the aethers argument. With a developed character, you can run the higher difficulty Hard Mode content and get aethers a hell of a lot faster than constantly switching between characters praying for a random drop. -
You actually see this blue side too. Where actions are shoved down your throat. That is the limitation of a video game. (The difference is, the actions shoved down your throat red side tend to be more restrictive when it comes to player interpretation. In my opinion, mostly because the writer put in comments for the red siders that imposes a petty or ignorant level of villainy, whereas blue side more focuses on imposing actions as part of your mission dialogue, and actions are much more open to interpretation.) Agreed. (And as a badger, I still absolutely loathe and detest that a badge is awarded for taking out the civilians, especially one with such a high body count.)
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Rewards for players with low toon count
Rudra replied to Laucianna's topic in Suggestions & Feedback
How does trick or treating or weekly strike targets penalize players with few characters while rewarding players with lots of characters?! Is there some code I'm not aware of that prevents developed characters from partaking in those? Do they not award XP, inf', or merits as appropriate if you are playing a developed character? You still get all the same rewards as everyone else, right? What am I missing? -
So basically Mercy Island just needs that platform where the Arbiter and Quartermaster are cleared of plants and benches, and players will migrate to red side?
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hunt down Colonel Duray, escort NPC soft lock
Rudra replied to veeforveectory's topic in Bug Reports
That actually happens in a lot of missions on all sides. It seems to be intentional. The best option I've found is to always clear the map to all your NPCs before rescuing them regardless of mission to make sure they have as little to attack as possible. -
The thing about the Rogue Isles compared to Paragon City that I and most people I know/knew in the game liked was that the arcs tended to stay in zone. Whereas in Paragon City, you would jump from Brickstown to Atlas Park to Founder's Falls and so forth. So red side does have that going for it. The 2 biggest issues I've heard about from players that insist on being blue side is that they do not like the content red side has (because it is villainous and they don't like doing things like that even in a video game) and all their friends play over on blue side. How do you counter those 2 points? I have no idea. I mean, I suppose you can flag some contacts as being more villainous/vile than others, such as Peter Themari or the contact that gets mentioned more often (for a single mission at that), Krylov. Knowing how to avoid missions/arcs they don't want to do could possibly bring a few players over to try it, but I give that an extremely low chance of success. Another option could be to make more rogue-specific missions/arcs for those players to limit themselves to, but that would only have a slightly better chance than flagging content. I'm opposed to adding incentives like increased infamy unless it was for a very specific (and brief) period of time. The biggest challenge is convincing players that red side isn't the horrific, sacrifice innocent people for no good reason set of missions/arcs that they perceive it to be. Edit: Though I really should note that a lot of players do go red side to unlock the patron powers. I guess you could make some red side accessible only sets that you have to play through an arc to unlock on that character like with patron powers, but that seems more than a little farfetched and unfair.
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Then they don't need it and trying to cater to them makes even less sense to me. I don't have permadom on any of my Dominators. Nor do I have a particularly high recharge on any of my characters. And yet those powers seem to work just fine, even when I am teamed. I read the OP. I just don't agree with it. With everything the sets those two powers are in brings for the player to leverage, a high rate of usage for those two powers doesn't make sense to me. (Edit: Besides, that last comment wasn't aimed at the OP. It was aimed at the person I was debating with. Though I still disagree with asking the devs to make those two powers available for every fight.)
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That just means you can't triple stack it. You can still use it in more fights at more locations.
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You are asking for it to be usable more often. That is a boost/buff.
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I checked my Mercenaries/Traps MM. Triage Beacon has a 95.15 second recharge with a 90 second duration, and I don't build for recharge focus on my characters. And yet, when I need it? It is there, ready to be used. Considering Triage Beacon is in a set with Force Field Generator (+DEF (ALL)), Acid Mortar (Toxic damage, -DEF, -RES), Seeker Drones (Disorient, -DAM, -ToHit, and -Perception), and Poison Trap (Mag 3 AoE hold, -Regen', -Recharge), I don't understand why it needs to be buffed. My Plant Control Dominator? Has Spirit Tree at a 86.48 second recharge, and it is supplemented by Seeds of Confusion on a 24.25 second recharge enhanced up to a 88.47 second duration, among all the rest of the set. So I still don't see the need for improving Spirit Tree either. I don't use Hasten. I don't focus on recharge. And I still don't understand the call to improve either considering the array of tools those sets have to go with those 2 powers.
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Just because current teams can eat missions whole does not mean a power needs to be made to match that. Spirit Tree and Triage Beacon are fine. They serve their purpose. And if your team is devouring the opposition so fast that you think Spirit Tree or Triage Beacon are less than useful, then I have to wonder why you need to boost them since the team obviously doesn't need them.
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Powers are not balanced for speed runs.
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hello, me has the stoopidz can you explain please? sorry The OP wants Containment removed and Controller damage buffed because it does not affect the damage output of several Mind Control and Illusion Control powers. Those powers are intended to not do damage, so increasing the damage of Controller powers for the sake of removing Containment means those powers will still see no increase in damage because they are not supposed to do damage. However, since Containment would have been removed, they would also no longer have the chance to trigger at the increased magnitude of effect either.
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Edit: This post in response to @wjrasmussen.
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This is a Suggestions and Feedback forum. Player given feedback to player given suggestions is encouraged here. Also, I am not tearing down your suggestion. I've previously asked for this as well, except in the travel powers. I'm glad to hear about the emanation points. Does the attack animation extend or shorten to match the power set's animation time, or are you rooted for a different length of time than the animation? Also, what about toggling armors, summoning pets, applying buffs, or applying debuffs? Weapon sets would still need appropriate animations of some sort. Edit: Also, how are you testing it?!
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Improving the new character/new player experience
Rudra replied to Troo's topic in Suggestions & Feedback
i like what you are saying. tell me more.. Well, the first time is in the Hearts of Darkness Killing Game mission in the Heroic Measures (2nd) arc. She also shows up in the Two Too Many Flambeauxs tip mission, the Filmed Announcement tip mission. and the Your Personal Blog tip mission. (Heroes can fight her in the Art, Psychics, And You tip mission as well.) Edit: If you have a base with an oracle or mission computer, you can buy the desired tip(s) for 1 merit each. The tips are all 40+. Your Personal Blog is a tip for Vigilantes in the Rogue Isles. I think they might also fight her in the Flambeaux's Social Network Page tip. This last one is 20-29.