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Rudra

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Everything posted by Rudra

  1. I do typically use secondaries with heals. My most taken MM secondary is Dark. My only consideration behind this thread is that Robotics MMs have pets that get abilities with their 2nd upgrade that they don't use as long as another, newer pet is out. And to the best of my knowledge, that is not how the pets are supposed to work. As @Doc_Scorpion points out, it more seems to be a bug in the Protector Bots' code than the Maintenance Drone, hence the new thread on the Bugs forum. I am by no means advocating for the Maintenance Drone to be gimped nor am I advocating for the Protector Bots to only shield and heal. Indeed, my preference is for the pets to use their full available array of powers, but the Protector Bots are not doing so. Even if the Protector Bots are coded to prioritize attacking, their attacks are not so fast that they cannot also heal. Especially considering how often I see them just standing there with a sizable END bar left not doing a thing until they get a new attack to finish recharging while there are pets in need of heals. Edit: And there are multiple times where I need number of heals more than I need anything else. Hence, my preference for the 2 Protector Bots with their 2 heals rather than the 1 Maintenance Drone with its 1 heal.
  2. You are addressing the wrong person. It is @swredder that is having the issue.
  3. Someone else pointed out we can just enter city hall and enter RV to get our own portal as well.
  4. If I put the Protector Bots in Passive, "green" mode, they don't attack unless I specifically order them to attack a specific target. Why would I want them to not attack? As for the 3rd paragraph? You play the way you want. In my case, I prefer to keep my pets alive, usually through a mix of buffs on the pets, heals, and debuffs on the enemies, while fitting in my own attacks, so the pets can attack and decimate the targets. So again, I am not understanding what you are trying to tell me.
  5. Link to new bug report version of this thread:
  6. Sure, but that would be why I called it a minor stealth effect.
  7. This thread is a repost from the Suggestions thread, except from the Protector Bots point instead. Prior to respec'ing out of Maintenance Drone, whenever I had the Maintenance Drone out, my Protector Bots adamantly refused to heal any of the bots. This has been verified by @Doc_Scorpion to an extent. For whatever reason, the Protector Bots just won't heal while the Maintenance Drone is in use. Edit: Link to original discussion on the Suggestions and Feedback forum:
  8. Then I shall make a bug report about the Protector Bots instead.
  9. Yeah, it was just that the tray that got cleared. I re-populated with the 2 powers I was planning on using, so that wasn't a concern. Character was a brand new level 1 and I had not done any of the tutorials. I had not expanded the power trays, so it was just the 1. What got me to report this was that it was not a log off/log on thing, but that when I zoned from Atlas Park to Ouroboros, I suddenly had empty power trays. Edit: Tackling @UltraAlt's questions. Did I have more than 1 tray open? No. What archetype did I have? Corruptor. What power sets did I have? Dark Blast and Dark Miasma. Praetorian, hero, or villain? Hero. How did I access Ouroboros? I was standing near Ms. Liberty in Atlas Park asking for a portal. Saw someone spawn a portal not too far away, ran over, and used it. So not in Pocket D or a SG base. As an aside, the sole purpose of the new character was to test for available missions in Echo: Atlas Park per another thread in the Suggestions forum. So the character has not been retained having served its purpose.
  10. That actually happens in a lot of missions. Ambushes and patrols will find themselves fighting the set spawns for some reason. So it isn't just that mission. It has been brought up before, so hopefully it is already being looked at, but who knows how hard it may be to pin down to resolve.
  11. Sorry about any confusion, I wasn't proposing a replacement for Flurry. I was commenting on how Super Speed and Speed of Sound currently work because Super Speed does have a minor stealth effect, and the fact they can be combined if the player is willing to pay the END cost for it.
  12. I'm using Tequila, not HC Launcher. And they aren't being deleted between play sessions, because it never affects characters I've played in the past few days. It affects characters that have been logged off for approximately 1 week, with the chances of it being filled in increasing the longer it has been since I played the character to a point. That is, it is never guaranteed to happen and I would say it occurs roughly 30% or so of the time to characters I haven't played in a while.
  13. So... you want incarnate powers in Recluse's Victory, but not all of them. And those that you don't want will still be there, but nerfed as opposed to the powers you do want which will function normally. I agree with @Reiska in that if there is to be a PvP zone that allows incarnate powers, it needs to be a new zone. However, if there are to be incarnate powers in said zone, then they should all work without being nerfed. You want to play with incarnate powers? You get them all at normal function.
  14. Not likely to happen even if missions are made available for players in Echo: Galaxy City. No tip mission will send you to any of the Echoes. The Echoes are not supposed to exist any more as far as the game is concerned. Now if you get to level 20+ and missions are made available in them again? Then maybe you will see tips drop in Echo: Galaxy City. No tips from anywhere else will send you there though.
  15. I did not check to see if this was already reported. However, I made a brand new level 1 character and used a convenient Ouroboros portal to access Ouroboros and all my powers disappeared.
  16. You won't be sent to any of the Echo zones from any of the tutorials because as far as the game is concerned, those versions of the zones simply do not exist any more. I don't remember why the old maps were retained, but because they had to be retained (for not remembered reasons), they were made available to players at our request. I'm surprised to hear Echo: Atlas Park has any working contacts, because to the best of my knowledge, none of the Echo zones are supposed to have working contacts. Players can go to the Echo zones and level up in them via street sweeping, but to the best of my knowledge, they are not supposed to have any active missions in them.
  17. Here's a fun but draining thought: Super Speed: You move so fast, enemies don't even notice you. Speed of Sound: You move super fast and can accelerate for very brief periods of time so that it seems like teleportation (so you get a teleport). Super Speed + Speed of Sound: You move faster than any other super speed character, so fast enemies don't even notice you, and can accelerate for brief periods of time as if teleported. (Edit: And no, Flurry was always a single target attack. [Edit again: And my best guess other than game balance for early access powers is because in comics every time I see the ability used, even when up against multiple foes, it is a barrage of punches at a single target. So against groups of enemies, the speedster usually does Move By attacks with a single attack at each target as (s)he passes by, or flurries one target, then moves to the next and flurries, then moves to the next and....])
  18. What are you talking about? A bug has absolutely nothing to do with the intent of the developer. A bug is some sort of error in the coding. I even linked definitions and classes of bugs. The code is set up to notify the mobs the character is present. The actual effect is the mobs are aware the character is present. So the code is working. No errors, flaws, defects, or imperfections in the code are present causing the game to behave in an incorrect manner. If you want the power to be changed, then submit a suggestion to change it, because it is not a bug and is correctly working. Edit: I'm going to make this simple and then I am done with this thread. Are you the person that designed and created the power in question? Yes: Then you can safely argue what the developer's intent was because you are that person. And if you say you meant for it to not flag, then it might be a bug. No: Then you can not safely argue what the developer's intent was because you are not that person. Then all you can do is look at the code, treat it as written as intended, and see how it functions within those parameters. Is the code functioning correctly and not causing incorrect behavior in the game as written without consideration for whether you agree with it or not*? Yes: The power is functioning as coded and does not have a bug. No: The power is not functioning as coded and likely has a bug. Are you asking for the power that is working correctly within the program as it is currently written to work in a way it is not currently coded to work?* Yes: You are making a suggestion.* No: Continue enjoying the game. (Edit: * - If you have to justify a bug report as "I believe something should work differently", "I think a person whom I have never met and know absolutely nothing about could not have intended something because I think it should not be that way", or any other variations of said comments, then you are not reporting a bug.) And with that, consider me no longer part of this conversation. I'm not willing to keep arguing this because it will get me hit with another abusive behavior notice.
  19. https://www.techtarget.com/searchsoftwarequality/definition/bug https://www.merriam-webster.com/dictionary/bug For the Merriam-Webster one, it is definition 2. Note that none of the definitions says it is not the intent of the developer, but that rather it is an unexpected defect, flaw, or other error in the code. Not the intent behind the code.
  20. The power is coded to work a set way and it does. It does not matter that you think it should not work that way, it is working the way it is coded. What other argument can possibly be made about it? And as far as I know, the only way for the game to count enemies in range of an aura in this game is for said aura to interact with them.
  21. You should really report this on the Report Costume Issues Here thread pinned 3 down at the top of the list.
  22. The simple answer is because the devs coded it to do so. Because the devs coded it to do so and it does in fact do so, it is working as intended. So you aren't reporting a bug. So if you would like it changed, then you need to submit a request to have it changed.
  23. Yeah, the mission cited for the bug is the very first mission Crow gives the player in his Honor the Fallen arc. Meaning Crow disappears as a contact for some reason in his own arc he gives the player. That is something new for Crow disappearing as an available contact as far as I know.
  24. Currently the game only has 2 means of auto-exemplaring your character. The first is to join a team with a team leader of lower level. The second is to join a TF or SF like when you do an Ouroboros Flashback mission. The last thing I heard, mind you I can't say if it is true or not, is that the game cannot handle exemplaring characters without something to lock them too. The previously mentioned two methods of auto-exemplaring. As for the OP? I don't care. If the level restrictions were removed for when we could access contacts' missions, we would wind up with a lot of grey missions from said contacts. Not really a problem other than it would reduce those missions to complete non-threats to the characters. (As evidenced by the current ability to complete started arcs no matter how much you out-leveled the contact. So we wind up with no mob rewards.)
  25. I'm just posting what City of Data says. It says Up To The Challenge has the always notifies mobs flag. (Edit: What would keep Up To The Challenge from notifying mobs despite the flag is that it has no radius of effect because it is a flat buff to the character. As opposed to Melee Core Embodiment's 10 feet radius aura to track the number of enemies in range.) I'm not following your statement here. The one saying it doesn't make sense is you, so I fail to understand how or why you are countering it. My only point on the matter is that as @Frozen Burn stated, it is not a bug and is working as intended. So if you want it changed? Then you need to make a suggestion/request to have it changed.
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