Rudra
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Everything posted by Rudra
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No. We were already playing on other characters. We went into our SG base when we finished duo'ing our TF. Our intent was to only discuss what characters we were going to make at the time, because we were also planning on coordinating bios. She actually made her character idea (without bio) to show me what her character was going to look like, and we spent a little time tweaking her appearance. She chose one of the 3 character ideas I had been tinkering with during the week, so I made that character and met her in the base again. I already had the costume pre-saved, the origin pre-selected, and the starting powers pre-chosen. So it took me almost literally no time to get back in game with my new character. She had been waiting in the base the entire time. Then we teamed and did the first Mercy arc. No explore badges gotten, and she never went to Pocket D and grabbed an XP booster. And she was upset that she leveled first. Then more upset when our XP gap got even wider in the instance. I can guarantee no XP boosters were used. We were both brand new level 1 characters with no inf' to either of our names. Neither of us were defeated. (Seriously, can you even be defeated in the first arc from Kuzmin(?) without standing there and trying to be?) We both fought the same Longbow for mission 1. We both fought the same Technicians for mission 2. We both fought the same enemies in the instance. She got to level 2 a whole 2 fights before I did. She got to level 3 a whole half level before I did. The only thing we didn't do the same? Was on the place the bombs outside the base mission. She placed the bombs while I dropped the Longbow attacking her.
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Yes, MMs do. When you create your character, on the Custom tab, you can set your MM's power FX customizations. Primaries: Mercenaries, Ninjas, Robotics, and Thugs have no FX options, correct. Beast Mastery, Demon Summoning, and Necromancy allow you to change the colors of all your powers. This even affects the colors of the swarm, hawk, and crows from Beast Mastery. Though it does not affect the colors of any of the pets themselves. (For them it only affects the animation coloring.) (Edit: Because of how MM pets work, they cannot currently be customized. We keep asking, so maybe sometime in the future.) Secondaries: MM secondaries include all the same FX customization options that you find in the other ATs using the same powers. Including Minimal FX. (You can find that option on Cold Domination for instance.) You can check all your AT's power FX options during character creation on the Custom tab. Even the powers you don't have access to yet.
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I was going to say it should work with some weapons too, but you're right, all the ranged weapon sets use both hands. I can support this request.
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Per the wiki, leveling pacts were disabled back in Issue 21 because it was felt the sidekick system accomplished the leveling pact's purpose. I have to say, it doesn't. My friend and I both started brand new characters today. Our goal? Progress them together. We couldn't enter a leveling pact because they don't exist any more. (She tried. It failed.) Doing the first story arc in Mercy Island, we get to the blow up the Longbow base mission. We started everything at the same time, camping out in our base until we were ready to run the missions, and neither of us have any explore badges yet to explain what happened. Her MM hit level 3 while we were fighting Golden Palm and Sergeant Whoever. My Dominator was still a half level behind her, fighting the exact same enemies, in the exact same missions. (Her MM hit level 2 before my Dominator did by 2 fights before we even entered that mission.) Please, bring back the leveling pact. I don't really want to have to end every game session we run through waiting for her to log off and then running around street sweeping mobs until my level is caught up again.
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Doesn't always work. I've watched them activate it while flying through the air from knockback. I've watched them activate it while laying on their back on the floor. I've watched them activate it while still standing up.
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This won't resolve your issue, but remove your new monitor and see if the cursor change or resize start working again with just your old monitor. If it does, then try it again with just the new monitor. If it still works fine with just either monitor but it doesn't work when you use both monitors? Then maybe have your graphics card checked. (Assuming both monitors are plugged into a single card here.)
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Sorry, I don't do it intentionally. And for most people, I would just make note, decipher for my own understanding, and move on. In your case, I'm more concerned it may be a copy of the change/fix, hence my expressed "I'm hoping you had a typo explaining the typo". Again, my apologies.
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Dragon Blue Ink Man defeats do not award Ink Man badge
Rudra replied to Kai Moon's topic in Bug Reports
Like @Kai Moon said, there are no "fake" Tsoo groups. The Siren's Call Blue Ink Men were specifically placed there so that heroes could get the badge too. Until side swapping became available, that was the only way for a blue side character to get the gladiator badge. -
This is a dumb question... if Pavel Garnier is flagged to only give his story arc to the correct origin (but the followup badge mission to anyone), did he lose his origin flag somehow? (And since we can only get access to 1 contact that gives a story arc and some of us are being funneled to him consistently, would you be willing to remove his origin only flag for the story arc?) (Edit: Especially since out of the four contacts [for five origins?!], only Dr. Ann-Marie Engles gives a hint as to what origin she may be? Or at least limit the contact introduction to your specific origin so we can make sure we can access the story arc rather than maybe getting stuck with a contact that won't give us the arc?)
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Do you really want to be able to slot a level 2 generic IO granting a whole +5.85% boost?! A level 1 would probably only be around +4.5%. https://homecoming.wiki/wiki/Enhancements#Relative_Enhancement_Values Even a DO you've out-leveled by 3 levels still grants a +11.66% boost at low levels. (Edit: And that is ignoring how quickly those early levels just fly by. At which point in time, you could be slotting level 10 generic IOs instead.) (Edit again: And given how the generics are leveled? You would only see a level 5 version added.)
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Nor was I trying to. The point I was trying to make is that DOs (and I think SOs) can drop as early as level 1 now. Generic IOs aren't available until level 7. You can vendor trash a level 1 Fly DO for 150 inf' and a level 1 Accuracy DO for 230 inf'. (I just checked.) Factor in the inf' rewards (if you aren't using double xp) and mission rewards, by the time the character is level 7, (s)he/they/it can slot level 10 generic IOs into their most critical powers. Especially if they go to a university and do the tutorial for the free IO. So all I am saying, is people can already slot generic IOs. (I'm more than willing to bet since we can already get DOs starting at level 1, the difficulty is still scaled for TOs at the low levels, and we can still clear all the low level content without any enhancements at all at least up until level 10; you're not ever going to see generic IOs as drops except as recipes.)
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Generic IOs have a starting level of 10, so they can't be slotted until level 7. And they have a crafting cost of 2,400 to 3,400 for the ones I just checked. (Accuracy, Defense, and Damage.) Assuming the character does story arcs and indoor missions for the completion rewards and can get some drops, they can start crafting them at level 7 without any major fuss. Especially if they sell most of the DOs they get as drops and the rare salvage they may get. (Though they should make sure to sell the rare salvage on the AH.) And they get a free one of their choice at level 10 if they go to any university of their faction and do the invention system tutorial. (Though I don't remember which ones are available as the free choice.) (Edit: So if they chose, they can already slot generic IOs which they can never out-level as early as level 7 until they are ready to get SOs or set IOs.)
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Check your owner manual for settings that may be affecting it. Also check to see if your OS has a high visibility function turned on that may be overriding it.
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Aren't the low levels still balanced around TOs? Which means the random drop DOs are already much stronger than the game at levels 1-20 were really meant for? (Since as @GM Impervium pointed out, the +8% boost from TOs went mostly unnoticed in things like damage? [Which would show as 11 damage instead of 10 damage for doing 10.8 damage. 100% of 10 is 10. 10% is 1. And 1% is .1. So 8% is .8])
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Probably a holdover from the original language the word was borrowed from. In the 'romantic' languages, those derived from Latin just in case anyone doesn't know, everything has a gender. (I don't know why, but to an extent, it makes sense. Why? For the same reason many guys I know call their cars or boats females when they refer to them. Some people just can't seem to avoid gendering everything.)
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Ask the Middle English linguist that coined it. Then again, the rules for English were way more complicated in High English and Middle English than they are now, so it probably made sense and followed the expected rules of grammar at the time.
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I'm really hoping you just had a typo explaining the typo was fixed....
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Beast Run - male sounds playing for female characters.
Rudra replied to Luminara's topic in Bug Reports
It's not just Beast Run. There are times when I'm playing with a friend and her female character leaps and makes a male grunt. And she doesn't have Beast Run on any of her 3 characters. Sometimes, you can even hear it from female mobs. Not counting the weird grunt female Blood Widows always made for their flipping blade slash attack, sometimes if you can get them to leap for any other reason, they play the male grunt sound. (Edit: Makes me think the problem may be in the sound file and the way the game tries to access it for various animations.) -
Any teaser what is being worked on? (January 2024 edition)
Rudra replied to Troo's topic in Open Beta Testing
Am pretty sure all of them? I mained a Dark/Dark Scrapper, and could only use 1 active armor at a time. I could use Dark Embrace for Smash/Lethal/Negative. Or I could use Obsidian Shield for mez protection. Or I could use Murku Cloud for Fire/Cold/Energy. Made fighting Tsoo spawns of Yellow Inkmen, Dragon Inkmen, and Green Inkmen rather frustrating. I played with friends that played Invulnerability, and they also only had 1 active armor at a time. (Though Invulnerability also had the benefit of auto-powers.) -
Any teaser what is being worked on? (January 2024 edition)
Rudra replied to Troo's topic in Open Beta Testing
Uhm... what? I never played on beta. I only played on Live. And we were limited to a single active armor until Jack left the game. (Also, my best friend in the game mains a Broadsword/Regeneration Scrapper. And she does very well on it. She mained that character even back on Live.) -
Any teaser what is being worked on? (January 2024 edition)
Rudra replied to Troo's topic in Open Beta Testing
Again, to be fair, the devs did say they were looking at proliferating Hard Mode (Advanced Difficulty) to the other TFs and SFs. (I would say it is rather difficult to convince yourself to do so however, if the TFs that currently have them, aren't seeing them being used.) -
Any teaser what is being worked on? (January 2024 edition)
Rudra replied to Troo's topic in Open Beta Testing
At launch, several bosses were difficult. Mainly because Tankers and Scrappers only got to use 1 (non-auto) armor at a time and several factions, like the Tsoo and Malta, had a wide variety of damage types and secondary effects, even from a single mob. So to face off against that boss Gunslinger, do you use your mez protection armor and get eaten by the smash/lethal damage, the fire damage, or the cold damage? Or do you use your smash/lethal armor and get mezzed, then eaten by the fire and cold damage? So on and so forth. So you needed a support to help protect you from harm and heal you, a Tanker or sturdy Scrapper to hold the boss' attention, and everyone else dogpiled from another angle. (A well-coordinated team of a team of players experienced at dealing with those threats under those limitations became more than capable of dealing with those threats, but at the time, I wan't seeing very many such teams.) Then EBs were introduced. (Then AVs became downgradable to EBs so soloists could clear their missions.) So is isn't that the factions weren't capable of keeping up against a team at launch, its that it became easier to faceroll bosses when Jack's limitations were removed from the game. -
Any teaser what is being worked on? (January 2024 edition)
Rudra replied to Troo's topic in Open Beta Testing
Oh, so you're complaining that old easy stuff is easy. I see. Well, to be fair, I don't see any calls for Relentless difficulty ITFs or Aeons. I don't even see calls for 2-stars or above. Sometimes I hear a 1-star call, but usually it's just a normal faceroll, I mean steamroll, I mean play through. (It's kind of like players wanted more difficult content until they got it, but I'm not going to make that accusation.) -
*sigh* I was making a statement to show where I am coming from. I am not under the impression you or anyone else I see on these forums are unfamiliar with the game. And as someone who has gone through multiple missions without any inspiration or enhancement drops (especially back on Live where my record was 10 missions with no drops of any kind), I do get the premise. I just don't see the reason since we can just step out of the mission and buy more inspirations if we run across a fight we need them for. (Edit: Especially since I am unaware of other games like CoX that give stat boosts from vending machines. You typically only run into something like that in things like the Fallout series of games where everything is insanely more valuable and rare.)