Rudra
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Everything posted by Rudra
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Zone names that start with "J", "L", "O", and "Q"
Rudra replied to BZRKR's topic in Suggestions & Feedback
That's some out of the box thinking. I actually like the GM concept as portrayed in Junction Seven. Can't help but feel Line's End is straight out of CO though, despite the differences. -
Wasn't AS' point was for solo stalkers to gank targets? The only reason we have a fast form AS is because people complained they could only use AS as a fight opener. I don't hear any complaints about snipe. And it functions the exact same way. You have your long, tedious wind up, then the big hit out of combat. Then you have the faster attack rate in combat. Does snipe not also have higher damage per activation in short form as opposed to long form? Is its long form not also disabled by teammates attacking anything? So how is long form AS niche and not long form snipe? The point of the snipe and AS attacks to my understanding, at least long form, has always been for the solo player to line up a target and maul or drop it to start the fight. And please stop calling solo niche. The game is designed to be equally playable solo and on teams. So solo is not "niche". Even if some people only team.
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The OP's request was founded on the desire to incorporate a pool power into melee so he would not need to take the pool and can still take the other pools he wants. He admitted as much in this thread, but I am not sufficiently motivated enough right now to look for it and link it here. So @arcane's comment still holds true. The OP does not want to give up the Big 4 pools to get the teleport functionality he wants, so he is asking to have it integrated into the melee sets. The fact Confront is so under-utilized is simply a convenient mechanism for the pitch.
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Thank you for the response. Maybe be a little less defensive next time. When I address a post, as written immediately after that post as often as I can, I am addressing that person unless I make comments referencing the OP. My comment that I was frustrated you were not the one responding was because after having posted that my questions were aimed at you to get you to sell an idea I was not opposed to, others were still jumping in to sell your idea for you. Apologies for any confusion.
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Ideas always have to be sold. Unless a dev comes up with the idea and implements it, you need to convince a dev that your suggestion is worth the time and effort it would take to create, test, and implement.
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It's frustrating that the one person I am trying to get to engage and fill out their suggestion is the one person not giving me these answers. I am not opposed to the idea. I am not even arguing against the idea. I am trying to get the poster to devote themselves to actually selling his/her/their suggestion.
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That would be Teleport Other. Which in my experience, also aggroes the group you teleported the target from. Still against this. Edit: So OP's request: Make Combat Teleport part of Confront. This proposed alternate: Make Teleport Other part of Confront. In both cases, we already have the power that lets us do that. And they are even in the same pool.
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Except in those cases, illogical or unrealistic as those may be, they still have a foundation in what could be construed as reasonable in a world of super powers and super physics. I guess I'm just old fashioned and like things to have a sense of possibility. The jumping mechanic is a good tool, I just think a ST target attack that afterwards blossoms into a radius makes more sense and doesn't require the player to take suspension of disbelief to whole new levels. With some effort, almost anything can be justified. I just keep hoping that if someone gives an effect they would like to see, they give that justification so I can follow along. Edit: Like in my proposal, the justification would be the player character hits the target with screech. That attack inflicts its full effect on the target. The target is induced into a howl, whether by pain, reflex, or other; which applies a weaker effect to other targets within the radius since it is not a pinpoint attack but a general area scream. Edit again: Note that my proposal is also unrealistic and illogical. My justification is presented as being logical because of the nature of a super world.
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Was more hoping to get @Fermmoylle to give a response and expand on the idea. Pitching a suggestion is like trying to get a business to pick up your product proposal and market it. You have to sell the pitch to them. So was trying to get @Fermmoylle to provide more.
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They've turned every trainer into a tailor. Every SG has access to 2 different tailor NPCs at no cost and with no requirements other than having a free base.. At least blue side, there are multiple tailor offices. So there are LOTS of places to work on your costume. So that leaves me with two questions: 1) Why would this even be needed considering how accessible tailor functions are? 2) What would be the recharge of this accolade power? Given the investment required to get the Fashion Victim, I can see tying this benefit to it, I'm just wondering why. Explain your reasoning please. Sell this idea.
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Apologies. The laughing emoji is me expressing how much that thought tickled me. It was actually meant as an alternate idea to affect multiple foes. You screech a full effect power at a target, and the target is induced into creating a weaker affect with a small radius effect centered on the affected target.
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Just had a thought based on screech jumping from target to target, and it was mildly amusing. If you want to make screech affect multiple foes and don't like cones, how about it being a ST target attack as is, but the affected target is induced into making a secondary screech that is a small radius AoE affecting up to 5 targets? 😄
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Erm... how does a screech jump from target to target? If you want it to affect multiple foes, making it a cone makes more sense.
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Some melee sets already have gap closers. This would give them 2 for no gain. Having skippable powers in a set gives you more room to customize your character rather than having every character more or less be the same. Some players actually take and use Confront. For its intended purpose or for creative use like the poster that mentioned using it to draw Rikti to the group during a MSR. And situation dependent, the "have friend simply pull back out of range rather than draw enemy off friend" is not always an option nor does it stop the enemy you want to draw off said friend from still hitting and possibly dropping friend. Whereas Confront tells enemy to ignore friend until duration wears off and turn their attacks on you. Long form AS only gets used at start of fight. At least by me. So the fact it may do less damage per activation, rather than damage per attack which I track by, is fine, because it still does a lot of damage as my opener and after my opener my attacks shift into a more rapid fire approach where according to the naysayers for AS, the DPA goes up. The complaint earlier in the thread that people are being hypocritical in not letting the OP play as he wants ignores the fact that the OP is requesting to forcibly prevent others from playing how they want by changing how Confront works. The complaint that needing to take a pool power to achieve what the OP wants is unfair, or unnecessary, or whatever, ignores the whole point of how pool power sets work. It also conveniently claims there is a need to add something to the game that already exists for the sake of "The Perfect Build". City of is a game of careful balance, give and take, in a character's design. Everyone has to give up something to get something else they want. This is no exception. The fact it is already possible to make insanely over-powered characters, make characters more or less how you want want with some tradeoff as required for all characters in this game, and the fact the game already allows what the OP wants are pretty good reasons to say no.
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Thanks, @Luminara.
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Usually, if there are 2-4 lieutenants and I'm solo, I damage all to near-death, then finish the group all at once with an AoE. Knock down a Fake Nem or hold him, and he can't pop PFF. So strategy is viable against them.
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Is my version out of date again? Is the request for updates that worthless? My version shows Impervious Skin: Status Resistance. No / anything.
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Okay... what the hell is that from? It's great! 😄
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Yeah, Impervious Skin doesn't have any +regen. It's proc is just Status Resistance. And it is not flagged unique. (Edit: Aegis has the unique status resist.)
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1) I agree the rank is way over-used by Nemesis forces. However, I'm willing to ignore that because this is a video game and rarely do they follow reality. (Otherwise, a rank of Ensign or Lieutenant would work really well as a replacement name.) 2) Nemesis doesn't use clockwork, he uses steam technology. Though the rattle and mechanics of the jaegers looks to be clockwork-based for sure. I'm fine with Nemesis not having aerial units. Unlike the Sky Raiders, the theme does not really fit them. 3) That said, an aerial war barge or similar carrying an assault force through IP or other water heavy zone for zone event could be interesting. My fear is that it would become just another ghost ship event. After all, aside from the failure result if they reach the designated port, what you are describing is functionally the ghost ship. Transport makes it way across IP (or other appropriate zone) disgorging troops (ghosts) at possible spawn point along the route until the event finishes at the dock (ghost ship finishes traversing the zone). So how would you make this different from the ghost ship other than event failure if the Nemesis craft reaches its destination? And how would you differentiate it from the current Nemesis event in it being a Nemesis event? This has the basis of being an actually interesting event. I just would like to hear more about how you would differentiate it from what already exists. Edit: What if you went the Nemesis aerial war barge route and the Sky Raiders sent aerial units like the Sky Skiffs to attack it (purely animation like in Striga and Sharkhead) to show Nemesis the sky is their domain. The Sky Raider units also go hostile when you get close enough to attack, but are otherwise just window dressing. (Though they would also attack Nemesis units when active, not just the players.) Just for flavor. Edit again: Maybe when the ship gets to its destination, a timer starts as a Warhulk monstrosity like the one in the Heldenjaeger arc starts being assembled? Except this one is not incarnate powered, so no need to take down empowered Warhulks to fight it effectively. Lamenting edit: And all I did was combine the Clockwork Paladin with the Ghost Ship and throw on some Sky Raider window dressing.... Sorry.
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You usually sacrifice power for precision. That said, a precise strike can be more deadly than a strong one depending on the target and what is hit in either case. Edit: As for why have an AoE Sleep in a blast set? When solo, it gives CC options. Doesn't really help on a team though.
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Sure. I'm fine with DA. I'm fine with any co-op zone that isn't Abyss, Cimerora, or Hive. Could even throw it in Kaliisti Wharf. Though DA makes much more sense. Contact could even be a generic Vanguard who grumbles that this isn't what he signed up for or this is outside his paygrade. Edit: Or a random Midnighter?