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Rudra

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Everything posted by Rudra

  1. That is where I am getting that characters withdrawing anything would pay anything. My comment would be my preferred approach to charging for use of the SG bank.
  2. Tanker using Mastermind power pool. Edit: Sure, he's super strong, but he's also ridiculously tough. A willpower or invulnerability tanker.
  3. Gotta agree with @The_Warpact on the Spiderman bit. He's scary strong and insanely difficult to pin down/hit, but he's pretty squishy to be a tank. Super Reflexes tanks in comics are also at least moderately resilient, more so than Spiderman is typically shown to be. Gotta disagree on Batman though. Batman is a multi-role character. He has a plethora of ranged attacks plus a robust mix of melee. Further complicating it is that he fights openly. He may open with an ambush attack to take down specific foes as he progresses, but he is just as capable at taking them down as quickly without the ambush. He gets no bonus for attacking from Hide. (Edit: Any Blaster or Scrapper, more likely Scrapper, with Stealth or just being sneaky enough to use terrain to mask their approach and drop their targets to avoid aggroing the rest of map would actually match Batman as a character type.) He's a scrapper-blaster hybrid. (Comes from being a gadgeteer type.) Wolverine is a full on Scrapper that overlaps heavily with Tank. Not a stalker. Agreed on Captain America and Juggernaut. Abomination is a tank with scrapper overtones. Incarnate types are... uhm... well... ... moving on.... The problem with trying to classify comic characters into CoX ATs is that when you look at it, Brutes are basically a subtype of Tankers or Scrappers. It is just that as a Tanker or a Scrapper, they have some mechanic that boosts their combat ability while in combat. Typically based on Rage. Which is why all the calls about Brutes 'stepping on Tankers' toes' or on Scrappers comes up so often. Brute as a separate intentional archetype does not exist in comics but are defined by their combat style, tendency to lose control, blood-thirstiness, or combination of those traits. Also, Stalkers are specialist Scrappers and Sentinels are the blaster-tanks you see in characters like Doctor Doom (just cut off from his national supply of minions) and Iron Man. In CoX terms, Mastermind as an AT could simply have been a power pool any AT could have taken given the variety of comic masterminds.
  4. The concept of the brute in comics is very narrow. You could even say niche. As far as melee characters go, you have the scrapper type and the tank type. (With a lot of overlap between those types. Especially when you get into solo characters that either don't mesh well with teams or can safely fill a variety of roles on that team if they get into cross-over team up issues.) Some characters within those types are also subject to some form of fury boost, but still stay within the realm of scrapper or tank. Even Stalkers don't really exist in the comic world, since they are simply Scrappers, Blasters, Controllers, or Tanks with added stealth capability. Which the comics has shown any character in the comic world can also use to some extent, especially if guided by the stealth character. They don't do any more damage when attacking from stealth than they do when attacking openly. They are just as 1-hit deadly in regular combat as they are in ambushes. It's like looking at Controllers and Dominators. You have the control characters, and out of those characters, you have some that specialize in domination but are still controllers. The red side ATs except for the Mastermind don't really exist as separate entities in comic books. And even masterminds can be broken down into controllers, blasters, tanks, or blaster-tanks with the command of some sized support force. The red side ATs exist because the devs wanted red side ATs that weren't what blue side players already got. And players thoroughly enjoyed those ATs, so the ATs were proliferated to all sides so red siders could have their actual tanks and blasters, and so blue siders could get their masterminds and stalkers.
  5. If you want your lower levels to be getting the inf' and all you want is a way to dump inf' on your zillionair characters, then a straight inf' dump, maybe with a processing and handling fee a la the AH for posting the deposit, would be both simpler and not require the cash-strapped lower level to find the money to get the money. Possibly by taking out a small withdrawal to be able to pay for progressively larger withdrawals until they get what they went to the SG bank for in the first place. Point being if you want to dump inf', making the characters that need the money pay for it works counter to my understanding of the OP.
  6. Marvel's best known Brute: The Hulk. Strength: Unearthly (100) - Shift Z (500) Health: 250
  7. Wouldn't that defeat the purpose of the suggestion? Why not just make it so that characters that want to get rid of inf' can just dump it into the bank for other characters to withdraw?
  8. I'm with @Bertg58. You see Veles blow up his factory in King's Row, then he disappears leaving himself and his little sister Morganna free. Then the next time you even hear about them, it is in a task being performed by 2 New Praetorians in the Provost Marchand arc where they are apprehending all 3 of the Petroviches and Veles (presumably) is unbeatable until you find and disable an empowerment device on the map you are on. At least getting the opportunity to learn the official story line for what happened with them in between those points would be nice.
  9. Or maybe adjust Fury so that it doesn't have an effective cap of 90% no matter how many enemies you surround yourself with? If a scale goes from 0-100% and damage is figured and balanced on that curve, then why is Fury so insanely hard to build up? Why has every Brute I've played or seen others play cap at 90% of their scale while buried under a sea of enemies attacking the Brute? With that Brute also spamming attacks as fast as he/she can. If the scale goes to 100%, then Brutes should somehow be able to reach that limit. (If someone can reach that limit? Please enlighten me as to how. Thanks.)
  10. I think that is @Snarky's point. The fact you would have to underdevelop some sets to make use of the proposed change while other sets would greatly benefit from it with no change in build required.
  11. This is the part I find weird: Getting a Praetorian character to level 50, as a Praetorian, and doing the incarnate content/end game content fighting Praetoria.... That doesn't seem weird to anyone else? Bear in mind, I don't care if players take their gold side characters to level 50 staying Praetorian. I've tried to. And at the end of the Night Ward content when I found there were no more arcs for me, I went Primal. So I get the desire to want to get to level 50 as a Praetorian without having to go Primal. The weirdness is the immediate jump into incarnate content fighting Praetoria. So say you're a Loyalist all the way to 50. Would you now also want an incarnate trial to oppose the BAF and Lambda iTrials? Where you stop the Primals from destroying those facilities? Would you want to continue that all the way up to getting trials to counter the Underground and negate the Magisterium? Someone please explain this to me. Maybe I'm just overly focused on progression and linking stories across a character's existence, but doing a sudden jump from Loyalist Praetorian to aiding the Primals strike at your home is weird. I'm not against a Praetorian TF. As long as it does not invalidate current content. I'm not against having the ability to level from 1-50 strictly as a Praetorian. (Which would be much easier to do if the current story were to be progressed so the Praetorian Hamidon could be dealt with and a post-Hamidon Praetoria could be set up for playing through.) I would like something to justify that jump at the end though. Even if the justification is an arc that for levels 49-50 explains why your Praetorian character would be willing to side with the Primals over Cole and Scott.
  12. Boomtown. It has started reconstruction.
  13. Yeah... Lady Grey being a traitor after all she has done doesn't really make any sense. She is already in a position if she served Battalion to hand the world over to it. Given the Darrin Wade-Rularuu bit, the Rikti, Vanguard's already proven capabilities compared to Longbow or Arachnos, and her already disclosed but unrevealed status as an incarnate; she could have beheaded the world's defenses at any time. I really want to see the Battalion bit. If only to finally bring an end to all the 'it's a secret you already know because we told you but you don't know' annoyance. And because with the Neo-Shivans already on Primal Earth, Battalion has basically abandoned the advance scouts (Shivans) and is more active in the story. I also think the devs should finish the promised original 10 tiers of incarnate power, with the newer tiers only functioning in the newer incarnate content of Battalion and Praetorian Hamidon. Definitely drop the Lady Grey as traitor bit though. (If they want to tie in the other incarnate stuff, specifically Prometheus and Mortimer Kal, they can use them to enable the original 10 tiers' promised without bothering with the other incarnate powers the Live team was looking at.)
  14. Like @RikOz, I limit myself to one arc at a time. The clues in any given arc are often a jumbled mess for where to find them depending on how long the arc is and how many clues it drops on you. So the last thing I want to do is have to scroll through unrelated clues from other arcs/missions. The problem is that within any given arc of any real length, if you want to read a new clue, you have to figure out which clue is the new one from what seems to be random placement on the list.
  15. Mmm... not necessarily. The shoulder cannons, wrist blasters, and what not? Maybe, maybe not. Devs would have to answer that. Though they may be able to steal animations from the Praetorian Clockwork with some adjustments for relevant power cast times. The staff? Just steal it from the CoT Force Mages. Would probably need to be tweaked to account for the different cast times, but would work. For a wand? Simply replace the Force Mage staff with a smaller stick. The only question that would really leave for the staves/wands would be: Would players be limited to the CoT Force Mage staff for this or would a new weapon list be available? You can already use the rune aura to show magic effect for the character, so not sure a hand waving for spell casting would be worth the time and effort, but that is again up to the devs. (Edit: Though your idea of a new aura, such as a rune aura for the hand while in combat could work quite well for this. Especially with the single hand projection animation Energy Blast already has.) And dual uzis are already covered by Dual Pistols, but that animation replacing the silly lob shots in an arc to fill a cone would be very welcome.
  16. Pretty much what @Aida LaCanthe said. Using your example, Dr. Graves gives 3 souvenirs. One for each part of the Hearts of Darkness arcs. The only missions not covered by souvenirs as far as I know are the filler missions and stand-alone badge missions. (Edit: And the badges are already visible on your character's personal info window others can read.) I don't think others can see your souvenirs, but I guess the souvenirs list could be added to the character info window others get when they check your character as a new tab. Edit again: That does bring up the question of arcs/missions a player may run their character through for the badge but would not for RP purposes run the character through. And having those souvenirs visible to others would be rather embarrassing. (My personal point of view, having proof I did an arc on a character that would not actually be involved in the required activities of the arc is embarrassing.) So... if this were to happen, could we also hide some of our story arc souvenirs?
  17. I answered @Turric. I don't see any mention of your suggestion in my post. What are you so defensive for? Edit: To be clear, I don't have any problems with most of your proposed alternate animations. I thumbs downed the post for the intern part. Which I am not going to argue on yet another thread.
  18. I'm weird, but I thought the main point of the Shield Wall: +Res (Teleportation), +5% Res (All) proc was the +5% resist all? Teleportation protection is nice, but even with the IO, I find myself being warped against my will at surprise points. Manticore did it to me. So did something in the Sister Valeria arc.
  19. It was never stated. HC is still a pirate server. Just one that continues to be ignored by NCSoft as long as HC continues flying under the radar within guidelines. If that has changed and NCSoft has agreed to make HC official, that would be both nice to have and nice to know.
  20. I'm talking about a fue. A traditional bamboo flute. (Edit: A kagurabue is the longest fue at almost 18 inches long.) Edit again: I had previously read about one that was over 3 feet long and was a single piece. I can't find it any more though.
  21. That is what CO does. Names are not exclusive. The down side? You can't just message Iron Turtle Monk, you have to message Iron Turtle Monk@Rapscallion. Other down side? The devs would have to remake the message system and the name system. The only time I logged on my characters just to retain their names? I spent an hour and a half of my hour play time doing so. And yes, I checked the time shortly after I started and when I finally finished, so that is not hyperbole. (I ended up not playing the day the update went live since all my game time and more was spent logging in flagged characters.) So finding out I can just do 2 quick name changes for each character? Is a massive relief.
  22. What if the last mission was a desperate fight against Hamidon or his forces where the players try to hold out long enough for Vanguard, Longbow, or Arachnos to evacuate them? Yeah, I know. No way in hell. Especially since that would also be a forced transition to Primal Earth to stop being a Praetorian. I am curious as to how many would be wiling to face that though. (Edit: Be willing to deal with a mission where you will lose and have to evacuate. Not the go to Primal Earth part.)
  23. The fues I was thinking of are 14 inches long and 18 inches long respectively. And they can't simply be broken down the same way some flutes can be.
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