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Rudra
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Everything posted by Rudra
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A way to make acquiring day jobs slightly less tedious
Rudra replied to KaizenSoze's topic in Suggestions & Feedback
I'm a badger and I still agree with you. Day jobs should not be any faster. They are perfectly fine at where they are now. Edit: You don't even need the linked day job badge to get the temp powers. So if all you want are the powers, there is no wait for them. -
Erm... ... correction... the Dense Fog sky simply makes the sky dense fog. It does nothing for base ambience. ... So I'd like to amend my request to give us a Dark Astoria sky and an Ambient FX: Dense Fog we can color please.
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It's the combination dark sky + dark fog that I am considering Echo:Dark Astoria sky. It's why I appended Dark Astoria to the request. I can use that with the dense fog option to make a dark, dreary, low visibility place. As opposed to just low visibility with black or dark grey walls. Edit: And before anyone says just use the Space or Night Ward skies? Those are amazingly bright.
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Is there any chance of getting Echo: Dark Astoria or Dark Astoria for base sky types? Please?
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Some Ideas for Triggered Events (Rikti Invasion)
Rudra replied to Canadian Anvil's topic in Suggestions & Feedback
What are you talking about? Recluse's Victory is not Praetoria. It is not even remotely associated with Praetoria. Recluse's Victory is an alternate dimension where Recluse conquered the world. It is a zone because Primal Earth Recluse is trying to fold that reality into Primal Earth as a way of achieving that victory without knowing how he actually did so. It is not an alternate version of any zone, it is an alternate dimension. Which does not automatically make it Praetoria. We as players spend a lot of our time in the 40-50 range running into different dimensions to fight what is happening there. From the Shadow Shard to Praetorian Earth to Council Earth to Clockwork Earth and so on. None of these are multiple versions of anything. So my statement that multiple instances is fine but multiple versions is not still stands. The Echo zones however, are previous states of existing Primal Earth zones. So they do not fall into the same category as the other dimensions your characters are sent to because they are not another dimension, they are not an alternate reality, they are previous versions of existing maps. Except for Galaxy City which is currently in a non-active state outside of tutorial, Shining Stars, Hearts of Darkness, and possibly the twin Shivan Obliterator TF. -
Can a flag be added to the account or to all screens for character select to notify the player that any character regardless of which screen they are on is coming up on the time to lose their name? I just noticed that another character is flagged for their name because I missed the character doing my last review and don't normally have to scroll through all the pages checking my characters for updating. Having a flag that is there saying that any character on the account is flagged would at least let people like me know to go looking for that character. (I'm still against this name thing as is. We're allowed 1000 character slots per account, that is a LOT of review for anyone with alt-itis. It's already implemented though, so can we at least get a notice that is in our face at the front to let us know? Just a "One or more characters is at risk of losing their name" flag on login?)
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Hate grinding. (Wanting to play through all the content is not the same as grinding.) Hated the Inf' to Prestige conversion rate back on Live. Hated having to beg and plead to get players to join long enough to build up enough Prestige to afford anything in the base. Don't miss being stuck with a tiny base with nothing in it and over the course of a few years finally being able to start actually making the base the way I want. Happy to not deal with that headache. Thank you Homecoming for letting players just make their bases without having to run around and grab every single explore in a zone to be able to buy a teleport beacon. Thank you Homecoming for letting players just make their bases how they want which already takes a LOT of time without having to wait a few weeks to buy a single storage rack. (Edit: Thank you Homecoming for getting rid of base rent.) Bases are not just a pretty place for your character. I make my bases for my use and my friends' use. (Edit: Despite them being single-player use bases.) I have multiple SGs set up for different bases I wanted to make and my friends can move between the SGs or just make use of those other bases since they are all in a coalition whenever they want. (And if they want their own SG and base? We just join a coalition and I lend a hand with their base if needed.) None of which I could ever do back on Live. And apartments, as I know them from CO at least, are not useful for that.
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They aren't just spawning at 30 though. They are also spawning at 31. Haven't done any higher level Crey missions yet, but the Field Agents are always -6 to the group they are in even if the group is a set of 37s.
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And with that, there can be no doubt we are dealing with a troll.
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Absolutely no one, not any player in the game, has the right to punish another player for daring to be defeated, let alone not waiting to be rezzed. Simple as that. This suggestion is about punishing other players and the author has admitted it twice. It does not matter that it is being asked to be an option. No one has the right to punish a fellow player for not meeting their expectations. Edit: If the team leader is not happy with what a team member is doing? Kick them. That is their right as leader. They do not get to otherwise impose their biases on another.
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Circle of Thorns are magic. That is their whole schtick. Edit: As for the Clockwork, when you first encounter them, the character and contacts are under the assumption that the Clockwork are technological. As you progress through their story, you find out that they simply can't work. They are all created and maintained by the Clockwork King's immense psychic ability. Clockwork look like tech, but they are mutation. The Vahzilok are science.
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I see your bid and raise you. Death = auto-kicked and character deleted as per Iron Man Mode. Account gets account-wide badge: "Corroded Man/Woman". Edit: I am being sarcastic here. Please do not burn me at the byte.
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It's confirmed as that spawn for Crey. There are 3 spawns of 2 level 36 Infiltrators with a level 30 Field Agent in 1 room of the Project: Locke mission. So every time Crey spawns 2 Infiltrators and a Field Agent in at least the level 35-39 range, the Field Agent is always 6 levels lower.
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Just happened a 2nd time in the "They Call Me The Doctor" mission. Same spawn configuration. 2 level 36 Infiltrators and a level 30 Field Agent.
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Sometimes on a mission map, 1 of the spawns in a group is -6 to the mission. Like just now in the "They Call Me The Doctor" mission I am doing at level 36, a spawn I attacked included two level 36 Infiltrators and a level 30 Field Agent. It happened earlier on a level 34 Council mission too, with 2 level 34 Council soldiers and a level 28 Council soldier in a single spawn.
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I don't know for sure this is a geometry problem, but given what happened, I'm betting it is. On the final mission of the Paths of the Dark, I rescued Bentley Berkely from a raised platform in the cave. He turned and ran off the platform towards my character, and promptly disappeared when he got to the floor like he just fell through. Map and coordinates of where my character was are: Server: Everlasting Zone/Mission: Caves_60_Layout_07_03 Position: [-63.6 -127.8 1488.1] He disappeared somewhere around those coordinates. Sorry I can't be more precise.
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Yeah, I keep wanting it not to be. You're right though.
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How? Edit: The defeated character can't sync with anyone. They are eating ground unable to do anything. How does this provide a challenge?
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But what challenge does this challenge setting introduce?
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How? This only affects players that have been defeated. They are no longer able to contribute or face any challenge because they are defeated. So what challenge is being introduced?
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Then answer this: What challenge is this suggestion providing? That is not a challenge. That is a personal bias. So what challenge are you introducing to the game? I mean aside from the fact you already admitted this is punishment, here is your chance to turn this around and tell everyone what challenge is being introduced.
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Here is the thing. There are challenge settings that encourage teamwork. Even require it. There is the "AT Powers Only" setting. Now every member of the team is reliant on the other members to cover their weaknesses. And here is the big one: "0 Deaths Allowed" And with this one, everyone knows the team failed to work together and meet the goal because you have this nice flag that shows you failed the challenge.