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Rudra
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Everything posted by Rudra
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Ha! Make it a toggle to reflect the effort of keeping the target enthralled! That could be the Total Domination! 😄
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*cringes at the thought of a player mind controlled Nemesis sniper* Would be thematic, but maybe limit the thrall to the mission? Put the mind control ability on a longer timer? ... I don't know. As long as the player isn't running around with Lord Recluse or Deathsurge or something else equally over the top, which your suggestion of limiting to lieutenants and below addresses, I don't see anything wrong with mind controllers grabbing a random pet follower.
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Re Order how recipes, IOs and Attuned IOs are displayed at AH
Rudra replied to MsSmart's topic in Suggestions & Feedback
I'd settle for consistency of just showing prices at this point. -
Are there any underpowered power sets you'd like to see buffed?
Rudra replied to Harrow's topic in Suggestions & Feedback
This was addressed in another thread. I don't feel like combing the forum to find it again, but what it boiled down to was perception. Kinetics melee applies its damage at the end of the animation and the other sets applied it at the start. So it seems to have a longer animation time. The damage and animation times are actually comparable, in some cases it favored kinetic melee. The timing of damage application is what gives that perception. That said, I am running purely off memory here. So if I'm misrepresenting this, someone please correct me. -
I think that would run up against the same coding problem as having AH access in a base.
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If you're going to go that route, then just spring for the Base Transporter power from P2W. They can supplement each other if nothing else. And if you don't log off at your base, you still have the P2W version available to use.
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I love the concept of redraw. I am using a different weapon so I have to grab it. However, I only love the concept. Mechanically? It is more than a little annoying out the gate. I'm using two one-handed weapons? Gotta redraw them both to use them. Even if my character is only attacking with one of them with this power. Using a ninja blaster? You can't just blast with one hand while holding your weapon in the other? (Yeah, I know, they can't match the animations across all those power combinations.) It gets compounded when the draw/redraw is so long like with a ninja training blaster. Have to take the time to draw the weapon, then grip the weapon with both hands, then set the weapon before you even get into the attack. Meanwhile, that plasma rifle wielding Rikti Infantry runs up to you, starts his plasma sword draw animation well after you started your blade draw animation, finishes drawing his weapon in maybe half the time, and is already carving you up while you wait for your attack to finally start. So yeah... I love the concept of redraw, but I hate the actuality. I'm in favor of this suggestion, but not just for staff scrappers/stalkers. Let's face it. Redraw sucks. Edit: I should clarify before I am told I am confusing draw with redraw. In the provided example, I just finished cutting down a Rikti Headman in my face with the sword after shooting him repeatedly to start the fight, then had to redraw the pistols to shoot the distant Infantry, then had to redraw the sword to finish the Infantry in close combat.
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You can also just step out of zone and back in, and it cycles the available missions. Just in case. It's how I change my paper missions. Enter my base or hit up a ferry. Or yeah, choose a mission, abandon the mission, and then check what the replacement missions are. I have no opinion on this, but I do have a question: what about paper missions?
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I like Vidiotmaps. As often as I can't find anything I'm looking for, it helps me a LOT. There are those that don't like it though. Instead of making Vidiotmaps part of the game, would it not make more sense to ask for the explores and plaques to be selectable options on the map? ... well... maybe not explores since we have the explore tips now... but maybe the lore plague locations? ... except maybe in Praetoria where most of those are graffiti instead of commemorative plagues.... ... ... ... Know what? I'm not going to be for or against this idea. Too many things Vidiotmaps provides doesn't really make sense on an official map, but most of it I want. So... y'all have fun with this thread. I'll keep reading it, but I don't expect to have any other opinions on it.
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You're thinking the alignment tips. The explore tips are a new addition. And to the best of my knowledge, were added to help people find the explores.
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Good point. I should have remembered. Apologies.
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Reactivate Shadow Cyst Crystals and Voids and
Rudra replied to Jiro Ito's topic in Suggestions & Feedback
Add a place where the Voids can appear outside of kheldian missions. Rare faction to surprise players. Maybe in Striga since the only kheldian contacts I know are there. -
I don't know if they actually can be sorted alphabetically. I agree it would definitely be nice though. It can be aggravating to scroll through options looking for something, but it is not where you expected it to be because its... uhm... reference number, I guess?... has it sorted out of alphabetical order. I don't know how the costume parts are sorted. I agree it would be nice if it were simplified or a name search filter were added though. (I'm also not sure a filter even can be added, given the horror stories I've heard about the game's unmarked, jumbled mess of a code.)
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If you fix her, please don't her fix her that much. It's nice being able to leave her behind to clear the map. And would really like to avoid having another Ms. Liberty who aggroes to mobs that aren't even rendered on the screen yet and goes racing off to fight them.
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My read on that is not there is derision, but that the argument had accumulated so many posts in such a short period of time that the GM Widower stepped in to tell everyone to take a step back if we did not want the suggestion. I see no mention of derision in this response. (Edit: A need for us to chill out rather than keep fighting over the suggestion, but nothing about derision.) I even made a post with just your comment and highlighted how you were proposing the suggestion should be implemented because it could free up a pool slot. Which was what everyone was arguing about before you decided to post your first comment. Reading your comments and thinking that is what you want, and then commenting on it, does not make a person a liar. By all means, re-quote yourself. I will re-bold your comment. Then when I asked you to explain what you actually wanted? You posted a comic where the character apparently taunts off-panel, makes a brief monologue, pops 100 red inspirations, super jumps into a group of unaware or confused mobs from 3 different factions, then self-destructed in a mushroom cloud judgement power. I still have no idea how to take that comic. People can only infer from available information. The way your posts read as compared to the OP, it was inevitable for them to be read as being the same idea. If you want to stand out as a different idea from the OP? Clarify your post with as much information about your intent as possible. (Edit: Something, something, not psychic, something, something....)
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Wait, wait, wait, wait, wait.... Because the dev team is smaller, suggestions should not be subject to negative feedback or opinions?! How is that supposed to make the least bit of sense?! At least we have the game to play. And we have a dev team willing to read our suggestions and work on making the game better if they can. Since the suggestions we would like the devs to consider are posted in a forum, they are open to discussion. This enables the community to try and refine and improve possibilities. People are going to disagree on pretty much every suggestion. That is part of the feedback process. Sometimes it leads to a suggestion getting better and becoming more refined. More often it serves as a sounding board to highlight faults in ideas. That does not make negative feedback bad. And by the way? The devs that read our suggestions can agree or disagree with the suggestion as well. So there is still a good chance of negative feedback, this time from the devs in the form of lack of implementation. Edit: And before you say I am taking your post out of context, you quoted @arcane's post saying "People are allowed and even encouraged (“feedback”) to disagree with suggestions. If you’re one of those anti-disagreement types, expect lots of disappointment from life. Constant affirmation isn’t a thing in the real world." as part of your post I am quoting. So that is the only way I can read your post.
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"Hello, I'd like to make a suggestion." "I don't think that is a good suggestion." "I like the suggestion, think it is a benefit, and needs to be implemented anyway." "I still disagree, here are my reasons for it, and would rather it was not." "You're bullying me." "No, I'm just disagreeing with you." And round and round we go.
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The problem with reducing Spring Attack's tier and requirements is that it is treated as the tier 9 attacks of the same style. An alternate version that does not include an attack that only sends the character to the selected target a la Combat Teleport is feasible. It would just need to be created. Or a non-teleport animation for Combat Teleport that was a dash or a jump could work too.
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The opposition is strictly in regards to mutating Confront and AS into something else. When you made the comment you just wanted more gap closers that were not teleport, there were other posters that agreed with you. Finish the origin pool sets and have gap closers in them was one such comment. Making new pool sets that have a different type of gap closer was another. I can't speak for anything else.
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@ZeeHero, do you just bother to read the responses that let you keep going? It has already been said that the addition of more pool power sets that include more gap closers is fine. Your complaint has been noted and actually supported. The part not accepted by the bulk of the posters in this thread is mutating Confront, which is used by multiple players in this thread as it currently works, into something that does not provide the core function of Confront. Summary: Your request for more gap closers is fine with everyone. (Edit: Just not turning Confront or AS into one.)
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The kama was not thrown in a kusarigama. It was typically held in hand and used to finish off the target you caught with the attached chain. That said, this is a video game and I have no clue how it would be implemented. So if the devs decide to give us kusarigama? That would be welcome.
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Yeah, adding in a kusarigama would be great, but it would run up against the same problems as whip. There is a reason why the promised whip set morphed into the demon summoning set and the whip is a projectile firing weapon.
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@Glacier Peak was likely referring to my follow up comment for buff pets to be able to zone too. On the characters that have the buff pets, I use them as vanity pets. Extra props for my characters' appearance. And after a zone change or two, I just stop summoning them. Like with the vanity pet.