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Rudra
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Everything posted by Rudra
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! don't want people to die, I want people to play together. A lot of people find challenge as fun. Obviously, quit and never team with the leader again.
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Huh? So you want to punish players for being defeated?! THAT is what this is about?! Edit: What server are you on? I want to make sure I never team with you.
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Let's put it another way. Not using enhancements, inspirations, or temporary powers imposes difficulty on completing the mission. Taking away the ability to use the hospital or base imposes a punishment for being defeated. Does it make sense now? The others apply while you are alive and able to fight. The no hosp applies after you have been defeated. That is not a challenge setting. It is punishment.
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Surprising anyone with the inability to go to the hospital when you could have just asked will. This is talking about taking away a core function of the game. Playing without temp powers? Who cares. Playing without inspirations? Who cares. Playing without enhancements? Okay, that hurts. Not being able to just go to the hospital when defeated because someone else thinks you shouldn't? And that being forced upon the player rather than just being asked?
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Some Ideas for Triggered Events (Rikti Invasion)
Rudra replied to Canadian Anvil's topic in Suggestions & Feedback
The only reason why there are street mobs even in the Echo zones is because when the devs first presented the Echo zones, players asked for the ability to still do something other than sight see there. The Echo zones were originally supposed to be empty museum pieces. (Edit: I think because the devs couldn't just delete the zones without problems.) Since players wanted to still be able to level there, and the devs said no those zones are dead and only there for historical purposes, the compromise that came about was street mobs were left there so players can still level there. So I really don't see missions being put back in those. -
That is not a skill set, and that is easily asked. On the occasions I team with others and I go to rez someone only to find they've hosp'ed before my power finishes animating? I ask them to give me time to rez them next time and they do. No reason for anyone to be ticked. And if all you want to do is get them to rely on their teammates more, then forcibly taking away their ability to hosp is just going to get word spread to not team with you. Which seems to be counter to what you want. There is a difference between teaching a player to be better and requiring them to stay put and rely on someone else to rez them. Especially given how often rezzers may not actually be able to do so because they either just rezzed someone else or they are buried under threats and don't have time to devote to the long wind up rez as opposed to the faster heals.
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Huh? You hear ticked off vets about being able to hosp/base port? And the vets are ticked off that they are helping players improve?! For what? If a player is defeated, and the player goes to the hospital or their base to recover, how is that working against developing their skills? If you don't want players going to the hospital or their base upon defeat, simply tell them so. Most players are fine with doing as asked. Seriously though, what skill sets are not being developed because someone uses the hospital button?! (For that matter, how is using inspirations preventing a player from developing their skills?!)
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There is also a way to not hosp or go to your base if you are defeated. You don't click the button. I know several players that moved the hospital window out of the way somewhere so it does not fill their main view area while defeated. Then they just wait for a teammate to rez them. Edit: Sorry, but this request reads like the author wants the option to not have the option to hosp. So (s)he is asking for less options in the name of more options. Which makes my head hurt....
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It's antithetical to the armor sets' purpose... ... but I like it. It goes against every stance I have of power preservation... ... ... but I like it. As long as the already provided abilities are retained, even if reduced to make up for the damage boost. ... I hate myself for liking this idea, but I do like it. Edit: I do disagree with the proposed magnitude of damage boost though. Keep it sufficiently small that it does not step on the fact we are talking armor sets here.
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I'm actually in agreement with @Greycat on the crashes. Having a super-ultra-deluxe power that saves the day and clinches your victory/survival? Is definitely worth a crash. The problem as I see it though? Even before incarnate stuff? The T9s weren't that. I'd pop my enhanced T9 nuke on a Blaster and be lucky to drop the minions swarming me, let alone the lieutenants. Sure, I was probably enhancing them wrong, but I would routinely have 3-4 damage SOs in them and still be surrounded. (IOs didn't exist then.) And the armor crashes? If I was in a position where I needed the T9? It would fail while I'm still trying to clear out the support mobs on the AV ripping my face off while I'm trying to buy breathing space for my friends to rez themselves. Strictly my opinion, and I probably slotted wrong, but the T9s until they introduced Willpower were too underwhelming for the associated crash. (That said, when the mobs popped their T9 armors? I'd curse, and rant, and scream at how unkillable they became....)
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Scale TF/SF/Trial Reward Merits to Notoriety Setting
Rudra replied to Uun's topic in Suggestions & Feedback
Isn't the incentive to run the higher difficulties the fact players have been screaming for higher difficulty content? Why should players be incentivized to do something they have been screaming for? -
Yup, still does that. Any chance of a quick fix for this? Just happened to me again.
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Yeah, the arcs are only available from their assigned contacts. It is the non-arc missions that are obviously not random that keep coming up as repeats. I didn't have that problem in the 25-29 range, but glad I'm not the only one seeing this. (Not that I'm glad you had to repeat missions, just glad to not be the only one.) It's like the contacts are pulling from the same list of missions, but they must be individually flagged as completed.
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Randomly, my Energy Blast Blaster's attacks lose range against stationary objects. To the point of having to almost be adjacent to the target to shoot it.
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Went straight to Kelly Nemmers. She wouldn't talk to me. Talked to Gordon Bower as @Uun said, and he introduced me to her, so she became an active contact and her arc is now done.
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In the 30-34 range of hero contacts, they all give the same missions. I have had to rescue Executable Number 6 3 times this week. I have had to fight and be apologized to from Cor Leonis Archon Rupert who is cooperating with Crey 3 times this week. I have had to recover Crey's Paragon Protector cloning research from the Freakshow 3 times this week. I have had to save the World Watch activists from the Devouring Earth twice this week so far. Most of the contacts are not listed as having these missions. And I play solo, so these are not repeats from team members having the same missions. I posted this previously on the Suggestions and Feedback forum as requesting more variety for missions blue side in the 30-34 range.
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Great! I looked them up prior to making this thread. And regardless of what missions they are supposed to give, they all give those same 4 missions. The exact same missions. Every last bit of those missions. Mission name, boss names, number of parts to the mission, mission location, objective names, clues given, everything. Edit: They aren't similar, they are the exact same missions given.
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You are misunderstanding what I am saying. I have all 5 non-Croatoa/Ward contacts I can get. And 3 of those 5 give the same missions. I'm not counting random filler missions like streetsweep for X mobs or what have you. I'm talking about specifically the 4 missions listed in the OP. The fact that apparently all the contacts send you to rescue Executable Number 6. The fact that apparently all the contacts send you to stop a Council raid on a Crey lab where Crey is working on a cooperating Cor Leonis Archon named Rupert who after the mission apologizes to you for the fight because he thought you were Council. The fact that apparently all the contacts send you to stop a Freakshow raid on a Crey lab where they are developing the Paragon Protector cloning project, and then have to fight through Crey and Freakshow to get it back. The fact that multiple contacts, possibly all of them as well, send you to stop a Devouring Earth raid on the World Watch facility that was reporting Crey's destruction of Everett Lake. These are not random filler missions, and all the contacts give these missions. The enemy names are all the same. The mission locations are at the same place. The in-mission objectives are the same. They are all giving the exact same missions, over and over and over. I've tried talking to the Croatoa 30-34 contacts. I'll try talking to the 25-29 ones and see if they give me access to the 30-34 ones. That will not change the fact that the blue side contacts are all giving the same not random missions. Edit: And yes, I am not counting Croatoa as blue side for this thread. I am only looking at original blue side zone contacts.
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Check out the Deadpool movies. I think the 2nd one has him specifically identifying "Super Hero Landings" (tm). Though it may be the 1st one. Been a while since I watched them. Basically, the character lands on one knee with the other knee forward, and one hand on the ground. Edit: Here you go:
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"He's gonna do it! Super Hero Landing. Ooh, that is so bad on the knees." This is probably doable as an alternate animation. It would require a new inherent animation menu for jumping/landing though.
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I play solo. I'm asking for the contacts to not all have the same missions. I know I can go to First Ward/Night Ward. I tried to go to Croatoa, but I have to go to Ouroboros and do the missed 25-30 content to unlock the contacts in the 30-34 range. The point is that the contacts for blue side in the 30-34 range are supposed to have up to 2 contacts that give the exact same missions/arcs. This is not a problem because players are only introduced to 1 of those 2 contacts no matter who they go through to get to that range. However, playing through the level 30-34 range, a lot more than just those 2 contacts give the same missions. It seems like every contact has all the same missions and only the story arcs are kept to 1 or 2 possible contacts. Makes for extremely repetitive play in that range. May as well just be cycling radio missions.
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Just checked the Hollows. You're right. Can't accept them there either.
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I went to Croatoa after the other contacts gave me their story arcs and I maxed out their contact bars. They won't talk to me since I didn't start the Croataoa arcs back in the 20s. Can only be done through Ouroboros now.
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For some reason, when you try to access a hero alignment tip in Perez Park, it tells you " Now is not a good time to investigate this tip. Wait until you are within the streets of Paragon City before you attempt any investigation."
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Can we please get some different missions in the level 30-34 range blue side? I've done the Council raid on Crey for the AI triple-part mission, the save the Crey lab from the Council mission, and the save the Crey lab from the Freakshow triple-part mission three times on this same character this week, just from different contacts. And the named mobs are always the same, the mission entrances (as applicable) are always the same, and the objectives are always the same. I'm saving Executable Number 6 in the AI mission (with its 3 parts), putting down Vortex Cor Leonis Archon Rupert who apologizes for the fight afterwards in the Council raid on Crey mission, and recovering the cloning technology the Freakshow steal from Crey in their 3-part mission every time. It's like every contact has just those 3 missions. How many times do I have to set Executable Number 6 free before he is free?! Can we at least get some different names between the contacts? Like Executable Numbers 7 and 8, Vortex Cor Leonis Archon Tom and Jeff, and maybe some really good alcohol the Freakshow steal? Something so it is not the same 3 missions over and over? (This is why I usually only play red side....) Edit: Phillipa Meraux, Lous Pasterelli, and Neal Kendrick are the ones that gave me those missions. No Ouroboros used, they are my level range active contacts. Edit again: And the timed Stop the Devouring Earth attack on the environmentalists of World Watch, which is now given by a second contact in this level range....