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Rudra

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Everything posted by Rudra

  1. I think (s)he is just talking about accessing the other portal in the same building. And yes, I agree. Being able to traverse a conjoining hallway between the two portal rooms would be very nice. Or just clicking the door and winding up in the other room.
  2. No. Since resist caps at 90%, then it would be considered a constant partial fail by this analogy. Which worsens as resist is debuffed unless your uncapped resist is high enough to ignore being debuffed.
  3. Aside from Omega Maneuver and the summons, the powers listed for Arachnos Soldiers and Arachnos Widows all seem to exist on the existing mobs in some form. Psychic Wail is the description for Static Overload on the Arachnos Heavy Blaster. Heavy Burst is used by the Wolf Spider Assaults. So on and so forth. Except, as stated, Omega and summons. So the PC versions are all types in a pick your adventure style set up for development.
  4. Horns. Goggles. Other odds-n-ends. Animal characters can be techies too. Or be horned. Or be.... *imagines a fedora'd feline detective and an eagle tinkerer wearing goggles*
  5. Is there any chance of getting dragon horns added as an option to the "dragon head" in character creation? Or at least getting access to the existing horn options, please? Edit: Well, beast heads. In this case, beast 6. Though other beast and animal heads would be nice too.
  6. And I guess I should have said I still prefer VEATs over HEATs instead of saying they work better. *shrug* I enjoy playing VEATs. I hate playing HEATs.
  7. Well, to be fair, as a VEAT you are bucking the system and defying Arachnos to find your own destiny as a self-made Destined One.
  8. That would be nice. Most of the 'with skin" options are just so boringly bland. And if the patterns were themselves locked, sorry, limiting customizations here for a reason, it could actually be implemented despite the way the color palette system works. (Then later, if the color system were overhauled and no longer had that limitation, the options could be customized for colors as well. Or if the textures/patterns had their own single color palette that was overlaid on the existing texture/pattern that forms the 'with skin' options. That would still allow for a 2-color pattern using the main texture's color as the primary color.) Not sure how feasible any of this is this though.
  9. Here's a random thought follow up to @battlewraith's idea. The competition could be held in that one zone. Trying to remember its name... Echo Plaza or something like that? That would give people a reason to find and check out the zone.
  10. Something that might help sell the idea? If it could be implemented, that is. Forced despawn. When you re-summon a defeated minion, the defeated minion immediately fades away.
  11. I think you responded to the wrong thread!😉 Was wondering if the GM would spawn a glowie that all participants would click to register into a list. Then the GM might spawn a localized pop-up with the populated names for non-competing players to choose someone, and the GM announces the lowest vote getter. All competitions have rules. I was asking what rules you were intending. Edit: Well, that and your proposal for how the tournament itself would work.
  12. How do you do an RP tournament? How would a moderator objectively judge such a thing?
  13. They still work better than HEATs in my opinion.
  14. Conversely, add a Rikti monkey option to the arena. All players involved are Rikti monkeys. Go nuts! 😁 Edit: Sorry. Bananas. Go bananas.
  15. Here is a counter-proposal loosely based on your idea: Create a new PvP-specific faction. Have them use PvP versions of the powers. Or don't, it doesn't really matter. It just would be nice for the mobs to play by the same rules. Have that faction spawn as part of a PvP zone event. The faction would spawn at a higher level than the zone itself. Like the Malta Hercules Titans do in Warburg. (They're +5 to the zone? Sounds like a good benchmark for the new faction.) The faction would roam (in a very limited fashion) like Arachnos and Longbow do in Siren's Call. Since they are hostile to everything, they attack players and mobs alike. Because they don't actually roam that far, they won't clear the map. They would be flagged for location like the hot spots and bounties in Siren's Call. Now for the kicker. If you defeat X number of this faction, you earn a Super Pack. Not more than once per event. They have set up a device, marked on the map or not, doesn't matter, as per your Nemesis part above. If the device is completed, which will happen at end of event timer unless destroyed, the device explodes as a Super Judgement power. Like Hamidon levels of damage and over a very large area. If the players do not destroy the device in time, they need to make sure they get out of its ridiculously large area of effect. If the players do destroy the device, they are rewarded with a Super Pack. This Super Pack does not count against the limit from defeating faction members. The event would be announced on all sides both as a warning it was going to happen and again when it actually starts. With a final notice when it ends. Destruction of the device does not end the event, so players that still need/want to hunt faction members can still earn their Super Pack. (Edit: Oh yeah, the new PvP faction would not be able to spawn outside of the designated event.) Edit again: While this event would not disable players' ability to attack other players', it is hoped that the incentives are sufficient to get players to cooperate to some extent to deal with the event. Duplicity on both sides is still expected. Especially if the player in question is not concerned with getting a Super Pack or already has the 2 available. Edit x3: May as well add a merit reward to the mix for successfully completing the event. Not to be awarded until after the event has timed out and not to be awarded if the device goes off. If you earned the merit award, you can leave the zone and still get the merits when the timer finishes.
  16. As far as I know, mobs are not affected by PvP. So mobs would not be subject to power changes. Just players.
  17. If your idea had been a way to convince RP'ers and general PvE'ers to go into a PvP zone, other than the incentives the Live devs put in that only badgers go for and only long enough to get, I would have been interested and possibly even inclined to agree. Instead your idea is to bring PvP into non-PvP zones. And the way to not be involved is to not be in the zone for 15-20 minutes. Even if the zone was the only one in the level range of the character the player is currently playing like Sharkhead if you're in the low 20s red side, Cap if you're in the upper teens red side, Brickstown if you're in the 30s blue side, etc. The player can log off and grab a different character for those 15-20 minutes? Then it becomes an issue of the player is not being allowed to play the character they want in the appropriate zone for the sake of PvP. Which again, is not in a PvP area. Making PvE zones suddenly PvP is not likely going to get more players back. It may even get current PvE'ers to stop playing. If you want to convince PvE'ers of any stripe to try PvP, you need a method other than effectively forcing it down their throats. Your intention does not seem to be to force PvP on others, however that is how it looks and feels. With the only options to avoid it being play a different character until event ends, leave game until event ends, or be lucky enough to be in a level range that has more than one zone available for playing in.
  18. No thank you. Just like I don't want a hold or an immob to knock me out of the sky. It can be hard enough to survive as a squishy character flying out of melee range hoping you recover from a stun or hold while in mid-flight as is. I don't want my squishies to also suffer fall damage and then get shredded by the higher damage melee attacks of the enemies I am trying to stay out of reach of. Edit: Besides, while it makes sense for something flapping its wings to drop from the sky when stunned, it does not for someone using a jetpack, a mechanical wing system, anti-grav device, flight magic, or any of a multitude of other super world explanations for flying.
  19. *droopy tail* *Eeyore voice* Oooooookay... guess I'll stick to summoning pets almost as fast as they fall rather than rezzing them every couple minutes... be that way.... 😛😄 MMs being able to rez pets would have been nice. I would have enjoyed that. @TheZag , @The_Warpact, and @El D are right though. Logic using party poopers that they are. 😀
  20. Ooh! Now THAT is a sweet idea! When you create your character, as part of the registration screen, you can auto-add the character to any SG you own! (Edit: And by own, I mean your character has the highest ranking position in the SG/VG.)
  21. Sign me up! I have a few questions, and I was going to post them, but... I kinda self-answered as I started writing them.... The only lingering problem/question I have is... MM minions are all NPCs. And NPCs cannot be rezzed. How would the minions be flagged for rezzing? (The question is not aimed at you. Unless you are a dev. It is just a question I am curious as to the answer.)
  22. Unless the code allows for generation without spawning, this would still require the character creation process to load the tutorial or starting map to spawn the character for that one tick, then log off to the character select screen. Which then would be subject to the logoff timer unless it worked like AE or Pocket D with its 0 timer. Which is not actually a 0 for time.... Of course, if the code does allow for generation without spawning, then this is all moot and the OP can be implemented without any listed concerns.
  23. Okay, checked. When Rage crashed, footstomp did 27.83 points of smashing damage. And the proc did 337.22 points of smashing damage. So yeah, Rage crashing nose dives my damage, but not 0s it. Unrelenting gives no combat flags other than healing for 41.2 points per tick. So either Rage does not zero the character's damage, or Unrelenting keeps it above zero. Edit: Uhm... I just tried Rage without Unrelenting... and immediately after the crash... I footstomped for 769.33 smashing damage.... My internet connection is unstable right now. So maybe it tracked the stomp as before the crash despite waiting for the blinking icon to finish going away?
  24. Well, Rage does say Unrelenting mitigates the crash. Guess I'll grab that brute and check.
  25. I have a dumb question: My brute with Rage also has Unrelenting. And I turn Unrelenting on when Rage starts flashing. Does Unrelenting affect Rage's damage crash? Would that be why my brute keeps doing damage?
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