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Rudra

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Everything posted by Rudra

  1. Tried it again as /playernote instead of /playernotelocal. It does work that way. The linked page says the /playernotelocal command is the better of the two, doing everything the base command does and more, but it apparently doesn't. It apparently has to be the /playernote command with the character's name to work as you said.
  2. I tried it. I used the /playernotelocal command with my current character's name and typed in gibberish. Then I exited and loaded a different character, typed in /playernotelocal with that character's name, and it opened the window with the gibberish preloaded. Deleted the gibberish and swapped back to the first character, typed /playernotelocal with that character's name again, and the window was empty.
  3. Agreed with @Vanden. If player name colors are to be worked on, I think being able to pick your name color would be far better than hoping to get the color you want.
  4. In the mission from Lars Hansen to take down 3 Council turrets, it took 4 turrets to clear the mission. The 1st turret didn't count. And I was at the turret when I took it down.
  5. No good. It can be used to append notes to yourself, yes, but they are against your global. Even if you use /playernotelocal, the notes are against your global and not that character. And with no search function to find the notes for the character in question, that would be even more tedious than alt-tabbing to another program to check notes on your characters. At least in the other program, you can quick search for your character for relevant notes.
  6. I don't see a high need for this, but there is definitely a benefit to it. It would be simpler to look up key details about a character this way rather than having to alt-tab to a word processor or spreadsheet to look up the character's notes, then alt-tab back to the game to resume whatever interaction you are doing with the character. You could track various quirks about the character, character-to-character hostilities and alliances, or even just keep track of the differences in character nature between similar characters you may be playing. This wouldn't really matter to non-roleplayers that much, or at least, not as much, but it also doesn't create anything that would affect anyone else's ability to play and enjoy the game however they want.
  7. If I understand the lore right, they are the second tranche of Battalion's scouts. The apparent hostility between the shivans and new shivans is one of replacement and perceived failure, as best I can tell.
  8. Then go find and read the post yourself. The devs didn't say it would never happen, just that as the game currently works, it is not feasible without extreme amounts of clipping. Which was shown in the post.
  9. I never liked the poison set when I tried it, but I have friends that swear by it over the other support sets. So I'm kind of split on the OP. On the one hand, I would like to see poison as a set I can enjoy, but on the other, I don't want to take away something my friends really enjoy.
  10. The AH requires a posting cost which is a fraction of the listed price and takes a payment fee from the buyer which is a fraction of the funds spent. That is inf' on both sides that is gone forever. That counts as a sink. And it still deprives the lucky player that got the respec recipe drop from getting inf' from it, exacerbating their lack of funds by denying them the ability to get more from that source. (Edit: And no, they would not 'not be able to sell for as much any more'. They would not be able to sell because everyone with even half a brain will just go get the freespec from P2W.)
  11. Not true. If respecs are available free anywhere, then the player selling respecs is not likely to get anything. Why should anyone pay that player through the AH for a respec when that same person can just go get the unlimited freespec?
  12. Not going to happen. At least, I'm pretty sure it will not happen. There is no reason to prohibit a level 50 character from having access to something because (s)he/it got all the way to level 50. You can't gate keep something like a respec's accessibility because the character "had time to experiment as much as they wanted and truly be at a point where they can spend 1mil influence like it's nothing." If it were to be implemented, you would see the forums light up demanding 50s get equal access. And those individuals would be right.
  13. I very rarely respec. If I can solo the content, I'm doing fine. That said? A quality of life improvement I would like to see but am fairly sure will never happen? Is power trays retaining their settings for powers not replaced during a respec. Trying to rebuild the power trays after a respec is just oh so annoying. Especially on a fully incarnated 50 with trays of saved temp powers for times when they are needed. At least let me lock my temp power trays maybe?
  14. There is nothing in this comment about AE farming, base building, roleplaying, or anything other than grinding out a few million inf'. Which as you said, you were doing in AE. (Edit: So your response could have been that that was what you were already doing instead.) So you are involving game aspects that have nothing to do with the discussion at hand. Defend yourself from comments, by all means. When someone makes a personal comment, deal with it. However, your response was wide ranging over fields that had nothing to do with the comment. Edit: And my perfect timing strikes again. Apologies @WumpusRat, this comment is not for you. And apologies to others for not linking what this comment was about. This is in response to @No Characteristic's comment 2 posts up.
  15. You are. And using the test server is not part of the culture. I have no presence on the test server. I test my characters as part of playing them through the content. No one is saying you have to use the test server, just that using it to test builds and concepts is a viable option and would reduce the need for constant respecs. Misrepresented point. Base building has nothing to do with the discussion or anyone else's point. (Besides, base building takes a LOT of work.) Misrepresented point. AE farming, and other farms, are not part of the discussion. Though they are viable sources of inf' for respec recipes. Misrepresented point. Noone is saying anything about roleplaying or roleplayers in this thread.
  16. Your comment didn't read as a joke. It read as a defense. Text has no body language or tonal indicators of jest. So if you don't include them, they are likely going to be read as not a joke. And the readers of this thread will have no idea how you slot your characters. Nor is how you slot your characters particularly relevant to the discussion. I did not accuse you, @No Characteristic, of being a min-max player. I stated that your defense was devolving into a min-max presentation. I was trying to help you with your presentation, but you seem to think I am attacking you.
  17. No. Being level 50 is not min-max. It is max level (not counting veteran levels.) Min-Max refers to the playstyle of eking out every last bit of power, utility, or effectiveness/efficiency from a character. You can min-max at level 1. Not so much in CoX where powers are limited, but in many games. In CoX, you can start min-maxing as early as level 10. Maybe even earlier. It is a question of when you start trying to maximize your character, not what level your character is.
  18. Honestly, I was fine with the OP. Until the author started posting some of his/her defenses. From the way this discussion is going, this is sounding less like a QoL thing, and more like a min-maxer thing. Look, @No Characteristic. If you want more readily available respecs despite the availability of them as already posted? That's fine. You made the suggestion. If the devs like it? They'll do it. However, you have to expect people are going to respond to the suggestion. Some may even disagree with it. You have to be open to that sort of feedback as well. Not just positive feedback. That's the point of feedback. Different people have different points of view and they will bring them up. Especially if there is already a method in the game to accomplish something being asked for. One thing to bear in mind with this suggestion though? Is your presentation. Your arguments are devolving away from quality of life concerns to how to max out your character's efficiency, or effectiveness, or power. And the game does not call for maxed out efficiency, effectiveness, or power. If you want to keep others viewing this as a quality of life thing, then you need to focus on the quality of life aspect rather than the concern of how a single enhancement slot may not be as well placed for character efficiency, effectiveness, or power than anticipated.
  19. This already happens. I think every 10 levels. And they stack. To be clear, I don't actually oppose the OP. I don't care about it either way. I'm just saying that in the 1st response, there is already a way to test out your builds. Even on a team. And in this response, you are asking for a more limited version of something that already happens.
  20. They can also just make a test server account and test builds there. Automatic 50, free enhancements. Build and test away. (Edit: Just join a team. No one else on the server? Ask your friends to pop over to the test server to help you test your build in a team environment.)
  21. You just know all those numbers are going to have to be changed to all be the same as whatever power has the highest number too. For fairness.
  22. There are different styles of cheongsam. (Your wife is probably thinking of the long versions rather than the more recent short version. You can kind of fake the short version currently, but it looks less like a cheongsam than the actual short version itself does.) The problem with evening gowns, cheongsams (of a more traditonal appearance), and evening style dresses is they are long dresses. And the devs have pointed out that those don't work in the game. Tsoo and Carnies get away with them because of different tricks. There was a post not terribly long ago that explained that. That said, if they could work for player characters with all our different animations? They would be nice additions.
  23. In practice, the reason people would mainly want this is for egotism. "How does my damage compare to everyone elses? I didn't do the most damage?! Okay, I need to improve my damage some more." In CO, at the end of whatever they called their version of TFs, they posted the names and damage of every player in the team. And I'd watch as the high score players mocked and belittled the low score players, who by the way, were busy keeping the high score players alive. So it does happen. or at least it did in the game where I saw something like this in use.
  24. Definitely! I like all the proposals, and item 3 has been asked for before, but definitely item 1 please.
  25. Because Tankers don't get it either. However, you can still ask for it to be proliferated to Tankers and Brutes.
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