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Rudra

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Everything posted by Rudra

  1. Ouroboros arcs are the regular story arcs. Unless you are referring specifically to the Ouroboros Initiation arc from the Pilgrim? What do you have against stealth characters being stealthy? It's what I hate about kill alls when on a stealth character. May as well not be stealthy and just take a more smash-centered character. Absolutely not. It is already ridiculous easy to get reward merits in this game. There are specific arcs people farm to maximize their reward merit acquisition rate. Making reward merits drop for every mission in a story arc or task force/strike force is entirely too much in my opinion. Aside from the initial note in this post and the other two comments, I actually am favorable to this suggestion. It would just mean I would need to keep xp turned off like I already do.
  2. Uhm... I do. I know people that like MMs and I love MMs. (And I've said so on other threads previously.) I read your comment as a blanket 'no one likes MMs', and so it seems you think no one plays MMs. And that would obviously be wrong. I see as many MMs running around when I play as I see Tankers.
  3. Did not know that. Thanks. Yep. Is why it was a question. If you're going to quote me, please make note of the context of the quote. Note that I admit I do not know about Empathy. I do not play support focused characters. Except for my third post, and now this one, I kept my posts as questions and did my best to ensure readers understood that I was asking questions because I did not know.
  4. Yeah... I'm against that thematically and mechanically. Mechanically because no power set has a heal and rez combined into one power. Thematically because absorb pain is you take the target's injuries unto yourself to heal them. So if the target is dead, you're taking their death unto you to rez them. And I don't see any comment about using absorb pain killing the user if used to rez a target. Edit: So if Empathy gets to merge a heal and a rez, then all the other power sets that have a heal and a rez should get to merge them too.
  5. Just make the font wingdings and call it good. 😃 Edit: Sorry. Bad joke.
  6. Meh, that makes a lot less sense. Triage Beacon or Spirit Tree as telemedicine doesn't work in my opinion.
  7. Ooh! Sounds fun. The larger radius at least would mean my pets following me would actually be in the radius of effect instead standing outside of it bleeding to death. (I typically have to run around to draw my pets into the triage beacon radius because they for some reason like to not enter it. Or run out out of it after I get them in.) Not so sure about the teleport back to beacon upon defeat though. Usually I'm defeated at the beacon. And if I'm not, it doesn't matter because I'm hosping anyway.
  8. Isn't Time supposed to be ridiculously OP compared to all the other sets though? If that is the case, then comparing Empathy to Time is itself broken. Again, I don't like playing support focused characters, but when it comes to support, all I ever hear is "play Time".
  9. In order listed: 1) Sounds good. Being able to avoid clipping on costume design is always a plus to me. 2) How about an invert button? Say you have the colors you want, but they are in the wrong places. Click a button and it automatically swaps the colors on that specific piece. As opposed to my current practice of changing the first color and then swapping to another piece to count out to the desired color only to swap back to the piece being worked on and recount to find that color. Or even a most recent colors used menu. Shows the last 4 color selections you used on the character in that instance of using the creator for quick selection. 3) 🤣🤣🤣 Sorry, haven't had a problem with costumes looking like bald spots, but I get the desire for the fix. Being able to rotate the character on multiple axis would be helpful with the costume planning. 👍 4) I'm not driven to feel either way on this. Not opposed, it would be a nicety, but won't be bothered by the lack either.
  10. For the scatter. Just not the run 3 lightyears away because of DoT or debuff. However, my response was to your flawed argument. Not in relation to the ignite scatter effect. Edit: I'll be a little more clear. Mobs should always try to get out of the damage patches. They shouldn't run away forever, exaggeration intended, but neither should they just stand and die. They should get out of the damage patch and resume trying to rip the character's face off. Or whatever that type mob does.
  11. By that logic, no character will ever progress beyond level 1. All the minions, underlings, and probably even lieutenants see the super hero/villain and run away. Why do street punks with knives still fight Batman when he shows up to stop them? Because it is a super character comic and the opposition thinks they can win. Even when they have seen they can't. Those level 54 minions are powerful and they know it. They can trounce most supers in the game with ease. Probably even some incarnates. And they also know that incarnate they are fighting is not unkillable. So they hope they are the ones with the ability to kill him/her. Welcome to the super world. Where supers still face enemies willing to stand up to them.
  12. I could agree with tier 3, but not tier 4. Tier 4 is uber beyond the shifts tier 3 already gives.
  13. Isn't Empathy supposed to have the best heals? Maybe even the buffs? So what is so bad about it? It may not be an offensive set, but if it does what it is supposed to do, then what needs to be fixed? If it is the set's reputation because of player usage, what bearing does that have on the set itself? Support sets tend to have high learning curves. I don't see the need for this change. I'm not going to argue on this one. I don't play empaths because of the support focus. Just like I don't play several other power sets because of their support focus. I am still left wondering why though. And that is from reading the OP. Why is this needed? The OP doesn't give any real reason other than having "the reputation of being the power set of choice for bad players". It doesn't bring much to the table? It has THREE heals plus a regen buff! It has a rez. It has a Mag 12.98 status resist buff. It has a +DEF (All), +DAM, and +ToHit in ONE power. It has a recovery buff. And its tier 9 buffs recovery, regeneration, and attack rate. That is a LOT to bring to the table. And 3 of those are PBAoEs. Edit: And another confusing point: You want to merge the rez into one of the heals. If you do that, then every power set with a heal and rez is going to want to be merged as well. Are you willing to accept that?
  14. Yeah, CO has an underwater zone. And while beautiful, it is aggravating to navigate. That is poor zone design though. The way they handled breathing underwater was your first contact for the zone 'gives you something that lets you breathe underwater'. Then your first mission is to harvest more plants that something is made from. Swimming is just the flight mechanic there. And in that zone, it works. Outside of the zone where you can swim and fly? The water-air interface is buggy for switching controls. So non-fliers can find themselves briefly flying if they swim and then go up. The fun thing about a fully underwater zone is it is a full 3D environment. So you have to watch for enemies in all directions. Including above and below. As long as CoX doesn't try hiding mission entrances in random coral tunnels, that would alleviate a lot of CO's underwater navigation frustration. (As a side note? CO also has a space zone in a specific task force. And it cheats for breathing in space the same way they cheat for breathing underwater. You can automatically do so, but there is a contact or clickable that can give you an RP reason for it.) As for the Coralax? They are more a mid-level enemy, but can easily be bumped up to high level like the Banished Pantheon were. My biggest concern for this suggestion is the swim-fly mechanic and the water-air interface. CO did such a poor job with it, it looked and felt bad. So if this is done, I hope CoX can fix that problem.
  15. In the middle of an Antarctic blizzard too.
  16. Wouldn't be the first time I was wrong, but I could swear that your character has to be level 50 to get purple drops. And sidekicking only gets you up to level 49. Edit: Unless incarnate content allows sidekicking at level 50 due to the team leader's incarnate shifts? Edit: Never mind. You have to be 50 to slot them, but yeah, pretty sure you're right and they start dropping at 47.
  17. Why not Coralax for the underwater foes? It /is/ where they come from. So would the underwater areas be access by a gate or other click transition point and everything is underwater? Or would you be able to swim down there from any point in FF? (If you can swim down there by just jumping in the water anywhere in FF, that brings up the problem of water-air interface character controls.) Thematically, how would non-aquatic characters breathe down there? You have an interesting idea, I think it just needs to have the particulars ironed out. Edit: I should be clearer. I do not expect you to solve the water-air interface problem. That is for the devs. It is a problem partially avoided by the current water tile settings. Since you can't stand in it, you have to stand on some thing the tile is resting on, or you just fall through and the water-air interface problem is simply ignored by not needing a swim power. Just a swim emote to temporarily replace the walk/run animation.
  18. I'm thinking it is less what is the proportion of what is intended as drops versus purchase, and more just that the means was already given to us to get any recipe we want because the Live devs heard people asking for the ability to get them. We have the means of getting those recipes right now. Without throwing level 40-50 recipes at low levels for no good reason. Edit: Hells. Low levels already have a means of getting high level recipe drops. Just not purple drops. They can join a high level team that is willing to take them on.
  19. That was a nonsense response. The point is that the level 5 could not use it. Not for another 12 levels. As opposed to getting drops the level 5 could use. At the time the character got the recipe drop. What would be the point of getting a level 20 minimum, level 25 minimum, level 30 minimum, level anything too high for use minimum recipe? Aside from just selling it on the AH for money like you just said. None. You just want a shortcut to accumulating inf'. Leave the drops at the point where they can actually be used by the character getting them. You want lower level drops? Orouboros has you covered. So does the AH. So does using your reward merits. So does running around with a lower level team. You want higher level drops? Join a higher level team. Use your merits. I don't see any good arguments on this.
  20. Your argument is farming? We're talking game content and you're arguing farming? Farms are specifically set up for specific builds. Fire farms are set up for fire brutes/tankers. Smash/lethal farms are set up for invulnerability characters and other characters with max smash/lethal defense and resist. So you want to argue niche for balance? Or rather, to be able to throw balance out the window. Yep, you're done.
  21. Oh no! If all the sets on an AT perform roughly the same, people may actually play more power sets than 1-3 best sets! *gasp* The world is coming to an end because we have the ability to use all sets and not be penalized for it! Run for the hills! We will have the creative freedom to make what we want and not be stuck running the exact same builds with the exact same power sets as everyone else! You know, like you claim to want but never seem to actually want. They aren't cookie cutter. They may perform more or less equally when balanced, but they have different effects, different damage, different animations, and so forth. I'm talking about equal performance. Not cookie cutter everyone uses these exact same powers on everything, but you already knew that, didn't you?
  22. Sure, no one likes seeing something they like get nerfed. To keep all sets and powers competitive though? Nerfs are as essential as buffs. If one set outperforms every other set on the same AT? It needs to be nerfed. If one set can't keep up with the other sets on the same AT? It needs to be buffed. That's routine in video games. You can hate it all you like. I don't like nerfs either. It doesn't take away the need for them to be used from time to time though.
  23. *looks at all threads has seen comment on* *raises hand and opens mouth* *clamps mouth shut*
  24. I could do that too! 😄 Edit: Though I think that is the difference. I think back on Live, the devs removed the level requirement for the travel powers (after 4th level when pools became unlocked), but you still had to have a prior power pick. And the private server took away the power pick. If I'm remembering correctly at least.
  25. Mmmmmmm... slight disagreement. I'm just saying to put the power pick requirements back. I'm fine with hovering across zones for 2 levels. Hovering across zones for 10 levels rather sucks. 😛
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