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Rudra
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Everything posted by Rudra
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Tell you what. When PvE'ers can go into PvP zones and not be subject to PvP, then PvP can go to PvE zones. Sound good? No? Then please stop trying to bring PvP into zones not meant for it.
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Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
I typically stick to brutes. Thank you for letting me know. -
Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
I did not know any scrapper sets included a taunt aura. Guess I need to start playing rad, bio, or shield. (Also, I just checked in game. It is not just City of Data that says they still taunt. Those powers in City of, under detailed info, says they taunt too. So saying they lack those taunts now is incorrect.) Also, that has nothing to do with replacing Confront with combat teleport. If you're going to argue over that dead horse, please do it there. -
Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
You are missing the OP's point entirely. SR needs to be able to tank everything in the game at +4/x8 without enhancement set bonuses or using pool powers. It doesn't matter that every other armor set needs those enhancement set bonuses and to use pool powers. It only matters that SR has to. (I am being facetious in my commentary, so please don't think I agree with the OP.) Edit again: If my comment is not what the author actually means, then please clarify. Because your comments read like this to me. -
Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
Mob flee mechanics: Yes, please fix. It is beyond ridiculous. Confront/AS replaced with combat teleport: No. Maybe give Confront a small AoE effect, but definitely do not replace. SR needing to be fixed: I'm amused by the back and forth. Especially as the author of the thread finds himself backpedaling on his comments. Re-arrange the power order and call it good. -
Because Adamastor can be summoned on demand, is easier, and takes less time. So of course he is worth more merits. ... hang on... something I said may not make as much sense as anticipated..... 😛 (Is Adamastor seriously worth 10+5?!)
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Make Touch of Death (IO Set) level 50 instead of level 40.
Rudra replied to America's Angel's topic in Suggestions & Feedback
It's a 2.5% difference for the two-parters and a 1.9% difference for the 3-parter. Is the difference in individual bonuses that big of a difference? I mix Mako's Bite and Touch of Death on my most of my melee builds too, but I don't see any differences against the melee builds that don't use Touch of Death. I wouldn't care if this suggestion were implemented or not implemented. So I am asking, is that difference really that big a deal? -
Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
Exhausted prevents you from gaining any Blood Frenzy until the exhaustion wears off. So no stacking END discount for the duration. Edit: The powers that cause 'Exhausted' both say what it takes to get it and what it is in the power description/summary in the game too.... -
Chimera does the same thing in the incarnate Belladonna mission after he clobbers her. As you fight him, he gets stronger. Belladonna tells you he is using his ultimate combat style or some such, but he gets stronger. I would like to point out that both these instances are incarnate content and both Tub Ci and Chimera have a max they level up to. As far as I understand the content, they are not getting stronger because of xp or anything else. They simply are progressively holding back less as the fight wears on. While the idea is interesting, I don't see it working for most mobs. Especially without a set limit to how much they can improve. Or a way to prevent players from doing as @Bionic_Flea described if there is no improvement limit set. I can get behind more specific non-generic bosses using this mechanic, but not random street mobs or other generic mobs. Edit: And by non-generic I mean unique. Not just generic bosses that have names applied to them for a mission.
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Did not know about the despawn. Thank you for the heads up.
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I'll avoid the cliche response. Scrapyard also moves across the zone on those set paths. And when he is near a corner or other obstruction so you can't see him until you round that obstruction, yes, you can very much literally run into him. (One of his paths takes him right by that old pirate contact. Until the devs fixed it, another path took him into the black market.) That's fine though. You can discount anything I say. That is up to you. What you can't say is that adding new GMs to a game where the existing GMs are seemingly routinely ignored adds anything but more things for players to ignore.
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Just for the Jade Spider being in Mercy Island, a GM that is available whenever anyone wants through Mender Silos already, you still have Kalinda standing there by the trainer. That would be a bit awkward having two Kalindas in the same zone, don't you think? At least the duplicate Ms. Liberty is in a different zone. As for Kraken being the only GM you can run into by mistake? I told you on your Jade Spider thread I have literally rounded corners in Sharkhead and was only saved by being stealthed and able to dash back around the Corner after effectively face-planting into Scrapyard. Deathsurge is a bit easier to avoid, but I still find myself backpedaling away depending on where he spawned in Cap. So your argument that the GMs are easy to avoid fails because at least one person playing the game tends to routinely face-plant into them. Something we can agree on. So lets find things to exist in the game that don't follow the example of things we already have that are routinely ignored.
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I've said this already on different threads, and I'll keep saying it each time this comes up. Please, please, please, please, for the love of all that is holy please, NO GMs and events in every zone. Especially not the starter zones. Most of the events in game are ignored as is. And having a GM in every zone, is a nuisance scenario, not an interesting one. Hells, for that matter, there are GMs like Scrapyard that just wander around and players keep running/flying/jumping around his spawn. No calls for team to take him. Just 'Meh. He's back. Again.' Take a stroll through King's Row. See how many Paladins are just standing around because no one bothers with the Monster Construction, let alone Paladin itself. At least Hamidon sees constant use, but that is because of the rewards he gives. So please no. Hells no. No GMs and events in every zone.
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When an invasion happens, you don't have to leave the zone. You can stand under an overhang and nothing will spawn at your location. If you have to get to a mission door, in the time it takes mobs to spawn near you, you're already safely beyond their aggro range and still safely moving to your mission. Rikti dropships are the only actual complication to that, and they follow a set path that is easy to avoid. (Edit: Them being big targets in the sky and announcing their approach by blasting the mobs along the dropships' path.) None of what I just posted applies to a PvPer. So no, I don't view it as hypocritical.
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Ever suggested: Translocation Enhancement Slots?
Rudra replied to Canadian Anvil's topic in Suggestions & Feedback
How about if you want a longer range teleport, you take teleport? It can be enhanced. You are asking to be able to enhance free powers that are not inherent. If Translocation, Jaunt, or Take Off become enhanceable, then they need to no longer be free powers you gain with another power choice. Why should anyone ever bother taking the Teleport, Speed, or Flight pools if they can have both super speed and teleport (and enhance that teleport to be competitive) for a single power pick from Experimentation or flight and teleport (and enhance that teleport to be competitive with Teleport)) from Sorcery for a single power pick? -
Please no. Most of those events are ignored as is. So making more of them doesn't make any sense to me.
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Do an Arena match. Arachnos Soldiers and Widows against Longbow-style AR blasters or Warden-style whatevers in Longbow uniforms. Edit: Pocket D even lets them be in the same zone to launch or coordinate. Or pre-plan the match in Bloody Bay, Siren's Call, Warburg, or Recluse's Victory so they can hosp and try to get back to the fight before the rest of their team wipes.
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I may have to re-visit kheldians after this and see if I still hate them....
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If I had to guess? I'd say for simplicity kheldians have three builds, not counting player builds, and changing forms loads that build. Since that build does not have the human form powers, toggles are disabled because the character no longer actually has them.
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Isn't it 100 at night and he descends to Thorn Isle at day break?
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I pointed you to a response you said was not in the thread and gave a reason for the ongoing commentary. Apologies for offending.
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If you want to give mission completion awards to street sweeping, maybe go with a bounty system instead? Have a contact that after 50 mobs of any given faction are defeated can be spoken to to cash in those defeats for a reward? Since it is not a standing mission, it does not fill up the mission tray and there is no imperative to have to find a specific faction to complete the mission. The contact would keep track of the number of mobs of each available faction in zone you have defeated and you can query the contact for your current count at any time. However, if you leave the zone, including entering a mission, the count goes away. And the bounty reward would have to be less than normal mission reward as well since you can pick and choose when and where, and even if, you want to engage the mobs you see on the streets. Edit: Really, as much as I would like to see street sweeping give better rewards, I think the current situation is fine as is.
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Oh please not more of that. That mission already exists. Multiple instances of it. As well as hunt 50 Malta. Hunt 50 Carnies. They suck! The needed mobs always seem to not be around when I have any of those missions.
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No, zone map mobs do not give less xp than instance map mobs. They give equal reward. Missions cut debt in half as @Greycat said, and missions give completion rewards if not in AE. Those are the only differences I know of. (And mission reward would obviously have no place in street sweeping, so I am not advocating for it. Just answering the question.) The reason for the half debt in missions was ostensibly because the public didn't see it happen, so you don't suffer an equal loss of fame/prestige or some such.
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There's @The_Warpact's post on the first page in favor of. And yes, it can be difficult to be tolerant of something forced upon you. Ever heard of mandatory fun? Wanna guess how fun that always turns out? And now there is a suggestion to mandate PvP in a place where PvE'ers can normally expect to not have to deal with it. If the PvE'ers ask to not have to abide by PvP in a PvP zone, they get burned alive by the PvP'ers. And to be fair, that is the correct response. Now the shoe is on the other foot and you are alarmed that PvE'ers are equally protective of their PvE zones as PvP'ers are of their PvP zones. Where I'm from, that is called hypocrisy.