
Rudra
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Everything posted by Rudra
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Super Jump's only purpose is to jump. That's all it does. So if any leaping power can easily reach the jump cap, I would sure as hell hope it was Super Jump. Wait, what? It does less DPA than Psychic Scream! You are comparing a pool power's cone to a primary power's cone. The pool power is supposed to be weaker than the primary power. However, Wall of Force does include a 33% chance for KD.
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Two grass tiles are sticking out past their hill in Cap au Diable. One slightly over the other. Zone/Mission: Cap Au Diable Position: [-1832.7 94.5 -1001.5]
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The Knives of Artemis are mercenaries still. And as a former villain, Desdemona may still have contacts in the Knives willing to work with/for her. (There is a mission or two where you can find friendly Knives of Artemis as well.) Wyvern at the time that tip mission was made did not scale that high in levels. And she falls back on Longbow at the end of the mission, revealing her actual standing.
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Sure, but if word spreads that there is a less claustrophobic AE that is fully co-op accessible, then maybe that hallway, which isn't hard to find and places the AE pretty much right behind the hospital, may become better known and players will find the updated Vanguard base less daunting to deal with/navigate.
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I'm going to go out on a limb and say "no". Because SG base maps are already instance maps, and instance maps don't (can't?) link to each other from within the instance.
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Like the RWZ. Which has an AE just as co-op as Pocket D's.
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Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
The discussion is about the OP's proposed universal KB to KD. You made some very erroneous comments in the post I responded to. If you want to fixate on the we are under no obligation to change our builds due to pressure from a team, I would like to point out that you are correct. Players do not have to change their builds due to team pressure. They just either have to resign themselves to not teaming or hope to find a KB team. I don't take KB characters on teams. I have given up even trying. My KB characters are strictly for solo play to me. Because I got tired of being asked if I had KB to KD convertors slotted and then getting booted from the team when I said no. Again, before even my first mission with those teams. There were players that used to be friends of mine that full on stopped playing because of how their KB characters got treated. Edit: And again, the creation of universal KB to KD enhancements as portrayed by the OP will do absolutely nothing about how KB is perceived in the game. The only thing it will change is how many set bonuses players can get from frankenslotting their powers. Which as far as I can tell, is the entire point of the OP. Not to address anything at all about KB, but to give the author more set bonuses from his/her/their preferred sets while slotting KB to KD convertors. -
Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
Before the existence of KB to KD convertors: Knockback gained a bad reputation People who use Knockback at all are kicked from teams. People who even have KB sets are told to take a hike even before any missions. People who use it well have to fight for the chance to prove it. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry considerations to utilize it well still do so, but find they need to play other sets if they want any chance at teaming. After the existence of KB to KD convertors: Knockback's bad reputation is very much cemented with new players being told in Atlas Park to abandon their Energy Blast character and play something worthwhile People who use KB badly are kicked from teams if they can even get on them. People who even have KB sets are still told to take a hike even before any missions. People who use it well are now told to go slot KB to KD convertors or take a hike. Apparently, some lucky few get to not experience this. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry considerations to utilize it well still do so, but must now either play solo, somehow find a KB specific team, or slot KB to KD convertors to find acceptance. After the addition of OP's proposed "universal enhancements": Knockback will still have a bad reputation. People who use KB at all on a team will be told to slot the universal enhancements just like they are currently told to slot Sudden Acceleration KB to KD and Overwhelming Force KB to KD. People who want to play with lots of knock effects but don't want to have to deal with positioning and map geometry considerations to utilize it well will still do so, but must still either play solo, somehow find a KB specific team, or slot a KB to KD convertor to find acceptance. You are conflating KD, which finds universal acceptance, with lots of knock effects but not wanting to deal with positioning and map geometry. The OP will change not a thing other than to make it possible to slot frankenslot sets and get more set bonuses than the frankenslotting allows. -
According to the game, it wasn't that simple. (It wasn't that benign?) It was that magic was actively pulling from everything else. Natural origin for instance was present all the way back then in the CoX timeline, but was completely dominated by magic. Magic wasn't holding all the power from lack of other origins being around, magic was holding all the power because it was actively subjugating the other origins. The contact for the Binder of Beasts SF explains that magic, as an origin, is incredibly weaker than it used to be. Because all origins were dominated by magic. (This is also explained in the Origin of Power arcs, just with less specificity. [Edit: Actually, it is the red side Origin of Power arc for magic origin characters that gives a fair chunk of that lore.]) (Edit again: It is most likely the reason why Hequat was able to raise an island for the Mu. It is also why the Mu and Oranbegans were able to rain apocalypses down on each other until their war paused, but can no longer do so.) (Edit yet again: Though you do have to contrast the information in the Origin of Power arcs to the rest of the game. Because Krylov is very wrong about when the mutant origin first appears. The founder of the Carnival of Shadows, the original founder, not Vanessa, was a mutant. The word mutant just didn't exist at the time, so people didn't know what to call her. I don't remember what they called her at the time, but she is very much established as a mutant in the 1600s or 1700s, whichever time frame when she lived.)
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Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
There is a reason why I mostly run solo. Experience has shown me that very few people are as willing to communicate with others as you are portraying. Because again, as I have already stated, I have never come across a team that was even willing to discuss anything about KB. In my case, it was always getting booted. I've heard friends getting told to slot the IOs or get booted, and then getting booted. It amazes me that you have such a "everyone is welcome" view of KB in the game when everything I have seen is the exact opposite. (Edit: And yes, I have tried to open a dialogue a few times with the team leader after getting booted. And after my first tell in response, found my character had been added to the person's ignore list. So again, your position absolutely amazes [baffles?] me.) -
Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
Because you seem focused on a game world I have never seen to exist as what the outcome is/will be. As previously stated, on the occasions I tried teaming with my Energy Blast characters over the years, I was immediately booted from the team because I did not have KB to KD IOs slotted. I know not to use Explosive Blast while on a team unless the mobs are already in a corner so they don't scatter. I know to be above the fight for all my attacks, not just Energy Torrent. And the team leader and I could have discussed how to incorporate my character into his/her/their team in a beneficial manner. There was never any discussion though. Just some form of goodbye if the team leader had any decency or suddenly finding myself not on the team with no notice. Others have had better experiences in that they at least got to argue for the chance to show they can use KB effectively to benefit the team. And they got that chance because they didn't have the IOs and the team leader was willing to let them try rather than fund their getting the IOs. Make a toggle to simply change to KD? And now there isn't even the excuse of lack of funds for the IOs to be convince the team leader to give you a chance to show how KB can benefit the team. It was never about KB players wanting to use KD when teamed and KB when solo. It was KB players being told to shove off for the sheer audacity of having KB. Yes, there are players that have no clue how to use KB and just blast things everywhere without planning or concern for how the team operates. And yes, I get the desire to rein that in. But dammit, I am so frustrated with the constant drive to remove KB from the game. And your suggestion for the toggle will drive KB players into corners of isolation to use their KB, forcing them even further basically into pure KB teams, as well as strip away the benefit of the Overwhelming Force and Sudden Acceleration sets as both an available means for mitigating KB and being an inf' sink. -
City of Heroes Mu were on an island Hequat raised. A presumably very large island, but an island. (Edit: Back in a time when magic held all the power and the other origins may as well have not existed.)
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Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
No they are not. You always can leave such a team and the team leader can always boot you from the team. That's the point. It takes away the KB player's ability to prove that KB can benefit the team because now the team leader can simply say "Go to Pocket D and turn off your KB or get booted". Every time. -
Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
How do you rationalize that? Because that makes absolutely no sense to me. This. -
Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
I was on a flier every time. I could absolutely control where my AoEs sent mobs. Down. -
Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
My last experience, and my only experiences with an Energy Blast character when I tried teaming with one was team leader read my powers, asked me if I had KB to KD slotted, and told me good bye when I said no. -
Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
I've never known anyone to even be given that chance in the first place. @Psi-bolt's statement would take away even any chance to argue for that chance. -
Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
And no more opportunity to show people how that KB can actually benefit the team either as you get told got to START and turn it off or go away even before the first mission starts. -
This bug pops up a lot when a NPC has to be removed and another placed for you to interact with. For instance, there is a fight against Captain Castillo where mid-fight he declares the fight isn't epic enough, tells you to hold on, and is supposed to run off and cause the Sky Raider platform you are fighting on to explode into flames for more drama. Then he is supposed to return and resume the fight. Except a lot of the time, since his removal is simply being rendered invisible (and phased?) for the change, he is still there, except now there are two of them. Like with Darrin Wade in that mission. The one you talk to is supposed to be rendered invisible (and phased?) so you only see the new one to fight. But it doesn't always work.
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Sounds good to me. More options are a good thing.
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The magnitude of status attacks should be somewhat randomized
Rudra replied to temnix's topic in Suggestions & Feedback
Let's add more uncertainty to status effects? We already have to contend with the ToHit roll for most powers and a lot of powers don't have a 100% chance of applying their status effect either. And now you also want to add the possibility of landing a weaker status effect just for its own sake. From the player side, a Controller, Dominator, Defender, or a Corruptor for instance will rely heavily on their applied status effects. Make their applied status effects unreliable beyond current considerations, and now none of my Corruptors (or few Dominators I have) can run solo. Because if status effects, which again on several powers are not even guaranteed to go off, can now hit for less than they currently do, then I may as well not even be bothering with them because now I can miss, fail to have the status effect trigger even having hit, and also have to worry about it being reduced to worthless before target resists and protections are factored even if it does trigger after hitting the target. (Also, as to your comment about CoH characters' early life being divided between before and after getting status protection? That is melee types and Sentinels only. Blasters can use their T1 and T2 primary and their T1 secondary even while mezzed, but they have no mez protection. Everyone else? Has no mez protection.) Edit: Oh yeah. As far as mobs go? Two words: Council Freem!. You want to see something like that turning up everywhere? -
I'm not saying the Oranbegans were benevolent, just, or anything else. The Mu culture had its issues. The Oranbegan culture had its issues. Hells, the Cimeroran culture we fight to save from Romulus has its issues. (It is basically Roman culture after all, and they weren't exactly benchmarks of equality or benevolence. Look at some of the repeatable missions we do for them. Even heroes are asked to wipe out groups. Not capture, wipe out.) Again though, the Oranbegans did not enter into their pacts with the demons until after the war started. They studied demons before the war started, yes. Just like they studied everything else they found out about as they looked beyond the world into other dimensions. (And they were looking into other dimensions and studying what they found there.) They did not make their pacts with demons until after the Mu attacked their cities and the Oranbegans found themselves outmatched though. And yes, again, Hequat did empower the Mu and their magic. She did make them frighteningly powerful. However, she only did so because the Oranbegans had left and turned their backs on the gods. She needed the Mu to be stronger to fight the Oranbegans who had the benefit of Ermeeth's teachings and a focus on making their magic powerful enough to rival even the gods. Not from demonic pacts, from their own understanding of magic. (Which was why they were studying the other dimensions.) Edit: Maybe this will help show the contrast. In both Oranbegan and Mu society, everyone had magic. In Mu society, all were effectively equal because all served the gods. Everyone had their assigned roles and given tasks they could accomplish. This made everyone equal. Equally slaves to the gods. So as long as you accomplished what the gods had set to you, you were accepted. In Oranbegan society, everyone was free and an individual's capacity for and mastery over magic determined their status. Instead of everyone being the same status serving the gods that were their society's defined superiors, the Oranbegans created their own hierarchy based on power where the superiors were those with superior magic and mastery and everyone else fell progressively lower in status. Those that lacked even enough magic and mastery of to meet what the Oranbegans considered basic levels were deemed inferior and undesirable. (Those with at least what the Oranbegans considered rudimentary/minimum magic were tolerated and treated better, but you needed to excel at magic to get any real respect.) They were still free, of the gods and their dictates, but they lacked power, influence, and resources in Oranbegan society.
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Hequat didn't go after Ermeeth because he was at least as powerful as she was and the offenders in her eyes were the humans no longer submitting themselves to the gods. There is no reference in the game about the demons being envious of or even caring about the gods. There isn't any real reason for them to be anyway. The demons were providing just as much power to the Oranbegans as Hequat was providing to the Mu to punish the traitorous (in her eyes) Oranbegans. It should also be noted that the Oranbegans did not start making their pacts with the demons until well after the war started. Those contracts were acts of pure desperation, not pre-meditated actions in case the Mu should track the Oranbegans down or to gain additional power for its own sake. It was a "we're getting wiped out! Where can we find help to deal with this?" thing. It was the souls of the Oranbegans and Mu the demons were after. And the fact the Oranbegans entered into their pacts knowing what was at stake shows just how desperate they were at the time. It should also be pointed out that as portrayed in the game, the gods weren't really watching over humanity. Oh sure, some were. Like Tielekku and Ermeeth. However, a lot weren't. Hequat for instance. Hequat only really empowered the Mu to punish the Oranbegans for turning their backs on the gods. Had the Oranbegans not done so under Ermeeth's tutelage? The Mu (including the Oranbegans, because let's face it, they are Mu too), would not have gained the power they had. They didn't need it to fulfill the tasks the gods were giving them. And further empowering/enlightening humans would only lead to humans questioning the gods and turning away from them. Like the Oranbegans did.
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Shieldless “shield defense” (your thoughts?)
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
It sure can. And we even have an armor set that is specifically designed to embody that. (It's called Energy Aura.) Edit: Energy Aura is a hands free energy-based armor set that won't interfere in the character's ability to wield anything one-handed or two-handed. And if you want an energy shield Shield Defense? That exists too. It's the tech shield options. -
Tielekku was more in favor of Hequat's stance than Ermeeth's at the time of the schism as portrayed, yes. There were some distinct differences though. Hequat held that humans only existed to serve the gods. They could do nothing more. Humans were basically born to be slaves in Hequat's eyes. Ermeeth held that humans had great potential and should be taught magic so they could find that potential. This would require humans to throw off the shackles of the gods though. Something Ermeeth seemed to not only accept, but encourage. Tielekku was basically the middle ground between them. She held that humans should be deferential to the gods, but also that they should have the freedom to grow. When faced with the question, there was no way to negotiate between Ermeeth and Hequat, Tielekku chose to side with Hequat. The mercy from the Oranbegans to the Mu was not something brought about by Ermeeth, Tielekku, or Hequat. It was the Circle not having succumbed to the darkness yet despite their war. It was a result the demons not only expected, but were counting on.