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Rudra

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Everything posted by Rudra

  1. I don't PvP, so thanks for that clarification.
  2. You're going to run into coordination problems this way. And even if you manage to get a hero and villain team lined up to run this against each other simultaneously, then you have the added concern of connectivity issues that may only affect players on one side for sharing a region not shared by the other team. Even before you get to the which team can faceroll the missions faster than the other team. So like @keyguardactive said, sounds really nice on paper, but then you face plant into reality. (Okay, so that isn't actually what @keyguardactive said.) So, some things to consider. Edit again: And by connectivity issues, I mean players taking longer than normal to load onto mission maps, giving the other team extra time to accomplish their objectives first.
  3. I don't know about that. I don't PvP. However, it seems to me that Siren's Call already meets the request criteria for indirect PvP. Yes, it is done in a PvP zone where the players risk encountering PvP players, but where else would even indirect PvP go in this game? And an opposing team isn't necessary. The missions are all instanced. Very short maps, but there are no enemy players on the maps and it is a PvE environment on those maps so PvE players are just fine running the missions (as long as they can reach them). Villains do missions that give them advantage and heroes do missions that give them advantage. Whichever side did more for their side than the other is the side that has advantage. So if the villains did more, heroes find themselves in a progressively more difficult spot until they run enough missions to take the advantage; and vice versa. So, indirect PvP in the form of competing missions.
  4. It exists in Siren's Call. Do missions in Siren's Call and you sway zone control to your side. I'm not saying more is a bad thing, other than I won't be doing it (any PvP) personally so I don't care either way, just that "indirect PvP" via competitive missions already exists in the PvP zones.
  5. I'm going to go out on a limb and say "no". I don't see it listed anywhere despite being a 20-50 mission (so it should come up regardless of my level above 20). And I don't see it in the Ouroboros crystal either. Probably because its sole purpose is to unlock the SF, so it isn't listed to avoid making it repeatable. (Edit: And because the Mission Computer/Oracle only seems to have alignment tips. I can't see any exploration tips or Valentine tips in it either.)
  6. I can ask away in the game all day and it won't make a difference. First because I can't reach even a majority of players given my server presence and available times for play. Second because I am just a player like you and they have no more reason to listen to me than they do you even if I could reach all players. Also, you keep emphasizing DPS tool, but not specifying what DPS tool. And while I don't use any myself, I do know of one and to the best of my knowledge, it can screen for what it checks. So if you are using a DPS tool made available to players for their use, maybe check with others to see if it can screen out the unwanted data. If you made the DPS tool, maybe add the ability to selectively check data. And finally, no one on this thread has made fun of you. No one on this thread has attacked you. No one on this thread even put much effort into attacking your suggestion. The most negative response was the poster didn't understand the desire for the request, but would prefer it was possible through the options menu rather than being made available through Null the Gull. The joking was between two other posters and not directed at you. And you keep acting like it's you versus the world here. I don't need or want you to "be better and not resort to any more acknowledgements to the lack of intelligence in some folks". I'm not telling you anything on this forum for my sake. I was hoping to convince you to take a moment and see what others are saying rather than immediately jump to a defensive stance, and stop trying to make enemies of everyone. It's no skin off my back if you persist. Don't worry about me though. I have no intentions of making further comments on this thread. (I will if I see a new comment I feel the need to respond to, but at this time just don't see a reason for my continued involvement.)
  7. You know, as someone who also has a visceral reaction to a game mechanic, in my case it being patrol xp, I get where you are coming from. However, I feel the need to point out that calling others on the forums stupid for having a different point of view or trying to provide you with alternate means of dealing with your problem is not conducive to a positive reception. I haven't seen anyone actually opposed to your proposal beyond the concerns of how it would affect leagues and events. Even when a poster simply said "Until then, though, you can...", which was not a dismissal of your suggestion but the presentation of an available work around until such time as your requested proposal may be implemented, you responded negatively. The only post that was possibly negative also stated that the requested ability was fine but would prefer it be made available to players more directly. So my recommendation to you is to take moment and breathe. And not be so hostile to your fellow players on the forums.
  8. Another place you can go is the "quiet room" in any of the AE facilities, where powers are disabled, so no one can buff you at all. To add to this: if the character can fly, then just fly above normal viewing height. Even low level fliers just AFK'ing tend to get missed by drive-by buffers.
  9. Confirmed. Chapter 4 of the Neutropolis arcs, the single player only missions, are in the 20-24 range of Ouroboros but load as level 25 missions when accepted. Though the enemies were level 24 when I tried it. (And you are still level 20.) Edit: However, this should have been reported as a bug on the Bug Reports forum available here: https://forums.homecomingservers.com/forum/32-bug-reports/
  10. To be fair, Hamidon is the very well known leader of the Devouring Earth, a group hell bent on eradicating human life or converting us into rocks and plants. Now if everyone found out Sally was the secret leader of the Red Caps... ... I mean if it turned out Sally was actually the leader of the Red Caps, things may be different.
  11. If you have a team member with Teleport Target (or ATT or Incan'), then just send the mission holder to start the Nemesis version while everyone else hangs back by the crystal. Teleport the leader back to the group and then pull targets to the group to clear. Not a lot of teams have the patience to do that, but I've found using that tactic keeps us with plenty of time on the clock, typically lets us prioritize targets to mow down first, and keeps the rest of the mobs from just jumping the team all at once. Doesn't take much DPS to clear that way, especially if you can yank Numina at the start and get her out of the way post-haste. Though nothing I just said will help if the team doesn't cooperate....
  12. You are misunderstanding. It is only gatekeeping if someone else does it.
  13. I'm not concerned with names. My concern is that if the damage type is energy for instance, how would energy attacks be kept from accomplishing what the camera is supposed to do. I was considering untyped damage, but I don't think players will be given access to anything that does untyped damage because we have no defense/resist against it and you can bet it will be collected to use against players in PvP. Anyway, I'm not trying lay everything on you, but we should come up with as many answers for our suggestions as we can. So I was hoping maybe you had answers or someone else did. I'll leave the other questions your response brought up alone though.
  14. Considering there is no Nessie, yeah, no one has ever been recorded as attacking her. Though there have been reports of people accidentally hitting her. The most famous of which was a speed boat that disintegrated (exploded?) reportedly hitting something no one ever found out what it was. Though if she was real, you can beat there would be people out there hunting her to kill her for various reasons or capture her for various reasons. Potential problems with your proposal: 1) How do you make the attack only work against Sally since the camera would do damage as part of its flash? 2) What type damage would the flash do and how would Sally be immune to other sources of that damage? 3) How do you prevent the attack (the camera) from affecting other enemies? 4) How do you overcome the problem of Sally still dives for taking damage preventing other players from taking her picture. (Or at least mollify said players for a flash doing damage that drives off the monster preventing them from also simply taking a picture for a badge they also want.) (Edit again: After all, she will still be taking damage and following her script per your proposal.) Please bear in mind that I am not against your proposal. It does work in my opinion. There are just more questions that would also need to be addressed.
  15. To start: the devs aren't spinning anything with Sally. My best guess is that to make sure players actually see Sally and have something verifiable for credit towards a badge for her, they made her a target that must be struck. That strike causes her to sink beneath the waves. That is a defeat for her. Any spin on the matter is provided by us players as we justify why our characters would do such a thing. It can range from non-RP such as "I just wanted the badge" to whatever RP reason the player deems appropriate for their character. So to that end, we defeat Sally and we get the badge. Any head canon or spin is entirely up to us players to provide. If you want the badge description changed rather than the task changed like you asked for in the OP, then you need to state that you would like the badge description changed. And I will guarantee that there will be players opposed to that because regardless of why you strike Sally, you still defeated her (in causing her to flee). I won't argue against the badge description being changed. I don't care enough either way. You will run up against players that don't want the badge description changed every bit as (possibly) fervently as you do want it changed though. So brace yourself for that if you choose to pursue that route.
  16. I'm more inclined to think most players would think of Nessie rather than Champ or any of the other American water monsters, but yeah.
  17. Well, before this thread gets locked.... There are different means of approaching this. 1) Your character sees a monster swimming in the lake and moves to attack it just like with any other monster moving around a zone. 2) Your character sees a monster swimming in the lake and moves to drive it off before it comes across any people and attacks them for any/some reason. 3) Your character sees a creature swimming in the lake and moves to drive it off before the Tuatha de Dannan, Firbolg, or most likely Red Caps kill it for any reason. 4) Your character sees a myth swimming in the lake and moves to make contact with it or attacks it to make sure your character isn't hallucinating the encounter for some reason. 5) Your character sees a myth swimming in the lake and moves to kill or capture it to show everyone it really exists. 6) Your character sees a monster swimming in the lake and launches a preemptive attack for fear the monster will attack. And these are just some fast possibilities I threw on here. There are even more possibilities well beyond just those 6, but a comprehensive list would fill the entire forum page at the least. Depends on why my character was doing it. There is nothing compelling you or anyone else to attack her. You could just leave her be swimming in the lake.
  18. While I am inclined to agree with you, for the most part at least, Sally does not have a health bar and leaves after the first hit every time. Defeat does not always mean pound into red paste. In real life, a defeated enemy can be one that was slain, driven off, or captured for instance. Defeat being a term that covers the many different ways that a being is rendered the loser in a confrontation and not specifically being assigned to any one version of victory. And since she always dives after being hit, I'm inclined to go with the driven off version of defeat in this case.
  19. I've never seen it happen, but I agree anyway. If only because I know there are trolls out there that would do that. So consider me in full support of the OP. (Edit: Honestly, I'm surprised Posi' will talk to anyone not the mission holder. I didn't know he would/could.)
  20. Actually, I've gotten everything that I needed from this topic. "Devolution" was just the catalyst. Just missing one more, but I'm sure they will post once they catch wind. So... your entire suggestion was never even meant? You just spent almost 3 full pages of haranguing to defend something you don't even mean? Color me confused.
  21. I'm sorry, but I have to do the off topic here. That post all but demanded it. So to sum up: we have nothing to talk about, so let's go somewhere private to talk.
  22. "You need to allow others to add more consideration to your idea. " That is on the "Concerning this forum" thread which is the 5th pinned thread on the very first page of the Suggestions and Feedback forum. You are correct in that no one is obligated to respond to anything on these forums. However, neither is anyone forbidden from responding to any suggestions or even other comments on these forums. In fact, it is encouraged for players to do so because it gives the devs more feedback on how any given suggestion may be received.
  23. Oh, I so wish we could apply multiple emoji responses. This comment needs at least 6 laughing emojis. Mystic Fortune is a power someone else, not you, is choosing to use on you. Secondary Mutation is a power you, not someone else, is choosing to use on you. No equivalence. (Edit: Your ability to not be affected by Secondary Mutation is built into the power. You don't use it. Players don't get to refuse only some effects from Mystic Fortune. They either accept or decline. All of it. Secondary Mutation can be accepted or declined, by you the player choosing to use it or not use it.)
  24. This statement is false. Ever seen the "tank" turn into a monkey on that PuG group you joined running +4 PI missions, or SBB TF? I promise It will rapidly becomes an everybody problem. Do you know what happened every time anyone on a team I was on turned into a Rikti Monkey? We all laughed, including the person that turned into the monkey. And yes, sometimes it was the tank. Then we finished annihilating the enemy and moved on. With whomever was a monkey at the time calling out for the rest of us to leave him/her/them some mobs to take down as a monkey. And as has been stated now multiple times in this thread, if a person chooses to use Secondary Mutation during combat, then the results are entirely on that player. The game isn't making anyone use Secondary Mutation. Other players aren't making anyone use Secondary Mutation. And if that person turned into a monkey and didn't have fun with it? (Not something I've seen but this thread tells me it has to happen at least occasionally.) Then that person will hopefully start planning for the possibility of being turned into a monkey and not use Secondary Mutation while in combat. None of its buffs are critical to any character's survival in the game, let alone a team's. Even at +4 difficulty. And if you are building your character with the buffs from Secondary Mutation as part of your build for some reason? Not saying you are, but your insistence on this topic leads me to think that maybe you are. Then you are shooting yourself in the foot because you can't control which of the six effects you get each time you use the power so you have no control over what happens with your character. Now you're just being petty. Secondary Mutation has one effect that has any negative aspects to it. Mystic Fortune has two effects that apply a negative effect to the character it is applied to. (The Fool with its -3% ToHit chance and the Tower with its -20% max character health damage.) And Inner Inspiration only gives three inspirations not any more frequently than once every 30 minutes.
  25. Pointing out an argument is made with the presentation that the person is not being treated fairly ("Why does my flavor come with backwash?"), so is presenting himself/herself/themselves as a victim, is not being insulting. Disagreeing is not being toxic.
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