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Rudra

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Everything posted by Rudra

  1. Require? No. It's pretty damn useful though. You mean like how my post you are quoting says?
  2. Best guess? Mystic Fortune can work that way because it is an instant effect that applies a duration set buff. As opposed to Group Fly which is a constant effect. For that to work, we would likely have to constantly keep clicking on the choice. Which is most likely why Null the Gull applies a hidden power to characters that prevents Group Fly from affecting them.
  3. No, it does not REQUIRE binds. Binds may be helpful, but I have Teleport on several characters. You just have to be quick with your clicks to get good value from it.
  4. Now you are talking about expanding the Group Fly problem to Fly, except just for MMs. Instead of complicating the Fly and Hover powers, how about we just tweak/fix Group Fly? That is the core part of even this thread, is that Group Fly causes issues for players within its radius that don't want to be affected by it.
  5. I see no reason to change the Flight pool itself over just Group Fly. I'm fine with tweaks being made to Group Fly if possible so other players have the ability to not be affected by it without having to go to Null the Gull to do so. Again, if possible. Changing Hover, Air Superiority, and Fly though? No. Leave those alone.
  6. And what if I don't want my beasts or ninjas flying around? I'm happy to have my MM flying around, but I don't want my pets flying around too. So there is no reason to change either. I can take Group Fly right now if I want my pets to fly too, or just Fly if I don't.
  7. Yeah, back when Unyielding was Unyielding Stance, Invul' characters took Teleport to get around. So did some Stone Armor characters for Granite. My comment wasn't in reference to those though. Back on Live, before they added Hover to Teleport, and then extended the duration of Hover after teleporting, characters would routinely wind up falling faster and faster during/after teleporting because those players weren't fast enough at teleporting to avoid it. On the occasions that Teleport glitched and just started dropping my characters at the end of teleporting as well, I would either aim my teleports higher to keep going or teleport to the ground/water to stop the momentum. However, I would occasionally hear players complaining that Teleport killed their characters because they were falling during/after their teleports and slamming into the ground. Which is why Hover got added to Teleport by the devs. And yes, I know we can end Teleport's hover effect if we attempt any movement, I've used that to jump up from where I was hanging in mid-air to reach a platform I was trying to reach but couldn't directly see to teleport to on several occasions. However, just hitting the W key, you still find yourself moving at Hover's speed for a second or two until you break out of the effect.
  8. Good point. I had a Controller back on Live (that I swear eventually will be remade on HC like all my other Live characters I still need to remake) that used both Air Superiority and Flurry. Those were my Controller's primary damaging attacks. (Without them, it took me over an hour to clear even tiny mission maps. With them, I could finally clear maps at what I considered to be an acceptable pace.) The -Fly component of Air Superiority was also part of the PvP meta back on Live for knocking flying Blasters and Controllers to the ground where the rest of your team was waiting to tear them apart. So there are more uses for Air Superiority than what the author claims.
  9. The reasons for this are because Fly gives you the ability to bee-line anywhere without having to navigate terrain like in Skyway City or Grandville, and because flying lets you avoid being attacked by enemies whereas running and jumping both leave you susceptible to enemy attacks while traveling. Teleport has the nuisance of having to constantly target where you want to go every 350 feet and briefly locks you into hover at the end (so players no longer just plummet to their deaths if they start dropping while teleporting like I was told some characters did). (Edit: Why they didn't just aim their teleport higher to compensate when they started dropping through teleport or just teleport to the ground/water to stop and reset it? No clue.)
  10. Where are you getting origins from the Warburg Rockets? How is nuclear a natural origin?! If you want to expand the variety of rockets? Okay, I don't really care. Just don't pretend they have anything to do with character origins.
  11. I oppose this request. You can lead as many scientists as you can manage. They don't immediately despawn when you change scientists. So as long as you are willing to invest the effort, you can escort multiple scientists at a time. You just keep changing who you are escorting every time you get so far past the last scientist you escorted. Also, you can get bypass codes that reduce the number of scientists you need to complete for each launch. I don't view this as a problem. It prevents players from stockpiling large numbers of missiles. So you are complaining that a temp power that can be reduced to a single scientist rescue per missile isn't as potent as god powers you have to grind and craft? I'm not seeing a problem here. All told, I'm not seeing a problem that needs to be fixed, just a request for yet more power creep. So I'm against the OP.
  12. As opposed to demons meshing well blue side? Why even try to differentiate? There is already lore in abrahamic religions about fallen angels. And there is already comic depictions of angels and demons being from opposed realities or basis, light versus dark, but that both are dangerous to humanity. So there is already ample ways to identify angels from a villainous perspective.
  13. There is nothing wrong with pets having auras. There is nothing wrong with pets having buff powers. The issue was that the proposed set is a MM primary set that has buffs for its powers instead of pet upgrade powers. Not that the pets have buff powers, which is fine. See Robotics for pets with buffs for instance. Buff powers for MMs themselves to use on others belong in their secondary set, the support set, or should only show up in the T7 of their primary. MM primaries have 3 pet powers, 3 MM attacks, 2 pet upgrade powers, and 1 "other" power because the MM primary is about summoning and upgrading pet servants. (Edit: Though like @TygerDarkstorm said, pets typically only use their buff powers on each other and their summoning MM.) All I was saying is that the proposed primary needs to have its 2 pet upgrade powers, and those upgrade powers are not going to be support power type powers.
  14. Holy Fury at T7 functions a lot like Hell on Earth. It is a temporary boost to your pets. The pet upgrades are permanent buffs that add powers to the pets making them more capable. So the only pet upgrade you have is Celestial Empowerment, and that is only on the hope that it includes added powers for the pets. Edit: And if it doesn't, but rather works like a support secondary power instead? Then you have no pet upgrade powers and I recommend adding 2 so the set keeps up with other MM primaries. Edit again: And if your intent is to not have to upgrade your pets in this set like you do other MM primaries? I'm willing to bet that won't happen.
  15. I have a problem with the proposed set. It only has 1 pet upgrade. Drop Blessing of Grace as a buff and instead make it a pet upgrade, and okay. Blessing of Grace as presented should be in a secondary set anyway.
  16. They already are. You get a Transcendant Merit and e-mail it yourself. Then you have the other character claim it and convert it back. Transferred between characters on the same account accomplished.
  17. Because you do. Not only does the player character start earning iXP even if exemplared down, but both incarnate shards and threads also can drop while exemplared down. Regardless of how much you exemplar down. I get them routinely even while doing low level missions/arcs through Ouroboros. (Edit: @Psyonico is correct though. Relying on random shard and thread drops from mobs from doing non-incarnate content is probably the slowest way to get incarnate abilities crafted.)
  18. I'm good with this. Not so much this. I guess there isn't any real problem with a zombie and a separated astral projection of the same person, but it seems weird to me.
  19. No. Zombie Anti-Matter isn't Anti-Matter. Why would there be zombie versions of living AVs?
  20. I couldn't either, but I wanted to cover my bets. And a player can always choose to add zones to their journey for whatever reason.
  21. It's a key part of the game's lore that a single incarnate shared his power with others, not that he made those others incarnates themselves. As soon as Tyrant was defeated and lost the Well's favor, so did everyone he was sharing that power with. Not the same thing as what the OP is asking for. It is the difference of a god granting power to followers versus a god empowering others to likewise becoming gods in their own right. In the first case, you have Tyrant empowering non-incarnate beings to extend his own power. In the latter case, you have what the OP is asking for. Edit: And you never become a Well of your own. Mot gets the closest to becoming a Well of his own. And he started as a god and proceeded to devour the world. And even then, he still didn't become a Well.
  22. Depending on how you choose to get there, it is 2 zones. You base portal to Eden and you use the gate that is almost right there where you appear to get to the Hive. You pop into Grandville and the sub is almost right there by the ferry to take you to the Abyss. The way the base portals work, it very much looks like they are meant to provide a means of getting to zones with missions and mission givers to me. I say that because we had our access to the Echo zones removed from base portal access. And there are no missions or mission givers in either the Abyss or the Hive.
  23. I oppose this request on the grounds that becoming an incarnate is a personal journey. You don't see characters ascending to godhood in literature and then turning around and sharing the resources they used to become gods with other random individuals. (Edit: Yes, the means by which they ascended is shared/known, but not anything else. And the means by which our characters can ascend is already shared/known.)
  24. For things that can be transferred, the in-game e-mail does this.
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