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Rudra
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Everything posted by Rudra
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Zone/Mission: Warburg Position: [-1.2 30.5 -444.5] Terrace/stonework between 1st and 2nd floors cuts inward leaving the wall unsupported and the player able to look inside. (Edit: Pretty sure this has been reported previously, but it didn't pop up when I searched for "Warburg".)
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Yes. Currently 3rd thread on page 2.
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It isn't. Because whether you are "leveling up your science" or "leveling up your magic" or "leveling up your technology" or "leveling up your mutant power" or "leveling up your natural skill" or whatever, it is a continued path of power development. That means developing or learning or gaining new methods/ways of using that power which is shown by the acquisition of more powers. Particularly from your primary and secondary power sets. It is also shown as becoming more proficient with those powers (reducing the endurance cost and recharge showing that you can use those powers more frequently without draining yourself or your ammunition/supply/reserves) and those powers becoming more powerful (adding damage enhancements). We already "level up" our origins by getting powers and slotting enhancements. What powers we choose to focus on is represented by the number of enhancement slots we devote to those powers and how we choose to slot enhancements into them. Except it does. How much is very limited. We were starting to get more of it back on Live, but then the shut down happened and those plans all died. Given that we don't give up any power slots to get them? I sincerely doubt any effort to make them enhance-able will be made. Especially since back on Live their original purpose was as supplemental attacks to get us through the starter levels, not be key powers we use at end game. And while you can't do fire damage instead of toxic damage with your Spines Tanker, you can do fire damage in conjunction to toxic damage on whatever power you slot Armageddon in. Want more fire? Ask for more sets with fire procs. You can currently get a Heavy Pistol power (15 shots, then need to re-run the mission) and we have been asking for a single pistol power set for a while.
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Wouldn't 'leveling up your science' as a science origin just be gaining the rest of the powers of your character build and slotting enhancements in them?
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Because multi-boxing is so much less of a strain on the servers than someone being AFK....
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Counter-argument: It also serves to help keep teams intact when launching from co-op zones like Kallisti Wharf since some missions take you out of the co-op zone and requiring everyone to be the same alignment means they can all go to the next mission together without getting dumped.
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I can support this. Especially considering bosses downgrade to lieutenants when they become Supas.
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During what moments that affects other players negatively how?
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We already have Hardcore Mode. It's called players deleting their characters when they die. Even better, we can choose to end Hardcore Mode any time we want. By not deleting our characters when they die. (Edit: Also, as to Hardcore Mode not existing before City of? I'm pretty sure it did. Just under different names.)
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This isn't anything added by HC. This is every mission/arc in the game. Some missions have the NPC give dialogue so others can see what the NPC is saying, but in the end the only thing I can say is either do the arcs yourself to see what is going or read it on the wiki when they finally show up there.
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Seriously? That is your response? You are going to post saying another player that per the example does not want double xp needs it like you have any say in the matter at all, and so should by extension/implication have to get double xp despite not wanting it, and then continue like it is a perfectly normal or even acceptable thing to do? Who made you king of double xp to determine who needs it?
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And who are you to say what player needs to be getting double xp? The example given was someone that doesn't want it but has a set play schedule.
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Hells, if we simply had the option during x2 XP to go to the START vendor and opt out of the x2 XP weekend flat out, that would be great. Instead, we get told "go elsewhere". Like the game isn't for us to play as well.
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You are still running a zero sum argument. I wouldn't care how many x2 xp weekends there were if there was an option other than 'go elsewhere' or simply don't get xp. There were no considerations for anyone else other than "go elsewhere" until @Greycat pitched the option for 50% xp to counter it.
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Just get x2 XP from the START vendor if you want it. It's cheap, it's easy, it's free.
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That is sooooooo not it. If people want to do something, but that something is changed and the response is go do something else? For most of the week? That is hostile. You may not mean it that way, but it is. Your response, regardless of how you intended it, is along the lines of who cares if you want to play the game. Go somewhere else for four days. Do you really think anyone needs anyone else to tell them that there are other things they can do? I assure you no one needs to be told that. I personally do many things over the course of the week. Playing City of is one of them. And being told 'hey, just go somewhere else for the next four days so I and my friends can have the game changed to the way we want to play but you don't' is hostile. Edit again: Because you are very much telling others to stop playing or play the way you want in a game we are already enjoying but don't want to have to put up with something you and others can already opt into any time you want but for those four days our only option is to not play or play with xp turned off.
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Cut the filler from the Synapse TF (spoilers)
Rudra replied to Psi-bolt's topic in Suggestions & Feedback
Just wait until you run the story arc the TF overlaps with. It is longer than the TF and is the exact same missions. (Other than the Clockwork King at the end? Been a long time since I ran that arc.) (Edit: What makes it longer is it has missions the TF removed.) (Edit again: No, there is no Babbage spawn in the story arc. That is a TF thing.) -
Yes, there are. If someone wants to play City of though and they don't want and never use double XP, and the response is to go elsewhere? That is pretty hostile. (Edit: And having a smiley face with it does not make it any less so.) It is you saying others don't matter, the game belongs to you and those that think like you alone, so it doesn't matter if those that don't want to play with x2 XP want to play, go somewhere else. That may not be your intent, but that is how it reads. You specifically said "go elsewhere". Not "okay, I get that others want to play different from me, so let's talk about how we can, like maybe asking for it to be an option", which it already is in START. It's "go elsewhere".
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And if they don't, like I didn't? How considerate of you.
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Do I have to say it or is it a given? ... I'll say it anyway. No thank you. Back on Live, the double XP weekends made sense because leveling on Live was so much slower. On Homecoming, we already level far faster than we ever did back on Live. Add to that, we have access to x2 XP constantly already. All we have to do is talk to the START vendor and have it applied. So, again, no thank you.
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To be fair, a lot of people, myself included, can't tell the difference between leopard and jaguar rosettes.
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No one has said otherwise.
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City Badge Tracker machine broken...Excelsior at least
Rudra replied to DeathMcKillenstein's topic in Bug Reports
They haven't fixed it yet.... -
And why should heroes not be able to use the emote? If you want a cash counting emote, then just ask for it without placing limitations on who gets to use it.
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I can't speak for the devs, but I still find your pitch odd. The Trolls are there to party, not invade/conquer the zone. And things like glitter and glow sticks are old staples for raves. So if the Trolls have their own version for their rave that makes them full on glow? Good on them. Especially since it helps them be visible to players as part of the rave and not just random spawns near the rave. And when they get souped up on Superadine at their rave? When they OD on Superadine at their rave? They turn into Supa Trolls. Until they become Supa Trolls though? They are just your average Trolls. At a rave. To me, that is the story. Trolls holding what they want to be a wild party that the police are keeping contained until some Trolls get strong enough to break out and run amok as Supa Trolls. As for making the Skulls being present as EBs peddling their Superadine to Trolls at the rave? Why would they do something so blatant with police right there keeping everything contained? Firstly because the Skulls don't have any EBs. Secondly because the last thing you want your criminal boss(es) doing is going to a known gathering of punks known for breaking things to stand there peddling an illegal drug in plain view of the authorities in obvious attempt to make things even worse. That's not what the Skulls do, even with their breaking away from Family control and their leaders getting sufficiently empowered by whatever entities of death they venerate to become AVs and start moving the Skulls towards the big leagues. Something I find hard to accept with the near feral Trolls to progress to. As to the mission? The primary goal in my opinion is to contain the Trolls so their Supa forms don't cause a lot of damage across the city. (Setting aside that the zone is not destructible, so they can't. Or that one of the rave spawn points has the Supas running by Police Drones that zap them away on their way to the gather points to have the Supas moving through the zone.) You don't see any Awakened officers, power armor officers, or PPD robots there to deal with the raving Trolls. You don't even see SWAT or Ghosts there. So that tells you they are not a major threat. Still a threat, but not a major one. Because they are just Trolls. Throwing a party. That will eventually end, with the Trolls scattering because they're done, until the next rave.