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Rudra
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Everything posted by Rudra
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The exploit was not considered an exploit by a great many players, even after the devs announced they had never intended for players to be able to use the SG base access code from anywhere because it was meant as a dev device. And even after the devs announced that the base access code was never meant for players and they were going to take it away from players, I still saw comments almost every team I tried that members of the team should use it. And if you didn't get to the missions as fast as them? Too bad, so sad, they would clear the mission while anyone else was still getting there. Even if they were told to stop doing that. (And oh good lord how much they screamed and called out the team leader as a terrible leader on Broadcast if they got kicked from the team for doing so after being told to stop.)
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I'll add to this. Usually, on the very rare occasion I join a Hami or MSR, I let my character just go AFK. I find a nice "quiet" spot away from the spammed buffs and then do nothing in the game while I wait for the raid to start. When the notice comes up saying I've been AFK for too long and I need to click the button to not be logged out, I click the button and then resume doing nothing in the game while I wait for the raid to start. I am still paying attention to the game, watching for the raid to start, I just don't see the point of constantly doing random things simply for the sake of showing I am still there and waiting. So it seems to me the OP is a very biased response to a problem I don't think exists. (Edit: And in case anyone doesn't already know, you don't get that AFK logout notice warning until some time after you get the AFK flag.)
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There is a distinct difference between what you are saying and what the OP is asking for. You are asking for the filler missions to be removed and I doubt anyone will oppose that. As my first response on this thread shows, I sure won't. What the OP is asking for is to trim all TFs down to just 4 missions regardless of what story is going on the TF/SF so (s)he/they can just grab the badges with as little effort as (s)he/they thinks they can get away with asking for. And to me, the presented choice between the story (still with all the extra filler the original devs padded the TF out with) and the no-story version the OP is basically asking for is just a poor smoke screen to be able to grab all the badges in the game with as little effort as (s)he/they can swindle the current devs into.
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CoX is a MMORPG. That means we are playing a story and interacting with that story and each other. TFs and SFs in particular are major story devices, running players through the more epic parts of the game's story. Your 'choice' is an attempt to simply skip the story and just quick grab some badges. You don't have to care about the story to play CoX, but you are still playing a story. If you don't like the story? Then speed run your TFs. Most of them are quite easy to do so.
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Best guess? It is because those are already existing characters and the names became available through lack of use per the name release rules. Make a new character with the name you want, rename that character, and then rename your existing characters to that name.
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I can support reviewing and adjusting the longer TFs, but knocking them all down to 4 missions? You're going to lose a lot of story that way, not just filler. So, no, I don't support the OP.
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Dark Blast/Plant Manipulation -> A shadow plant entity from pick realm (shadow realm, qlipphotic realm, whatever realm) Electrical Blast/Plant Manipulation -> Malign or violent nature spirit Energy Blast/Plant Manipulation -> Inverse of Dark/Plant idea, also bio-energy plants Fire Blast/Plant Manipulation -> Entity of the cosmic cycle (destruction and rebirth) Ice Blast/Plant Manipulation -> Variant of Fire/Plant idea, except winter-spring themed Psychic Blast/Plant Manipulation -> Uses psionics to attack and control vegetative matter, or plant that gained sentience and associated psychic powers Radiation Blast/Plant Manipulation -> Science experiment gone wrong (or right?) Seismic Blast/Plant Manipulation -> Standard earth-plant approach Sonic Attack/Plant Manipulation -> Plants that use vibration as self-defense (or use sonics straight up if preferred) Storm Blast/Plant Manipulation -> Variant of Electric/Plant, also storm attractor entity concepts Water Blast/Plant Manipulation -> Standard water-plant approach (variation of sentient aggressive cactus creature?) Just some thoughts from scanning the Blaster list. Edit: Any gun(s)/Plant Manipulation -> Modern or Sci Fi druid. Archery/Plant Manipulation -> Martially minded druid.
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If you use the same trap, you can spawn more Spectral Pirates by overloading the trap. Defeat those at the trap too and they also count towards both badges. (Also, if you can squeeze in a taunt, even if only on an alternate build, then you can safely pull the pirates to the trap. I've defeated a lot by accident even using the Origin power.)
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If I'm remembering correctly, it was added as an explore so players would be more aware of the badge. I believe it used to be that if you went to that tailor, you got the badge, but that wasn't very well known, so an explore marker was added to make it more apparent. (Edit: Again, if I remember correctly, because the badge was presented as a badge for using that tailor as a play on the frequency with which players confused "rogue" with "rouge" when red side was added, but just being near the tailor awarded it.)
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If players have the option to not get the already earned AE badges rather than the original request that takes the choice away, you have my support.
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Let me try it this way: Knockback is an effect in the game that moves the knocked target a distance based on the magnitude of the knockback effect. Knockback protection is a part of the game that prevents the application of knockback effects unless the knockback effect's magnitude of effect is greater than the provided protection value. Unresistible effects are completely unaffected by any and all effect resistances and protections in the game. That means that if Rage makes Super Strength's attacks' knockback effects unresistible, there is no such thing as knockback resistance or protections in regards to that power. If you want to increase the magnitude of a knock effect, that is not unresistible. That is increased Mag. If you increase the Mag of a KD power, it is no longer a KD power, it becomes a KB power. If you want to increase the Mag of a knockback power, you can do so right now by adding knockback enhancements without the complication of trying to make Super Strength's knockback effects simultaneously unresistible and resisted so that it affects what you want but not what you don't. Edit: Oh, and as a personal note? If Rage is changed to either make Super Strength's knockback effects unresistible or adds to Super Strength's attacks' knockback magnitude? I will drop Rage in a hot second from any of my characters that have it because that is not why I take Rage on the characters I took it on. Also, you wanting to knock everything is a you thing and forcing everyone else that takes Rage to increase their damage to now also have all their attacks become KB is an asshat move. (Edit again: Just slot more knockback enhancements into your powers and stop trying to force your preferred play style on others.) (Edit yet again: And then after slotting lots and lots of knockback into your powers, you can hit up an empowerment station to grab the knockback empowerment to further increase your knockback effects for the next 90 minutes. You can get Hand Clap over Mag 17 KB with 5 Sudden Acceleration and the empowerment station. Go nuts.)
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Except you did not address it at all. Your response was to increase the KB protection such as by use of Unstoppable with the weird idea that means that KB that ignores any and all KB protection will suddenly be affected by the increased KB protection. And that simply does not work. I don't get it. You fully understand that unresistible KB means you will ignore the KB protection of AVs and other targets you want to knock, but then somehow don't understand that when it comes to things that are supposed to be immobile? Are you really unable to grasp that concept or are you trolling? If an effect cannot be resisted, such as unresistible KB, then it ignores protection and resistance for that effect regardless of how much you increase said protection and resistance.
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Because you are e-mailing things to that alt just like you can to any other player.
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As well as turrets, prison doors/magical barriers, GMs, Rikti dropships, Hamidon, Leviathan's eye, Leviathan's mouth, various destructible glowies, Shivan meteors in their craters, and so much more!
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Slot more KB into the powers that do KB. If you get your KB higher than the target's KB protection, then even Lord Recluse can be sent flying. That is all Superman is doing to Darkseid. Hitting him with enough KB to overcome his KB protection. Of course, he does it because it is part of the story, but we in the game have to push real hard to get that much KB. Superman isn't using unresistible KB. Neither is Darkseid. They are just strong enough in the story that they can knock each other around. Games have to be more nuanced. So if you want to do that? Grab the highest KB attack(s) you can and go nuts with the KB IO sets.
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Unresistible KB means exactly that. Regardless of how much KB resistance you have, it does absolutely nothing at all against the attack with unresistible KB. You can crank up everything in the game's KB resistance/protection to infinity, and the moment an unresistible KB attack hits them, they take the KB effect's full application. The attack ignores any and all KB resistance/protection the target has. Edit: And let's look at this "20%". Punch: 30% chance KD Haymaker: 60% chance KD Hand Clap: 100% chance KB Hurl: 50% chance KB Foot Stomp: 80% chance KD Nope, not 20%. And you don't see a problem with that? First, how many SS enemies actually get the Rage power? Second, how would you like to play a game where that raging Marauder is bouncing everyone on the team/league constantly until you all die or his rage finally ends?
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With the exception of Hand Clap and Hurl, all of Super Strength's KB effects are Mag 0.67. So they are KD effects. So even if Rage made the set's KB unresistible, you still aren't going to send AVs flying unless you use Hand Clap, which is not a power the likes of Superman or the Hulk use to send other characters like them flying, or Hurl. And unresistible KD is an "I Win" button. Edit: Example: You could use unresistible KD to KD a Rikti Pylon and then juggle it on the ground with continued KD effects, keeping it from being able to attack anything. You could have a group of Tankers just keep knocking down Hamidon and his mitos for the entire raid, keeping them from doing anything. Or just Hand Clap/Hurl Hamidon to a safe area where the mitos can spawn at their spawn points all they like but can't hit anything.
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You know what? Fine. For 2,000,000,000 inf', a player can buy 1/100th of a specific accolade. And if players leave characters logged off at one of the new Accolade Buildings for 6 months, they can earn 1/100th of the accolade for that specific Accolade Building. Get to 100 pieces for that accolade, and you get it. Am I being intentionally obtuse with the requirements? Most definitely, but I don't care. Absolutely no one needs every accolade, or even any accolade, on any character, let alone every character they have.
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The accolades, and all other badges, weren't in the game when it started. They were added later. And no, I'm pretty sure they have not been changed except to add more of them.
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Sorry, I saw the suggestion title and went into convulsions. Having had time to calm down and actually read the suggestion, I can support this.
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That falls under supporting the launcher. So... don't hold your breath for it.
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I think I would like an alternate animation where we throw a stack of papers (that don't scatter) at the target. (It would have "Last Will and Testament" visible to you if you are looking at the power user from the front.)
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You're running Tequila. That is what is going on. Tequila hasn't been supported as one of the game's launchers for quite some time now. It just finally caught up to you. You need to download and install the HC launcher instead.
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Upgrade Maria Jenkins to always include Siege and add Antimatter
Rudra replied to MsSmart's topic in Suggestions & Feedback
Then don't. Absolutely none of the badges, let alone the accolade badges, are required to play the game in its entirety. If you don't want to bother with getting the badges, no one is forcing you to get them. Leveling is great, but if you are focused on leveling as fast as you can like this comment makes it seem you are, then you should always expect to miss things and then have to go back through the alternate steps to get what you want that you missed. That can be said about every aspect of the game. It is a very old game with only volunteer support to keep it going. That doesn't mean an already very easy game to get damn near everything should be made even easier to get everything. You play how you want, you make your choices about what to do, and you deal with the after effects of those decisions. I have a really hard time believing anyone is having as much problems as this comment implies. Even I don't struggle as much as this comment is implying. Great! So you have the badges including the accolades you want then! Problem solved. Edit: It's not like you or the author are talking about the nightmares that I've known some players were running the trial every chance they got for 2 months before they finally got their last nightmare. Or the Anti-Matter iTrial where all it takes is one person not paying attention or deciding that badges don't matter to him/her/them and so shouldn't to anyone else and so ruins that badge run for everyone else requiring them to wait for the next time the trial is run to try for the badge again. Or any other of the still have way high requirements or relies on teammates/leaguemates not ruining the run badges in the game. You are talking about Portal Jockey. A badge you can get solo from doing content from just two contacts.