Rudra
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Everything posted by Rudra
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I'm pretty sure this is only for however long as that level 50 character continues to exist on that server. Now, I don't know why someone might choose to delete a character they got to 50, but removing that character by deletion or server transfer absolutely should free up the name for others to use. It looks more to me like a cool off period to make sure the transfer isn't a mistake. (Edit: Or the author ran into latency issues during the first attempt?) It is what makes the most sense. I don't expect the devs to have created a continuously expanding list of "player names forbidden for other players to use". Rather, I expect the game checks to see if the name is currently in use, and if it is, if it has a name release flag applied to it. At least, that is what I would do in that situation.
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Are you sure that happened on live? Because the way I remember it, it was only discussed and the devs said "no" because they didn't want to turn the game into an ad stream and the players agreed because of how that worked in another game. (Edit: I don't recall ever seeing any real world ads in City of, and I never had to bother with any settings to disable that I can remember.)
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Not even. Sentinels get a full primary set of ranged abilities. Scrappers? The fastest recharging ranged attack in Dark Mastery for instance is 8 seconds for Dark Blast, 16 for Tenebrous Tentacles, 20 for Night Fall, and 30 for Umbral Torrent. Dark Blast on a Sentinel? 4 seconds. 15 for Umbral Torrent. I am now convinced you are trying entirely too hard to hate Sentinels. (Edit: Sure, the Scrapper's Dark Blast is hitting for 62.5631 damage to the Sentinel's 61.1728, but the Sentinel is getting in twice as many attacks with that power.) Edit again: I missed this, so am addressing it now: Scrappers don't get nukes in their APPs or PPPs. They can get pets, but they don't get nukes. So what are you talking about?
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Yes. On every one of my characters in the game. Nothing I can do about that.
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Because there is a floor plan I am working on and a few other games I can play that I enjoy for that time instead. And if I feel like I don't want to wait that long after all, I will. Until my desire to play overcomes my hatred of attempts to shove xp down my throat though, I'm going to be taking a pause on playing.
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New Null the Gull Setting: Minimal Fx Buffs
Rudra replied to RadiantPhoenix's topic in Suggestions & Feedback
There are procs for that. Use them. -
Is the Rularuu invasion still available to the HC devs? I thought it only existed until the Shadow Shard was available or for a short duration after the Shadow Shard was added? (Not that I liked the Rularuu invasion when it happened. Nothing better than finding floating eyeballs everywhere and blasting you out of stealth so the other mobs you're trying to avoid for being much higher level than you realize you are there to murder....)
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Any idea how long double xp is supposed to last? Want to know how long to avoid the game.
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So I'm running around on a new Dominator, and I maxed out my domination bar. So, the Domination button was lit up. All good. I hit my Hold without domination, didn't need it yet, and even though my bar was still full, the Domination button greyed out and went unselectable. (Edit: Though I should add that it did become selectable after the fight was over.)
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When doing the Breakout tutorial, Morben sends you out to the yard to talk to Sakai Tamaki. However, when I exited into the yard, the waypoint changed on me to send me back inside to find Angel Lopez again. Edit: Also, the bomb placing mission failed to update on the nav bar to return to the contact after I exited the building. There was nothing providing guidance.
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Can we please not go back to City of Invasions? I hated that just before the game shut down. It was near constant invasions. Made street sweeping missions from contacts near impossible.
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Billy Clubs/Batons for a weapon option.
Rudra replied to StriderIV's topic in Suggestions & Feedback
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I wouldn't judge them based on that. I mean, look at the Fallout series of games. They use old car models and CRTs, but their cars were fusion-powered. (Edit: Besides, the fact Paragon City has the War Walls says something. Those are massive force fields that until they go down, keep the Rikti with all their advanced tech from being able to attack. Not exactly rudimentary tech. Add in that Tin Mage is technically obsolete with Mk. II running around, Citadel and Luminary, the medi-porters, and more; and Paragon City is a City of Tomorrow dream if not for the constant threats it is under.)
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I haven't tried Psionic Armor yet, so can't advise on that. However, as far as a psychic Sentinel? Do you enjoy playing Psychic Blast Defenders? Sentinels and Defenders get the same Psychic Blast set except for the snipe. So if you enjoy Psychic Blast as a Defender, I don't see why you couldn't enjoy it on a Sentinel. (Not wouldn't, couldn't.) Unless you are also looking for the Defender's support abilities. Sentinels are armored ranged combatants. Not support. Not crowd control. Range with armor. Go into it with that mindset instead of crowd controlling armored support ranged attacker, and you might enjoy it more. (Or you might not. For instance, I really enjoy playing a Corruptor, but I don't like playing a Defender. Personal preferences.) If you want crowd control, grab a Controller or Dominator. Maybe a Mastermind. If you want support, grab a Controller, Corruptor, Defender, or Mastermind. If you want high damage ranged? Grab a Blaster or a Corruptor. If you want to be able to take hits and down opponents at range? Grab a Sentinel. Brutes, Scrappers, Stalkers, and Tankers aren't in the running against Sentinels. (Neither are the other ATs, but they're getting a surprising amount of mention in this thread.) They're melee, so they get stronger armor to deal with it. Sentinels get Scrapper armor caps, but they aren't competing with any of the melees.
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I wouldn't count Link Minds as a shield. It has a 90 second duration and a 300 second recharge. It is a team buff. And Leviathan Mastery only has Shark Skin as an armor (and requires a prior pool pick.) Mace Mastery has Scorpion Shield and Personal Force Field, but you can't fight while Personal Force Field is up. Mu Mastery has Charged Armor and Surge of Power, but Surge of Power is basically Gremlin with all the same features, crash included. Edit: Also, what do you mean by: A crowd control damage set? A support armor set?!
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So THAT's why donations to my rehab efforts have ceased! @Snarky has been drawing donations away! 😜
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My observations of the Sentinel AT: As a ranged AT, my Sentinels do not run the risk of extra aggro. I can pick how much I want to fight. One spawn? Two spawns? Whatever, hit a target in those spawns and I only have to deal with the targeted spawns. As an armored AT, my Sentinels can tank most spawns' attempts to hurt me. Sometimes laughably so. And with only the spawns I choose to fight attacking me, my armor set isn't being pushed to its limits. So the Sentinel AT is a pretty solid even if rather boring AT. Until I join a team. Now, full disclosure, the only teams I have joined with either of my Sentinels has been the Hamidon raids. And in that environment, they have a glaring flaw. While fighting Monsters at the Monster wall, there is an abundance of targets and I find myself contributing. When we get to hunting the blues though? Often, by the time I get in my own range, the team has finished off the target blue and moved on. Rendering me a glorified witness to the event. Unless I do my best to race past the team, possibly annoying the designated targeter, so I can get in range of the next blue to do any attacking. Not always the case, but often. Now, on a closed instance like a warehouse, the loss of range for the armor shouldn't be a problem. Most combats are taking place at short to medium range anyway. On open environments though? Not so much. Summary? I find the Sentinel to be a completely solid even if unremarkable solo AT that runs into problems for loss of range when working with other ranged ATs in larger groups. At least to me, it isn't a question of armor values or damage values or force multiplication abilities. It is a question of can I contribute, and even then only when on a team of other ranged characters on an open environment.
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Pretty much what I was thinking too. A monkey on your back costume piece.
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Gained The Tricked Out Badge When I Shouldn't Have?
Rudra replied to CraterLabs's topic in Bug Reports
I'm pretty sure, not 100% but pretty sure, that you get the badge as long as you are wearing a costume at the time that the Abomination is defeated. (Edit: It makes sense to do it that way too. No need to wrack your brain to try to come up with code that constantly checks to see if you are in costume throughout the trial that can break the game in "fun" ways, just do a check when a specific trigger is met. And it gives players that may find out late about the badge a chance to still get it.)