
Rudra
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Everything posted by Rudra
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QOL Suggestion for Mastermind Pets (Auto TP mechanic)
Rudra replied to VertigoIguana's topic in Suggestions & Feedback
There is nothing wrong with referring the MM henchmen as pets. They are pets. They are henchmen tier pets as opposed to pet tier pets, but they are still pets. -
QOL Suggestion for Mastermind Pets (Auto TP mechanic)
Rudra replied to VertigoIguana's topic in Suggestions & Feedback
No it doesn't. When a Controller or Dominator uses their pet power while they already have surviving pets out, it dismisses those pets and summons new ones at the Controller/Dominator's selected location. When a Mastermind uses their pet powers while already have surviving pets out, it simply puts the power on cooldown. The henchmen are not dismissed and new ones are not summoned unless replacing pets that have been dismissed or defeated. (Edit: The pet powers work differently between Controllers/Dominators and Masterminds because Controllers/Dominators don't upgrade their pets and it would be problematic if the Mastermind dismissed surviving henchmen to replace defeated ones and lost their upgrades.) -
This is the only thing we have agreed on this entire thread.
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Fine, I get it. I'm in the minority crowd or the only one that thinks villains shouldn't be a fucking joke to the NPCs.
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That isn't a Magisterium issue. It is a league issue. And yes, it needs to be fixed.
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That sort of NPC chatter is fine. Now if only that triggered instead. Edit: Or perhaps I just should stop doing paper and tip missions? Or better yet so players can play whatever content they want? Replace those NPC comments with more like what you are showing.
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You're right. They shouldn't have anything nice to say. However, when the NPC comment is presented not as you overhearing an NPC mumbling to himself/herself but out loud calling you pathetic or pansy, both get used in different NPC comments red side where the text is written like the NPC is speaking directly to you, then it is rather difficult to write it off as just something overheard. Where did you get the impression that I thought the NPC comments red side should be adoring? I never stated they should be. What I stated was that red side NPC comments are insulting and I don't want that trigger rate to be increased. A prime example being where my 50+3 character that just turned Captain Mako into sushi is being called out as pathetic for not being brave enough to go fight Captain Mako. After I had just completed a mission fighting Captain Mako. Or the many times my characters got called out as if being directly addressed by the NPCs to be called pansy because I had just completed a newspaper mission. Nowhere did I say that the NPCs should be adoring or singing our praises. Their comments should be fearful. Stating that the inverse of getting praise is good motivation is also true does not specifically mean I want the red side NPCs to sing my characters' praises. They should be cowering, They should be mumbling their anger/displeasure in the hopes my characters don't overhear them and murder them for it. They should be advising other NPCs to keep their distance. They should be doing damned near anything other than calling out the PC like they think they can take the PC. Edit: Hells, you can even keep them being insulting, as long as it done right. Like "That bastard <character name> did <insert last mission reference>. When will it end?". Or "Did you hear what that jerk <insert character name> did this time?". Or any of several other ways other than directly calling out your character like your character is just gutter trash waiting for the NPC to clean away.
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There is no such thing as ranged damage or melee damage. There are ranged attacks and melee attacks and AoE attacks. And your kinetic pulse is a melee strike. Edit: Hells, you should probably go back and finish your edit. You still show 3 support powers. (The two shields and the heal.)
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Sure. Tell me how. The only time you can do that is on a Mayhem. I'm not looking for praise as a villain. I'm simply expecting to not be constantly belittled by NPCs that should very well be crapping themselves. You're missing the point. No one plays a villain to be loved. Feared? Yes. Not loved.
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Are you serious?! If someone is playing a terror of a character, do you really think that person is going to consider being called out by a nothing character and called pathetic as validation of that character doing a good job as a villain? Or do you think that rogue that just waffle stomped Captain Mako is going to take being called pathetic by NPCs while the NPC stands there cowering from a level 8 Goldbricker as validation of them being a villain? Those comments should have never been put in. It saps my desire to play red side and if red side wasn't more fun in my opinion, I wouldn't still be playing there because of the incessant bullshit comments from the NPCs calling out my character as if a random starter street punk on the routine. So just ignore the NPC comments red side but lap up the comments blue side? Double standard much?
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The inverse of the OP also holds true.
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Then they are working as intended If you are saying that the devs designed NPC comments to make players hate playing red side but love playing blue side, then that was an extremely stupid thing to do.
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They trigger sporadically with the comment referencing the character's last mission. It can be a contact's mission/arc, but it can also just be a paper/radio mission. I think even tip missions come up as wandering NPC comments. Edit: The OP's request is for the rate at which those comments trigger be increased. And while I agree that the comments can be a feel good thing for some, I would like to point out that increasing the comment rate would also increase the red side insult rate. And those insults routinely have me wanting to mangle some NPCs. Some random person unable to fend off a Hellion minion is walking around calling out my level 50+3 incarnate as being pathetic? Yeah... not a fan of increasing civilian comment rates.
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This has been brought up before. Not inclined to rehash the conversation for you, so just do a search on the forums for yourself. When someone forms a team/league, the team/league leader gets to determine how things go. They usually have an established procedure for how to deal with things expeditiously. If you don't like that, then form your own team/league. And I am vehemently against penalties for anyone leaving early. Just because someone else has to deal with real life doesn't mean you get to pitch a fit and impose some sort of punishment. They can apply to become a dev. No one can claim a GM. If they won't let you join or you don't want to work with them? Form a team and take the GM down. Like @Techwright said, just contact a GM. I misnamed one of my SGs and was deep in building the base. Had spent several days working on it, then realized the name was wrong. Sent a support request asking if changing my SG name was possible and suddenly there was a GM there asking me what I wanted the SG to be named. (S)he/they then renamed the SG for me and went about the rest of his/her/their day. SG bases don't have AI pathing beacons. So MMs, Controllers, Dominators, and Crab Spiders can't use their pets. And you have 10 minutes before the game boots you. So some time in that 10 minutes, do anything. Holy fuck. I'm done trying to read your post. Please limit your suggestions to one idea per thread. Your suggestion is an epic (as in extremely long read).
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The 5th Column and the Council? Will work with a noble hero/villain by holding a hostage while holding another hostage that the noble hero/villain is threatening? And that noble hero/villain won't say do the super thing and simply rescue said hostage like we and even the NPCs do on the regular? The Circle of Thorns? Giving a tech hero/villain technology. I thought the first counter-example was a stretch. I'm just leaving this one alone. You know, considering said nemesis is powerful enough to be our character's nemesis. And this is most easily done through AE. Sorry, I disagree with you. With how personal a nemesis is to any given character, what you are asking for is far more than I would be willing to try to implement. Fortunately for you, I'm not a dev, so your suggestion still has a chance. However, I wouldn't hold my breath if I were you.
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Imagine having a noble villain nemesis or a hero nemesis and that nemesis shows up leading the 5th Column or the Council randomly. Imagine your hi-tech, disdains magic nemesis leading the Circle of Thorns in their magic rituals. Imagine your misogynistic nemesis showing up as the leader of the Knives of Artemis spewing his bullshit creed. Imagine all the possible ways a nemesis just randomly showing up in missions not designed for such character will go against the nemesis concept/design. I'm going to go out on a limb and guess there is a reason why nemeses only showed up in very specific missions back on Champions Online.
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Bring Story Content in line with Code of Conduct
Rudra replied to Due Regard's topic in Suggestions & Feedback
You need to decide on what position you intend to hold. Because right now? You're talking out your ass with your both sides of the debate stance. You can't both want the Code of Conduct upheld as is and have it relaxed at the same time. -
Make the power tray bar grow to 10 instead of the 3
Rudra replied to DrRocket's topic in Suggestions & Feedback
I'll make you a deal. If the proposal also includes a down arrow even without having to max out the number of trays so your QoL isn't stepping on my game play, such that if I have 2 or 3 trays open I can collapse back down to 1 or 2 without having to go all the way to 9 trays before I can do that? I'll agree it actually is a QoL thing and stop arguing against it. That's not much to ask for to have your suggestion modified, is it? -
Bring Story Content in line with Code of Conduct
Rudra replied to Due Regard's topic in Suggestions & Feedback
This is where I have a problem. "Regardless of Code of Conduct violations". A player can make references to in-game lore, any part of it, and still abide by the Code of Conduct. If a player violates the Code of Conduct, then the how or why doesn't matter. For instance, let's take Westin Phipps as an example. He's scum. Anyone who has ever done his arcs know he is scum. Many players, myself included, avoid doing anything for him. However, a player can include in their bio, make a reference as part of his/her/their character name, and even talk about what Westin Phipps does and why without violating the Code of Conduct. As a character name, that character could be Haven House Janitor or whatever. And your bio can talk about how you work for Westin Phipps. And you can RP that you are wandering the Gutter to encourage NPCs to go to Haven House so Phipps can look after them. None of that should be a violation of the Code of Conduct. If however, your character was say True Master of Haven House? That's a problem. If you are out there even just as a character and promoting extremist ideology? Even if just as part of your character concept, that is a problem. I don't know what happened that you got generic'ed. And to be perfectly frank, I don't care. We can play the game, even as despicable scum, without violating the Code of Conduct. No NPC in this game is violating the Code of Conduct to the best of my knowledge. Because of how those NPCs are treated and approach the appropriate topics. -
Bring Story Content in line with Code of Conduct
Rudra replied to Due Regard's topic in Suggestions & Feedback
We routinely full on kill NPCs in the game. There are lots of NPCs we fail to save and full on die. Having a deranged NPC show he is deranged is not a violation of the Code of Conduct. You aren't going to get generic'ed because your bio says you killed a made up character somewhere in your character's past that isn't a protected character in the game. Neither is he a sexual predator. A deranged idiot out for revenge for being told he won't be dated isn't sexual predation. It's still a problem, but you aren't helping him commit a sexual offense. You are helping him drive out Longbow and murder the group leader. Which is actually fairly sedate for villainous content. Mass murder as a plot is normal for villain content. It is not hate speech. It is not promoting gambling, child pornography, terrorism, (real world) illegal controlled substances, real world criminal activity (as specific to any incident), and does not threaten, denigrate, or abuse groups based on race, religious beliefs, political affiliation, disability, sexual orientation, or gender identity. It does not contain sexual, provocative, pornographic, or socially recognized adult content. It does not have violent content (other than is normal for a RPG or most other video games). It does not address controversial religious or political content/beliefs. It does not have anything to do with real world individuals or organizations. And it does not involve any sensitive real world events. You're trying too hard for retaliation. It does not promote terrorist ideals or groups. You're trying too hard for retaliation. -
*sigh* I'm just walking away. I saw the apology. Thanks for the apology. That was why I thumbs up'ed that post. I'm not up to arguing over what boils down to nothing.
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You're still twisting my comment, but I'm not going to argue this further. If you're good with dropping this, I am too.
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Bring Story Content in line with Code of Conduct
Rudra replied to Due Regard's topic in Suggestions & Feedback
I think the other one got locked because of the responses. -
The devs here have already stated they will not be taking anything from the other servers. I did not state that I don't really know know or understand the differences between HC and the other servers' underlying code. What I stated was that to the best of my knowledge the other servers are unstable because of the changes the devs there have done. I don't play on those other servers, so I can't know for sure how unstable they are, only what I hear from others that do play on those servers. I am not attempting to defend the devs or their abilities. I was pointing out that it does not matter what any dev from any other version of the game says, the devs here are only interested in what they can do as per what they themselves have stated. I am not "shitting" on this thread. I have not even commented on this thread other than to agree that some of us are also unwilling to farm the necessary Prismatic Aethers, where other players can find auras for their characters, how they can get Prismatic Aethers for themselves, argue against an overhaul of the costume creator itself for the sole purpose of re-aligning costume parts because from experience it has always broken existing costumes, point out that the devs here have already stated they won't take from the other games, and to point out that the example aura is not just limited to color customization. So please show me where I have been shitting on this thread so that I may learn and stop. (Edit: Now if said overhaul can be done without breaking everyone's costumes? Fine. I'm for it. It would be nice for things to be alphabetical rather than somewhat alphabetical.) I have not once in this entire thread argued against players getting to have multiple auras at once. Not a single time. So please show me where I did.
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When I went on the test server, I admittedly grabbed the aura that I wanted, to test. My only option was change it's color. So if I'm missing something (as it's become obvious that I must be), I'd appreciate a bit more detail and or direction. Because the vague back and forth instead of flat out educating is becoming tiresome. If I'm wrong, I'm wrong. Then maybe say which aura that is so others don't have to go through all the new auras to show you what can be customized?