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Rudra

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Everything posted by Rudra

  1. Yes and no. If the HC devs follow what the Live devs are doing, even if only peripherally by not making/implementing the same intended content, Praetorian Earth is going to be available to an extent. We already see it to a point in the Number Six arc with Last Bastion. We may not get full post-war zones to explore, but added content to address what is happening there is possible. (And there is nothing saying we may not eventually get a post-war zone, I'm just looking at what has already been done for Praetorian content post-war.) Preatorian Hamidon was an opponent we were supposed to fight, and presumably defeat, in a later iTrial. So was Battalion. They were not intended to be fought at the same time, just in their own respective iTrials.
  2. I have to say it. It is frustrating that something as fast and easy to offload as salvage is getting a "I don't want it" option, but something that takes a while to get rid of like patrol xp will not.
  3. Mids Hero Designer (available through the forums), Homecoming.wiki, City of Data (https://cod.uberguy.net/), and the proc itself tells you what those procs do. They also include how often those procs will proc'. @Uun provided another resource that I was unaware of.
  4. There is also the question of how it would only be available for PvE even if it was possible and somehow balanced. Because any character can be a PvP character. Just not all PvP characters can be PvE characters (Temporal Warriors).
  5. Always worked fine for me. The only contacts I never saw come up were ones that needed to be unlocked. If it isn't working though, report what it is doing wrong so it can be fixed.
  6. Isn't that what the Find Contact button is for?
  7. Can we choose to turn off Mystic Fortunes? I don't know if we can or not. Uh huh. Now look at it from the perspective of players whose characters can't (at least yet) handle increased slider difficulties. Or how it would stack with existing slider settings and can be applied to the character randomly during a mission. Or how setting the slider is the player's choice but receiving Justice when accepting Mystic Fortunes is not. No, it isn't. If it is Defiance 1.0 redone, it is Defiance 1.0 made worse. Because at least with Defiance 1.0 you could get the full benefit of healing whereas the Hanged Man reduces the ability to be healed back from the brink. Because of an effect someone else chose to apply to you. Better have a healer in your team when you get saddled with this because the character getting this effect is hosed. It may grant over the top benefits, but it takes away your ability to self heal and avoid being hit. If your Scrapper/Stalker/Tanker/Brute/Sentinel finds himself/herself/themselves mezzed, then that character can't use any self heal abilities. Or any other abilities for that matter. And who cares if you are getting a regeneration boost when you are also taking a damage resistance debuff. Can't fight back to reduce the number of attackers, can't use a heal, taking extra damage, and a regeneration buff is supposed to keep you alive? Again, better have a dedicated healer present to keep you alive. (Edit: Oh yeah. Don't offensive auras get suppressed while you are Held? Because if they are, then you won't even get your 'still useful while mezzed' part.) Because teams are so well-known for watching out for each other's debuffs. Especially faceroll teams. Sorry, but no. Yes, in theory this will happen, but I have too often seen where it does not. Even with the mezzed and dying character's player calling out for help. Secondary Mutation is a self-applied power. You take the risks. Mystic Fortune is applied by others. And as best I know, our choices for Mystic Fortune is refuse everything or endure whatever we get.
  8. Taking the NPC to the entrance is not what you do with Lady Jane and that isn't what the OP is about anyway?
  9. I've never used the heal for its toxic resistance. Always just for the heal. Not enough throwing toxic for enough damage at me anyway to care about it when the heal effect is the main thing I'm looking for in the power.
  10. Novel idea, but I have to oppose it. Why? 1) Having too many possible effects come up from the power dilutes the likelihood of getting a desired effect. Sometimes, less actually is more. 2) Current negatives are a ToHit debuff (The Fool) and the loss of HP at application (The Tower) are easy to overcome when they come up. Being hit with a damage reduction debuff, recharge debuff (especially if it can't be resisted like how Mystic Fortune powers are and you have a character built to ignore recharge debuffs), being slowed (especially if it can't be resisted, and even more especially on faceroll teams which will gladly leave you behind), weakening your confuses for multiple Controllers/Dominators, a combined hit to accuracy and defense, reduction in heals and healing powers, a combined hit to damage resistance and control effects (especially for melee ATs that will find themselves getting Held when they normally wouldn't be while also eating more damage than they normally would be), and a combined hit to defense and healing (especially for Regeneration characters whose only real defense is their healing) is too much to ask players to overcome for the sake of adding some more cards. 3) The increased number of cards and the number of added cards with trolling effects (in my opinion) makes the likelihood of getting a bad outcome very likely with low chances of outcomes that can either be ignored or actually helps the character popping up. 4) This is a video game, powers with random effects don't need to be a comprehensive array of everything that can be found in the real world version of something. For instance, characters with electricity powers in comics almost always have more than 9 different ways they use that power. Since we are playing a video game though, we only get 9 possibles to pick from for our character out of that power set.
  11. I’m not against the idea, I was just informing the OP of the current options that exist for practicing rotations and what not. I understand you aren't arguing against the OP. I was attempting to provide clarity on why someone would want this. No clue. I don't practice rotations either.
  12. I can't speak for the OP, but from a personal perspective, that isn't the point. I've made firing ranges in bases that it would be really nice if they could actually be used. All they are right now is decoration because that is all they can be. And it would be really nice if that was not the case and my firing ranges could be used. Yes, anyone can just go to the RWZ and use the dummies there. Or someone can get the accolade and use that dummy. Being able to just use a dummy isn't the point though. Not for me at least.
  13. Yes, it does. Every time. Never a complete wipe because there are seemingly random patches of exposed map. And it also wipes everywhere you have already been on the map except for the seemingly random patches as noted. So my best guess? Even if a Conceal power to counter Reveal was to be made, it would still do the same thing as leaving the mission. Erasing everything except for the random patches including the parts of the map you have been to.
  14. If the devs decide to implement this? Okay. Until then? Move current salvage to personal vault or use it (edit: or throw on AH for storage) so your salvage is empty. Run your low level content. Sell everything you get from low level run. Now you don't have to wonder if it is something you need for your level 50 crafting or not.
  15. Add in that even if you are on a team that gets a bomb and even if you are nearby when they do, you can still fail to get bomb credit. This has happened to me twice. In a row. (On the occasions I was talked into doing a MSR.) My friend/team mate, who was further away, got credit on one of those runs, but I did not despite actively protecting the bomb character from Rikti at the bomb gate. So I guess, instead of reducing the number of bomb runs needed, just give the league credit for a bomb per MSR? (Edit: I still don't have those badges, but I haven't been doing any MSR runs any more either. Kind of frustrating to bother with given the inconsistency of bomb credit.)
  16. Rudra

    Long Term Bugs

    SG Mode overriding conflicting costume pieces? WAI.
  17. Rudra

    Long Term Bugs

    It would help a lot more if you provided the devs with the specific model type (male, female, or huge), costume piece menu it is found on, and costume piece name. (Edit: And maybe a screenshot of the piece.) You can look at example reports in the "Report Costume Issues Here" forum which is the 5th (last) pinned thread on the Bug Reports forum. Also available for clicking here:
  18. As I recall - granted it's been a while - on at least some of them, your powers are *replaced* as well. It may be tied to this. Well, yeah. For instance when you impersonate a Skull tracking down the Petrovichs and when you play the guy that beats up Back Alley Brawler at the end of the same arc.
  19. As an option? Yeah, I can support that. As a straight up replacement? No thanks. Knowing my characters' current alignment is more useful to me at a glance than their AT which I already know from the AT name under the character name on the character select screen.
  20. This should probably be reported as a bug instead. They are on the gladiator tab because those are the gladiator powers you unlocked. No gladiator badge, no gladiator in arena. Moving them to the defeat tab and getting a defeat badge and a gladiator badge for them would be a double reward for a single accomplishment. (Edit: And since they would still give a gladiator badge, the gladiator badge would be tracked on the gladiator tab for progress, so you would be getting two badges for one accomplishment listed in three locations depending on how close to completion you were.) (Edit again: However, I do acknowledge that we do already get double badge rewards for single accomplishments for other things.)
  21. Frostfire? The hero who would have died sacrificing himself for the city in higher level content if your character hadn't stopped him and resolved the situation without anyone needing to die? No, he wouldn't be working with Odysseus. He wouldn't even be working with the Outcasts. After you defeat him in the Hollows, and again later when he tries to form a new Outcasts group before his redemption, he loses status with what may remain of the Outcasts and would not be viewed by them as their leader unless they also chose to walk the path of redemption. (Which can happen considering they often called themselves heroes in multiple missions.) It's pretty much stated they got the recipe from the supplies the Family was providing them before they rebelled.
  22. If you really want to argue about relevance of posts on the thread and how comments in response go? What the thread is about: Expanding/re-vamping existing factions in the game. What your Superadine post is about: Adding or changing content/missions to explore game lore rather than reviewing/updating factions. This has become a derailment. I won't be arguing with you further on this thread.
  23. Given it is a super world and comics have established that yes, even basic criminal organizations, let alone a group like the Family, are routinely making new designer drugs to do different things? Yes. Even with Superadine being patterned after a WWII super soldier serum. (Edit: And the link @Jacke provided shows where the original experimentation with the drug was aimed.) Edit again: Not everything needs to be a Nemesis plot. If you want though? Here: In one parallel dimension your hero character goes to, you find out it is a world of Trolls. Every human in the world that is not part of Nemesis' army is a Troll. Because Nemesis, at least in that world, is the originator of Superadine and used it to take over.
  24. The Warriors remain relevant even at end game. Starting at level 40, they expand their array of mobs. And the Warriors favoring magic and natural skill, recruiting mutants into their number does not fit. The Freaklok are two science-driven groups being merged over their respective creator/founder's objections, but at least they both use scientific augmentations and gadgetry to improve themselves, so it makes sense for both sides to like what the other has to offer. You really need to read through the game's provided lore. There are missions that explain Superdyne. It originates with the Family. It is used by the Skulls, Trolls, and Family. It only makes Trolls on overdose.
  25. Yep, I missed that point too. Thanks for the clarification.
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