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Rudra
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Everything posted by Rudra
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Except you did not address it at all. Your response was to increase the KB protection such as by use of Unstoppable with the weird idea that means that KB that ignores any and all KB protection will suddenly be affected by the increased KB protection. And that simply does not work. I don't get it. You fully understand that unresistible KB means you will ignore the KB protection of AVs and other targets you want to knock, but then somehow don't understand that when it comes to things that are supposed to be immobile? Are you really unable to grasp that concept or are you trolling? If an effect cannot be resisted, such as unresistible KB, then it ignores protection and resistance for that effect regardless of how much you increase said protection and resistance.
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Because you are e-mailing things to that alt just like you can to any other player.
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As well as turrets, prison doors/magical barriers, GMs, Rikti dropships, Hamidon, Leviathan's eye, Leviathan's mouth, various destructible glowies, Shivan meteors in their craters, and so much more!
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Slot more KB into the powers that do KB. If you get your KB higher than the target's KB protection, then even Lord Recluse can be sent flying. That is all Superman is doing to Darkseid. Hitting him with enough KB to overcome his KB protection. Of course, he does it because it is part of the story, but we in the game have to push real hard to get that much KB. Superman isn't using unresistible KB. Neither is Darkseid. They are just strong enough in the story that they can knock each other around. Games have to be more nuanced. So if you want to do that? Grab the highest KB attack(s) you can and go nuts with the KB IO sets.
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Unresistible KB means exactly that. Regardless of how much KB resistance you have, it does absolutely nothing at all against the attack with unresistible KB. You can crank up everything in the game's KB resistance/protection to infinity, and the moment an unresistible KB attack hits them, they take the KB effect's full application. The attack ignores any and all KB resistance/protection the target has. Edit: And let's look at this "20%". Punch: 30% chance KD Haymaker: 60% chance KD Hand Clap: 100% chance KB Hurl: 50% chance KB Foot Stomp: 80% chance KD Nope, not 20%. And you don't see a problem with that? First, how many SS enemies actually get the Rage power? Second, how would you like to play a game where that raging Marauder is bouncing everyone on the team/league constantly until you all die or his rage finally ends?
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With the exception of Hand Clap and Hurl, all of Super Strength's KB effects are Mag 0.67. So they are KD effects. So even if Rage made the set's KB unresistible, you still aren't going to send AVs flying unless you use Hand Clap, which is not a power the likes of Superman or the Hulk use to send other characters like them flying, or Hurl. And unresistible KD is an "I Win" button. Edit: Example: You could use unresistible KD to KD a Rikti Pylon and then juggle it on the ground with continued KD effects, keeping it from being able to attack anything. You could have a group of Tankers just keep knocking down Hamidon and his mitos for the entire raid, keeping them from doing anything. Or just Hand Clap/Hurl Hamidon to a safe area where the mitos can spawn at their spawn points all they like but can't hit anything.
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You know what? Fine. For 2,000,000,000 inf', a player can buy 1/100th of a specific accolade. And if players leave characters logged off at one of the new Accolade Buildings for 6 months, they can earn 1/100th of the accolade for that specific Accolade Building. Get to 100 pieces for that accolade, and you get it. Am I being intentionally obtuse with the requirements? Most definitely, but I don't care. Absolutely no one needs every accolade, or even any accolade, on any character, let alone every character they have.
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The accolades, and all other badges, weren't in the game when it started. They were added later. And no, I'm pretty sure they have not been changed except to add more of them.
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Sorry, I saw the suggestion title and went into convulsions. Having had time to calm down and actually read the suggestion, I can support this.
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That falls under supporting the launcher. So... don't hold your breath for it.
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I think I would like an alternate animation where we throw a stack of papers (that don't scatter) at the target. (It would have "Last Will and Testament" visible to you if you are looking at the power user from the front.)
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You're running Tequila. That is what is going on. Tequila hasn't been supported as one of the game's launchers for quite some time now. It just finally caught up to you. You need to download and install the HC launcher instead.
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Upgrade Maria Jenkins to always include Siege and add Antimatter
Rudra replied to MsSmart's topic in Suggestions & Feedback
Then don't. Absolutely none of the badges, let alone the accolade badges, are required to play the game in its entirety. If you don't want to bother with getting the badges, no one is forcing you to get them. Leveling is great, but if you are focused on leveling as fast as you can like this comment makes it seem you are, then you should always expect to miss things and then have to go back through the alternate steps to get what you want that you missed. That can be said about every aspect of the game. It is a very old game with only volunteer support to keep it going. That doesn't mean an already very easy game to get damn near everything should be made even easier to get everything. You play how you want, you make your choices about what to do, and you deal with the after effects of those decisions. I have a really hard time believing anyone is having as much problems as this comment implies. Even I don't struggle as much as this comment is implying. Great! So you have the badges including the accolades you want then! Problem solved. Edit: It's not like you or the author are talking about the nightmares that I've known some players were running the trial every chance they got for 2 months before they finally got their last nightmare. Or the Anti-Matter iTrial where all it takes is one person not paying attention or deciding that badges don't matter to him/her/them and so shouldn't to anyone else and so ruins that badge run for everyone else requiring them to wait for the next time the trial is run to try for the badge again. Or any other of the still have way high requirements or relies on teammates/leaguemates not ruining the run badges in the game. You are talking about Portal Jockey. A badge you can get solo from doing content from just two contacts. -
Metronome did not leave Praetoria (the dimension). Penelope Mayhem was made on Primal Earth with the Awakened that had made it to Primal Earth. So while I don't have an issue with creative license, I don't see how the goings on for Primal Earth would have affected Metronome. (And Last Bastion was likely our launching point for the fight against Praetorian Hamidon Incarnate content we never got, so I have to disagree with the lost cause assertion.) Just my two cents.
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I am unaware of Metronome having a "last cry". He escaped to Anti-Matter's space station. (And if you're going to give the Clockwork King control over Menders, then why aren't you also giving him control over Arachnos' War Works? They're the same design, using the same technology, just different armaments and purpose.)
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Ascension, a temporal being curious about Ouroboros that is watching their actions with great interest. (Very carefully?) Uses a Wisp model from the Cabal. "I see your temporal state is in flux. Mayhaps I can help you root yourself?" (Just spitballing here.)
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Even did a search for "difficult" and still don't see it. As you said however, discussion on this thread is irrelevant.
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That conversation is not about accolades or the badges that unlock said accolades being too difficult to get. The author cites tedium, not difficulty: I highlighted the relevant part. Edit: So that request is to reduce effort and time, not difficulty. I could have understood for something like the nightmares badge, but Portal Jockey is already a minimal effort badge to get.
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No, he just gives the initiation arc. There are no trainers in Ouroboros.
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Upgrade Maria Jenkins to always include Siege and add Antimatter
Rudra replied to MsSmart's topic in Suggestions & Feedback
Those are War Hulks if you are referring to the final mission of that arc. -
Upgrade Maria Jenkins to always include Siege and add Antimatter
Rudra replied to MsSmart's topic in Suggestions & Feedback
You're right in that it is all up to the devs. However, while there are still multiple badges with excessive requirements to get, Portal Jockey isn't one of them. And the OP feels like a request to take away any effort in getting badges. Which were given to us as rewards for that effort. (At the least, to make the badges near automatic. Especially in the case of Portal Jockey where we already get most of the requirements from a single contact despite multiple contacts for different reasons sending us to different realities. May as well just rename the badge the I Did A Story Arc From Maria Jenkins instead if the OP is implemented.) (Edit: And while we're at it, remove the tracker from Null the Gull. Who needs him to track something we would now get automatically doing a single story arc?) Edit again: And as far as the "missed opportunities" go? Players can turn off xp before joining or during any TF if they don't want to out-level current contacts. And if a player is doing a Flashback arc for missed objectives for a badge? They can always ask themselves what is more important to them: A TF that is probably launching every 10 minutes so they can just join the next one, or that missed objective they can grab in their Ouroboros run and then abandon the arc if desired after getting the missed objective. -
Upgrade Maria Jenkins to always include Siege and add Antimatter
Rudra replied to MsSmart's topic in Suggestions & Feedback
He is already in the Take Down The WarWorks mission from the same contact. -
Scrapper as reference: Arcane Bolt cast time: 1.73 sec (1.98 arcana) (0.25 sec difference) Project Will cast time: 2.07 sec (2.244 arcana) (0.174 sec difference) 2.07 - 1.73 = 0.34 2.244 - 1.98 = 0.264 (Edit: I don't have any characters that use either of them. So I have no idea how they feel.) Edit again: And to be perfectly clear, I don't care what the devs do with Project Will. My post was simply to explain to the author that lower damage for Project Will is to be expected and why.
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Project Will has both a faster recharge and lower END cost than Arcane Bolt. Lower damage is to be expected. (Project Will is slower than Arcane Bolt, but only by about 0.3 seconds.)