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Rudra

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Everything posted by Rudra

  1. Then I need to go play the lottery because it actually happens a lot. And on characters that don't have an offensive aura to be eating up the hit rolls.
  2. And that chance to fire is going to be based on the PPM it is assigned. So the more often that power fires, the less often that proc' fires, because that proc' is set up to fire at a given rate per minute. (Edit: Which is why proc's were transitioned to PPM instead of percentage like they used to be.)
  3. And knowing the exact chance of firing would mean what exactly? In a game where we can miss consecutively with a maxed out 95% chance to hit triggering Streak Breaker to force a hit. Edit: In my opinion, PPM is the more accurate data because it tells you how often in a given minute that proc' is set up to fire. As opposed to a listed percentage chance that can leave players fuming at how rarely the proc' has fired despite its listed percentage chance to fire.
  4. Yes, they do, on mouse over. Which is why my post further up says Which makes me wonder what information the author is left having to guess over since the proc' itself says what it does and how often.
  5. So you can still wonder how many rare drops you've missed from your salvage having been full for you don't know how long?
  6. The fog of war does not reset when you exit the mission. It only resets when you use Reveal and then exit the mission. If it does for you without having used Reveal on the map, you should bug it. (Edit: I almost never use Reveal. And it doesn't matter how often I may exit the mission I am currently doing or for how long I exited the mission for, the map is always as filled in/hidden as when I left the mission unless I reset the mission for any reason.)
  7. Yes and no. If the HC devs follow what the Live devs are doing, even if only peripherally by not making/implementing the same intended content, Praetorian Earth is going to be available to an extent. We already see it to a point in the Number Six arc with Last Bastion. We may not get full post-war zones to explore, but added content to address what is happening there is possible. (And there is nothing saying we may not eventually get a post-war zone, I'm just looking at what has already been done for Praetorian content post-war.) Preatorian Hamidon was an opponent we were supposed to fight, and presumably defeat, in a later iTrial. So was Battalion. They were not intended to be fought at the same time, just in their own respective iTrials.
  8. I have to say it. It is frustrating that something as fast and easy to offload as salvage is getting a "I don't want it" option, but something that takes a while to get rid of like patrol xp will not.
  9. Mids Hero Designer (available through the forums), Homecoming.wiki, City of Data (https://cod.uberguy.net/), and the proc itself tells you what those procs do. They also include how often those procs will proc'. @Uun provided another resource that I was unaware of.
  10. There is also the question of how it would only be available for PvE even if it was possible and somehow balanced. Because any character can be a PvP character. Just not all PvP characters can be PvE characters (Temporal Warriors).
  11. Always worked fine for me. The only contacts I never saw come up were ones that needed to be unlocked. If it isn't working though, report what it is doing wrong so it can be fixed.
  12. Isn't that what the Find Contact button is for?
  13. Can we choose to turn off Mystic Fortunes? I don't know if we can or not. Uh huh. Now look at it from the perspective of players whose characters can't (at least yet) handle increased slider difficulties. Or how it would stack with existing slider settings and can be applied to the character randomly during a mission. Or how setting the slider is the player's choice but receiving Justice when accepting Mystic Fortunes is not. No, it isn't. If it is Defiance 1.0 redone, it is Defiance 1.0 made worse. Because at least with Defiance 1.0 you could get the full benefit of healing whereas the Hanged Man reduces the ability to be healed back from the brink. Because of an effect someone else chose to apply to you. Better have a healer in your team when you get saddled with this because the character getting this effect is hosed. It may grant over the top benefits, but it takes away your ability to self heal and avoid being hit. If your Scrapper/Stalker/Tanker/Brute/Sentinel finds himself/herself/themselves mezzed, then that character can't use any self heal abilities. Or any other abilities for that matter. And who cares if you are getting a regeneration boost when you are also taking a damage resistance debuff. Can't fight back to reduce the number of attackers, can't use a heal, taking extra damage, and a regeneration buff is supposed to keep you alive? Again, better have a dedicated healer present to keep you alive. (Edit: Oh yeah. Don't offensive auras get suppressed while you are Held? Because if they are, then you won't even get your 'still useful while mezzed' part.) Because teams are so well-known for watching out for each other's debuffs. Especially faceroll teams. Sorry, but no. Yes, in theory this will happen, but I have too often seen where it does not. Even with the mezzed and dying character's player calling out for help. Secondary Mutation is a self-applied power. You take the risks. Mystic Fortune is applied by others. And as best I know, our choices for Mystic Fortune is refuse everything or endure whatever we get.
  14. Taking the NPC to the entrance is not what you do with Lady Jane and that isn't what the OP is about anyway?
  15. I've never used the heal for its toxic resistance. Always just for the heal. Not enough throwing toxic for enough damage at me anyway to care about it when the heal effect is the main thing I'm looking for in the power.
  16. Novel idea, but I have to oppose it. Why? 1) Having too many possible effects come up from the power dilutes the likelihood of getting a desired effect. Sometimes, less actually is more. 2) Current negatives are a ToHit debuff (The Fool) and the loss of HP at application (The Tower) are easy to overcome when they come up. Being hit with a damage reduction debuff, recharge debuff (especially if it can't be resisted like how Mystic Fortune powers are and you have a character built to ignore recharge debuffs), being slowed (especially if it can't be resisted, and even more especially on faceroll teams which will gladly leave you behind), weakening your confuses for multiple Controllers/Dominators, a combined hit to accuracy and defense, reduction in heals and healing powers, a combined hit to damage resistance and control effects (especially for melee ATs that will find themselves getting Held when they normally wouldn't be while also eating more damage than they normally would be), and a combined hit to defense and healing (especially for Regeneration characters whose only real defense is their healing) is too much to ask players to overcome for the sake of adding some more cards. 3) The increased number of cards and the number of added cards with trolling effects (in my opinion) makes the likelihood of getting a bad outcome very likely with low chances of outcomes that can either be ignored or actually helps the character popping up. 4) This is a video game, powers with random effects don't need to be a comprehensive array of everything that can be found in the real world version of something. For instance, characters with electricity powers in comics almost always have more than 9 different ways they use that power. Since we are playing a video game though, we only get 9 possibles to pick from for our character out of that power set.
  17. I’m not against the idea, I was just informing the OP of the current options that exist for practicing rotations and what not. I understand you aren't arguing against the OP. I was attempting to provide clarity on why someone would want this. No clue. I don't practice rotations either.
  18. I can't speak for the OP, but from a personal perspective, that isn't the point. I've made firing ranges in bases that it would be really nice if they could actually be used. All they are right now is decoration because that is all they can be. And it would be really nice if that was not the case and my firing ranges could be used. Yes, anyone can just go to the RWZ and use the dummies there. Or someone can get the accolade and use that dummy. Being able to just use a dummy isn't the point though. Not for me at least.
  19. Yes, it does. Every time. Never a complete wipe because there are seemingly random patches of exposed map. And it also wipes everywhere you have already been on the map except for the seemingly random patches as noted. So my best guess? Even if a Conceal power to counter Reveal was to be made, it would still do the same thing as leaving the mission. Erasing everything except for the random patches including the parts of the map you have been to.
  20. If the devs decide to implement this? Okay. Until then? Move current salvage to personal vault or use it (edit: or throw on AH for storage) so your salvage is empty. Run your low level content. Sell everything you get from low level run. Now you don't have to wonder if it is something you need for your level 50 crafting or not.
  21. Add in that even if you are on a team that gets a bomb and even if you are nearby when they do, you can still fail to get bomb credit. This has happened to me twice. In a row. (On the occasions I was talked into doing a MSR.) My friend/team mate, who was further away, got credit on one of those runs, but I did not despite actively protecting the bomb character from Rikti at the bomb gate. So I guess, instead of reducing the number of bomb runs needed, just give the league credit for a bomb per MSR? (Edit: I still don't have those badges, but I haven't been doing any MSR runs any more either. Kind of frustrating to bother with given the inconsistency of bomb credit.)
  22. Rudra

    Long Term Bugs

    SG Mode overriding conflicting costume pieces? WAI.
  23. Rudra

    Long Term Bugs

    It would help a lot more if you provided the devs with the specific model type (male, female, or huge), costume piece menu it is found on, and costume piece name. (Edit: And maybe a screenshot of the piece.) You can look at example reports in the "Report Costume Issues Here" forum which is the 5th (last) pinned thread on the Bug Reports forum. Also available for clicking here:
  24. As I recall - granted it's been a while - on at least some of them, your powers are *replaced* as well. It may be tied to this. Well, yeah. For instance when you impersonate a Skull tracking down the Petrovichs and when you play the guy that beats up Back Alley Brawler at the end of the same arc.
  25. As an option? Yeah, I can support that. As a straight up replacement? No thanks. Knowing my characters' current alignment is more useful to me at a glance than their AT which I already know from the AT name under the character name on the character select screen.
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