
Rudra
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Everything posted by Rudra
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Re-Examine Spawn Makeup in Anton Sampson's arcs
Rudra replied to srmalloy's topic in Suggestions & Feedback
I don't know about that, but my experience is your AT seems to have a role in the likelihood of Nemesis snipers being the lieutenants that spawn. For instance, on Nemesis arcs with my main (Ninja/Dark), I encounter a LOT of snipers. Almost always positioned so they cover each other's locations and my approach. And I have to withdraw and re-summon periodically to survive and clear the room. Same mission on one of my Brutes? I tend to not see many snipers, and more regular lieutenants. -
Zone/Mission: Longbow_30_Layout_08 shows a red "Buffer" marker off the map when the map displays remaining targets on the map.
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Except you do. I don't know about Barrier Reef as I have no Marine Affinity characters, but Dark Servant? You want Darkest Night and Chill of the Night in play as soon as possible. And in the case of Darkest Night, on hopefully a priority target. That means summoning the Dark Servant already positioned in combat and as close to what you want Darkest Night on as possible to increase the likelihood of it being placed on the desired target. (Edit: And for FFG? While not common, being able to make sure it doesn't just spawn in a damage patch considering how fragile it seems to be, being able to place its summon location does have some benefit.)
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A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
My guess would be the same way you argue about a person's response without actually bothering to know that person's position. -
Acid Mortar and Poison Trap are immobile. FFG and Dark Servant are not. And I'm pretty sure Acid Mortar and Poison Trap can't be targeted and defeated by an enemy. (Edit: I have never seen any enemy attack my Acid Mortar. Ever. No matter how many enemies there are.) FFG and Dark Servant can. So I'm pretty sure Acid Mortar and Poison Trap are pseudo-pets. At the very least, they aren't full pets.
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Yeah, they are pets on timers, but they are still pets. They can be targeted and defeated by enemies. They can be healed. (Pretty sure the FFG can be healed. I know the Dark Servant can be. Hells, he heals himself and me a lot.) They have normal movement rates. So I'm confused as to why you added them in to your discussion when it seemed to me you were focused on pseudo-pets like Lifegiving Spores.
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Well, the main intent is supposed to be "primitive". The bending nature to the MM's will is in the form of the thorn attack and the Summon Primal Spirit power. I can agree with replacing Release the Hounds with something more in line with plants, but plants isn't all there is to nature. Nature is both flora and fauna. And I don't want to step on Plant Control Controllers and Dominators with their plant-based powers. Especially since using the Nature Affinity secondary set adds in the plants for players that want more plant powers in the set. And I'm trying to limit the number of animals otherwise I'm intruding into Beast Mastery. So that leaves humans as pets (which also simplifies implementation). Do you have any specific suggestions/requests though? That would be easier to process for me. (Edit: It should be noted that Release the Hounds is also intended to be like a druid's ability to call animals, only I limited it to wolves, called them hounds, and decided against naming it Call Animals.)
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A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
As long as the powers are rendered disabled, fine. Otherwise you are talking about making a weapon set weaponless. -
Don't forget blood packs for the vampire population and chew toys for the were- population.
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A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
Considering the number of suggestions I have supported, I already did. Welcome to ignore, -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
I am seriously getting the impression you are simply trying to continue an argument with me for its own sake. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
As long as it suits your worldview, it's okay. If it doesn't, you still have to push back against it even if it's an option that you personally don't have to use. Oh good. You went back to my original post. The post I already stated was made because I had missed the part in the OP about the Crab Spider powers being rendered unavailable while it backpack costume part was hidden. Completely ignoring every comment made since then. You know, the parts where I stated that the request should work the way the author had originally posted? So very good. You proved you excel at completely ignoring a conversation you were party to for the sake of trying to find a way to say I am opposed to the OP. Congratulations. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
Nano-tech assembly on demand or teleportation to a mount on the back as per @Major_Decoy would avoid people walking into the backpack, the character having to go to odd lengths to avoid specific interactions from random people in the area thereby drawing attention to the character being up to something, and would also not trigger my weapon set going weaponless hate. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
Difference being a handgun can be easily hidden on the body. To the point that it takes a good pat down from someone that knows the concealment tricks to find it. And we are talking about a large spider-shaped backpack with four large arms. Make it invisible and you still have all the mass and space the backpack has smacking into things and otherwise getting people's attention as already mentioned. Edit: It would be far easier to have an accomplice sneak the backpack to you from outside when things go wrong. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
And why would you make just the arms invisible? If you are carrying around a weapons backpack and you don't want people to know, you hide the entire backpack. If you are going to use cloaking tech to avoid people finding out you are there with a weapons backpack, then why not just completely cloak yourself so people don't even know you are there? If the intent is to socialize with your weapons backpack available, then all you are going to do is cause confusion and panic as the cloaked arms or backpack are still there and people wander into them or you knock things over or other physical interactions find an invisible weapon set or backpack there. (Edit: And I am opposed to weapon sets going weaponless.) -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
This will fall under making a weapon set weaponless to me. Good point. I sit corrected. Doesn't change my preference, but again, my preference isn't something I am dead set on. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
You don't read my comments either, do you? Again, and hopefully large enough to not be missed: See it now? The part where I agree there is a way to make it work? How about this part? You jumped in on my thought that there should be a delay for the Crab Spider attacks being available after turning off the power. Okay, you don't think it should. The jetpacks are a good counter to my opinion. Except I also said: See that part? That means I am not dead set on the delay. I would prefer it because it fits the idea of putting the backpack away and then putting it back on. And Iron Man doing the same is my justification. You disagree? Okay, I get that. However, in my statements, I am saying the circumstances under which I would find the OP acceptable, and funny enough, the author also says the same thing for how it would work. And here you are, arguing like I am against the OP. For clarity, in my original response, I missed the: So I responded with the assumption the request was for Crab Spider attacks to be available without the backpack. That was not what the author had requested. And to be clear, yes, I will always oppose any request to make a weapon set weaponless. (And yes, a headless character using eyeblasts is wrong to me for the same reasons. Where is the attack coming from?) That was not what was being requested however. What the author requested, and what I said was acceptable, turned out to be the same thing. So where am I opposing the OP? -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
You can shoot laser eye beams from a headless character. Pointing out things I consider to be flaws doesn't help. It just makes me wish the powers checked for costume selections and did something else instead in cases like that. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
You pull a weapon out of your spatial storage system or out of thin air. It is in your hand. Just swing it. You pull a backpack out of your spatial storage system. Now you're holding it, put it on. And if that is the route the devs choose to go, that's fine. I would rather it have a delay though. (Edit: If I'm being frank though, I would also rather the temp power jetpacks also have a delay when activated. That ship has sailed though.) -
Debuff auras placeable on both allies and enemies
Rudra replied to WindDemon21's topic in Suggestions & Feedback
As @megaericzero beat me to, being able to place your enemy debuffs on a target that will not only not try to kill you but also will survive to keep debuffing more enemies as you go makes it very much stronger. The compensation for which is the reduced radius. Your ally can run off out of range of the power and cause it to drop? Oh no. You're talking about putting it on a Tanker. Who the rest of the team will most likely be following to obliterate whatever the Tanker ran to. So the debuff doesn't drop. As opposed to an enemy that gets wiped out before the team moves on. -
Debuff auras placeable on both allies and enemies
Rudra replied to WindDemon21's topic in Suggestions & Feedback
Except they are all interconnected. And the only reason to separate them is to have a case for making powers stronger with no drawback. Like this thread is asking for. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
You don't bother reading my comments, do you? Let me post it a third time now: (Edit: Which as it happens, was part of the OP, but I had missed it in my original response.) Edit again: Though I also think a delay for getting those powers back after turning off the toggle is also called for.