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Rudra

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Everything posted by Rudra

  1. While I am inclined to agree with you, for the most part at least, Sally does not have a health bar and leaves after the first hit every time. Defeat does not always mean pound into red paste. In real life, a defeated enemy can be one that was slain, driven off, or captured for instance. Defeat being a term that covers the many different ways that a being is rendered the loser in a confrontation and not specifically being assigned to any one version of victory. And since she always dives after being hit, I'm inclined to go with the driven off version of defeat in this case.
  2. I've never seen it happen, but I agree anyway. If only because I know there are trolls out there that would do that. So consider me in full support of the OP. (Edit: Honestly, I'm surprised Posi' will talk to anyone not the mission holder. I didn't know he would/could.)
  3. Actually, I've gotten everything that I needed from this topic. "Devolution" was just the catalyst. Just missing one more, but I'm sure they will post once they catch wind. So... your entire suggestion was never even meant? You just spent almost 3 full pages of haranguing to defend something you don't even mean? Color me confused.
  4. I'm sorry, but I have to do the off topic here. That post all but demanded it. So to sum up: we have nothing to talk about, so let's go somewhere private to talk.
  5. "You need to allow others to add more consideration to your idea. " That is on the "Concerning this forum" thread which is the 5th pinned thread on the very first page of the Suggestions and Feedback forum. You are correct in that no one is obligated to respond to anything on these forums. However, neither is anyone forbidden from responding to any suggestions or even other comments on these forums. In fact, it is encouraged for players to do so because it gives the devs more feedback on how any given suggestion may be received.
  6. Oh, I so wish we could apply multiple emoji responses. This comment needs at least 6 laughing emojis. Mystic Fortune is a power someone else, not you, is choosing to use on you. Secondary Mutation is a power you, not someone else, is choosing to use on you. No equivalence. (Edit: Your ability to not be affected by Secondary Mutation is built into the power. You don't use it. Players don't get to refuse only some effects from Mystic Fortune. They either accept or decline. All of it. Secondary Mutation can be accepted or declined, by you the player choosing to use it or not use it.)
  7. This statement is false. Ever seen the "tank" turn into a monkey on that PuG group you joined running +4 PI missions, or SBB TF? I promise It will rapidly becomes an everybody problem. Do you know what happened every time anyone on a team I was on turned into a Rikti Monkey? We all laughed, including the person that turned into the monkey. And yes, sometimes it was the tank. Then we finished annihilating the enemy and moved on. With whomever was a monkey at the time calling out for the rest of us to leave him/her/them some mobs to take down as a monkey. And as has been stated now multiple times in this thread, if a person chooses to use Secondary Mutation during combat, then the results are entirely on that player. The game isn't making anyone use Secondary Mutation. Other players aren't making anyone use Secondary Mutation. And if that person turned into a monkey and didn't have fun with it? (Not something I've seen but this thread tells me it has to happen at least occasionally.) Then that person will hopefully start planning for the possibility of being turned into a monkey and not use Secondary Mutation while in combat. None of its buffs are critical to any character's survival in the game, let alone a team's. Even at +4 difficulty. And if you are building your character with the buffs from Secondary Mutation as part of your build for some reason? Not saying you are, but your insistence on this topic leads me to think that maybe you are. Then you are shooting yourself in the foot because you can't control which of the six effects you get each time you use the power so you have no control over what happens with your character. Now you're just being petty. Secondary Mutation has one effect that has any negative aspects to it. Mystic Fortune has two effects that apply a negative effect to the character it is applied to. (The Fool with its -3% ToHit chance and the Tower with its -20% max character health damage.) And Inner Inspiration only gives three inspirations not any more frequently than once every 30 minutes.
  8. Pointing out an argument is made with the presentation that the person is not being treated fairly ("Why does my flavor come with backwash?"), so is presenting himself/herself/themselves as a victim, is not being insulting. Disagreeing is not being toxic.
  9. I'm not really seeing it. I don't recall there being a lower Underground like there is in Paragon City to make use of in Nova Praetoria, Imperial City, or Neutropolis. With the Underground trial taking place in Underground First Ward which is not (normally) accessible. Now as far as simply making use of the Underground in Nova Praetoria for a Praetorian TF? I think adding TFs to Praetoria doesn't make sense given the established lore and how quickly characters level gold side. However, I won't oppose it (this time) either. However, as far as the DE goes? Especially for a low level TF gold side? The lore doesn't accommodate it. The DE are outside the sonic fence (as far as anyone not Tyrant knows or is concerned) and unable to get in (as far as anyone not Tyrant knows or is concerned). Having gold side players fight the DE in the Underground would bare the lie that even Hamidon is helping maintain before it finally got revealed as part of Praetoria's fall. Which also is a problem for the other factions gold side, but at least they have a visible presence to build something with.
  10. Soooo... ... commit character suicide?
  11. This is what I get (don't get?) about this post. Everyone else has the same effects when they use Secondary Mutation. You aren't being singled out and getting turned into a Rikti Monkey. So to use your analogy, everyone including you has the same flavor. You are presenting yourself as the victim. For choosing to use a power that you knew before you used it had a chance of negatively affecting you and being affected by it negatively. During combat when you already knew that the negative effect could be detrimental to your survival. So again, this is a you thing. You chose when to use the power. You gambled on the outcome and lost. You didn't account for what would happen if you got the negative result and paid the price for it. You are not the victim of the game being out to get you. If you are a victim in any capacity, it is in being a victim of your own choices.
  12. Then I ask for three things: Laser Spray: Have an eye beam and arm laser choice for animation. (Can already use existing animations for both.) Optical Laser: Have an eye beam and arm laser choice for animation. (Can already use existing animations for both.) Alpha Strike: Have a no eye beam, no arm beam, and both choice for animation. Why? Because some players like me will think the eye laser snipe makes no sense and want both lasers on the arm, some players will want their eye beams to do both effects, and some players will want to use the proposed set as is or swap which laser is which.
  13. I like this except for 1 part: the optical lasers. I feel that is more a robot bit than a power armor bit. (Edit: And especially as a snipe? Maybe move it to an arm or shoulder? Maybe use the Laser Spray set up for it? Sort of as a multi-function laser array?) Edit again: Also, what is a wide line cone? If what you want is a wide line area effect, the game apparently can't do lines except as extremely narrow cones. So if you want a wide line area of effect, you're going to have to settle for a wide cone because of game engine limitations.
  14. So you're saying I shouldn't give people second chances? And I'm not being any more toxic in my posts than you are choosing to read into them. As far as the OP goes? It's simple. Secondary Mutation is a player usable gamble. You already know what that gamble consists of. You already know what can happen if you gamble and lose. So if you choose to use Secondary Mutation while already in combat? The results are entirely on you. Not the game. Not other players. Not the devs. You. Because you already knew what could happen, assumed it wouldn't, gambled in combat, and got hit with the inevitability of statistics. Edit: And as a heads up? Choosing to attack me as a poster on the forums does not help your position as the author of the OP.
  15. You have no argument. There isn't even a comparison for the false analogy you have provided. Secondary Mutation is an affects self power. It only affects the character that uses it. Someone trolling a raid is not. And if knowing that there is a chance for Secondary Mutation to turn you into a monkey, you still choose to use it in combat? That is entirely on you. Not on other players trolling you. Not on the game trolling you. Entirely on you for rolling those dice in the middle of combat and coming up with a bad roll. If you can't handle dealing with the possible effects of powers that you as a player choose to use, then it isn't up to the game or anyone else to fix that for you. It's up to you. I don't know how to respond to this nonsense in a way that won't get me banned. (Edit: There are 6 possible results for Secondary Mutation. You have a 16.7% chance of being turned into a monkey for a whole minute as opposed to an 83.3% chance of a positive buff for 20 minutes. And because you can't figure out to not be in combat when you use it just in case you get turned into a monkey, now you also want another power that gives you all the rest of them? You know what? I can support this. Another effect in Secondary Mutation that grants all its effects at once. Including being turned into a monkey. Only now you are a monkey for the full 20 minutes of the buffs as well. That almost sounds fair for the ridiculous buff you are asking for. It still needs more penalties, but it is a start.) Edit again: I got it! This new option gives you all the buffs available to Secondary Mutation plus all the buffs possible from destroying the labs, does so for 20 minutes, but you are a Rikti Monkey for those 20 minutes with normal Rikti Monkey stats that the buffs are applied to and lack any ability to do anything like Null the Gull turned you into a gull.
  16. If you set to be hidden globally, it only applies to the character you set that option to. I used to go full hidden when playing when I just wanted to be left alone, but as soon as I changed characters I would get messages from friends online because they saw me before I could set the other character's status to full hidden as well.
  17. To the best of my knowledge, if the game has already determined a mob is going to do an attack (as in it has already been resolved for calculations but not yet animated), then it doesn't matter if the target is held, knocked, slept, or otherwise rendered unable to act for that attack, the attack still goes off. I have been seeing thins happen in the game since it launched. It gets a lot more noticeable if there is any latency, but it does happen routinely in my experience.
  18. It's the Tower. https://homecoming.wiki/wiki/Mystic_Fortune (It's the Damage (Self) notice.) Edit: Which @twozerofoxtrot posted. (Sorry, @twozerofoxtrot.)
  19. Or maybe just do like @macskull said and don't use Secondary Mutation in combat? The buffs last for 20 minutes. Being a monkey lasts for 1 minute. If you aren't in combat, then turning into a monkey doesn't hurt you. And if it is a buff instead, you aren't at risk of it timing out any time soon. The Devolution effect is fun and funny.
  20. If the team leader has higher level team members and wants to run the TF/SF at max level? Then just have that higher level take the star (if the higher level agrees) and run it. Otherwise, if the team leader does not do so? Then it can be treated as the team leader either doesn't care or wants to run the TF/SF at level. If you are a team member and want to be at max level for the TF/SF? Then just ask the team leader if (s)he/they is okay with giving a higher level the star. Edit: I see team members asking to take over as lead to be higher level and team leaders asking team members to take over for being higher level many times on the occasions I opt to team. It is not cumbersome. If you chose not to ask your team leader? That's on you.
  21. It doesn't make sense to me to color non-Praetorian zones in Praetorian colors. Blue is Paragon City. Red is Rogue Isles. Gold is Praetoria. And if you want to split out the co-op zones from Paragon City, then maybe make them Vanguard purple.
  22. All those red square exits are... tricky... to exit with. Not just the one in the King's Row map. (And by tricky I mean there is no consistency on what makes them let me out, and quite often they simply don't let me out. So I click the Mission Complete button most times for those maps instead.)
  23. We already earn patrol xp everywhere in the game. There is absolutely no place in the game where players don't earn patrol xp. Believe me, I would have every one of my characters cramming into that spot if there was. So what is the point of a City Beat Reporter day job for earning patrol xp when the Patroller (Paragon/Praetoria)/Criminal (Rogue Isles) day jobs already do that everywhere?
  24. I understand. Really, I do. It annoys me to no end when suggestions conflate henchmen pets and regular pets for the same thing. And when it comes to discussing the differences between them, I wholeheartedly agree that the distinction needs to be made. I just feel that in a discussion specifically about MMs, it isn't a problem if someone simply calls them pets rather than the longer henchmen. Just wanted to say that. So if you, @Glacier Peak, or anyone else wants to keep pointing out the differences? You aren't wrong, I just don't understand the drive in a MM specific conversation.
  25. Like @AboveTheChemist said, there is an exclusion bubble there, but you can still get to 17 feet away which awards the badge. Just checked on a character that doesn't have the badge and got it with no problems. It even awarded before I got to 17 feet away.
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