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Rudra

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Everything posted by Rudra

  1. Sorry to nitpick, but wouldn't your focused burst be the ST and your wild burst be the cone? In a focused burst, you're focusing the burst on target after all, while a wild burst is just a spray-and-pray.
  2. Huh? Since when? Edit: Look, as far as the OP itself is concerned, I don't care. So I'm going to sit this out. This argument though? Is false. Wolverine's regeneration ability isn't based around his being defeated first. Neither is his combat ability.
  3. Yeah, that's a persistent bug. Don't think it can be fixed by the devs though.
  4. WHY DOES MY LIZARD HAVE TO CARRY AROUND A SHIELD WHEN HE'S SUPER SLICK?!?!?! WHY DOES MY LZARD HAVE TO HOLD TWO PISTOLS WHEN HE COULD SHOOT DUAL PISTOLS FROM HIS FISTS?!?! WHY DOES MY ROBOT HAVE TO COVER HIMSELF IN STONE WHEN HE'S WALKING ARMOR?! I'm sorry but this is how your entire comment chain in this thread reads. Thank you for completely missing the point of my comments.
  5. I think that is by design. Since Null the Gull only buffs you, not renders you unkillable. (Sure, you get +1000% damage resist, but if damage is unresistable, untyped, or is set to simply set your health to 0; then you're still going to die.)
  6. Considering how often suggestions made would fundamentally change the game, even to the point of driving players like me away from the game, I think player feedback on player suggestions is a fair thing to allow.
  7. Agreed. That is pretty helpful information so you can know when it is time to remove someone from the list.
  8. Yep, so does Clear Mind, Shadow Fall, and other Corruptor, Defender, Controller and Mastermind buff powers. Teaming is beneficial. If someone wants to run solo, like me, then it is up to us to learn our character's weaknesses and take measures to protect ourselves.
  9. Or see if /stuck works.
  10. Correct. Tactics only provides protection against confuses. It provides resistance against fears. Edit: https://cod.uberguy.net/html/power.html?power=pool.leadership.tactics&at=tanker
  11. You're probably not going to get that for the same reason why the mez protection powers across all the sets grant different protections. Some have KB protection in those powers, others don't. Some have END drain protection in those powers, others don't. Some have slow resist in those powers, others don't. And some have fear protection in those powers, and others don't. Each armor set has its own array of defenses and weaknesses. Edit: Anyway, why the big deal over fear? It is a mez that lets you keep fighting. Each time you are attacked, you get to make an attack in return. It doesn't stop you, just slows you down. (Edit again: And it doesn't de-toggle you either.)
  12. You already can, you just have to use the sets that have it. Dark Armor's Obsidian Shield, Shield Defense's Active Defense, and Willpower's Indomitable Will all grant Mag 12.975 protection against fear effects. Built in fear protection in armor sets has always been a question of choosing the armor set that grants it.
  13. I'll make you a deal, GooglyMoogly. I'll say "okay, sure, let's have a dedicated power armor set", but I never again want to hear anyone, especially anyone that has or will post in favor of the OP, say that they want a weaponless weapon set ever again. Use your imaginations. Deal?
  14. That is my point. That the proposed power set, by virtue of being defined as worn armor, restricts imagination. Edit: With how the set works, it could just as easily be Adaptive Defense or anything else, and still fit as a power armor concept without a)denying that power armors already exist in the game as both PCs and NPCs or b)requiring that characters that wish to use the set have to wear armor for it.
  15. Again, that is the problem I have with the proposed set. That I can have a character that the power set mechanically suits, but it conceptually requires that character be wearing a suit of something. My robot is walking armor, but I have to don a suit to make use of the proposed power set. My lizard is extremely resilient with adaptive defenses, but has to put on a suit to use the set. Why?
  16. How about something that doesn't revolve around it having to be worn? What about my naked lizard running around smashing things? Or my robot on a human murder spree? Will my energy being have to figure out how to don a suit to make use of the power set?
  17. This is all I was asking for on this thread. Something open enough to be usable by any character concept, not just power armors or those wearing armor. So if that was your point, then yeah, I completely missed it. Sure, but sets like fire, ice, et al follow a theme that can apply to every character that uses those powers. Building a specifically power armor set is ridiculous because what is the constant of power armors? They are some form of armor with a power supply. That's it. Everything else is subject to change. So if the author were to propose a generic armor set that fits what (s)he/they wants? No problem. It is the presentation that this is the power armor set that I have issues with.
  18. What built in tools? Remember, not every power armor is built with the same devices. One person's power armor may include a force field generator, built in medical system, oxygen supply, and grapple for reaching difficult places. Someone else's power armor may include a star flash (tm) system for blinding, enhanced perception, olfactory boost, integrated claws, and hydraulic leg supports for better jumping. (No force field system at all.) And yet someone else's power armor can include anti-gravity thrusters, beam weapons, mini-missiles, ultrasonic scanner, thermograph and infrared systems, and even an x-ray scope. And someone else's power armor could be generating shadows that hides their presence and makes it difficult for enemies to pinpoint him/her/them, while carrying all their weapons and tools. So what built in tools and contingencies do power armors have that are all shared? I feel like I'm beating my head against a brick wall, but a suit of power armor can be literally anything the creator chooses it to be. It is not a single all-encompassing secondary power set. It is a selection of abilities with a power armor visual. And we have the visual already in the costume creator. Want more visual options? Ask for them. And the powers the power armors have are a question of what exactly do they do. For that matter, what do you call the existing power armor characters should a power armor power set be made? Pretenders? Characters that couldn't afford real power armor? Imposters?
  19. Master Chief from Halo can be an Energy Aura character easily. His armor isn't doing anything other than being worn metal that also has a shield. And his shield does almost all the work. (I don't know anything about Half Life.) Iron Man from Marvel is just an Invulnerability character. His armor is just a worn focus that grants him the powers of flight, damage resistance/avoidance, super strength, and assorted ranged attacks, most notably his repulsors. In a super hero game, you need to look past "power armor is an advanced body armor that provides benefits" to what the armor actually does and what powers accomplishes what you want. Just like how in HERO system, GURPS, and other super hero roleplaying games, there is not a power armor power. There are powers that you use to build your power armor based on what you want it to do. City of Heroes gives us the ability to make power armor characters that have a wide variety of available powers at their disposal and different means for those power armors to work. So ask yourself, what exactly does your power armor do? How does that compare to existing power sets, are any of the existing power sets of the correct type? And build your power armor character. As for a dedicated power armor power set? I will always oppose that because it forces players to limit their creativity to use the power set. Now if the OP was not specifically designed to be 'the correct power set for power armor characters that requires a power armor be worn' but was instead a themed power set that was different from the existing power sets? It would have my support. Keep proposed power sets as open as possible so you aren't requiring others to play to your preconceived notions of what constitutes "correct" play for a concept.
  20. Backdrafts occur when a fire is in an oxygen depleted area and suddenly gets a rapid flow of oxygen. For instance, a burning room where the fire has almost burned itself out for lack of remaining air, and someone opens the door to get in will cause a backdraft. We aren't fighting in areas where backdrafts make sense. And even if backdrafts were added to the game, it would be a KB effect away from the point of origin, not a draw in effect. What are you talking about? Do you mean the ice terrain we have to navigate to get through the map? Because Frostfire doesn't have any ice funnel powers. Sinkholes require holes for things to fall in. Something the game's terrain can't do. The closest I can see an earth immobilize doing for this would be a sand trap where you place an area of entrapping sand that is "falling" into an unseen hole in the middle of the effect drawing targets towards its center, but then the targets can either just leap out, fly out, or even just run out if they are faster than the flowing sand. (Edit: Which would also apply to a sinkhole or crater. Targets can just leap out, fly out, or even just run out.) Which makes it worthless as an immobilize.
  21. Yes, in game, there have been multiple new power sets.
  22. Surely there would be no harm in allowing an option like no Re-draw then? So people who would rather not be rooted (And I know quite a few) don't have to be, and others can keep the rooted for that more cemented animations 💛 To me it doesn't have to be a this or that, it could be a option the player decides 🙂 Have you ever played Champions Online? In Champions Online, there are multiple enemies that move around when they are being animated doing something else. They slide around the room until they finish what they are doing. It is extremely jarring and immersion breaking. Even if an option for only those that were willing to deal with the jarring mismatch of activities were made available, others would still be subject to seeing City of Sliding Mismatched Animations. It isn't something that can be set up to only affect those that choose said option. And anyway, if players make use of how rooting works in the game, they can still be mobile even with rooting, just without the jarring disconnect in activity.
  23. Humanoid frog(-ish) head, hands, and feet please. (Idea from comment on other thread.)
  24. Jousting is used even in games that don't root the character for animations, even if it isn't called "jousting" in those games. So I disagree about it being a workaround for rooting. It's a solid tactic to be on the move and attacking your target(s). Whether a flyby attack, moveby attack, or popping out from behind cover to fire before immediately popping back behind cover; keeping the enemy off guard and unable to effectively retaliate is the name of the game. Our characters in CoX are as mobile as we choose to make them. And mobility is a really great tool. (It just takes awareness of how rooting in the game works so that we can choose to fight in such a mobile manner. I have Blasters and Corruptors that others would think were at least part frog from all the hopping around the battlefield they do to maintain distance and not anchored to be hit back.)
  25. Why? If you are going to give the ability for other players to apply flags to someone's AE content, then why have them get a notice to ask a dev or other reviewer to go in and make sure the flag was correctly applied? Why not let the content author remove the flags himself/herself/themselves? They can already apply the flags themselves. (Edit: Still give a notice the flag was applied so the author can go in and remove it, but why require the content creator to have to ask a GM or dev to do a review for them?)
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