
Rudra
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Everything posted by Rudra
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Then please don't take this the wrong way, but, you can download the source code, code it to be in Iron Man mode, and run the server yourself. "Ideally" from the perspective of anyone making a suggestion, that suggestion would be wildly popular and have lots of other players clamoring for it and then playing/using it when implemented. The world isn't ideal and Iron Man hasn't proven to be particularly popular even on other platforms.
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Sakura's Indecent Power Change Proposals
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
A bad idea is a bad idea. This is not an idler/auto-play game. And I will always oppose requests to make it so. This conversation has been had before, so you aren't suggesting anything new. And in those threads it got quashed too. There is a reason why we are only allowed one power to be on auto-fire. And a quick search through the forums will show why. -
Sakura's Indecent Power Change Proposals
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
Okay, I imagined it. And now I am imagining said hypothetical dev giving consideration to the ways this idea could be exploited to make the game an auto-play/idler game. Now what? -
Sakura's Indecent Power Change Proposals
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
And that is a good reason for it to not be implemented. -
Make the power tray bar grow to 10 instead of the 3
Rudra replied to DrRocket's topic in Suggestions & Feedback
If the arrow allowed us to expand up or down and just up and then down, I wouldn't care about the OP anywhere near as much. (Edit: I would still point out that the author can already do what (s)he/they wants with the expanded trays, but I wouldn't care as much overall.) Edit: Below is a stack of 9 power trays where I am willing to bet the inspiration tray will never be moved to the center of the screen. Edit again And if the problem is that those trays aren't linked to the number keys? I would support being able to assign the expanded trays to take the primary trays key assignments as an option. -
Make the power tray bar grow to 10 instead of the 3
Rudra replied to DrRocket's topic in Suggestions & Feedback
Never experienced it, so wouldn't know. Thanks for the heads up. -
Welcome to Hardcore/Iron Man game play. Where dying isn't necessarily your fault, but you're out of the game anyway.
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Won't happen. Devs already said they won't go through the nightmare of setting that up again. Way I see it, is if Hardcore/Iron Man mode is added, leave the power sets alone. Player already say they skip the rezzes anyway, so nothing changes. And when that character is defeated, it immediately gets logged out of the game and deleted by the game.
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Sakura's Indecent Power Change Proposals
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
You mean like my Willpower and Ninjitsu characters routinely have to do when they are placated despite having high defense? This is going to come across as harsh and quite likely rude, but I really don't care right now, so: boo hoo. (Edit: Willpower characters, the ones that have the indomitable will to stand against everything, you can't faze them because of how strong willed they are, can't resist taunts and placates, but sure, give that protection to characters that specialize in dodging instead.) And why not give it something else? Like maybe damage resistance for being a practiced brawler? -
Then it isn't Hardcore/Iron Man. The character shouldn't get to simply continue on after being defeated. That is not what Hard Core/Iron Man is about. The character gets removed from the game. No time to recover any salvage, inspirations, recipes, or inf'. Immediately dropped from the game and deleted from the server.
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Make the power tray bar grow to 10 instead of the 3
Rudra replied to DrRocket's topic in Suggestions & Feedback
And my point is that you already can. Would I care if your suggestion got implemented? No, of course not. Do I see a point to it since we can already do what you are asking for? Also no. And if your display is changing on you, then you need to report it as a bug. Edit: Here is why I don't view it as a quality of life thing. For you, being able to expand up to 10 trays despite the game only having 9 trays possible for filling with anything without having to click that + to access the expanded trays despite it being added specifically so us players could get those extra trays would be a good thing because you then won't have to re-arrange your trays. However, I routinely open and close my default power trays for several of my characters. And I always open and then close those trays after a respec to find and re-place my powers. Right now, when I click to expand to the current max 3 trays, I can collapse those trays back down when I get to 3 trays after I finish my re-arranging and leave all my power trays spread out on the sides of my screen. However, with 10 trays, now I have to expand to 10 even if I only need a few trays, do my sorting and re-arranging, and then collapse progressively back down to 1 tray instead of just getting to 3 trays, doing my work, and then collapsing back down to 1 tray. Or I have to add more expanded trays, do my sorting and re-arranging, and then delete the expanded trays. Or add the expanded trays, leave them there empty or with powers I cycle into my power trays for specific content where I won't be clicking them cluttering my screen and reducing what I can see, just so I won't have to go through 10 trays before I can collapse the default tray window. Your quality of life request is added work on me for my characters just so you don't have to do added work on your characters. And yes, I re-arrange my powers in my trays fairly regularly depending on what I am doing in the game. So yes, I very much prefer the current set up. -
Sakura's Indecent Power Change Proposals
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
You're right. I was thinking AR. Sorry. No it doesn't. The Wolf Spiders and player Wolf Spiders not overlapping undercuts my point, but not the Advanced Mode Crab Spider Webmasters getting Omega Maneuver and the Advanced Mode Fortunata Mistresses getting Link Minds. All it shows is that NPC power availability is dependent upon content assigned, with the better/best powers not being available for most content but being available for more difficult content. Which the Wolf Spider Huntsmen and Arbiters could also get with Full Auto for more difficult content. Except that they apparently don't overlap player Wolf Spiders with the Arbiters using Bane Spider Executioner builds for high levels and only low level Arbiters using Wolf Spider Huntsmen builds. Except that was not what I said, nor was it what I meant. I firmly believe that granting SR resistance to placates and taunts does not fit the theme. That more falls under Willpower. So kindly don't try to twist my argument. -
Sakura's Indecent Power Change Proposals
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
We're going to get into a tangential argument here. So instead I will simply say I vehemently, absolutely, very much so disagree. -
Make the power tray bar grow to 10 instead of the 3
Rudra replied to DrRocket's topic in Suggestions & Feedback
The expanded power trays are set up so that we can set them up however we like. If you would like for it be stacked like that? You can already do so as you are showing. If you don't like the arrangement you have but want them stacked like that? Then place your expanded power trays at the bottom and the default power trays on top. We can arrange our UI however we want. -
Sakura's Indecent Power Change Proposals
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
Yes, because it doesn't fit thematically. And also because SR is already really good. You did. And I noticed that. Several hours after I posted my post.... So it only applies to the Boxing request. My apologies. As for Boxing and its ticks of damage? You want a different animation? Okay. However, I am against it for as long as the power's animation is simply going to be replaced. You want a double strike animation as an alternate? Okay then. And you work out your head cannon for the damage application. Like maybe that first punch was a feint for the second. So do low level Wolf Spider players. And you are still asking for Full Auto for them. Because NPCs should have access to the same powers as players using the same sets. https://cod.uberguy.net/html/powerset.html?pset=v_arachnos.fortunata_mistress_high_hm https://cod.uberguy.net/html/powerset.html?pset=v_arachnos.crab_spider_boss_hm Bosses Crab Spider Webmaster Crab Spider Webmaster Crab Spiders function much like SWAT teams in other cities, and are dispatched to deal with high-level threats like super-types. They're equipped with full body armor, larger weapons and a set of mechanical spider arms that turn them into death-dealing machines. Levels: 21-54 Powers Channelgun Ranged, Moderate DMG(Energy), Foe -DEF Your backpack has a built in energy Longfang Channelgun which fires bolts of energy. Suppression Ranged (Cone), Moderate DoT(Energy), Foe -DEF Your Longfang Channelgun may also fire long bursts of energy, causing moderate damage in an large cone in front of you. Slice Melee, Moderate DMG(Lethal), Foe -DEF The arms of your backpack may be used to slice at opponents for moderate lethal damage, as well as reducing their defense. Arm Lash Melee (Cone), High DMG(Lethal), Foe -DEF The Crab Spider's backpack is capable of making rapid attacks with its many arms dealing heavy damage to foes within a short cone in front of the user. Wide Area Web Grenade (Only Level 31 and up) Ranged (Targeted AoE), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump You have been caught in a web. You cannot move or fly and your attack speed is reduced. Venom Grenade (Only Level 40 and up) Ranged (Targeted AoE), Moderate DoT(Toxic), Foe -Resist(All) This poisonous grenade causes toxic damage over time and weakens the resistance of all foes within the area of effect. Fortification (Only Level 40 and up) Toggle: Self +Res( S10 L10 F20 C20 E20 N20 T20 ), Prot( Ho 4.152 Im 4.152 St 4.152 Sl 4.152 ), Res( Sl 50% ) Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. Crab Spider Armor Auto: Self +Res( S30 L30 P20 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 50% ) Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. Crab Spider Webmaster gains the following in Hard Mode Aeon Strike Strike Force, Levels 50-54 Omega Maneuver Summon Omega Bomb: High Accuracy, Ranged (Location Area of Effect), Extreme Damage(Energy/Smash), Foe Disorient You may use the Arachnos Teleportation system to summon an Omega Bomb in the midst of your enemies. The Omega Bomb immediately sends out a short range psionic signal and hypnotic light display to draw the attention of those nearby, causing them to approach the device. Then it detonates, causing massive damage to all enemies in a wide radius. Serum Self Heal, +MaxHP You can activate this power to increase your maximum Hit Points for a short time. Tactical Training: Assault Toggle, Point Blank Area of Effect, Team +Damage, Res( Pl 1038% Tn 1038% ) While this power is active, you and your nearby teammates deal more damage and are more resistant to Taunt and Placate. Mental Training Auto, Self +Recharge, +Speed, Prot( Co 3.46 Fr 3.46 ) Your mental training allows you to focus your will, allowing you to move faster than normal, as well as resist slow and confuse effects. This power is always on and permanently increases your attack rate and movement speed. Crab Spider Armor Auto, Self Res( S30 L30 P20 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Kb 100 Co 4.0 Fr 4.0 ), Res( Sl 500% ) Your Crab Spider Armor Upgrade improves your protection to Smashing, Lethal and Psionic damage types, as well as increasing your protection against most status effects, including Confuse, Fear, Disorient, Hold, Sleep and Immobilize effects. -
Sakura's Indecent Power Change Proposals
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
Your character is adept at evading attacks, but that doesn't make your character deaf, immune to provocation, or otherwise resistant to being taunted into focusing on a specific target or ignoring said target. Given everything that power does, unless you can show me another power with those effects that is AoE, I'm willing to bet the devs won't be implementing this. I don't care how lame anyone thinks these powers' animations are. I will not support this. Now if you had asked for alternate animations instead so those that want the current animations can have them while those that want the other animations can have them? I would be fine with it. Simply changing the animation though? No. Edit: As long as you are fine with the mobs unloading on us with the same power, sure. Remember, the doppelgangers get every power from the Wolf Spider set and every power from either the Crab Spider or the Bane Spider set depending on our current build. Even if having all those powers would be impossible for our characters to have in that combination (such as having both versions of the Venom Grenade that they use back to back) or if it gives them more powers than our characters can have. (Edit again: And don't be surprised if the Wolf Spider Huntsmen and Arbiters get it too.) -
In Champions Online, you also always know what the story is and who is going to appear. (Edit: And where your nemesis was going to be/appear and what your nemesis was going to say and do. Every time.) Because it is always the same missions. (Edit: You only ever encountered your nemesis on a random drop nemesis tip which could be ignored as long as you wanted and always followed the same order for what specific mission that tip was. There were two exceptions. The Nemesis Alert where the nemesis was for the first character on the team to load on the map, or if that character didn't have a nemesis, would be a generic "nemesis" for the team to fight. And a mission on a very large (for CO) map that had everyone's on the team's nemesis if they had one, but the team had to go looking for most of them because except for one of them, they spawned in out of the way locations on the map for a mission that most teams preferred to just blitz and be done with.) (Edit yet again: Well, three exceptions to waiting for the tips to randomly drop. When you made your nemesis, there was no waiting for a tip to drop. You immediately got to go fight your nemesis at the museum.) There was one, maybe two missions tops, that differentiated between the three types of Nemeses you could choose from. Aside from that 1 (maybe 2) mission(s) though? The entire arc was the exact same from start to finish. Including the mission after you 'finally defeat your nemesis' to go back and free your nemesis to run through those exact same missions all over again. (Or throw together a new nemesis to go through those exact same missions all over again.) Edit again: Also, haven't you brought this up before? This discussion about adding personal arch-enemies to the game has come up multiple times before. And I'd swear you were at least part of the discussions.
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Snakes aren't really that bad most times. While yes you can see them in the odd fight against a Wolf Spider, they most often spawn in a particular alley in the city (where there is an open area behind a group of buildings as their alley), on the rooftops (which can be a nuisance at low levels), and in the crater/depression area by the water treatment facility where the Infected drink their water from the standing pools. (Edit: They also like to pop out of snake holes in ambush in the west end of the city itself if I am remembering city layout right.) That said, they did used to have more areas where they spawned more frequently before the Mercy Island revamp.
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You did. And I apologize for that.
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Not what I said in the slightest. See below: Edit: Now if you are saying that my comment can be read as my taking your comment as an attack on someone? It wasn't, but I can see how that can be viewed that way. And if that is the case, then I apologize.
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Yeah, we're done. You're just arguing for its own sake now. Let me know when you're ready to have a discussion again.
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This is not how you're wording it. He's demanding proof to prove HIM wrong. Stop trying to rewrite history because you jumped the gun and got called out again. You are again misrepresenting what was said. First, it was "prove us wrong", not "prove me wrong". Second, as a debate, if you want the devs to lend more credence to your claims, then you will need to prove what you are saying as opposed to what @Doc_Scorpion or anyone else arguing against is saying. Whether it is adding a hard mode setting or server, the game's code itself is going to need to be changed to accommodate it. A change like that will most likely need proof that it won't just be time spent making something that doesn't get used. Is asking for proof really that big a deal? If you gather proof that there is at least a modest number of players that will make use of it, the devs are more likely to invest the time and effort into making it.
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Except I did read the posts. And here are the relevant ones below: The one who called someone nobody was you. In response to you being asked to do what the devs have asked us all to do to have a change implemented: gather data for them.
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As long as you are attacking my idea, and not me like several people like to do on these forums, I won't. Not the same thing? (S)he/they is not a developer as far as I know. So who cares if you state that.