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Rudra

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Everything posted by Rudra

  1. Exactly. Average civilian isn't going to spontaneously be a master of stealth just because your stealthy character is telling the person to stop walking down the middle of hall bumping into every noise-making object in the area. Especially if the escort NPC doesn't want to go with you. What is the number one way to get a stealthy person to lose any semblance of sneakiness? Have the stealthy person have to escort random person with no stealth training anywhere.
  2. Cause I am holding my escort's hand? Then you aren't sneaking around? (Edit: Especially red side or in the Dirge of Chaos mission and similar where the escort is supposed to be actively resisting or trying to escape you?)
  3. I have to say, I very much disagree with the OP. I even disagree with the OP's presentation of Enflame and Shifting Tides as references for why it should be done. To me, Shifting Tides is far more of a team buff than anything else. And Enflame doesn't directly debuff or harm the enemy, but rather lets you set a mobile creation point for a damage pseudo-pet. The cited powers for being changed to be able to target friend and foe however are purely enemy debuffs that directly hamper the affected target. So unless the author wants Darkest Night to drop that friendly Tanker's ToHit or that Snowstorm to drop that friendly Tanker's speed and recharge or any other debuff to also affect the party, I have to say no. The point of debuffs are they are applied to what you want to hinder or otherwise render ineffective. Enflame and Shifting Tides don't do that. Yes, Enflame and Shifting Tides can inflict damage on enemies, but at least for Shifting Tides, that seems to be a secondary concern as it more buffs the team. And Enflame still requires the enemy to move into the fire trail to take damage.
  4. The increased difficulty of creating something at range versus in hand. And shaping say fire into a sword rather than just engulfing your hand extends your reach without the added problem of attempting to generate the fire at a distance to harm your foe. Just like Fire Blast has the character generate the fire in hand and then project it at the target, only extending it for better reach rather than hurling it away. Anyway, thanks for the response.
  5. Heh. I always ignore and avoid Lady Grey on that mission until the map is cleared. And after the initial ambush is dealt with and panic subsides, I race ahead of her as best I can to clear the remaining ambushes so she doesn't die.
  6. To each their own, but, and please bear with me on this (these?) question(s), why would only magic be able to do that? If a creature naturally generates and controls fire, why can't that creature shape the fire into a sword if desired? If a mutant has the ability to generate and control fire, why can't the mutant shape the fire into a sword? (Pyslocke shapes mental energy into swords for instance. And the only difference between her ability to generate and control mental energy versus fire is the type of energy.) Why can't a device be made to shape fire into swords? Lightsabers are basically that, only more intense for using plasma instead of lower temperature fire. Sorry to nitpick, but I would like to understand your stance. (Again, you have your opinion and more power to you, but I'm left wondering.)
  7. Sure, make the debuff you are limited to that one Family guy carrying the body you have to rescue for both animation and movement speed, and you automatically lose any and all stealth effects while also gaining the Only Affect Self status. At least then we wouldn't have to stand there and wait for the NPC to figure out how to use stairs or a ramp of all things.
  8. Pandora's Box and the Well of the Furies aren't the same thing. Statesman got his powers from the Well of the Furies. Pandora's Box was present in the Zig all the time that we have been running around with Statesman alive prior to his death. And for all the time that Statesman was alive and wielding the power of Zeus from the Well, Pandora's Box was just sitting there, holding the power of Zeus inside. So I disagree that we see what happens to Statesman's powers in SSA 2 because the Pandora's Box arc is about Pandora's Box (and the power of Zeus that Zeus placed in it) rather than the power of Zeus as given by the Well of the Furies. Statesman got his powers from the Well, not Pandora's Box. Yes, the power of Zeus in Pandora's Box is resolved for what happens to it, but not what the Well grants.
  9. As much as I hate dropping my stealth powers when I have a non-combat escort, I do have a question. If the player's character is using a stealth power, that is, the character is actively trying to avoid being detected, then how is John or Jane Doe, the average civilian with no experience at tracking things, supposed to follow the player character when the character is actively trying to not be seen? It's like expecting random Gothamite to follow Batman when he saves them, then pops a smoke grenade and disappears. "Uh, Batman? Where'd you go, big guy? Oh god, PLEASE don't leave me here alone! There are things here that will EAT me!!!!". (Yes, Batman will still sneak if guiding someone, but only just using corners to look around and make sure it is still safe for the Gothamite. Look at the times Batman had to escort someone. He had to escort an injured Superman, and aside from using the sewers to get around to avoid detection, was not making any effort to be sneaky because he had to lug Superman around.) So yeah, I hate dropping my stealth powers when I have to escort a non-combat NPC, but it makes sense for me to have to, so I accept it.
  10. So, while I don't think the OP's solution to a first world problem isn't my concern...most of us cannot type fast enough to do this - and even over discord, because of the nature of people, you'd end up having multiple people talk at once, even if using push to talk options. There's just not enough time to discuss and coordinate unless you slow things down to a crawl. Or, you know, do like they do for the Anti-Matter iTrial. Establish a rotation for using their Judgements (instead of the Incandescents.) You're 8th in the rotation? Then you don't use your Judgement until 7 other Judgements have been used, and then after you use yours, you wait until after the next 7 have been used. That's what teams do, they coordinate their actions. (Edit: As opposed to mobs, which don't. And lets face it, most teams in this game aren't teams. They're just mobs racing around doing whatever they want and somehow manage to get things done.) So instead of everyone racing to be the one that wipes out the spawn(s) with their Judgement, they rotate. I know, a lot of players won't bother with that or abide by it, but that is where team leadership comes in. Team leader establishes the rules and everyone else follows them or goes to find another team. (Either because they quit or got booted.) If the players don't want to coordinate as a team? Then enjoy the chaos of team mob combat.
  11. Being able to opt to have all fire/ice punches or all fire/ice swords has been a repeated ask. I'm in favor of alternate animations that let us either be all punches or sword. As far as a multi-element melee? Combining elements of Electrical Melee, Fiery Melee, Ice Melee, and Stone Melee could be interesting. (And I would advocate for it to also have choice of melee animations between sword/hammer and punches, but as Electrical Melee lacks both swords and hammers, that brings up additional problems.) However, I would not recommend making two sets for it. Though I do have to ask, why do you think the character is grabbing a fire or ice sword out of thin air? As a fire or ice wielding character, the swords are coming from their hands. Fast enough that you don't have to wait for them to finish appearing, but they are just fire or ice being formed in your hands like with the punches, except focused in the palms and extended far enough out to extend the character's reach. At least, that is how I always viewed them. (I would still like to have the option of going all sword or punch though.)
  12. Good humor. As far as the power of Zeus as given from the Well as opposed to the power of Zeus that is in Pandora's Box, when Statesman died, it went back to the well just like when Imperious died. To be granted to someone else by the Well when that person drinks from the Well and the Well decides that person is worthy of the Well's support.
  13. There are players that dole out millions of inf' to other players on a whim, as a contest, or upon request. And they lack the exploit concerns that have already been brought up because there is no repayment requirement for them and they have limited wealth to spend at any given time.
  14. I never understood that claim seeing as Masterminds were extremely vulnerable before Bodyguard Mode was active. Most of the time, mobs simply ignored the pets and went for the MM directly. Yes, the idea was that the mobs would spend most of their focus on the pets, but that never happened in my experience. And I have to assume that was also the case in testing before CoV launched considering how many comments I about the same thing I saw before BG Mode was added. The Brute always seemed the red side Tanker to me. It was a direct reflection of Tankers after all.
  15. I have to say, I still have no idea what you are talking about. I have Ionic on a lot of my characters. My currently being played on a duo is an elec'/elec'/Mu Dominator with Ionic. And even when my partner and I use our Ionics almost on top of each other, I have not seen what you are describing. Not saying it doesn't happen, just that I have never seen it happen. On the rare occasions I join a larger team (for an ITF usually), I see Ionic being spammed pretty relentlessly. And still haven't witnessed it when I used my Ionic.
  16. I specifically avoid Discord for a reason. Never had a pleasant experience with it. I feel for your situation, but it hasn't changed my mind. I've seen too often what happens when punishments are made public, even if "public" in this case is just to notify the other party. If the player that reported the problem to the GMs turns around and tells everyone else what the GMs did as punishment to the offending player then that player should be punished too? That's a great sentiment and I used to believe that would prevent the issue. The problem is, it never did. I have personally seen too where an aggrieved person is told what punishment was given to the offending person and then the aggrieved person turned around and told others about it. The aggrieved person didn't care what consequences he would face for doing so. I was tasked with being present when the individual reporting the problem had his face-to-face with his supervisor to discuss the situation. I was required to attend as third-party witness to avoid any he said, she said issues. I watched as the offender admitted to his actions and gave his reasons why he did them. (No, his reasons were not acceptable.) I listened as punishment was meted out. I was there for the followup with the aggrieved person when he was told what the punishment was and watched as the aggrieved person angrily responded that the punishment was not fair and should have been worse. (Which I disagreed with given the infraction.) And I was witness to the aggrieved individual being told the matter was resolved and he was not to discuss what had transpired. And later I was called to give my side of how those meetings went and instructions were given to both individuals because the aggrieved individual had run around telling everyone how unfair the situation had been and how lightly the offender had gotten off (in his opinion). Yeah, he was punished for running around and telling everyone what had happened, but he wasn't the least bit remorseful about it. He either didn't care or understand that his own actions were worse than the original complaint. And the harm had already been done. Others rallied to the aggrieved person, saying the punishment should have been more severe than what was issued to the offender while also decrying the aggrieved individual's corresponding punishment as malicious. Others also rallied to the offending individual's cause, saying his punishment had been too severe and that the aggrieved individual's punishment should have been worse for violating a given order and telling others about it. The entire situation sucked. It took us months for things to settle down. (And it only actually settled down because the original offender got orders.) So no, I cannot support a request for punishments to be made public. Even if only on a limited basis to the reporting individual. Because inevitably, word is going to get out on one thing or another and things are going to escalate. If the GMs decide they are willing though? Kudos to them. They don't answer to me and I hope they can deal with the situation better. I won't ever support the request for punishments to be reported though.
  17. If the targets are still alive, then your Judgement should be going off and doing damage. If the targets are defeated by someone else, and the timing is close, then your Judgement should be going off anyway. And here is the part where I think you are confused. If the damage numbers you see are orange? Those are your damage numbers. Every time I team with anyone else, the damage that other person/those other people do is shown in grey numbers. Not orange. That tells me your Judgement is firing and doing damage. If your Judgement is not doing damage and your teammates' damage is in orange? Then please please PLEASE upload a video showing it. Because what you are saying is not making any sense. They do stack.
  18. Less interesting and more biased to me.
  19. You are further convincing me that the sole reason you want punitive actions shared from the GMs to the reporter is in the hopes (or for the sake of?) being able to argue about it. Which to me is a prime reason to not disclose such information. No one is arguing against accountability. The argument is against publicizing punitive actions and it leading to arguments (and bad blood) over said actions. Accountability does not require public notice. (Edit: For instance, when someone screws up at work, that person is accountable for that screw up. The actions taken to make said person accountable is not and should not be publicly shared unless the screw up is something those applying disciplinary measures fear may occur further without such notice. In which case, notice of the action and its results may be shared, but not who was involved. Because sharing who was involved and what was done to said individual too often leads to continued shaming by others even after the screw up has been corrected.) Edit again: In the case of the OP, the offender may be temporarily banned or suffer other retributive measures and so may change his/her/their ways. Making the incident public means that even if said individual stops the offending behavior, others may no longer be willing to play with said individual because of the previous actions the said individual no longer engages in. The problem with public punishment even in video games. (Edit yet again: Which is why my recommendation for dealing with bad actors is to develop an evidence library of activity and provide that to the GMs for action. Then continue building an evidence library if the offending action continues to submit to the GMs as proof of failure to adjust behavior so further actions can be taken. If necessary, ask the GMs to work with the victim to protect the victim as needed such as by non-announced account name and global name changes to make it difficult for the offender to continue said actions if other measures are insufficient as deterrence.) (By which I mean generation of a new account and all data from old account transferred to new account. Renaming characters would be up to the player, but with a new account, tracking the victim becomes problematic unless that player's characters are all being individually tracked by the offender.) Yet another edit: You keep harping about accountability, but what I find odd is you seem to be talking about dev/GM accountability. When the accountability is for the player engaging in bad behavior. The accountability of said player's behavior is on that player and his/her/their actions. The GM himself/herself/themselves is not accountable to us for the incident(s). The offending player is the one that needs to have accountability. And if your intent is to have accountability over the responding GM(s) for the situation? Then I have to ask: who are you that the GMs are accountable to you for something you aren't even involved in. And as far as the reporting player, the accountability is still on the reported bad behavior, not the GMs and their taken actions. So the fact the GMs don't report on their actions is not the issue. It is the continued bad behavior (if it does continue) and how to stop it. THAT is the accountability in question. And continued bad behavior calls for escalation of punitive measures. Such escalation requires proof it is called for. That means keeping track of how many times such behavior is reported, what specific behavior is reported, what evidence of behavior is provided, and evidence of previous reports and what they included to justify taking more extreme measures against the offending player.
  20. Just pulled this from the wiki: Traded diamond for bracers, violence against the auctioneer You convinced her to trade her magical bracers for the diamond. She refused and attacked you. Naturally you beat her back, then took her bracers before the mediporter whisked her off. Arc Flash still had the diamond, but you can put the bracers to your own ends and you've eliminated a hero from possibly foiling you in the future. The Miller will be searching for a buyer, but until then you're holding onto the bracers. (Edit: So yes, beating up the auctioneer is supposed to make her just giving you her bracers not a valid outcome. So if you beat up the auctioneer and she willingly gave you her bracers, that part bugged. The souvenir notice you got after though, other than the "convinced' statement being a poor choice of words, is correct. She was supposed to refuse you for you having beaten up the auctioneer. You were supposed to beat her down in response and take her bracers. And she is supposed to escape via mediporter with the diamond still in her possession, but not her bracers.)
  21. Running off memory, if you beat up the auctioneer, Arc Flash is supposed to be hostile to you regardless. So I'm going to guess the bug is that you were able to convince her to hand over the bracers despite beating up a (relatively) innocent civilian. (Edit: Not that she will flat out attack you after her initial defeat like if you killed her brother, but that she should refuse to hand over the bracers and you beat them off of her because you proved to her you can't be trusted.)
  22. There is also the question of who was doing how much damage and how quickly. For instance, I was fighting Jurassik as part of a small league (two or three teams) and we had three Tankers. Those Tankers were doing en excellent job of keeping Jurassik's attention on them rather than everyone else except in my case. The fight was a constant Jurassik attacks me, Jurassik attacks Tanker A, Jurassik attacks me, Jurassik attacks Tanker B, Jurassik attacks me, Jurassik attacks Tanker C, Jurassik attacks me... over and over through out the fight. I wasn't even using Confront and they were spamming Taunt. Because when a PC hits the mob hard enough, the mob goes for that PC.
  23. Considering what Diabolique had become, it was either deal with her right then and there or let her recover and mop the floor with anyone you try to hand her over to and escape. Those situations arise a lot in the epic stories in comics and novels. The most BBEG of all BBEGs is defeated, and must be dealt with immediately or else.
  24. You can run them solo out of Ouroboros too. Read all the text boxes you want that way. The TFs in Ouroboros apply difficulty settings though?! Edit: Okay, yeah, level adjustments for the TFs in Ouroboros apply in full as opposed to active TFs that only apply the positive level shifts. Just tested Sister Psyche and Positron 1 at -1 and +4 for both.
  25. Heh. Reminds me of a Binder of Beasts run back on Live. The technician was in the Hell Room. Worse, the player he latched onto died and he then latched on to another Longbow Warden. Problem was the ambushes from freeing him were piling up, Hell Room was now a sea of Longbow, and we were dropping too fast for any of us to keep any of the rest of us alive. (We got wiped out.) So after we all got back to the mission, Eviella was making plans for how we could salvage the situation and not have to reset. Another party member commented to her trying to get her attention as she stared at the room. Finally she asked "what" and turned to look at the rest of us. I had a Shivan, an HVAS, a pair of Wailer Queens, an Arachnobot Mini-Blaster, a Tsoo Sorcerer, some Clockwork, Amy Johnson, a Warwolf, and a few other pets I can't remember lined up behind my ninjas. She didn't react for a minute, then said "That'll work". It was great. Unfortunately, Amy and the queens are not possible to get more than once, so I was loathe to use them, but the situation needed them. So it would be really nice to be able to replace them when depleted.
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