Rudra
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Everything posted by Rudra
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Then be that loyal servant. The only nuclear detonation in Praetoria's recent history was the nuclear strike against Hamidon that made him stronger than Primal Earth's Hamidon. The Hamidon Wars did not render parts of the world a nuclear wasteland. Hamidon grows nature, not destroys it. That is why he is so set on wiping out humanity in Praetoria. The closest thing you are likely to find to a wasteland in Praetoria is a desert or tundra. (Edit: Or natural badlands.) The regions under Hamidon's control are more akin to forests waiting to devour humans foolish enough to enter. The regions not under Hamidon's control are sonic fenced bastions hoping to not be overrun. (Edit again: And probably some farms hoping that Hamidon won't go after them until the cities finish falling....) You aren't going to find a Mad Max type environment in Praetoria, that wasn't the type of war that was waged. (Edit yet again: The world had already seen that nukes only made Hamidon stronger. So there was no reason to deploy any more of them.) Nothing wrong with making a character like that. Just difficult to fit that character in without that character originating from another dimension. Especially since the parts of Praetoria we have access to is a flourishing city and an abandoned to Hamidon who hasn't bothered taking it yet First Ward.
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There are badges that Praetorians always keep, but I'm pretty sure most of their badges get renamed when they go red or blue. The game warns players not to start as Praetorians because Praetoria has a higher difficulty than red side or blue side. And experiencing that higher difficulty can be off-putting for players if experienced before they learn how the game is played. Super groups are no longer faction restricted. They haven't been since before the shut down. If you want to make a post-apocalyptic group, then make it. And feel free to throw all your post-apocalyptic characters in it regardless of side. That's not really a Praetoria thing, but you do you. That concept can be applied to any side. They arrived from another dimension to Paragon City, the Rogue Isles, or Praetoria and now have to deal with this new world. Go for it.
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So I know absolutely without a doubt my friends window was not left expanded when I logged off. And yet, logging on today, it opened already expanded like I had hit the arrow, and hitting the arrow to collapse it does nothing. And nothing I have tried has let me change the size back. Even removing it from its chat window attachment to resize it doesn't let me resize it except vertically.
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Preatoria doesn't have a version of the Lost. Because Praetoria wasn't invaded by the Rikti.
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There is nothing to force that though. That would rely on the "defeated" player to go "okay, you win, I'll withdraw and wait to heal up" rather than go "I'm invincible! Muahahahahaha!" until all the involved players are just pointlessly wailing on each other for not being able to be defeated and any healer PvP'ers find they have no reason to exist. And this is further complicated by PvP zones having mobs that follow normal PvE rules while players are all in PvP mode, and now no longer at risk of being defeated by the PvE mobs in the zones. (Edit: And considering how many PvP'ers I've met that defined never having lost a match as throwing up a PFF and escaping back to base, now no longer having to worry about having to hosp' and maybe having to admit defeat in the face of the still mostly full health bar PvE'er versus their now near dead PvP character, we will suddenly have "I rock as a PvP'er for never been defeated" PvP'ers everywhere (up to however many PvP'ers there may actually be in the game...) because they can't actually be defeated by hitting 0 HP and getting the port to hosp' window.)
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As someone who hates PvP, I have to agree, these are not good ideas. I can support the addition of a taking a knee and giving palms up gesture or thumbs up gesture emote. PvP'ers can use that if they want to signal an end to the fight, but that doesn't mean their opponent will respect the gesture and stop attacking. (Edit: Or more appropriately to the idea, one hand palm up and forward as a stop gesture with the other hand being a thumbs up. Except that hands have no skeleton for the fingers and the fingers are not separate from each other in this game, so the thumbs up can't be done.) (Edit again: Except the thumb does stick out and there is a thumbs up because Ace McKnight gives one when you reach him in the Willy Wheeler arc.... My mistake, apologies.) I can support a tap out option, for the arenas. I think that already exists though? Can we just abandon the arena match once it starts, effectively tapping out? Making it so there is no defeat in PvP though is like making it so there is no defeat when you fight a mob. I personally hate that one blue side tip where you fight the three Family bosses and get no credit for them because they turn ally as surrender when their health gets low enough. I can only imagine that PvP'ers would feel the same about an opponent that not only cannot be defeated, but can keep fighting forever because his/her/their/its HP cannot drop below 5 in PvP. And that would also make PvP zones the best place to hunt mobs because we couldn't be defeated by them either for being in PvP mode. (Edit: Especially for things like bounties in Siren's Call which only award the points upon target defeat.)
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*points @Greycat to a show called "The Wrong Way To Use Healing Magic"* Main character wins a fight against an unbeatable foe by healing the foe. With punches.
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Oh, yeah. About churches in the game. It isn't a delicate point so much as an extremely risky or map intensive one. There are multiple reasons to not add churches, but three immediately come to mind. 1) Even in the Christian faith, which is what churches are typically associated with, every denomination within the umbrella of Christianity has their own take on churches. For instance, where I am, there are 5 churches about a block from me. Only two of them are styled in the manner I readily think of as churches. Two of them I didn't even realize were churches until I read the front sign and the building label. So which denominations would get represented by being added to the game and why that one or those ones? 2) Paragon City is in the US and we have more places of worship than just churches. There is a mosque I drive by almost routinely. So would mosques and synagogues also get in-game representation? And how much map space should be devoted to all these churches, mosques, synagogues, and other places of worship on the already full maps we have? 3) Paragon City is awash in gods. Most of them are player characters, but also NPCs like Tielekku and Hequat. How do we address places of worship for these gods too? And if they don't get their own places of worship, then why not? City of Heroes has actual gods walking the streets, so shouldn't the civilians pause in awe or run in terror even in Paragon City from the honest to goodness deity walking around? Or maybe prostrate themselves in abject worship? So yeah, adding religion beyond current story driven interactions to a video game like City of is problematic at best.
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Good point. Like in the Laura Lockhart arc, in the timed mission, the mission is timed to keep the 5th Column and Council from destroying the apartment building at the end. And as far as gas stations go, the only one in the game is boarded up and being used as a derelict storage area, so maybe Paragon City cars don't use gas any more. (And I haven't seen any cars in Praetoria or the Rogue Isles that I can currently remember.) (Edit: And maybe the schooling is done online?)
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Okay, I'm at the end of the Erin West arc, and this map ( Zone/Mission: UTOPIA_COMPLEX_01) has multiple glowy locations that either have multiple glowies in the same spot or the glowie requires double clicking but only lets you click once. For some, like that egg earlier in the mission, you can find a shell fragment that lets you click it a second time and clear the glowie. Others, like the body bag at [1439.3 -1634.5 5222.4] doesn't have a spot to find the second glowie or trigger the glowie to make it stop... uhm... glowie-ing.... Edit: Another break in the mission: The DE won't attack me. I kept some of Alpha team sane, and the DE are not trying to kill me for some reason. Never mind. They remembered they hate me after I left the room.
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I finally got out of the lab room on this map. Every time I passed through the starting area of this lab room, I was stuck. And I do mean every time so I am not going to go back in and try to get better coordinates than this. This was the only part of the map where I ran into rubberbanding, and like I said, it happened every time I went through that area. My current coord's are: Zone/Mission: ABANDONED_TECH_45_UNIQUE_01 Position: [-1127.6 0.6 139.5] The problem area is due south of me around the ramp up and between the two lab equipment bays. So a fair-sized chunk of the room on that side of the divider. Now, this may just be my connection, that was only causing problems in that area, the two times I went through it, and only in that area, but I find that not particularly likely. Edit: It may be my connection after all, because it just happened again. Different map, different spot, and only at that area. Zone/Mission: ABANDONED_TECH_45_UNIQUE_02 Position: [1518.4 0.0 457.7]
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Not a typo, but putting it here because it is still text that needs to be fixed. Per a dev, the wandering NPC statements cannot be extended to accommodate the assigned text, so this is one that needs to be shortened: [NPC] Jamel: Whose side are you on anyways, <name redacted>? Word is that you saved some heroes. What's next, rescuing kittens from tree
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Considering the amount of 'errors' the bio window text editor induces when using special characters like quotation marks and line returns, I don't think an auto-save function would help you near as much as you think it would. Even moving back and forth between Word and the bio screen, I find the text file just goes bad in the game. So I get why you want that function, but I more recommend just writing up your bios in Notepad, Word, or absolutely any other text editor than the game's, and importing what you came up with to the game.
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Possibly a pair of dumb idea for epic/patron pools
Rudra replied to Urthstorm's topic in Suggestions & Feedback
My apologies. I apparently mis-clicked Stalker in Mids when I went to verify Mastermind PPPs. Thanks. -
Possibly a pair of dumb idea for epic/patron pools
Rudra replied to Urthstorm's topic in Suggestions & Feedback
Melee ATs don't get access to armor powers or melee powers in their APPs or PPPs. They already get a full set of melee powers in their primaries and armor powers in their secondaries (except for Tankers who reverse that) and the APPs and PPPs don't add to what the ATs already get, they expand what they can do. (Though MMs do still get access to Arachnos pets from their PPPs.) -
Just spend the 10k and call it good. Infinite uses without having to recharge it slowly.
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You responded well after I had edited my comment. And my comment was: If you are providing an ally to the player, that ally does not need to be a fun fight. If you are providing an ally that will betray the player, that fight does not need to be a difficult fight. And that makes no sense to me to do whatsoever. It would not at all. Because depending on the boss' build and the player character's build, that new middle step boss would still be either a joke to the player, an elite boss aggravating match to the player, or a brawl to the character. Just like bosses can be. We can't make incarnate enemies in AE, but there are arcs in AE that challenge even incarnate characters. It is all about how you build the mob and how the player builds the character.
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Patroller is a day job that has no location. Just being logged off earns you credit towards Patroller. It does not conflict with other day jobs because it is the day job everyone has to get regardless of where they log off. Predator doesn't work the same as Patroller. I just ran into Siren's Call. While near the Arachnos Flier, I had the Predator day job available showing me I would get credit for the Predator badge because I was in a PvP zone. I then entered the villain hospital. The Predator icon went away and I got the Pain Specialist icon showing me I would get credit for the Pain Specialist badge, but the Predator icon was gone showing I would no longer get Predator credit because I was now in the hospital. (Which is below the zone's area like every other building internal on a zone map.) You cannot get credit towards two day jobs concurrently as far as I am aware. The entire zone (not counting specialized under zone areas like the hospital) of a PvP zone awards the Predator badge. Even already established day job locations like graveyards and cemetaries for the Mortician day job don't grant any credit to their day job while you are in a PvP zone. I checked Bloody Bay. Nowhere in the graveyard did the Predator icon get replaced with the Mortician icon. (Yes, I had to mouse over the icon constantly to verify.) So where would a new day job badge be placed in them?
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The constraint is that each hat (that has hair) is made specifically with that hair so that the hat and hair do not clip each other.
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New Power Set: Rune and Sigils for all!
Rudra replied to Spectre7878's topic in Suggestions & Feedback
Eh, I'm actually pretty okay with this one. While runes and sigils are typically associated with magic, runes and sigils are just old forms of writing. It isn't Magic Runes set or Magic Sigils set, so there is some play with it for ideas. Not a lot, but some. (Edit: Strip out the "conjure", "cast", and "summon" entries from the descriptions, as well as the "spell" entries which can be replaced with "power", and maybe just say "use", "place", "inscribe" or something else more generic, and we can just about call it okay.) -
And that was contested by who where? I'm objecting to something I don't see adding any benefit to the game for the stated purpose of more accurately making a mob the equal of a player when any given boss can already be no threat to a player or a near insurmountable threat to a player depending on the player's character. You cannot make a mob that regardless of the character a player makes, will be the absolute equal to. Not unless that mob was built to match that specific character. You keep saying Electro and Scorpion versus Spider-man for example. Okay. Let's take Electro and pit him against Storm. Suddenly, he isn't even a speed bump character. Let's take Scorpion and pit him against Wolverine. Suddenly, we're trying to identify who Scorpion used to be from the scattered bits of flesh and bone Wolverine left him in without even trying. Edit: And you still haven't said what the new proposed boss tier would scale down to.
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Did you complete any SSAs? I don't think it would show on the rewards menu for a level 29, but maybe it did. And even without doing incarnate content or e-mailing Astral merits to yourself, you can get them (once per week) from completing a SSA.
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Why does the ally boss/EB need to be a "fun fight"? Scale your EB down to a boss and let the player, who is supposed to be the main character of the story, be the main character of the story rather than the custom character's sidekick. (Edit: Especially if the ally is supposed to betray the character at any point.) Scaling up difficulty via the difficulty settings is an option for players that find foes too easy to fight. Making sure your boss meets the "Hard" or "Extreme" difficulty settings of custom characters also makes sure it is more of a threat. Bosses are not easy fights for every character. It depends greatly on the character and the boss. For instance, I have a Brute that doesn't care what bosses I am fighting even at +4/x8 until a psionic boss shows up. Then I'm panicking and struggling to survive. And several times, a Fortunata Mistress buried me and I had to hurry back to the fight before she could heal enough to do it again or I had to make sure I had the inspirations to survive her. (Edit again: Hells, a few times, a single Fortunata Mistress or the Tarantula equivalent obliterated my Brute multiple times before I finally won. Even after I had already cleared out her supporting mobs. So yes, bosses can still be threats to players.) And my squishy characters? Couldn't care less about how sturdy a boss is, just whether or not that boss can hit my character and floor me. EBs are supposed to be a big threat to players. That is why they were added in the first place. Because some players were complaining that bosses were too easy. So making them weaker, even if only their damage, takes away the threat they pose and defeats the purpose of their addition. What would the new enemy tier scale down to when bosses are turned off? Bosses scale down to lieutenants and elite bosses scale down to bosses. Are we also going to create elite lieutenants or whatever for the new tier to scale down to?