
Rudra
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Everything posted by Rudra
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Sure.
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It also gave background information like for the ghost ship.
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Assuming we get to defeat Praetorian Hamidon and it is a permanent thing unlike it is in Primal Earth where we basically just drive him back and contain him, or at least we are able to somehow contain him to the same extent he is on Primal Earth, then no, the Praetorians still would not (likely) have to go back. However, a great many would likely choose to go back and start rebuilding their home. Last Bastion is evidence of just how determined many Praetorians are to reclaim or hold on to their world, and just how likely they would be to choose to return if they weren't under threat of being Devoured.
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Actually I did, on several threads and sent comments as well. Unfortunately with life you don't always have time to visit the test server. That doesn't mean feedback after a rollout is wrong. The Devs should be will to reevaluate the change and community response based on feedback provided at several different points in the rollout. For many players, myself included, it was the first time I encountered them. As the game is community supported, you have the right to provided feedback at any timen. As I recall "Freem" wasn't extremely popular in the original game when it was initially tested/rolled out (April 1st or such iirc), so I'm a bit surprised it got pushed through here. You can give all the feedback you want. This forum is all about giving the devs feedback on things they implemented and on suggestions you would like them to consider. I am not saying to not give feedback. What I am saying is that none of us have any grounds to tell a dev (s)he/they is wasting their time on something. Especially to tell the dev (s)he/they is wasting their time on something after they have finished. If you don't like a change? Then say so. Give what it is you don't like about the change. Give your feedback, Telling a dev (s)he/they is/are wasting their time working on something (s)he/they already finished and implemented isn't giving feedback on said change though.
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If the OP is going to suggest not allowing pets for Hami' and MSR raids, then maybe tell people before starting the raid to dismiss their vanity pets to avoid confusion?
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The radiation using character in the OP is a Corruptor. That is why I used the Corruptor as reference. Otherwise I would have referenced a Controller instead. Edit: Whoops, missed the 1st Controller. You're right. My apologies. Edit again: Controllers and Corruptors seem to use the same data though, so it still works out.
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If you pop Temporal Mending and your ally goes running out of its radius, they lose the extra tics of healing, maybe even the full heal if they run out in time. If you pop Warmth and your ally runs out of your radius when you click it? Odds are they are already out range and don't get any healing. So no, I am not factoring running out of the healing auras as a factor for this comparison.
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You're looking at Defenders. I'm looking at Corruptors. And as far as allies running out of your aura? If they run out of your radius for any PBAoE heal, they lose or simply don't get its benefit. How is that a factor? Edit: And CoD isn't wrong. See current Defender link here where it says Defenders grant +43.25% regen' resistance: https://cod.uberguy.net/html/power.html?power=defender_buff.time_manipulation.temporal_mending&at=defender
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Everything I posted was taken from City of Data. https://cod.uberguy.net/html/power.html?power=corruptor_buff.empathy.siphon_energy&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.pain_domination.nullify_pain&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.radiation_emission.radiant_aura&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.thermal_radiation.warmth&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.kinetics.transfusion&at=corruptor https://cod.uberguy.net/html/power.html?power=corruptor_buff.time_manipulation.temporal_mending&at=corruptor And as far as Temporal Mending goes, yes, it is a PBAoE like Radiant Aura, but I don't consider it to be the same type because of the number of differences between them. That is why I added Transfusion and Temporal Mending as edits after, because I consider them a different type of heal. (Yes, I labeled their "type" as PBAoE or Ranged/TAoE, but that is because I don't know how else to label that. I apologize for the confusion.) Also, how does Temporal Mending miss a tic of healing? It has a 100% chance to check for its 100% chance of applying each of 4 tics of healing over 6 seconds after 1 second. (Edit: Whoops. It is 4 tics, maybe 5, not 6. Going back to previous post to fix that.)
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Okay, so 6 are fixed and 1 is random. Got it. In that case, I'm fine with the 6 fixed locations giving different badges. I'm still opposed to a random badge though. Thanks for clearing that up.
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So are they fixed locations or random access?!
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Didn't see this on a quick search, so posting it. In the A Flashy Thief mission from Bobby Curtin, Arc Flash says "If it could have traded my own soul for it,". This should probably be "If I could have traded my own soul for it," instead.
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Then I retract my concern/comment.
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I think Requiem is an older host than Arakhn, but I'm not sure on that point. Aside from when they each became a host though? The only differences between them are what unique powers the devs gave them and what their goals are for the Primal Earth Nictus.
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True, the updates to the Council has several individuals seeing red, but that is why I said the proposal would garner a lot of hate. However, I'm open to new arcs/missions being made that pits players against them going all out. Or maybe update the Requiem in the fight where you fight Requiem and Reischman.
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Agreed. The Minds of Mayhem iTrial has a badge called Dreamwalker/Dreamkiller. It takes 16 different opponents to earn, and only 3 of them randomly appear each time you run the iTrial. It is a nightmare to get that badge. I would rather that not get duplicated to more aspects of the game, even if the proposal is a different badge for each randomly found secret area.
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New Warriors Costumes Looks Like a Zombie Invasion
Rudra replied to Arc-Mage's topic in Suggestions & Feedback
The Warriors are a street gang running around Paragon City with weapons just like the Hellions, the Skulls, the Tsoo, the Family, and other gangs. They've always had those weapons at hand. Even before the update that gave them sheathed/holstered weapons, you could walk around any zone that had the Warriors and see them out in the open wielding their weapons. So I don't get your hate that the weapons they were already using and that you could already find them holding/using openly even before they aggro'ed on anything should be visible when they haven't aggro'ed on anything. It's just that now, with their sheathed/holstered weapons, these normal humans not practiced in any form of magic are pulling their carried weapons from someplace they can be seen instead of being stuck due to game limitations of drawing their weapons from thin air. As for the PPD and Longbow being all over them for having weapons out? First, why weren't they all over them when the Warriors were sparring with each other, shaking down innocent civilians, or openly fighting the Tsoo? Second, the PPD and Longbow will fight the Warriors should they encounter them. -
This is a suggestion that will probably garner a lot of hate. However, what if Arakhn and Requiem were finally updated to give them their tri-form? The Awakened PPD have theirs, so isn't it time Arakhn and Requiem get theirs? I'm not asking for them get full Changeling, but maybe it's time for them to finally get their forms.
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Great. That isn't a suggestion or feedback for the game though. So it still belongs in the General Discussion forum.
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And as your provided links show, that is a costume change, not minimal FX. (And it still ignores the game's lore.) As @Ghost said though, it's time to just drop this conversation. So, I'm out.
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Yes this happens every time you /cc without any powers being tied to it Exactly. When you do a costume change, you are not making a minimal FX power choice. You are changing everything the character's power sets call to for animations depending on whether you use the same character model or not. They've added entire zones, modified entire enemy factions, and added entire powersets and ATs... I think a couple animation tweaks is within the realm of possibility This is not a couple animation tweaks. This is a power code change. And an extensive one at that. (Leaving out the whole lore aspect of what the Kheldians are doing and why, which is still a fundamental part of any RPG.) I don't know seems like Null the Gull could add a costume slot to the list Or maybe a Kheldian-exclusive contact could give you a tailor-like mish to complete to unlock a new costume slot (used specifically for transformations) Or... idk, a Kheldian exclusive tailor in Pocket D who can "help you recall your previous forms" (modify costume slots A and B) There is a reason why player characters are limited to 10 costume slots. VEATs technically have an 11th, but it cannot be accessed except through the use of slash commands.
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And as I responded back on the first page, the very first response to the OP, it is not a minimal FX request. It never was.
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Is there a suggestion here? Because if you are just looking for a general discussion, then this really should be in the General Discussion forum. (Available here: https://forums.homecomingservers.com/forum/10-general-discussion/ )
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When a person asks for an alternate animation, all that is changed is what animation the power(s) use(s). When a player chooses one of the available animations for a given power, all the game has to store is a pointer to the correct animation for that power. When a person asks for a minimal FX option, all that is changed is whether or not the existing animation retains special visual FX like glitter. When a player chooses a minimal FX option, all the game has to store is a pointer to a stripped down version of the animation. Asking to change Nova and Dwarf is asking to change the powers themselves. When you click the Nova form or Dwarf form power, the power does a call to the game that removes your character model and replaces it with another character model around which the now available powers are animated, while also suppressing all powers not assigned to the chosen form. The request is not for an alternate animation or even for minimal FX, it is a request to change how the powers themselves work. So that the power has to change whether it does a call for model replacement or not. And then the linked powers for the Nova or Dwarf form have to then also make a call for animations appropriate to the new model. (Which only really applies to the Nova form, I believe, since I think the Dwarf form uses humanoid animations.) What does this mean? Let's go with 'just keep my current appearance'. The Nova and Dwarf shapeshift powers are changed so that they grant the player the ability to either use the Nova/Dwarf form or their current character model, and no other choices. In the case of Nova, now the associated attacks for the Nova form have to make a different call, automatically, to use humanoid animations instead of hovering squid animations, but only if the Bright Nova/Dark Nova power is assigned by the player to not replace their character model. Otherwise, the 4 attacks have to still use their normal animations for being a non-humanoid character model. And those attacks have to do so without added player input for form/appearance. Even when the form itself glitched and Nova didn't transform the character as someone earlier said, the animations for the Nova's powers did not line up with the character model being used because they were the wrong animations. So the emanation points didn't connect correctly with the character model. Then you get into the "design your own alien life form appearance". The Nova and Dwarf shapeshift powers will now have to have added checks not just for whether to use the existing Nova/Dwarf model and their associated animations or the current character model and its associated animations, but will now also have to do a check through all the character's available costume slots to find the correct appearance character model and then figure out whether to use the regular Nova animations or humanoid animations. This is only slightly more complicated than previous because the player would presumably be able to simply point the game during power selection (when leveling or in the tailor) to the desired costume slot. However, now not only do you have the game tracking whether to use the correct normally assigned character model or the existing player made character model, but now you have the game tracking whether to use the regular Nova character model, the current character model, or a different character model in one of the character's available costume slots not currently being used. And in doing so, it also has to automatically correctly assign the correct animations for the form's 4 attacks in relation to if the character model is a Nova model, a male model, a female model, or a huge model to properly line up the powers' animations. Nowhere near as simple as just an alternate animation for a given power or a minimal FX option for a given power. And then you get into the MM custom pets but at the cost of player costumes debate. Because to do this, unless the devs come up with a way for the player to edit/replace the Nova/Dwarf character models without using a character costume slot, it will take a character costume slot to do so. And then, you guessed it, back to the lore. Even if the Kheldians allowed for custom alien form appearances that players design for themselves, they would not be Novas or Dwarfs. So they would not retain their existing linked powers and would need new linked powers assigned to them. So again, this is not just an alternate animation or minimal FX request.
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Except it is. When a character goes Nova or Dwarf form, they lose access to all their human form powers, including any powers that may be shared between them, to gain access to 4 attacks that hit harder than normal or to gain access to better damage resists. If this was a cosmetic change, then the Kheldian character would not lose access to their human form powers. The human form powers would not be suppressed, and the shapeshifted powers could be used in human form. Asking for an alternate animation for Spines to have it appear as bananas does not alter any of the power set's powers. All those powers in Spines would still be available as normal, just with a different animation. (Edit: As opposed to the OP which is asking for the Nova and Dwarf powers to be changed in how they work.)