Rudra
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Everything posted by Rudra
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Warburg Nuke as an Incarnate Judgement Power
Rudra replied to Alchemystic's topic in Suggestions & Feedback
And the fact it is a launched missile. An attack from the sky itself isn't really a problem. After all, 2 remaining characters have such an ability. It's the calling down death from an orbiting nuke or similar that doesn't work as an incarnate power. -
Warburg Nuke as an Incarnate Judgement Power
Rudra replied to Alchemystic's topic in Suggestions & Feedback
Presumably the same way Longbow and Warworks robots are 🤷♂️ The difference between summoning echoes as Lores and using attacks as Judgements is the Lore pets summon echoes of enemies whereas the Judgement is an attack the character launches himself/herself/themselves/itself. So a Warburg nuke doesn't make sense as an incarnate power. A massive attack from the heavens like Statesman's, Tyrant's, and Reischman's lightning attacks work, and so calling down a beam of destruction could work, but a launched nuke doesn't fit. -
We do have target dummies for SG bases. That's how I made my firing range. They just can't be attacked. (I would be fine if they could be. In fact, I would appreciate it if they could be. Just make them immune to damage.)
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I just figured (s)he/they meant a Corruptor,
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Team Teleporter is refered to as TT. Team Transporter is refered to as TT. Toxic Tarantulas are refered to as TT. Hence you need to be specific when making posts.
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I'm more inclined to think they are talking about the Team Transporter power, but that was the point of my post. Can't just assume everyone will automatically know what you are talking about when you abbreviate names. (Edit: Because the question really is, are they talking about the range of Team Teleport or the radius of Team Transporter?) (Edit again: Or really dumb interpretation, they are talking about the Toxic Tarantula's attack ranges.)
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Are you talking about Team Teleport from the Teleport pool, Team Transporter, or something else?
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The rest of what I want, all in one place: Spear, Whip, voice sets
Rudra replied to temnix's topic in Suggestions & Feedback
Spears weren't typically thrown as best I know. They were your main weapon, like any other pole arm. They could be thrown, but they were wielded as two-handed melee weapons unless you were also using a shield. -
The rest of what I want, all in one place: Spear, Whip, voice sets
Rudra replied to temnix's topic in Suggestions & Feedback
The Live devs set out to make this. They couldn't. That's why we have the Demon Summoning set with its whip attacks that don't interact with the target. Technically that can be covered by adding actual spears to the Staff Fighting set. -
I actually did not know that there's a damage debuff graphic. I'm red color deficient so that's probably why I can't see it. Don't feel bad. I'm not red color deficient and I never noticed it either.
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Okay, I don't have any issues with new flight poses being added, but I do have a nitpick question: How does one get a single world that is 3/4s water to a single world that is 1 and 1/3 worlds of water?
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Costume selection screen: Item name sorting
Rudra replied to Techwright's topic in Suggestions & Feedback
And why should players have to go in and rebuild all the costumes for all their characters? Remember that characters can have up to 10 costume each, 11 for VEATs if you know how*, and there are players with a few hundred characters they would be required to do that with. (* Edit: Or did HC fix that by just giving all players all 10 costume slots for free out the gate?) -
If someone were to gain access to someone else's account with ill intent, you are correct in that they wouldn't get any real world benefit such as financial information. However, they could go through the other person's character roster, respec to unslot all their enhancements, and then e-mail the enhancements to themselves to use or sell, send themselves the other person's salvage, and the other person's inf'. Completely in game bankrupting all the hacked player's characters for their own benefit. So even in a free to play game with no real world monetary transactions, there is a risk to players should their account be compromised. And if all the robbed characters were also deleted after being robbed, then there may not even be an e-mail trail to follow.
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Well, to be fair, while not justification, it is the only AT inherent I can think of that is affected by recharge effects. Anyway, I think @biostem was just playing from the emoji at the end.
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Wouldn't really help. Because of the 95% hit chance clamp, there will always be a chance to whiff. And RNG often likes to play in the 95.01 to 100% range when you're counting on hitting in my experience.
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Costume selection screen: Item name sorting
Rudra replied to Techwright's topic in Suggestions & Feedback
Not usage, when it was added. If I remember correctly, the different costume pieces have a link that tells the game what costume pieces to pull up for the character. Those links are made sequentially. So when you add new costume pieces to the appropriate menu, it needs a new link for the game to read and know what costume piece to pull for your character. Those new links are sequentially after previously existing costume pieces. In order to alphabetize the costume pieces, all those links would have to be re-sequenced. However, when a player loads their character, the game just looks at the links the costume says are needed for the character and pulls the costume pieces for it. Which would drastically alter existing costumes requiring players to go to a tailor and completely rebuild their costumes from scratch with the new links. (Edit: Though I do think a dev previously said they were looking at doing just that.) -
Okay, I'm tackling this part first because it causes me the least headache. As you were previously told and you yourself figured out in a previous thread, NPCs are not made the made the same way PCs are. That means they get to have radically different options in their design because they do not use the costume creator like players do, but rather have their models designed from the ground up as a single unit. So it isn't that some NPCs use duplicate details, it is that they do not use the costume creator. We've discussed this before. You can't just take costume options from one list and simply dump them in another. Detail 2 for instance is the lower face/head (except on Full Masks where it is Detail 3 instead), so throwing hair options in there makes no sense. If you want expanded costume options, ask for the costume options. For instance, if you want back of head tattoos for Detail 1 of Full Masks? Ask for the tattoos. That would most likely be the correct detail option for that since that detail slot is hats and other head but not face options. If you want hair with Full Masks, then why are you using Full Masks and not Standard which includes hair options? You're not going to be able to get a selectable hair option and a selectable top/back of head option because those use the same costume/model slot.
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The snowing in AP is enabled by applying a patch and removed by removing said patch. Rain would be the same way.
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Well, the Jounin do get Hide with the 1st upgrade power, but only the Jounin do. Though like you said, the Spec Ops from Mercenaries get Stealth with their 2nd upgrade.
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That would be so welcome as an update to the set. I don't remember how many times I've asked for this.
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No, you can't. For the same reason you can't access it from inside a mission. You are on an instanced map when inside a SG base. Someone else can give a better explanation.
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