Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Rudra

Members
  • Posts

    8634
  • Joined

  • Last visited

  • Days Won

    49

Everything posted by Rudra

  1. If your problem is due to your internet connection, and sometimes it is, then rebooting said connection can fix that problem. No one is saying to go to your ISP's offices and reboot their network. They are just saying to reboot your connection. Which you can do as @starro said. Though I recommend leaving your router or modem unplugged/powered off for at least 20 seconds before starting it back up if that is the source of your problems.
  2. There is an indicator on the pets that shows when they are in Supremacy's range. The Supremacy indicator is attached to the pet's buff/debuff tray whenever the pet is within the radius of Supremacy.
  3. This is a decent suggestion. The current "Heel" (Follow Passive) is kinda useless, this could replace that macro for default MM binds. (The other suggestions are good too. Don't forget on the Pets window for MMs there are marco buttons similar to the default macros that are set up in a tray. These would need to be upgraded as well.) I would rather not. Adding a macro for release I can support, but not replacing the existing Heel macro with it. There are times when you want your pets passive and following you. Like when you are running through a higher level area and you want your pets to just run through rather than try to fight anything because those somethings attacked you or any of the pets and you want to keep your pet losses down as much as possible. Or when you are on a team and they are just racing through the map not fighting anything for some reason. (It does happen. Not frequently, but I've been on several teams that just raced to the end for several missions, particularly for the longer TFs. And not having to re-summon pets if you can avoid it for when the team fights at the end of the map is helpful.) (Also, I like to use the Heel icon for my Stay command.)
  4. Nope. Like I said in the previous thread about MM pets and their glitches, when a MM pet gets stuck in terrain and is rag dolling in place, they cannot be teleported out of it. That is always the 1st thing I try. If they are just stuck in the terrain and unable to move? Then usually, but not always, you can teleport them out. But not when they are so stuck that they ignore the dismiss command to despawn.
  5. Click the green "i" on the power selection screen. It shows the detailed info for all powers in the set before you even select them to keep. (Edit: It won't show stats after any globals you may have, but it will show you the unenhanced data for the power. And you can go through every power in the set to see what does what even if you aren't high enough level to get that power yet. Just like @Eiko-chan and I have been telling you.)
  6. In the game under Detailed Info, it also lists +100% recharge, -10% regeneration, and -10% recovery as debuffs it inflicts. Without Kick or Cross Punch. (Edit: Cross Punch adds -2% END and -5% recovery.) (Edit again: I agree that Boxing's damage is excessively low even with its debuffs, but I still say that the debuffs need to be factored in for whether the power is good or not. Even doubling its damage should keep it below primary/secondary set attacks. [I think. I haven't gone through them all to check.] But it isn't as worthless as everyone says it is. And I most definitely oppose trying to merge the pools to skip the prerequisites or anything else that would bypass them.)
  7. It's been a while, so I don't remember the set of arcs too clearly, but did you go talk to Fortunata Hamilton in Cap au Diable to see if she sends you to him? If I remember correctly, the missions you do for Alan Desslock after he sends you to Brick Johnson are ones the other contacts send you to him for.
  8. Because no attack has the primary function of controlling the battlespace or debuffing enemies. And those attacks that debuff enemies don't do less damage than those attacks that don't. Obviously. Edit: By itself, Boxing inflicts 4 debuffs. And as far as I can tell, 3 of those debuffs always apply.
  9. So have Phase Shift and Hibernate work as is in PvP and as did for PvE.
  10. Says who? Especially since their Super Reflexes secondary already covers their super reflexes. (Edit: The Fighting pool isn't the Super Reflexes pool. There is a separate power set that covers that. So maybe the super reflexive character decided to dabble in some boxing or learn how to throw a better kick, learn how to take a hit for when his/her/their super reflexes isn't quite enough, and so learns the Fighting pool.)
  11. So the door sitters then use almost any stealth power and except for the ambushes, go unnoticed by the wandering mobs. And in the case of the ambushes, several of them will just run up to the stealthed character, especially a Stalker using Hide, and just stand there while the door sitter calls out the waiting ambush for the rest of the team to double back and deal with. (Though some ambushes will ignore their stealth and attack them anyway.) And if the person is using Hibernate to sit out the mission(s) from a position of safety, the team leader has the option of just kicking them from the team. Or if it is the team leader, the others can bail and form their own team or join another.
  12. I have to agree with @Eiko-chan. Popping Hibernate and just staying in it while the rest of the team clears the mission is no different than just camping at the door while the rest of the team clears the mission. Sure, you're still subject to the ambushes since they will scatter to chase down all the team members if they aren't all together, but I don't really see a fundamental difference. Full disclosure though? I'm more supportive of the OP because I really just want Phase Shift to go back to the way it used to be, where it was just a toggle with a heavy END cost rather than a toggle with a heavy END cost that times out after 30 seconds with 2 minutes of NoPhase tacked on. The nerf made it fairly pointless to make ghost characters, shadow characters, or other normally incorporeal characters to correct something that still happens anyway if the intent was to stop players from avoiding the combat and leaving the rest of the team to earn them rewards. (I respec'ed my Dark/Dark Scrapper back on Live out of Phase Shift after the change because my shadow demon character could now only be a shadow for 30 seconds at a time. And my character was in the thick of the fight whenever I was on a team and the team was fighting anything. Being incorporeal was part of the character concept, but now I just pretend that something in the world is forcing the shadow demon to always be corporeal. I get the need to remove exploits, but this was done at the expense of character concepts and I still have to ask what exploit was actually removed.) (Edit: And if it was to stop PCs from sneaking to end of missions safely to recall their team mates or do anything else? Well, that didn't stop either. It just became more difficult.)
  13. Not that I can remember. Then again, I never tried release until after dismiss failed. And dismiss removes them from your pet window, but does not despawn them in those situations. So maybe trying dismiss first caused release to fail.
  14. Except for those rare times where a pet gets stuck rag dolling in terrain and so becomes non-dismissable....
  15. Choice of elevator shouldn't matter. It never has in my experience.
  16. Well, considering all NPCs including PC pets use the same pathing mechanic, yes, it would also affect other NPCs. (Edit: That said, I don't know what this would actually do in game when it comes to NPCs and obstacles, so I'm withholding judgement.)
  17. Take your incarnated and IO'd level 50 to Atlas Park. There's plenty of Skulls, Hellions, and Vazh to one-shot around there. It's even more fun if you're using a high knockback/knockup power like Umbral Torrent or Crushing Uppercut. Or Perez Park where they are grouped in larger groups.
  18. I had to make a new MM to double check the default macros since I always just edit them. I'm guessing you want the Attack Defensive so they default to Defensive Follow after the combat is done? Anyway, I support this suggestion. At least for new MM players, it should prove helpful. I just ask that if the OP is implemented, it doesn't change our existing edits to the default macros.
  19. That's easy. Suggest something you think is fun but will not change how others have to experience the game.
  20. Except I'm not comparing them to anything. Just stating that players buy them so they don't need to use a power slot choice on them. And I am supposed to know who all played when and for how long? The comment was relevant to my point, so I made it. It has no bearing on when you played or for how long. So let's run a comparison. Sands of Mu Boxing Accuracy: 1 1 Range: 7 feet 7 feet Cast Time: 3.07 seconds 1.07 seconds Root Time: 3.07 seconds 1.07 seconds ATBE*: .5 seconds .5 seconds Recharge: 16 seconds 2.5 seconds END Cost: 10.66 4.42 Effect: Cone (45 deg. angle) Single Target Max Targets: 5 1 Secondary Effect: Formula -ToHit Mag 2 Stun (-7.5% per game) (per game) +100% recharge to target (per game) -10% regen (per game) -10% recovery (with Kick) Mag 3 Stun (with Cross Punch) -END (with Cross Punch) -REC % Secondary: 100% 10% (per game) unstated (per game) unstated (per game) unstated (with Kick) 35% (with Cross Punch) 100% (with Cross Punch) 100% Damage: Formulaic Formulaic (28.86 x4 on level 50 MM) (15.68 on level 50 MM unslotted)** Slottable Enhancements: No Yes Affected by Globals: No Yes So the only advantage I see Sands of Mu has over Boxing is just its damage. (Edit: Oh, and it can hit up to 5 targets.) *- Animation Time Before Effect ** - Damage improves if you take Kick and/or Cross Punch, which I did not on my MM.
  21. Probably. One of the reasons why I always prioritize the spectrals among the CoT when they start showing up is because just a few of them can shut down a player's ability to hit anything.
  22. You don't even have to wait for it. Go back through the forums. Additional slots have already been asked for. They have been asked to just be added, to be purchasable, and to be earnable through the Vet Levels.
  23. You are comparing a prestige power that back on Live you had to play the game for 7 years to get to pool power attacks that everyone got access to immediately. Yes, on HC we don't have to wait years of account time to get the prestige powers, we can just get them for free from the START vendor, but that is still a false comparison. Prestige powers serve a different purpose than pool powers despite their overlap. Prestige powers also cannot be enhanced while pool powers can be. (Edit: And prestige powers ignore your global bonuses whereas pool powers do not.)
  24. Bossed around blue side? Yes. Taken advantage of? Yes. Disrespected? No. Yes. (I forgot the man in Steel Canyon and the vase.) Edit: It just happens red side routinely as opposed to rarely blue side.
  25. Or, you know, you can just do it last.
×
×
  • Create New...