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roleki

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roleki last won the day on August 22 2022

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  1. How would one go about getting the asset names for Storm Blast and other HC-centric powersets? I was hoping to gin up some macros for Storm Cell and Category Five, along the same lines as this for Disruption Arrow out of the Trick Arrow set: /macro_image TrickArrow_DebuffDamRes DA "powexec_name Disruption Arrow$$powexec_location target Disruption Arrow" or this one for Seeker Drones out of Traps: /macro_image Traps_DroppedAoeDebuffDamage DRNS "powexec_name Seeker Drones$$powexec_location target Seeker Drones" At one point I had a website bookmarked that had this info for the 'old' powers, but it appears that page wasn't turning a profit and has been excised, so I would like to recreate it if possible.
  2. Willpower is and ever shall be the preferred armor set of the nearly-incapacitated-by-something-they-ingested gamer.
  3. I'm just impressed you could still move while carrying 9,999,999 Envenomed Daggers.
  4. It's funny, what was a godforsaken combo on Live is one of the most OP controllers I have on HC.
  5. I swear I read/heard somewhere that the reason they didn't do this when they overhauled Trick Arrow was it was deemed OP to have a built-in ignition source in a support set, but that happened almost 65 years ago and I can't recall where I saw that explanation. As someone who dragged an Ice/TA controller to 50 back on Live, I can tell you that I don't think it would have been OP to have a built-in ignition source for OSA.
  6. I throw Speed of Sound on almost all of my characters, but have only been able to fit Adrenal Booster into a handful of builds. On most of the characters that took it, I used it as a super-inspiration for an EB/AV/GM fight. That said, my SS/Elec Brute (Twerkules) uses it whenever it is up, so as to 'make up' for the complete drop in DPS during Rage crashes. The 10m recharge isn't that bad, I think I have it down to 4m or something on Twerkules and I don't even sell out for recharge. I really like Corrosive Vial. It's a small radius, 5-target max debuff that is autohit with a longish-recharge (60s) so if you pop a proc in there, it's more likely to fire off than not. It can take either -Rees proc (Achilles or Annihilation) and that's not a bad thing to put into an autohit. Toxic Dart isn't really exciting but it's better than Experimental Injection and since you have to take one of these if you want to get into the deeper end of the pool, Toxic Dart is proper. It's also a funny way to kill off a straggler or pull the occasional badfellow away from their group.
  7. When I farm the walls in Cimeroa with my Fire/FF controller, my opening move is to drop Smoke on the Surgeon, then yeet them clear off the wall with Repulsion Bolt. In this way, rather than being murdered outright, the Surgeons are merely inconvenienced by having been flung hundreds of feet away from their swordfightin' buddies, who are now on fire.
  8. Answer: it's pretty damn good.
  9. "Yeah, what good IS -Res on a character whose inherent power is 'Scourge' anyway?"
  10. Has anyone suggested just creating characters on Beta server yet? Because that's a dumb fucking idea.
  11. I tailor my inspiration intake to whatever my use case is per-character; visit P2W and disable ones that I know I won't ever use on that character, then add a macro that combines the various ones that I *do* take into whatever I use most often (usually reds). Goes like this: **Disable Accuracy, Resistance, Endurance, Protection, Resurrect at P2W - leave only health, defense, damage ** /macro_image Inspiration_Damage_Lvl_3 RED insp_combine "Respite" "Enrage"$$insp_combine "Dramatic Improvement" "Focused Rage"$$insp_combine "Resurgence" "Righteous Rage"$$insp_combine "Phenomenal Luck" "Righteous Rage"$$insp_combine "Luck" "Enrage"$$insp_combine "Good Luck" "Focused Rage"
  12. Unless you count yourself, every time you have to select which slot to edit at the tailor. Then you will feel the proper amount of shame.
  13. I use Speed of Sound/Jaunt almost exclusively. I like the build efficiency of a single pick offering two travel powers, one of which I can macro-manage to position myself "just so" for whatever the situation might be. It's great for teleporting from one mob to the next then back to the starting point as a mini-herder. It's good for zooming to the side of teammates in trouble, even you have no LoS. It's great for the blue cave map where you just let someone else navigate to where you want to be, then BAMF, you're in their underwear. The P2W Jump Packs and Jet Packs are available should I need more vertical than horizontal. As far as the rest of the pool goes, I don't often take much else out of the Experimentation pool, though I love Toxic Dart, it's so ridiculous as a finisher I can't help but use it sometimes.
  14. FF on a Corruptor is a little clunky because FF doesn't really work towards setting up Scourge when soloing, and it doesn't have a lot of clickables to occupy your time while the rest of the team is whittling the bad guys to half health. If you're looking to do damage with FF, roll a Fire/FF Controller - I farm the walls of Cimerora with mine, and my Imps are nearly immortal. If you're looking to keep teammates alive as a Corruptor, I would recommend Anything/Electrical Affinity. EA doesn't take a lot of slots, and you can heal scads of people from very far away, if you have to.
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